2025-03-01 18:02:11 +01:00
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using Godot;
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namespace Cirno.Scripts.Components.FSM.Player;
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2025-03-05 10:55:14 +01:00
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public partial class Cutscene : PlayerStateBase
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2025-03-01 18:02:11 +01:00
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{
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2025-03-05 10:55:14 +01:00
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public override PlayerState StateId => PlayerState.Cutscene;
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2025-03-01 18:02:11 +01:00
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[Export]
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private PlayerAnimationProvider _animationProvider;
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public override void EnterState()
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{
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}
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public override void ExitState()
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{
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2025-04-08 10:44:06 +02:00
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_animationProvider.SetAnimationSpeed(Vector2.Zero);
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2025-03-01 18:02:11 +01:00
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}
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public override void ProcessState(double delta)
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{
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2025-04-08 10:44:06 +02:00
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_animationProvider.SetAnimationSpeed(MainObject.Velocity);
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2025-03-05 10:55:14 +01:00
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_animationProvider.SetAnimation(MainObject.Velocity);
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2025-03-01 18:02:11 +01:00
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}
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public override void PhysicsProcessState(double delta)
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{
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}
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}
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