2025-02-20 16:12:53 +01:00
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using Godot;
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namespace Cirno.Scripts.Resources.Events;
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[GlobalClass]
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public partial class UpdateCheckPointEvent : EventResource
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{
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[Export]
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public NodePath Target { get; set; }
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2025-06-23 18:30:42 +02:00
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public override void Init(Node parent)
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2025-02-20 16:12:53 +01:00
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{
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2025-06-23 18:30:42 +02:00
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2025-02-20 16:12:53 +01:00
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}
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2025-06-23 18:30:42 +02:00
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public override void Start(Node parent)
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2025-02-20 16:12:53 +01:00
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{
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2025-06-23 18:30:42 +02:00
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GameManager.Instance.LastCheckpointPosition = parent.GetNode<Node2D>(Target).GlobalPosition;
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2025-03-02 11:58:30 +01:00
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// _gameManager.Player.LastCheckPointPosition = parent.GetNode<Node2D>(Target).GlobalPosition;
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2025-02-20 16:12:53 +01:00
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}
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public override void UpdateEvent(double delta)
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{
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}
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public override bool IsComplete()
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{
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return true;
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}
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}
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