cirnogodot/Scripts/Selector.cs

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2025-01-30 08:34:09 +01:00
using Godot;
using System;
using System.Collections.Generic;
public partial class Selector : Node2D
{
private Interactable _lastInteractable;
private List<Interactable> _interactables = new List<Interactable>();
private int _selectedInteractable;
public void AddInteractable(Interactable interactable)
{
if (!_interactables.Contains(interactable)) {
_interactables.Add(interactable);
}
}
public void RemoveInteractable()
{
}
}