2025-02-20 14:09:42 +01:00
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using Godot;
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namespace Cirno.Scripts.Components.Actors;
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public partial class ActorResourceProvider : Node2D
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{
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[Export]
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public string ResourceName { get; private set; }
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[Export]
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public float MaxResource { get; set; } = 10f;
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private float _currentResource = 0f;
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[Signal]
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public delegate void ResourceChangedEventHandler(float newValue, float maxValue);
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[Signal]
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public delegate void ResourceMaxedEventHandler(float maxValue);
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[Signal]
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public delegate void ResourceDepletedEventHandler();
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public float CurrentResource
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{
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get => _currentResource;
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set
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{
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if (_currentResource != value)
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{
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_currentResource = value;
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2025-03-03 09:20:11 +01:00
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if (_currentResource >= MaxResource) {
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2025-02-20 14:09:42 +01:00
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_currentResource = MaxResource;
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EmitSignal(SignalName.ResourceMaxed, MaxResource);
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}
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else if (_currentResource <= 0)
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{
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EmitSignal(SignalName.ResourceDepleted);
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}
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EmitSignal(SignalName.ResourceChanged, _currentResource, MaxResource);
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}
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}
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}
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public void FillResource()
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{
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CurrentResource = MaxResource;
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}
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}
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