cirnogodot/Scripts/Resources/Events/DialogueStartEvent.cs

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using Cirno.Scripts.Misc;
using Godot;
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namespace Cirno.Scripts.Resources.Events;
[GlobalClass]
public partial class DialogueStartEvent : EventResource
{
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[Export] public StringName TimelineName = "timeline";
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private Node _dialogic;
private GameManager _gameManager;
private bool _isComplete = false;
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private DialogueSkipListener _listener;
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public override void Init(Node2D parent)
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{
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_gameManager = parent.GetGameManager();
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_dialogic = parent.GetNode("/root/Dialogic");
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_dialogic.ProcessMode = Node.ProcessModeEnum.Always;
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}
public override void Start(Node2D parent)
{
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if (GlobalState.Instance.SessionSettings.SkipDialogues)
{
DialogueEndAction();
return;
}
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CreateSkipListener(parent);
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Hud.Instance?.HideHud();
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_dialogic.Connect("timeline_ended", Callable.From(OnTimelineEnded));
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var dialogicNode =_dialogic.Call("start", TimelineName.ToString());
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((Node)dialogicNode).ProcessMode = Node.ProcessModeEnum.Always;
_gameManager.ChangeState(GameState.Dialogue);
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}
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private void CreateSkipListener(Node2D parent)
{
_listener = new DialogueSkipListener();
parent.AddChild(_listener);
_listener.ProcessMode = Node.ProcessModeEnum.Always;
_listener.Skipped += ListenerOnSkipped;
}
private void ListenerOnSkipped()
{
_listener.Skipped -= ListenerOnSkipped;
_listener.QueueFree();
_dialogic.Call("end_timeline");
}
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private void OnTimelineEnded()
{
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Hud.Instance?.ShowHud();
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_gameManager.ChangeState(GameState.Playing);
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if (_dialogic.IsConnected("timeline_ended", Callable.From(OnTimelineEnded)))
{
_dialogic.Disconnect("timeline_ended", Callable.From(OnTimelineEnded));
}
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DialogueEndAction();
}
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private void DialogueEndAction()
{
_isComplete = true;
}
public override void UpdateEvent(double delta)
{
}
public override bool IsComplete()
{
return _isComplete;
}
}