cirnogodot/Scripts/Components/FSM/3DPlayer/Teleporting.cs

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using Cirno.Scripts.Components.Actors._3D;
using Godot;
namespace Cirno.Scripts.Components.FSM._3DPlayer;
public partial class Teleporting : BaseState<PlayerState, CharacterBody3D>
{
public override PlayerState StateId => PlayerState.Teleporting;
private PlayerAnimationProvider3D AnimationProvider { get; set; }
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public override void Init(IStateMachine<PlayerState, CharacterBody3D> machine)
{
base.Init(machine);
AnimationProvider ??= StateMachine.GetModule<PlayerAnimationProvider3D>();
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}
public override void EnterState()
{
base.EnterState();
AnimationProvider?.PlayTeleportAnimation();
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MainObject.Velocity = Vector3.Zero;
}
public override void ProcessState(double delta)
{
base.ProcessState(delta);
}
}