cirnogodot/Scripts/Resources/Events/UpdateCheckPointEvent.cs

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using Godot;
namespace Cirno.Scripts.Resources.Events;
[GlobalClass]
public partial class UpdateCheckPointEvent : EventResource
{
private GameManager _gameManager;
[Export]
public NodePath Target { get; set; }
public override void Init(Node2D parent)
{
_gameManager = parent.GetGameManager();
}
public override void Start(Node2D parent)
{
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_gameManager.LastCheckpointPosition = parent.GetNode<Node2D>(Target).GlobalPosition;
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// _gameManager.Player.LastCheckPointPosition = parent.GetNode<Node2D>(Target).GlobalPosition;
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}
public override void UpdateEvent(double delta)
{
}
public override bool IsComplete()
{
return true;
}
}