cirnogodot/Scripts/Components/BulletFlags.cs

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using System;
namespace Cirno.Scripts.Components;
[Flags]
public enum BulletFlags
{
Freezable = 1 << 1,
Controllable = 1 << 2,
Bouncy = 1 << 3,
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Piercing = 1 << 4,
Grazeable = 1 << 5,
Rotateable = 1 << 6,
PersistSprite = 1 << 7,
DieOutOfScreen = 1 << 8,
// Max 31
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}