using Godot; using System; using System.Collections.Generic; public partial class Selector : Node2D { private Interactable _lastInteractable; private List _interactables = new List(); private int _selectedInteractable; public void AddInteractable(Interactable interactable) { if (!_interactables.Contains(interactable)) { _interactables.Add(interactable); } } public void RemoveInteractable() { } }