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@icon("res://addons/func_godot/icons/icon_quake_file.svg")
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class_name QuakeWadFile extends Resource
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## Texture container in the WAD2 or WAD3 format.
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##
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## Texture container in the Quake WAD2 or Valve WAD3 format.
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##
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## @tutorial(Quake Wiki WAD Article): https://quakewiki.org/wiki/Texture_Wad
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## @tutorial(Valve Developer Wiki WAD3 Article): https://developer.valvesoftware.com/wiki/WAD
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2025-09-11 15:02:08 +02:00
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## Collection of [ImageTexture] imported from the WAD file.
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@export var textures: Dictionary[String, ImageTexture]
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func _init(textures: Dictionary = Dictionary()):
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self.textures = textures
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