cirnogodot/Scripts/UI/DebugMenu.cs

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1.5 KiB
C#
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using Godot;
using System;
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using Cirno.Scripts.Resources;
using Cirno.Scripts.Resources.DebugMenu;
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using Godot.Collections;
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using DebugMapSelectData = Cirno.Scripts.Resources.DebugMenu.DebugMapSelectData;
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public partial class DebugMenu : MenuBase
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{
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[Export]
public Theme ButtonTheme { get; private set; }
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[Export]
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public DebugMapSelectData Levels { get; set; }
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[Export]
public Container ButtonsContainer { get; private set; }
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[Export]
public Button DefaultSelectedButton { get; private set; }
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// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
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DefaultSelectedButton.GrabFocus();
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foreach (var level in Levels.Maps)
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{
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if (!level.Enabled) continue;
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var button = new Button();
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//button.Text = level.Split("/")[^1].Split(".")[0];
button.Text = level.DisplayName;
button.Icon = level.Icon;
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//button.Text = level;
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button.Theme = ButtonTheme;
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ButtonsContainer.CallDeferred("add_child", button);
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button.Pressed += () => ButtonOnPressed(level);
}
}
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private void ButtonOnPressed(DebugMapSelectResource scene)
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{
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if (GameManager.Instance is not null)
{
GameManager.Instance.Unpause();
}
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GlobalState.Instance.GoToScene(scene.Path, scene.StartData);
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}
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private void _on_check_box_toggled(bool state)
{
GlobalState.Instance.SessionSettings.SkipDialogues = state;
}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}