@icon("res://addons/func_godot/icons/icon_quake_file.svg") class_name QuakeWadFile extends Resource ## Texture container in the WAD2 or WAD3 format. ## ## Texture container in the Quake WAD2 or Valve WAD3 format. ## ## @tutorial(Quake Wiki WAD Article): https://quakewiki.org/wiki/Texture_Wad ## @tutorial(Valve Developer Wiki WAD3 Article): https://developer.valvesoftware.com/wiki/WAD ## Collection of [ImageTexture] imported from the WAD file. @export var textures: Dictionary[String, ImageTexture] func _init(textures: Dictionary = Dictionary()): self.textures = textures