cirnogodot/Scripts/Actors/Turret.cs

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2025-02-05 11:33:59 +01:00
using Godot;
namespace Cirno.Scripts.Actors;
public partial class Turret : Enemy
{
private AnimatedSprite2D _sprite;
public override void _Ready()
{
base._Ready();
_sprite = GetNode<AnimatedSprite2D>("AnimatedSprite2D");
_sprite.Play("default");
_sprite.SpeedScale = 0;
}
}