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14 lines
447 B
C#
14 lines
447 B
C#
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using Godot;
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namespace Cirno.Scripts.Resources;
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[GlobalClass]
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public partial class MapResource : Resource
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{
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[Export] public int LevelId { get; set; }
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[Export] public StringName MapName { get; set; }
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[Export] public StringName MapDescription { get; set; }
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[Export] public StringName ScenePath { get; set; }
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[Export] public bool WeaponsAllowed { get; set; }
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[Export] public MapStartDataResource StartData { get; set; }
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}
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