mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-01 09:55:35 +00:00
1481 lines
59 KiB
Text
1481 lines
59 KiB
Text
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[gd_scene load_steps=47 format=3 uid="uid://if0eawpl7ptu"]
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[ext_resource type="Texture2D" uid="uid://binx081o2x6to" path="res://addons/VFEZ-godot/Images/croco_sprite.png" id="1_7yy4n"]
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[ext_resource type="Script" path="res://addons/VFEZ-godot/vfez_material_2d.gd" id="1_arucr"]
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[sub_resource type="Shader" id="Shader_wv3kq"]
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resource_name = "VFEZ2DPreview"
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code = "
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// This shader was dynamically generated by the VFEZ material.
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// **********************************
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// Every change to the VFEZ material Render Options or
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// Include Options generates a new shader. After every change
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// you can click on the new exported shader in the editor to view
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// the latest changes. Only the definitions (#define) actually change.
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// **********************************
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shader_type canvas_item;
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#define BLEND_MIX
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#define OUTLINE
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#define COLOR_SHADOW
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#include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\"
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"
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_rsx1l"]
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_jrx7g"]
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seamless = true
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noise = SubResource("FastNoiseLite_rsx1l")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_bsn0d"]
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shader = SubResource("Shader_wv3kq")
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shader_parameter/texture_scale = Vector2(1, 1)
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shader_parameter/texture_offset = Vector2(0, 0)
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shader_parameter/texture_scroll_speed = Vector2(0, 0)
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shader_parameter/replicate_on_scale = true
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shader_parameter/texture_color = Color(1, 1, 1, 1)
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shader_parameter/texture_alpha = 1.0
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shader_parameter/texture_red_as_alpha = false
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shader_parameter/premultiply_color = false
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shader_parameter/premultiply_alpha = false
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shader_parameter/contrast = 1.0
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shader_parameter/brightness = 0.0
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shader_parameter/rect_size_ratio = 1.0
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shader_parameter/use_uv_polar = false
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shader_parameter/use_uv_distortion = false
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shader_parameter/use_uv_rotation = false
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shader_parameter/use_uv_pixelate = false
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shader_parameter/use_uv_twist = false
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shader_parameter/use_uv_fisheye = false
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shader_parameter/use_uv_pinch = false
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shader_parameter/use_uv_handrawn = false
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shader_parameter/use_uv_shake = false
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shader_parameter/use_uv_wave = false
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shader_parameter/use_uv_round_wave = false
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shader_parameter/use_uv_wind = false
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shader_parameter/use_uv_wrap = false
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shader_parameter/use_uv_zoom = false
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shader_parameter/use_color_single = false
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shader_parameter/use_color_overlay_texture = false
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shader_parameter/use_outline = true
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shader_parameter/outline_color = Color(0, 0, 0, 1)
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shader_parameter/outline_alpha = 1.0
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shader_parameter/outline_glow = 1.0
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shader_parameter/outline_width = 0.0
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shader_parameter/only_render_outline = false
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shader_parameter/use_pixel_perfect_outline = true
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shader_parameter/outline_pixel_width = 8
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shader_parameter/use_outline_texture = false
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shader_parameter/outline_texture_scale = Vector2(1, 1)
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shader_parameter/outline_texture_offset = Vector2(0, 0)
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shader_parameter/outline_texture_scroll_speed = Vector2(0, 0)
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shader_parameter/use_outline_distortion = true
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shader_parameter/outline_distortion_texture_scale = Vector2(1, 1)
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shader_parameter/outline_distortion_texture_offset = Vector2(0, 0)
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shader_parameter/outline_distortion_texture_scroll_speed = Vector2(0.1, 0.1)
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shader_parameter/outline_distortion_amount = 0.1
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shader_parameter/outline_distortion_texture = SubResource("NoiseTexture2D_jrx7g")
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shader_parameter/use_outline_inner = false
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shader_parameter/use_alpha_disolve = false
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shader_parameter/use_chromatic_aberration = false
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shader_parameter/use_motion_blur = false
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shader_parameter/use_glitch = false
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shader_parameter/use_color_gradient = false
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shader_parameter/use_color_radial_gradient = false
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shader_parameter/use_color_toning = false
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shader_parameter/use_color_ramp = false
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shader_parameter/use_color_change = false
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shader_parameter/use_color_ghost = false
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shader_parameter/use_color_hologram = false
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shader_parameter/use_color_posterize = false
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shader_parameter/use_color_negative = false
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shader_parameter/use_color_glow = false
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shader_parameter/use_color_hsv_shift = false
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shader_parameter/use_color_shadow = true
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shader_parameter/color_shadow_x = 0.1
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shader_parameter/color_shadow_y = 0.1
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shader_parameter/color_shadow_alpha = 1.0
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shader_parameter/color_shadow_color = Color(0, 0, 0, 1)
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shader_parameter/use_color_greyscale = false
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shader_parameter/use_color_shine = false
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shader_parameter/use_alpha_mask = false
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shader_parameter/use_alpha_remap = false
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shader_parameter/use_alpha_cutoff = false
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shader_parameter/use_alpha_clip = false
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shader_parameter/use_alpha_radial_clip = false
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shader_parameter/use_alpha_flicker = false
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shader_parameter/use_particle_anim = false
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script = ExtResource("1_arucr")
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BlendMode = 0
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LightMode = 0
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[sub_resource type="Environment" id="Environment_arucr"]
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glow_enabled = true
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glow_bloom = 0.12
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glow_blend_mode = 1
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_x0bi3"]
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bg_color = Color(0.085, 0.30175, 0.85, 1)
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[sub_resource type="Shader" id="Shader_kep2j"]
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resource_name = "VFEZ2DPreview"
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code = "
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// This shader was dynamically generated by the VFEZ material.
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||
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// **********************************
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||
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// Every change to the VFEZ material Render Options or
|
||
|
|
// Include Options generates a new shader. After every change
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||
|
|
// you can click on the new exported shader in the editor to view
|
||
|
|
// the latest changes. Only the definitions (#define) actually change.
|
||
|
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// **********************************
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shader_type canvas_item;
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#define BLEND_MIX
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#define OUTLINE
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#define COLOR_SHADOW
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#include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\"
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"
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_mc2wo"]
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_u0a12"]
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seamless = true
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noise = SubResource("FastNoiseLite_mc2wo")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_wc5bf"]
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shader = SubResource("Shader_kep2j")
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shader_parameter/texture_scale = Vector2(1, 1)
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shader_parameter/texture_offset = Vector2(0, 0)
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shader_parameter/texture_scroll_speed = Vector2(0, 0)
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shader_parameter/replicate_on_scale = true
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shader_parameter/texture_color = Color(1, 1, 1, 1)
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shader_parameter/texture_alpha = 1.0
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shader_parameter/texture_red_as_alpha = false
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shader_parameter/premultiply_color = false
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shader_parameter/premultiply_alpha = false
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shader_parameter/contrast = 1.0
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shader_parameter/brightness = 0.0
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shader_parameter/rect_size_ratio = 1.0
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shader_parameter/use_uv_polar = false
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shader_parameter/use_uv_distortion = false
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shader_parameter/use_uv_rotation = false
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shader_parameter/use_uv_pixelate = false
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shader_parameter/use_uv_twist = false
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shader_parameter/use_uv_fisheye = false
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shader_parameter/use_uv_pinch = false
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shader_parameter/use_uv_handrawn = false
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shader_parameter/use_uv_shake = false
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shader_parameter/use_uv_wave = false
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shader_parameter/use_uv_round_wave = false
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shader_parameter/use_uv_wind = false
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shader_parameter/use_uv_wrap = false
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shader_parameter/use_uv_zoom = false
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shader_parameter/use_color_single = false
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shader_parameter/use_color_overlay_texture = false
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shader_parameter/use_outline = true
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shader_parameter/outline_color = Color(0, 0, 0, 1)
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shader_parameter/outline_alpha = 1.0
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shader_parameter/outline_glow = 1.0
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shader_parameter/outline_width = 0.0
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shader_parameter/only_render_outline = false
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shader_parameter/use_pixel_perfect_outline = true
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shader_parameter/outline_pixel_width = 8
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shader_parameter/use_outline_texture = false
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shader_parameter/outline_texture_scale = Vector2(1, 1)
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shader_parameter/outline_texture_offset = Vector2(0, 0)
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shader_parameter/outline_texture_scroll_speed = Vector2(0, 0)
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shader_parameter/use_outline_distortion = true
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shader_parameter/outline_distortion_texture_scale = Vector2(1, 1)
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shader_parameter/outline_distortion_texture_offset = Vector2(0, 0)
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shader_parameter/outline_distortion_texture_scroll_speed = Vector2(0.1, 0.1)
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shader_parameter/outline_distortion_amount = 0.1
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shader_parameter/outline_distortion_texture = SubResource("NoiseTexture2D_u0a12")
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shader_parameter/use_outline_inner = false
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shader_parameter/use_alpha_disolve = false
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shader_parameter/use_chromatic_aberration = false
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||
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shader_parameter/use_motion_blur = false
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shader_parameter/use_glitch = false
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shader_parameter/use_color_gradient = false
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shader_parameter/use_color_radial_gradient = false
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shader_parameter/use_color_toning = false
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shader_parameter/use_color_ramp = false
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shader_parameter/use_color_change = false
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shader_parameter/use_color_ghost = false
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shader_parameter/use_color_hologram = false
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shader_parameter/use_color_posterize = false
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shader_parameter/use_color_negative = false
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shader_parameter/use_color_glow = false
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shader_parameter/use_color_hsv_shift = false
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shader_parameter/use_color_shadow = true
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shader_parameter/color_shadow_x = 0.1
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shader_parameter/color_shadow_y = 0.1
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shader_parameter/color_shadow_alpha = 1.0
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shader_parameter/color_shadow_color = Color(0, 0, 0, 1)
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shader_parameter/use_color_greyscale = false
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shader_parameter/use_color_shine = false
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shader_parameter/use_alpha_mask = false
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shader_parameter/use_alpha_remap = false
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||
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shader_parameter/use_alpha_cutoff = false
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shader_parameter/use_alpha_clip = false
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shader_parameter/use_alpha_radial_clip = false
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shader_parameter/use_alpha_flicker = false
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shader_parameter/use_particle_anim = false
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script = ExtResource("1_arucr")
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BlendMode = 0
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LightMode = 0
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[sub_resource type="Shader" id="Shader_7xb8f"]
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resource_name = "VFEZ2DPreview"
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code = "
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||
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// This shader was dynamically generated by the VFEZ material.
|
||
|
|
// **********************************
|
||
|
|
// Every change to the VFEZ material Render Options or
|
||
|
|
// Include Options generates a new shader. After every change
|
||
|
|
// you can click on the new exported shader in the editor to view
|
||
|
|
// the latest changes. Only the definitions (#define) actually change.
|
||
|
|
// **********************************
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||
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shader_type canvas_item;
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#define BLEND_MIX
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#define UV_FISHEYE
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#include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\"
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"
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_0ewij"]
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shader = SubResource("Shader_7xb8f")
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shader_parameter/texture_scale = Vector2(1, 1)
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shader_parameter/texture_offset = Vector2(0.22, 0.175)
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||
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shader_parameter/texture_scroll_speed = Vector2(0, 0)
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shader_parameter/replicate_on_scale = false
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||
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shader_parameter/texture_color = Color(1, 1, 1, 1)
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||
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shader_parameter/texture_alpha = 1.0
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||
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shader_parameter/texture_red_as_alpha = false
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||
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|
shader_parameter/premultiply_color = false
|
||
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|
shader_parameter/premultiply_alpha = false
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||
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shader_parameter/contrast = 1.0
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||
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|
shader_parameter/brightness = 0.0
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||
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|
shader_parameter/rect_size_ratio = 1.432
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||
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|
shader_parameter/use_uv_polar = false
|
||
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|
shader_parameter/use_uv_distortion = false
|
||
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|
shader_parameter/use_uv_rotation = false
|
||
|
|
shader_parameter/use_uv_pixelate = false
|
||
|
|
shader_parameter/use_uv_twist = false
|
||
|
|
shader_parameter/use_uv_fisheye = true
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||
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shader_parameter/uv_fisheye_center_x = 0.5
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||
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shader_parameter/uv_fisheye_center_y = 0.5
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||
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|
shader_parameter/uv_fisheye_amount = 0.335
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||
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shader_parameter/use_uv_pinch = false
|
||
|
|
shader_parameter/use_uv_handrawn = false
|
||
|
|
shader_parameter/use_uv_shake = false
|
||
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shader_parameter/use_uv_wave = false
|
||
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|
shader_parameter/use_uv_round_wave = false
|
||
|
|
shader_parameter/use_uv_wind = false
|
||
|
|
shader_parameter/use_uv_wrap = false
|
||
|
|
shader_parameter/use_uv_zoom = false
|
||
|
|
shader_parameter/use_color_single = false
|
||
|
|
shader_parameter/use_color_overlay_texture = false
|
||
|
|
shader_parameter/use_outline = false
|
||
|
|
shader_parameter/use_outline_inner = false
|
||
|
|
shader_parameter/use_alpha_disolve = false
|
||
|
|
shader_parameter/use_chromatic_aberration = false
|
||
|
|
shader_parameter/use_motion_blur = false
|
||
|
|
shader_parameter/use_glitch = false
|
||
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|
shader_parameter/use_color_gradient = false
|
||
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|
shader_parameter/use_color_radial_gradient = false
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||
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|
shader_parameter/use_color_toning = false
|
||
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shader_parameter/use_color_ramp = false
|
||
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|
shader_parameter/use_color_change = false
|
||
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shader_parameter/use_color_ghost = false
|
||
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|
shader_parameter/use_color_hologram = false
|
||
|
|
shader_parameter/use_color_posterize = false
|
||
|
|
shader_parameter/use_color_negative = false
|
||
|
|
shader_parameter/use_color_glow = false
|
||
|
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shader_parameter/use_color_hsv_shift = false
|
||
|
|
shader_parameter/use_color_shadow = false
|
||
|
|
shader_parameter/use_color_greyscale = false
|
||
|
|
shader_parameter/use_color_shine = false
|
||
|
|
shader_parameter/use_alpha_mask = false
|
||
|
|
shader_parameter/use_alpha_remap = false
|
||
|
|
shader_parameter/use_alpha_cutoff = false
|
||
|
|
shader_parameter/use_alpha_clip = false
|
||
|
|
shader_parameter/use_alpha_radial_clip = false
|
||
|
|
shader_parameter/use_alpha_flicker = false
|
||
|
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shader_parameter/use_particle_anim = false
|
||
|
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script = ExtResource("1_arucr")
|
||
|
|
BlendMode = 0
|
||
|
|
LightMode = 0
|
||
|
|
metadata/_custom_type_script = "uid://dlipme63w16j5"
|
||
|
|
|
||
|
|
[sub_resource type="Shader" id="Shader_m67vi"]
|
||
|
|
resource_name = "VFEZ2DPreview"
|
||
|
|
code = "
|
||
|
|
// This shader was dynamically generated by the VFEZ material.
|
||
|
|
// **********************************
|
||
|
|
// Every change to the VFEZ material Render Options or
|
||
|
|
// Include Options generates a new shader. After every change
|
||
|
|
// you can click on the new exported shader in the editor to view
|
||
|
|
// the latest changes. Only the definitions (#define) actually change.
|
||
|
|
// **********************************
|
||
|
|
shader_type canvas_item;
|
||
|
|
#define BLEND_MIX
|
||
|
|
#define COLOR_OVERLAY_TEXTURE
|
||
|
|
#include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\"
|
||
|
|
"
|
||
|
|
|
||
|
|
[sub_resource type="FastNoiseLite" id="FastNoiseLite_fwmf6"]
|
||
|
|
|
||
|
|
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_jpm1p"]
|
||
|
|
seamless = true
|
||
|
|
noise = SubResource("FastNoiseLite_fwmf6")
|
||
|
|
|
||
|
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_2gk0o"]
|
||
|
|
shader = SubResource("Shader_m67vi")
|
||
|
|
shader_parameter/texture_scale = Vector2(1, 1)
|
||
|
|
shader_parameter/texture_offset = Vector2(0, 0)
|
||
|
|
shader_parameter/texture_scroll_speed = Vector2(0, 0)
|
||
|
|
shader_parameter/replicate_on_scale = true
|
||
|
|
shader_parameter/texture_color = Color(1, 1, 1, 1)
|
||
|
|
shader_parameter/texture_alpha = 1.0
|
||
|
|
shader_parameter/texture_red_as_alpha = false
|
||
|
|
shader_parameter/premultiply_color = false
|
||
|
|
shader_parameter/premultiply_alpha = false
|
||
|
|
shader_parameter/contrast = 1.0
|
||
|
|
shader_parameter/brightness = 0.0
|
||
|
|
shader_parameter/rect_size_ratio = 1.0
|
||
|
|
shader_parameter/use_uv_polar = false
|
||
|
|
shader_parameter/use_uv_distortion = false
|
||
|
|
shader_parameter/use_uv_rotation = false
|
||
|
|
shader_parameter/use_uv_pixelate = false
|
||
|
|
shader_parameter/use_uv_twist = false
|
||
|
|
shader_parameter/use_uv_fisheye = false
|
||
|
|
shader_parameter/use_uv_pinch = false
|
||
|
|
shader_parameter/use_uv_handrawn = false
|
||
|
|
shader_parameter/use_uv_shake = false
|
||
|
|
shader_parameter/use_uv_wave = false
|
||
|
|
shader_parameter/use_uv_round_wave = false
|
||
|
|
shader_parameter/use_uv_wind = false
|
||
|
|
shader_parameter/use_uv_wrap = false
|
||
|
|
shader_parameter/use_uv_zoom = false
|
||
|
|
shader_parameter/use_color_single = false
|
||
|
|
shader_parameter/use_color_overlay_texture = true
|
||
|
|
shader_parameter/color_overlay_tex_scale = Vector2(1, 1)
|
||
|
|
shader_parameter/color_overlay_tex_offset = Vector2(0, 0)
|
||
|
|
shader_parameter/color_overlay_color = Color(1, 1, 0, 1)
|
||
|
|
shader_parameter/color_overlay_glow = 1.0
|
||
|
|
shader_parameter/color_overlay_blend = 1.0
|
||
|
|
shader_parameter/color_overlay_tex_scroll_x = 0.25
|
||
|
|
shader_parameter/color_overlay_tex_scroll_y = 0.25
|
||
|
|
shader_parameter/color_overlay_mult = false
|
||
|
|
shader_parameter/color_overlay_tex = SubResource("NoiseTexture2D_jpm1p")
|
||
|
|
shader_parameter/use_outline = false
|
||
|
|
shader_parameter/use_outline_inner = false
|
||
|
|
shader_parameter/use_alpha_disolve = false
|
||
|
|
shader_parameter/use_chromatic_aberration = false
|
||
|
|
shader_parameter/use_motion_blur = false
|
||
|
|
shader_parameter/use_glitch = false
|
||
|
|
shader_parameter/use_color_gradient = false
|
||
|
|
shader_parameter/use_color_radial_gradient = false
|
||
|
|
shader_parameter/use_color_toning = false
|
||
|
|
shader_parameter/use_color_ramp = false
|
||
|
|
shader_parameter/use_color_change = false
|
||
|
|
shader_parameter/use_color_ghost = false
|
||
|
|
shader_parameter/use_color_hologram = false
|
||
|
|
shader_parameter/use_color_posterize = false
|
||
|
|
shader_parameter/use_color_negative = false
|
||
|
|
shader_parameter/use_color_glow = false
|
||
|
|
shader_parameter/use_color_hsv_shift = false
|
||
|
|
shader_parameter/use_color_shadow = false
|
||
|
|
shader_parameter/use_color_greyscale = false
|
||
|
|
shader_parameter/use_color_shine = false
|
||
|
|
shader_parameter/use_alpha_mask = false
|
||
|
|
shader_parameter/use_alpha_remap = false
|
||
|
|
shader_parameter/use_alpha_cutoff = false
|
||
|
|
shader_parameter/use_alpha_clip = false
|
||
|
|
shader_parameter/use_alpha_radial_clip = false
|
||
|
|
shader_parameter/use_alpha_flicker = false
|
||
|
|
shader_parameter/use_particle_anim = false
|
||
|
|
script = ExtResource("1_arucr")
|
||
|
|
BlendMode = 0
|
||
|
|
LightMode = 0
|
||
|
|
|
||
|
|
[sub_resource type="Shader" id="Shader_8jh0o"]
|
||
|
|
resource_name = "VFEZ2DPreview"
|
||
|
|
code = "
|
||
|
|
// This shader was dynamically generated by the VFEZ material.
|
||
|
|
// **********************************
|
||
|
|
// Every change to the VFEZ material Render Options or
|
||
|
|
// Include Options generates a new shader. After every change
|
||
|
|
// you can click on the new exported shader in the editor to view
|
||
|
|
// the latest changes. Only the definitions (#define) actually change.
|
||
|
|
// **********************************
|
||
|
|
shader_type canvas_item;
|
||
|
|
#define BLEND_MIX
|
||
|
|
#define UV_DISTORTION
|
||
|
|
#include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\"
|
||
|
|
"
|
||
|
|
|
||
|
|
[sub_resource type="FastNoiseLite" id="FastNoiseLite_vunhv"]
|
||
|
|
|
||
|
|
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_040a5"]
|
||
|
|
noise = SubResource("FastNoiseLite_vunhv")
|
||
|
|
|
||
|
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_s4rvr"]
|
||
|
|
shader = SubResource("Shader_8jh0o")
|
||
|
|
shader_parameter/texture_scale = Vector2(1, 1)
|
||
|
|
shader_parameter/texture_offset = Vector2(0, 0)
|
||
|
|
shader_parameter/texture_scroll_speed = Vector2(0, 0)
|
||
|
|
shader_parameter/replicate_on_scale = true
|
||
|
|
shader_parameter/texture_color = Color(1, 1, 1, 1)
|
||
|
|
shader_parameter/texture_alpha = 1.0
|
||
|
|
shader_parameter/texture_red_as_alpha = false
|
||
|
|
shader_parameter/premultiply_color = false
|
||
|
|
shader_parameter/premultiply_alpha = false
|
||
|
|
shader_parameter/contrast = 1.0
|
||
|
|
shader_parameter/brightness = 0.0
|
||
|
|
shader_parameter/rect_size_ratio = 1.0
|
||
|
|
shader_parameter/use_uv_polar = false
|
||
|
|
shader_parameter/use_uv_distortion = true
|
||
|
|
shader_parameter/distortion_tex_scale = Vector2(1, 1)
|
||
|
|
shader_parameter/distortion_tex_offset = Vector2(0, 0)
|
||
|
|
shader_parameter/distortion_amount = 0.345
|
||
|
|
shader_parameter/distortion_speed = Vector2(0.1, 0.1)
|
||
|
|
shader_parameter/distortion_tex = SubResource("NoiseTexture2D_040a5")
|
||
|
|
shader_parameter/use_uv_rotation = false
|
||
|
|
shader_parameter/use_uv_pixelate = false
|
||
|
|
shader_parameter/use_uv_twist = false
|
||
|
|
shader_parameter/use_uv_fisheye = false
|
||
|
|
shader_parameter/use_uv_pinch = false
|
||
|
|
shader_parameter/use_uv_handrawn = false
|
||
|
|
shader_parameter/use_uv_shake = false
|
||
|
|
shader_parameter/use_uv_wave = false
|
||
|
|
shader_parameter/use_uv_round_wave = false
|
||
|
|
shader_parameter/use_uv_wind = false
|
||
|
|
shader_parameter/use_uv_wrap = false
|
||
|
|
shader_parameter/use_uv_zoom = false
|
||
|
|
shader_parameter/use_color_single = false
|
||
|
|
shader_parameter/use_color_overlay_texture = false
|
||
|
|
shader_parameter/use_outline = false
|
||
|
|
shader_parameter/use_outline_inner = false
|
||
|
|
shader_parameter/use_alpha_disolve = false
|
||
|
|
shader_parameter/use_chromatic_aberration = false
|
||
|
|
shader_parameter/use_motion_blur = false
|
||
|
|
shader_parameter/use_glitch = false
|
||
|
|
shader_parameter/use_color_gradient = false
|
||
|
|
shader_parameter/use_color_radial_gradient = false
|
||
|
|
shader_parameter/use_color_toning = false
|
||
|
|
shader_parameter/use_color_ramp = false
|
||
|
|
shader_parameter/use_color_change = false
|
||
|
|
shader_parameter/use_color_ghost = false
|
||
|
|
shader_parameter/use_color_hologram = false
|
||
|
|
shader_parameter/use_color_posterize = false
|
||
|
|
shader_parameter/use_color_negative = false
|
||
|
|
shader_parameter/use_color_glow = false
|
||
|
|
shader_parameter/use_color_hsv_shift = false
|
||
|
|
shader_parameter/use_color_shadow = false
|
||
|
|
shader_parameter/use_color_greyscale = false
|
||
|
|
shader_parameter/use_color_shine = false
|
||
|
|
shader_parameter/use_alpha_mask = false
|
||
|
|
shader_parameter/use_alpha_remap = false
|
||
|
|
shader_parameter/use_alpha_cutoff = false
|
||
|
|
shader_parameter/use_alpha_clip = false
|
||
|
|
shader_parameter/use_alpha_radial_clip = false
|
||
|
|
shader_parameter/use_alpha_flicker = false
|
||
|
|
shader_parameter/use_particle_anim = false
|
||
|
|
script = ExtResource("1_arucr")
|
||
|
|
BlendMode = 0
|
||
|
|
LightMode = 0
|
||
|
|
|
||
|
|
[sub_resource type="Shader" id="Shader_gfgdd"]
|
||
|
|
resource_name = "VFEZ2DPreview"
|
||
|
|
code = "
|
||
|
|
// This shader was dynamically generated by the VFEZ material.
|
||
|
|
// **********************************
|
||
|
|
// Every change to the VFEZ material Render Options or
|
||
|
|
// Include Options generates a new shader. After every change
|
||
|
|
// you can click on the new exported shader in the editor to view
|
||
|
|
// the latest changes. Only the definitions (#define) actually change.
|
||
|
|
// **********************************
|
||
|
|
shader_type canvas_item;
|
||
|
|
#define BLEND_MIX
|
||
|
|
#define COLOR_NEGATIVE
|
||
|
|
#include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\"
|
||
|
|
"
|
||
|
|
|
||
|
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_7h522"]
|
||
|
|
shader = SubResource("Shader_gfgdd")
|
||
|
|
shader_parameter/texture_scale = Vector2(1, 1)
|
||
|
|
shader_parameter/texture_offset = Vector2(0, 0)
|
||
|
|
shader_parameter/texture_scroll_speed = Vector2(0, 0)
|
||
|
|
shader_parameter/replicate_on_scale = true
|
||
|
|
shader_parameter/texture_color = Color(1, 1, 1, 1)
|
||
|
|
shader_parameter/texture_alpha = 1.0
|
||
|
|
shader_parameter/texture_red_as_alpha = false
|
||
|
|
shader_parameter/premultiply_color = false
|
||
|
|
shader_parameter/premultiply_alpha = false
|
||
|
|
shader_parameter/contrast = 1.0
|
||
|
|
shader_parameter/brightness = 0.0
|
||
|
|
shader_parameter/rect_size_ratio = 1.0
|
||
|
|
shader_parameter/use_uv_polar = false
|
||
|
|
shader_parameter/use_uv_distortion = false
|
||
|
|
shader_parameter/use_uv_rotation = false
|
||
|
|
shader_parameter/use_uv_pixelate = false
|
||
|
|
shader_parameter/use_uv_twist = false
|
||
|
|
shader_parameter/use_uv_fisheye = false
|
||
|
|
shader_parameter/use_uv_pinch = false
|
||
|
|
shader_parameter/use_uv_handrawn = false
|
||
|
|
shader_parameter/use_uv_shake = false
|
||
|
|
shader_parameter/use_uv_wave = false
|
||
|
|
shader_parameter/use_uv_round_wave = false
|
||
|
|
shader_parameter/use_uv_wind = false
|
||
|
|
shader_parameter/use_uv_wrap = false
|
||
|
|
shader_parameter/use_uv_zoom = false
|
||
|
|
shader_parameter/use_color_single = false
|
||
|
|
shader_parameter/use_color_overlay_texture = false
|
||
|
|
shader_parameter/use_outline = false
|
||
|
|
shader_parameter/use_outline_inner = false
|
||
|
|
shader_parameter/use_alpha_disolve = false
|
||
|
|
shader_parameter/use_chromatic_aberration = false
|
||
|
|
shader_parameter/use_motion_blur = false
|
||
|
|
shader_parameter/use_glitch = false
|
||
|
|
shader_parameter/use_color_gradient = false
|
||
|
|
shader_parameter/use_color_radial_gradient = false
|
||
|
|
shader_parameter/use_color_toning = false
|
||
|
|
shader_parameter/use_color_ramp = false
|
||
|
|
shader_parameter/use_color_change = false
|
||
|
|
shader_parameter/use_color_ghost = false
|
||
|
|
shader_parameter/use_color_hologram = false
|
||
|
|
shader_parameter/use_color_posterize = false
|
||
|
|
shader_parameter/use_color_negative = true
|
||
|
|
shader_parameter/color_negative_blend = 1.0
|
||
|
|
shader_parameter/use_color_glow = false
|
||
|
|
shader_parameter/use_color_hsv_shift = false
|
||
|
|
shader_parameter/use_color_shadow = false
|
||
|
|
shader_parameter/use_color_greyscale = false
|
||
|
|
shader_parameter/use_color_shine = false
|
||
|
|
shader_parameter/use_alpha_mask = false
|
||
|
|
shader_parameter/use_alpha_remap = false
|
||
|
|
shader_parameter/use_alpha_cutoff = false
|
||
|
|
shader_parameter/use_alpha_clip = false
|
||
|
|
shader_parameter/use_alpha_radial_clip = false
|
||
|
|
shader_parameter/use_alpha_flicker = false
|
||
|
|
shader_parameter/use_particle_anim = false
|
||
|
|
script = ExtResource("1_arucr")
|
||
|
|
BlendMode = 0
|
||
|
|
LightMode = 0
|
||
|
|
|
||
|
|
[sub_resource type="Shader" id="Shader_yedcx"]
|
||
|
|
resource_name = "VFEZ2DPreview"
|
||
|
|
code = "
|
||
|
|
// This shader was dynamically generated by the VFEZ material.
|
||
|
|
// **********************************
|
||
|
|
// Every change to the VFEZ material Render Options or
|
||
|
|
// Include Options generates a new shader. After every change
|
||
|
|
// you can click on the new exported shader in the editor to view
|
||
|
|
// the latest changes. Only the definitions (#define) actually change.
|
||
|
|
// **********************************
|
||
|
|
shader_type canvas_item;
|
||
|
|
#define BLEND_MIX
|
||
|
|
#define COLOR_HOLOGRAM
|
||
|
|
#include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\"
|
||
|
|
"
|
||
|
|
|
||
|
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_d5a0e"]
|
||
|
|
shader = SubResource("Shader_yedcx")
|
||
|
|
shader_parameter/texture_scale = Vector2(1, 1)
|
||
|
|
shader_parameter/texture_offset = Vector2(0, 0)
|
||
|
|
shader_parameter/texture_scroll_speed = Vector2(0, 0)
|
||
|
|
shader_parameter/replicate_on_scale = true
|
||
|
|
shader_parameter/texture_color = Color(1, 1, 1, 1)
|
||
|
|
shader_parameter/texture_alpha = 1.0
|
||
|
|
shader_parameter/texture_red_as_alpha = false
|
||
|
|
shader_parameter/premultiply_color = false
|
||
|
|
shader_parameter/premultiply_alpha = false
|
||
|
|
shader_parameter/contrast = 1.0
|
||
|
|
shader_parameter/brightness = 0.0
|
||
|
|
shader_parameter/rect_size_ratio = 1.0
|
||
|
|
shader_parameter/use_uv_polar = false
|
||
|
|
shader_parameter/use_uv_distortion = false
|
||
|
|
shader_parameter/use_uv_rotation = false
|
||
|
|
shader_parameter/use_uv_pixelate = false
|
||
|
|
shader_parameter/use_uv_twist = false
|
||
|
|
shader_parameter/use_uv_fisheye = false
|
||
|
|
shader_parameter/use_uv_pinch = false
|
||
|
|
shader_parameter/use_uv_handrawn = false
|
||
|
|
shader_parameter/use_uv_shake = false
|
||
|
|
shader_parameter/use_uv_wave = false
|
||
|
|
shader_parameter/use_uv_round_wave = false
|
||
|
|
shader_parameter/use_uv_wind = false
|
||
|
|
shader_parameter/use_uv_wrap = false
|
||
|
|
shader_parameter/use_uv_zoom = false
|
||
|
|
shader_parameter/use_color_single = false
|
||
|
|
shader_parameter/use_color_overlay_texture = false
|
||
|
|
shader_parameter/use_outline = false
|
||
|
|
shader_parameter/use_outline_inner = false
|
||
|
|
shader_parameter/use_alpha_disolve = false
|
||
|
|
shader_parameter/use_chromatic_aberration = false
|
||
|
|
shader_parameter/use_motion_blur = false
|
||
|
|
shader_parameter/use_glitch = false
|
||
|
|
shader_parameter/use_color_gradient = false
|
||
|
|
shader_parameter/use_color_radial_gradient = false
|
||
|
|
shader_parameter/use_color_toning = false
|
||
|
|
shader_parameter/use_color_ramp = false
|
||
|
|
shader_parameter/use_color_change = false
|
||
|
|
shader_parameter/use_color_ghost = false
|
||
|
|
shader_parameter/use_color_hologram = true
|
||
|
|
shader_parameter/color_hologram_stripes_color = Color(0, 1, 1, 1)
|
||
|
|
shader_parameter/color_hologram_stripes_amount = 0.411
|
||
|
|
shader_parameter/color_hologram_unchanged_amount = 0.24
|
||
|
|
shader_parameter/color_hologram_stripes_speed = 4.74
|
||
|
|
shader_parameter/color_hologram_min_alpha = 0.1
|
||
|
|
shader_parameter/color_hologram_max_alpha = 1.0
|
||
|
|
shader_parameter/color_hologram_blend = 0.725
|
||
|
|
shader_parameter/use_color_posterize = false
|
||
|
|
shader_parameter/use_color_negative = false
|
||
|
|
shader_parameter/use_color_glow = false
|
||
|
|
shader_parameter/use_color_hsv_shift = false
|
||
|
|
shader_parameter/use_color_shadow = false
|
||
|
|
shader_parameter/use_color_greyscale = false
|
||
|
|
shader_parameter/use_color_shine = false
|
||
|
|
shader_parameter/use_alpha_mask = false
|
||
|
|
shader_parameter/use_alpha_remap = false
|
||
|
|
shader_parameter/use_alpha_cutoff = false
|
||
|
|
shader_parameter/use_alpha_clip = false
|
||
|
|
shader_parameter/use_alpha_radial_clip = false
|
||
|
|
shader_parameter/use_alpha_flicker = false
|
||
|
|
shader_parameter/use_particle_anim = false
|
||
|
|
script = ExtResource("1_arucr")
|
||
|
|
BlendMode = 0
|
||
|
|
LightMode = 0
|
||
|
|
|
||
|
|
[sub_resource type="Shader" id="Shader_vk4qm"]
|
||
|
|
resource_name = "VFEZ2DPreview"
|
||
|
|
code = "
|
||
|
|
// This shader was dynamically generated by the VFEZ material.
|
||
|
|
// **********************************
|
||
|
|
// Every change to the VFEZ material Render Options or
|
||
|
|
// Include Options generates a new shader. After every change
|
||
|
|
// you can click on the new exported shader in the editor to view
|
||
|
|
// the latest changes. Only the definitions (#define) actually change.
|
||
|
|
// **********************************
|
||
|
|
shader_type canvas_item;
|
||
|
|
#define BLEND_MIX
|
||
|
|
#define COLOR_HSV_SHIFT
|
||
|
|
#include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\"
|
||
|
|
"
|
||
|
|
|
||
|
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_svkmx"]
|
||
|
|
shader = SubResource("Shader_vk4qm")
|
||
|
|
shader_parameter/texture_scale = Vector2(1, 1)
|
||
|
|
shader_parameter/texture_offset = Vector2(0, 0)
|
||
|
|
shader_parameter/texture_scroll_speed = Vector2(0, 0)
|
||
|
|
shader_parameter/replicate_on_scale = true
|
||
|
|
shader_parameter/texture_color = Color(1, 1, 1, 1)
|
||
|
|
shader_parameter/texture_alpha = 1.0
|
||
|
|
shader_parameter/texture_red_as_alpha = false
|
||
|
|
shader_parameter/premultiply_color = false
|
||
|
|
shader_parameter/premultiply_alpha = false
|
||
|
|
shader_parameter/contrast = 1.0
|
||
|
|
shader_parameter/brightness = 0.0
|
||
|
|
shader_parameter/rect_size_ratio = 1.0
|
||
|
|
shader_parameter/use_uv_polar = false
|
||
|
|
shader_parameter/use_uv_distortion = false
|
||
|
|
shader_parameter/use_uv_rotation = false
|
||
|
|
shader_parameter/use_uv_pixelate = false
|
||
|
|
shader_parameter/use_uv_twist = false
|
||
|
|
shader_parameter/use_uv_fisheye = false
|
||
|
|
shader_parameter/use_uv_pinch = false
|
||
|
|
shader_parameter/use_uv_handrawn = false
|
||
|
|
shader_parameter/use_uv_shake = false
|
||
|
|
shader_parameter/use_uv_wave = false
|
||
|
|
shader_parameter/use_uv_round_wave = false
|
||
|
|
shader_parameter/use_uv_wind = false
|
||
|
|
shader_parameter/use_uv_wrap = false
|
||
|
|
shader_parameter/use_uv_zoom = false
|
||
|
|
shader_parameter/use_color_single = false
|
||
|
|
shader_parameter/use_color_overlay_texture = false
|
||
|
|
shader_parameter/use_outline = false
|
||
|
|
shader_parameter/use_outline_inner = false
|
||
|
|
shader_parameter/use_alpha_disolve = false
|
||
|
|
shader_parameter/use_chromatic_aberration = false
|
||
|
|
shader_parameter/use_motion_blur = false
|
||
|
|
shader_parameter/use_glitch = false
|
||
|
|
shader_parameter/use_color_gradient = false
|
||
|
|
shader_parameter/use_color_radial_gradient = false
|
||
|
|
shader_parameter/use_color_toning = false
|
||
|
|
shader_parameter/use_color_ramp = false
|
||
|
|
shader_parameter/use_color_change = false
|
||
|
|
shader_parameter/use_color_ghost = false
|
||
|
|
shader_parameter/use_color_hologram = false
|
||
|
|
shader_parameter/use_color_posterize = false
|
||
|
|
shader_parameter/use_color_negative = false
|
||
|
|
shader_parameter/use_color_glow = false
|
||
|
|
shader_parameter/use_color_hsv_shift = true
|
||
|
|
shader_parameter/h_shift = 180.0
|
||
|
|
shader_parameter/s_shift = 1.0
|
||
|
|
shader_parameter/v_shift = 1.0
|
||
|
|
shader_parameter/use_color_shadow = false
|
||
|
|
shader_parameter/use_color_greyscale = false
|
||
|
|
shader_parameter/use_color_shine = false
|
||
|
|
shader_parameter/use_alpha_mask = false
|
||
|
|
shader_parameter/use_alpha_remap = false
|
||
|
|
shader_parameter/use_alpha_cutoff = false
|
||
|
|
shader_parameter/use_alpha_clip = false
|
||
|
|
shader_parameter/use_alpha_radial_clip = false
|
||
|
|
shader_parameter/use_alpha_flicker = false
|
||
|
|
shader_parameter/use_particle_anim = false
|
||
|
|
script = ExtResource("1_arucr")
|
||
|
|
BlendMode = 0
|
||
|
|
LightMode = 0
|
||
|
|
|
||
|
|
[sub_resource type="Shader" id="Shader_x77co"]
|
||
|
|
resource_name = "VFEZ2DPreview"
|
||
|
|
code = "
|
||
|
|
// This shader was dynamically generated by the VFEZ material.
|
||
|
|
// **********************************
|
||
|
|
// Every change to the VFEZ material Render Options or
|
||
|
|
// Include Options generates a new shader. After every change
|
||
|
|
// you can click on the new exported shader in the editor to view
|
||
|
|
// the latest changes. Only the definitions (#define) actually change.
|
||
|
|
// **********************************
|
||
|
|
shader_type canvas_item;
|
||
|
|
#define BLEND_MIX
|
||
|
|
#define UV_TWIST
|
||
|
|
#include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\"
|
||
|
|
"
|
||
|
|
|
||
|
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_dj2rv"]
|
||
|
|
shader = SubResource("Shader_x77co")
|
||
|
|
shader_parameter/texture_scale = Vector2(1, 1)
|
||
|
|
shader_parameter/texture_offset = Vector2(0, 0)
|
||
|
|
shader_parameter/texture_scroll_speed = Vector2(0, 0)
|
||
|
|
shader_parameter/replicate_on_scale = true
|
||
|
|
shader_parameter/texture_color = Color(1, 1, 1, 1)
|
||
|
|
shader_parameter/texture_alpha = 1.0
|
||
|
|
shader_parameter/texture_red_as_alpha = false
|
||
|
|
shader_parameter/premultiply_color = false
|
||
|
|
shader_parameter/premultiply_alpha = false
|
||
|
|
shader_parameter/contrast = 1.0
|
||
|
|
shader_parameter/brightness = 0.0
|
||
|
|
shader_parameter/rect_size_ratio = 1.0
|
||
|
|
shader_parameter/use_uv_polar = false
|
||
|
|
shader_parameter/use_uv_distortion = false
|
||
|
|
shader_parameter/use_uv_rotation = false
|
||
|
|
shader_parameter/use_uv_pixelate = false
|
||
|
|
shader_parameter/use_uv_twist = true
|
||
|
|
shader_parameter/uv_twist_amount = 0.172
|
||
|
|
shader_parameter/uv_twist_pos_x = 0.5
|
||
|
|
shader_parameter/uv_twist_pos_y = 0.5
|
||
|
|
shader_parameter/uv_twist_radius = 0.75
|
||
|
|
shader_parameter/use_uv_fisheye = false
|
||
|
|
shader_parameter/use_uv_pinch = false
|
||
|
|
shader_parameter/use_uv_handrawn = false
|
||
|
|
shader_parameter/use_uv_shake = false
|
||
|
|
shader_parameter/use_uv_wave = false
|
||
|
|
shader_parameter/use_uv_round_wave = false
|
||
|
|
shader_parameter/use_uv_wind = false
|
||
|
|
shader_parameter/use_uv_wrap = false
|
||
|
|
shader_parameter/use_uv_zoom = false
|
||
|
|
shader_parameter/use_color_single = false
|
||
|
|
shader_parameter/use_color_overlay_texture = false
|
||
|
|
shader_parameter/use_outline = false
|
||
|
|
shader_parameter/use_outline_inner = false
|
||
|
|
shader_parameter/use_alpha_disolve = false
|
||
|
|
shader_parameter/use_chromatic_aberration = false
|
||
|
|
shader_parameter/use_motion_blur = false
|
||
|
|
shader_parameter/use_glitch = false
|
||
|
|
shader_parameter/use_color_gradient = false
|
||
|
|
shader_parameter/use_color_radial_gradient = false
|
||
|
|
shader_parameter/use_color_toning = false
|
||
|
|
shader_parameter/use_color_ramp = false
|
||
|
|
shader_parameter/use_color_change = false
|
||
|
|
shader_parameter/use_color_ghost = false
|
||
|
|
shader_parameter/use_color_hologram = false
|
||
|
|
shader_parameter/use_color_posterize = false
|
||
|
|
shader_parameter/use_color_negative = false
|
||
|
|
shader_parameter/use_color_glow = false
|
||
|
|
shader_parameter/use_color_hsv_shift = false
|
||
|
|
shader_parameter/use_color_shadow = false
|
||
|
|
shader_parameter/use_color_greyscale = false
|
||
|
|
shader_parameter/use_color_shine = false
|
||
|
|
shader_parameter/use_alpha_mask = false
|
||
|
|
shader_parameter/use_alpha_remap = false
|
||
|
|
shader_parameter/use_alpha_cutoff = false
|
||
|
|
shader_parameter/use_alpha_clip = false
|
||
|
|
shader_parameter/use_alpha_radial_clip = false
|
||
|
|
shader_parameter/use_alpha_flicker = false
|
||
|
|
shader_parameter/use_particle_anim = false
|
||
|
|
script = ExtResource("1_arucr")
|
||
|
|
BlendMode = 0
|
||
|
|
LightMode = 0
|
||
|
|
|
||
|
|
[sub_resource type="Shader" id="Shader_hwu02"]
|
||
|
|
resource_name = "VFEZ2DPreview"
|
||
|
|
code = "
|
||
|
|
// This shader was dynamically generated by the VFEZ material.
|
||
|
|
// **********************************
|
||
|
|
// Every change to the VFEZ material Render Options or
|
||
|
|
// Include Options generates a new shader. After every change
|
||
|
|
// you can click on the new exported shader in the editor to view
|
||
|
|
// the latest changes. Only the definitions (#define) actually change.
|
||
|
|
// **********************************
|
||
|
|
shader_type canvas_item;
|
||
|
|
#define BLEND_MIX
|
||
|
|
#define COLOR_SHINE
|
||
|
|
#include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\"
|
||
|
|
"
|
||
|
|
|
||
|
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_o4bx6"]
|
||
|
|
shader = SubResource("Shader_hwu02")
|
||
|
|
shader_parameter/texture_scale = Vector2(1, 1)
|
||
|
|
shader_parameter/texture_offset = Vector2(0, 0)
|
||
|
|
shader_parameter/texture_scroll_speed = Vector2(0, 0)
|
||
|
|
shader_parameter/replicate_on_scale = true
|
||
|
|
shader_parameter/texture_color = Color(1, 1, 1, 1)
|
||
|
|
shader_parameter/texture_alpha = 1.0
|
||
|
|
shader_parameter/texture_red_as_alpha = false
|
||
|
|
shader_parameter/premultiply_color = false
|
||
|
|
shader_parameter/premultiply_alpha = false
|
||
|
|
shader_parameter/contrast = 1.0
|
||
|
|
shader_parameter/brightness = 0.0
|
||
|
|
shader_parameter/rect_size_ratio = 1.0
|
||
|
|
shader_parameter/use_uv_polar = false
|
||
|
|
shader_parameter/use_uv_distortion = false
|
||
|
|
shader_parameter/use_uv_rotation = false
|
||
|
|
shader_parameter/use_uv_pixelate = false
|
||
|
|
shader_parameter/use_uv_twist = false
|
||
|
|
shader_parameter/use_uv_fisheye = false
|
||
|
|
shader_parameter/use_uv_pinch = false
|
||
|
|
shader_parameter/use_uv_handrawn = false
|
||
|
|
shader_parameter/use_uv_shake = false
|
||
|
|
shader_parameter/use_uv_wave = false
|
||
|
|
shader_parameter/use_uv_round_wave = false
|
||
|
|
shader_parameter/use_uv_wind = false
|
||
|
|
shader_parameter/use_uv_wrap = false
|
||
|
|
shader_parameter/use_uv_zoom = false
|
||
|
|
shader_parameter/use_color_single = false
|
||
|
|
shader_parameter/use_color_overlay_texture = false
|
||
|
|
shader_parameter/use_outline = false
|
||
|
|
shader_parameter/use_outline_inner = false
|
||
|
|
shader_parameter/use_alpha_disolve = false
|
||
|
|
shader_parameter/use_chromatic_aberration = false
|
||
|
|
shader_parameter/use_motion_blur = false
|
||
|
|
shader_parameter/use_glitch = false
|
||
|
|
shader_parameter/use_color_gradient = false
|
||
|
|
shader_parameter/use_color_radial_gradient = false
|
||
|
|
shader_parameter/use_color_toning = false
|
||
|
|
shader_parameter/use_color_ramp = false
|
||
|
|
shader_parameter/use_color_change = false
|
||
|
|
shader_parameter/use_color_ghost = false
|
||
|
|
shader_parameter/use_color_hologram = false
|
||
|
|
shader_parameter/use_color_posterize = false
|
||
|
|
shader_parameter/use_color_negative = false
|
||
|
|
shader_parameter/use_color_glow = false
|
||
|
|
shader_parameter/use_color_hsv_shift = false
|
||
|
|
shader_parameter/use_color_shadow = false
|
||
|
|
shader_parameter/use_color_greyscale = false
|
||
|
|
shader_parameter/use_color_shine = true
|
||
|
|
shader_parameter/color_shine_color = Color(1, 0.933333, 0, 1)
|
||
|
|
shader_parameter/color_shine_location = 0.5
|
||
|
|
shader_parameter/color_shine_angle = 0.0
|
||
|
|
shader_parameter/color_shine_width = 0.1
|
||
|
|
shader_parameter/color_shine_glow = 1.0
|
||
|
|
shader_parameter/color_shine_mask_red_as_alpha = false
|
||
|
|
shader_parameter/use_alpha_mask = false
|
||
|
|
shader_parameter/use_alpha_remap = false
|
||
|
|
shader_parameter/use_alpha_cutoff = false
|
||
|
|
shader_parameter/use_alpha_clip = false
|
||
|
|
shader_parameter/use_alpha_radial_clip = false
|
||
|
|
shader_parameter/use_alpha_flicker = false
|
||
|
|
shader_parameter/use_particle_anim = false
|
||
|
|
script = ExtResource("1_arucr")
|
||
|
|
BlendMode = 0
|
||
|
|
LightMode = 0
|
||
|
|
|
||
|
|
[sub_resource type="Shader" id="Shader_ubs67"]
|
||
|
|
resource_name = "VFEZ2DPreview"
|
||
|
|
code = "
|
||
|
|
// This shader was dynamically generated by the VFEZ material.
|
||
|
|
// **********************************
|
||
|
|
// Every change to the VFEZ material Render Options or
|
||
|
|
// Include Options generates a new shader. After every change
|
||
|
|
// you can click on the new exported shader in the editor to view
|
||
|
|
// the latest changes. Only the definitions (#define) actually change.
|
||
|
|
// **********************************
|
||
|
|
shader_type canvas_item;
|
||
|
|
#define BLEND_MIX
|
||
|
|
#define UV_PINCH
|
||
|
|
#include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\"
|
||
|
|
"
|
||
|
|
|
||
|
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_v5mhn"]
|
||
|
|
shader = SubResource("Shader_ubs67")
|
||
|
|
shader_parameter/texture_scale = Vector2(1, 1)
|
||
|
|
shader_parameter/texture_offset = Vector2(0, 0)
|
||
|
|
shader_parameter/texture_scroll_speed = Vector2(0, 0)
|
||
|
|
shader_parameter/replicate_on_scale = true
|
||
|
|
shader_parameter/texture_color = Color(1, 1, 1, 1)
|
||
|
|
shader_parameter/texture_alpha = 1.0
|
||
|
|
shader_parameter/texture_red_as_alpha = false
|
||
|
|
shader_parameter/premultiply_color = false
|
||
|
|
shader_parameter/premultiply_alpha = false
|
||
|
|
shader_parameter/contrast = 1.0
|
||
|
|
shader_parameter/brightness = 0.0
|
||
|
|
shader_parameter/rect_size_ratio = 1.0
|
||
|
|
shader_parameter/use_uv_polar = false
|
||
|
|
shader_parameter/use_uv_distortion = false
|
||
|
|
shader_parameter/use_uv_rotation = false
|
||
|
|
shader_parameter/use_uv_pixelate = false
|
||
|
|
shader_parameter/use_uv_twist = false
|
||
|
|
shader_parameter/use_uv_fisheye = false
|
||
|
|
shader_parameter/use_uv_pinch = true
|
||
|
|
shader_parameter/uv_pinch_center_x = 0.5
|
||
|
|
shader_parameter/uv_pinch_center_y = 0.5
|
||
|
|
shader_parameter/uv_pinch_amount = 0.105
|
||
|
|
shader_parameter/use_uv_handrawn = false
|
||
|
|
shader_parameter/use_uv_shake = false
|
||
|
|
shader_parameter/use_uv_wave = false
|
||
|
|
shader_parameter/use_uv_round_wave = false
|
||
|
|
shader_parameter/use_uv_wind = false
|
||
|
|
shader_parameter/use_uv_wrap = false
|
||
|
|
shader_parameter/use_uv_zoom = false
|
||
|
|
shader_parameter/use_color_single = false
|
||
|
|
shader_parameter/use_color_overlay_texture = false
|
||
|
|
shader_parameter/use_outline = false
|
||
|
|
shader_parameter/use_outline_inner = false
|
||
|
|
shader_parameter/use_alpha_disolve = false
|
||
|
|
shader_parameter/use_chromatic_aberration = false
|
||
|
|
shader_parameter/use_motion_blur = false
|
||
|
|
shader_parameter/use_glitch = false
|
||
|
|
shader_parameter/use_color_gradient = false
|
||
|
|
shader_parameter/use_color_radial_gradient = false
|
||
|
|
shader_parameter/use_color_toning = false
|
||
|
|
shader_parameter/use_color_ramp = false
|
||
|
|
shader_parameter/use_color_change = false
|
||
|
|
shader_parameter/use_color_ghost = false
|
||
|
|
shader_parameter/use_color_hologram = false
|
||
|
|
shader_parameter/use_color_posterize = false
|
||
|
|
shader_parameter/use_color_negative = false
|
||
|
|
shader_parameter/use_color_glow = false
|
||
|
|
shader_parameter/use_color_hsv_shift = false
|
||
|
|
shader_parameter/use_color_shadow = false
|
||
|
|
shader_parameter/use_color_greyscale = false
|
||
|
|
shader_parameter/use_color_shine = false
|
||
|
|
shader_parameter/use_alpha_mask = false
|
||
|
|
shader_parameter/use_alpha_remap = false
|
||
|
|
shader_parameter/use_alpha_cutoff = false
|
||
|
|
shader_parameter/use_alpha_clip = false
|
||
|
|
shader_parameter/use_alpha_radial_clip = false
|
||
|
|
shader_parameter/use_alpha_flicker = false
|
||
|
|
shader_parameter/use_particle_anim = false
|
||
|
|
script = ExtResource("1_arucr")
|
||
|
|
BlendMode = 0
|
||
|
|
LightMode = 0
|
||
|
|
|
||
|
|
[sub_resource type="Shader" id="Shader_c5u6x"]
|
||
|
|
resource_name = "VFEZ2DPreview"
|
||
|
|
code = "
|
||
|
|
// This shader was dynamically generated by the VFEZ material.
|
||
|
|
// **********************************
|
||
|
|
// Every change to the VFEZ material Render Options or
|
||
|
|
// Include Options generates a new shader. After every change
|
||
|
|
// you can click on the new exported shader in the editor to view
|
||
|
|
// the latest changes. Only the definitions (#define) actually change.
|
||
|
|
// **********************************
|
||
|
|
shader_type canvas_item;
|
||
|
|
#define BLEND_MIX
|
||
|
|
#define CHROMATIC_ABERRATION
|
||
|
|
#include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\"
|
||
|
|
"
|
||
|
|
|
||
|
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_06gj7"]
|
||
|
|
shader = SubResource("Shader_c5u6x")
|
||
|
|
shader_parameter/texture_scale = Vector2(1, 1)
|
||
|
|
shader_parameter/texture_offset = Vector2(0, 0)
|
||
|
|
shader_parameter/texture_scroll_speed = Vector2(0, 0)
|
||
|
|
shader_parameter/replicate_on_scale = true
|
||
|
|
shader_parameter/texture_color = Color(1, 1, 1, 1)
|
||
|
|
shader_parameter/texture_alpha = 1.0
|
||
|
|
shader_parameter/texture_red_as_alpha = false
|
||
|
|
shader_parameter/premultiply_color = false
|
||
|
|
shader_parameter/premultiply_alpha = false
|
||
|
|
shader_parameter/contrast = 1.0
|
||
|
|
shader_parameter/brightness = 0.0
|
||
|
|
shader_parameter/rect_size_ratio = 1.0
|
||
|
|
shader_parameter/use_uv_polar = false
|
||
|
|
shader_parameter/use_uv_distortion = false
|
||
|
|
shader_parameter/use_uv_rotation = false
|
||
|
|
shader_parameter/use_uv_pixelate = false
|
||
|
|
shader_parameter/use_uv_twist = false
|
||
|
|
shader_parameter/use_uv_fisheye = false
|
||
|
|
shader_parameter/use_uv_pinch = false
|
||
|
|
shader_parameter/use_uv_handrawn = false
|
||
|
|
shader_parameter/use_uv_shake = false
|
||
|
|
shader_parameter/use_uv_wave = false
|
||
|
|
shader_parameter/use_uv_round_wave = false
|
||
|
|
shader_parameter/use_uv_wind = false
|
||
|
|
shader_parameter/use_uv_wrap = false
|
||
|
|
shader_parameter/use_uv_zoom = false
|
||
|
|
shader_parameter/use_color_single = false
|
||
|
|
shader_parameter/use_color_overlay_texture = false
|
||
|
|
shader_parameter/use_outline = false
|
||
|
|
shader_parameter/use_outline_inner = false
|
||
|
|
shader_parameter/use_alpha_disolve = false
|
||
|
|
shader_parameter/use_chromatic_aberration = true
|
||
|
|
shader_parameter/chromatic_aberration_amount = 1.0
|
||
|
|
shader_parameter/chromatic_aberration_alpha = 0.4
|
||
|
|
shader_parameter/use_motion_blur = false
|
||
|
|
shader_parameter/use_glitch = false
|
||
|
|
shader_parameter/use_color_gradient = false
|
||
|
|
shader_parameter/use_color_radial_gradient = false
|
||
|
|
shader_parameter/use_color_toning = false
|
||
|
|
shader_parameter/use_color_ramp = false
|
||
|
|
shader_parameter/use_color_change = false
|
||
|
|
shader_parameter/use_color_ghost = false
|
||
|
|
shader_parameter/use_color_hologram = false
|
||
|
|
shader_parameter/use_color_posterize = false
|
||
|
|
shader_parameter/use_color_negative = false
|
||
|
|
shader_parameter/use_color_glow = false
|
||
|
|
shader_parameter/use_color_hsv_shift = false
|
||
|
|
shader_parameter/use_color_shadow = false
|
||
|
|
shader_parameter/use_color_greyscale = false
|
||
|
|
shader_parameter/use_color_shine = false
|
||
|
|
shader_parameter/use_alpha_mask = false
|
||
|
|
shader_parameter/use_alpha_remap = false
|
||
|
|
shader_parameter/use_alpha_cutoff = false
|
||
|
|
shader_parameter/use_alpha_clip = false
|
||
|
|
shader_parameter/use_alpha_radial_clip = false
|
||
|
|
shader_parameter/use_alpha_flicker = false
|
||
|
|
shader_parameter/use_particle_anim = false
|
||
|
|
script = ExtResource("1_arucr")
|
||
|
|
BlendMode = 0
|
||
|
|
LightMode = 0
|
||
|
|
|
||
|
|
[sub_resource type="Shader" id="Shader_hnqd7"]
|
||
|
|
resource_name = "VFEZ2DPreview"
|
||
|
|
code = "
|
||
|
|
// This shader was dynamically generated by the VFEZ material.
|
||
|
|
// **********************************
|
||
|
|
// Every change to the VFEZ material Render Options or
|
||
|
|
// Include Options generates a new shader. After every change
|
||
|
|
// you can click on the new exported shader in the editor to view
|
||
|
|
// the latest changes. Only the definitions (#define) actually change.
|
||
|
|
// **********************************
|
||
|
|
shader_type canvas_item;
|
||
|
|
#define BLEND_MIX
|
||
|
|
#define COLOR_GRADIENT
|
||
|
|
#include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\"
|
||
|
|
"
|
||
|
|
|
||
|
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_g84t5"]
|
||
|
|
shader = SubResource("Shader_hnqd7")
|
||
|
|
shader_parameter/texture_scale = Vector2(1, 1)
|
||
|
|
shader_parameter/texture_offset = Vector2(0, 0)
|
||
|
|
shader_parameter/texture_scroll_speed = Vector2(0, 0)
|
||
|
|
shader_parameter/replicate_on_scale = true
|
||
|
|
shader_parameter/texture_color = Color(1, 1, 1, 1)
|
||
|
|
shader_parameter/texture_alpha = 1.0
|
||
|
|
shader_parameter/texture_red_as_alpha = false
|
||
|
|
shader_parameter/premultiply_color = false
|
||
|
|
shader_parameter/premultiply_alpha = false
|
||
|
|
shader_parameter/contrast = 1.0
|
||
|
|
shader_parameter/brightness = 0.0
|
||
|
|
shader_parameter/rect_size_ratio = 1.0
|
||
|
|
shader_parameter/use_uv_polar = false
|
||
|
|
shader_parameter/use_uv_distortion = false
|
||
|
|
shader_parameter/use_uv_rotation = false
|
||
|
|
shader_parameter/use_uv_pixelate = false
|
||
|
|
shader_parameter/use_uv_twist = false
|
||
|
|
shader_parameter/use_uv_fisheye = false
|
||
|
|
shader_parameter/use_uv_pinch = false
|
||
|
|
shader_parameter/use_uv_handrawn = false
|
||
|
|
shader_parameter/use_uv_shake = false
|
||
|
|
shader_parameter/use_uv_wave = false
|
||
|
|
shader_parameter/use_uv_round_wave = false
|
||
|
|
shader_parameter/use_uv_wind = false
|
||
|
|
shader_parameter/use_uv_wrap = false
|
||
|
|
shader_parameter/use_uv_zoom = false
|
||
|
|
shader_parameter/use_color_single = false
|
||
|
|
shader_parameter/use_color_overlay_texture = false
|
||
|
|
shader_parameter/use_outline = false
|
||
|
|
shader_parameter/use_outline_inner = false
|
||
|
|
shader_parameter/use_alpha_disolve = false
|
||
|
|
shader_parameter/use_chromatic_aberration = false
|
||
|
|
shader_parameter/use_motion_blur = false
|
||
|
|
shader_parameter/use_glitch = false
|
||
|
|
shader_parameter/use_color_gradient = true
|
||
|
|
shader_parameter/color_gradient_blend = 0.5
|
||
|
|
shader_parameter/color_gradient_boost_x = 0.5
|
||
|
|
shader_parameter/color_gradient_boost_y = 0.5
|
||
|
|
shader_parameter/color_gradient_top_right_color = Color(1, 0, 0, 1)
|
||
|
|
shader_parameter/color_gradient_bottom_right_color = Color(0, 1, 0, 1)
|
||
|
|
shader_parameter/color_gradient_top_left_color = Color(0, 0, 1, 1)
|
||
|
|
shader_parameter/color_gradient_bottom_left_color = Color(1, 1, 0, 1)
|
||
|
|
shader_parameter/use_color_radial_gradient = false
|
||
|
|
shader_parameter/use_color_toning = false
|
||
|
|
shader_parameter/use_color_ramp = false
|
||
|
|
shader_parameter/use_color_change = false
|
||
|
|
shader_parameter/use_color_ghost = false
|
||
|
|
shader_parameter/use_color_hologram = false
|
||
|
|
shader_parameter/use_color_posterize = false
|
||
|
|
shader_parameter/use_color_negative = false
|
||
|
|
shader_parameter/use_color_glow = false
|
||
|
|
shader_parameter/use_color_hsv_shift = false
|
||
|
|
shader_parameter/use_color_shadow = false
|
||
|
|
shader_parameter/use_color_greyscale = false
|
||
|
|
shader_parameter/use_color_shine = false
|
||
|
|
shader_parameter/use_alpha_mask = false
|
||
|
|
shader_parameter/use_alpha_remap = false
|
||
|
|
shader_parameter/use_alpha_cutoff = false
|
||
|
|
shader_parameter/use_alpha_clip = false
|
||
|
|
shader_parameter/use_alpha_radial_clip = false
|
||
|
|
shader_parameter/use_alpha_flicker = false
|
||
|
|
shader_parameter/use_particle_anim = false
|
||
|
|
script = ExtResource("1_arucr")
|
||
|
|
BlendMode = 0
|
||
|
|
LightMode = 0
|
||
|
|
|
||
|
|
[sub_resource type="Shader" id="Shader_o3xdy"]
|
||
|
|
resource_name = "VFEZ2DPreview"
|
||
|
|
code = "
|
||
|
|
// This shader was dynamically generated by the VFEZ material.
|
||
|
|
// **********************************
|
||
|
|
// Every change to the VFEZ material Render Options or
|
||
|
|
// Include Options generates a new shader. After every change
|
||
|
|
// you can click on the new exported shader in the editor to view
|
||
|
|
// the latest changes. Only the definitions (#define) actually change.
|
||
|
|
// **********************************
|
||
|
|
shader_type canvas_item;
|
||
|
|
#define BLEND_MIX
|
||
|
|
#define COLOR_RAMP
|
||
|
|
#include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\"
|
||
|
|
"
|
||
|
|
|
||
|
|
[sub_resource type="Gradient" id="Gradient_r8mve"]
|
||
|
|
colors = PackedColorArray(1, 0, 0, 1, 0, 0, 0, 1)
|
||
|
|
|
||
|
|
[sub_resource type="GradientTexture1D" id="GradientTexture1D_ayeke"]
|
||
|
|
gradient = SubResource("Gradient_r8mve")
|
||
|
|
|
||
|
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_xyb0m"]
|
||
|
|
shader = SubResource("Shader_o3xdy")
|
||
|
|
shader_parameter/texture_scale = Vector2(1, 1)
|
||
|
|
shader_parameter/texture_offset = Vector2(0, 0)
|
||
|
|
shader_parameter/texture_scroll_speed = Vector2(0, 0)
|
||
|
|
shader_parameter/replicate_on_scale = true
|
||
|
|
shader_parameter/texture_color = Color(1, 1, 1, 1)
|
||
|
|
shader_parameter/texture_alpha = 1.0
|
||
|
|
shader_parameter/texture_red_as_alpha = false
|
||
|
|
shader_parameter/premultiply_color = false
|
||
|
|
shader_parameter/premultiply_alpha = false
|
||
|
|
shader_parameter/contrast = 1.0
|
||
|
|
shader_parameter/brightness = 0.0
|
||
|
|
shader_parameter/rect_size_ratio = 1.0
|
||
|
|
shader_parameter/use_uv_polar = false
|
||
|
|
shader_parameter/use_uv_distortion = false
|
||
|
|
shader_parameter/use_uv_rotation = false
|
||
|
|
shader_parameter/use_uv_pixelate = false
|
||
|
|
shader_parameter/use_uv_twist = false
|
||
|
|
shader_parameter/use_uv_fisheye = false
|
||
|
|
shader_parameter/use_uv_pinch = false
|
||
|
|
shader_parameter/use_uv_handrawn = false
|
||
|
|
shader_parameter/use_uv_shake = false
|
||
|
|
shader_parameter/use_uv_wave = false
|
||
|
|
shader_parameter/use_uv_round_wave = false
|
||
|
|
shader_parameter/use_uv_wind = false
|
||
|
|
shader_parameter/use_uv_wrap = false
|
||
|
|
shader_parameter/use_uv_zoom = false
|
||
|
|
shader_parameter/use_color_single = false
|
||
|
|
shader_parameter/use_color_overlay_texture = false
|
||
|
|
shader_parameter/use_outline = false
|
||
|
|
shader_parameter/use_outline_inner = false
|
||
|
|
shader_parameter/use_alpha_disolve = false
|
||
|
|
shader_parameter/use_chromatic_aberration = false
|
||
|
|
shader_parameter/use_motion_blur = false
|
||
|
|
shader_parameter/use_glitch = false
|
||
|
|
shader_parameter/use_color_gradient = false
|
||
|
|
shader_parameter/use_color_radial_gradient = false
|
||
|
|
shader_parameter/use_color_toning = false
|
||
|
|
shader_parameter/use_color_ramp = true
|
||
|
|
shader_parameter/color_ramp_albedo = Color(1, 1, 1, 1)
|
||
|
|
shader_parameter/color_ramp_luminosity = 0.0
|
||
|
|
shader_parameter/color_ramp_blend = 1.0
|
||
|
|
shader_parameter/color_ramp_texture = SubResource("GradientTexture1D_ayeke")
|
||
|
|
shader_parameter/use_color_change = false
|
||
|
|
shader_parameter/use_color_ghost = false
|
||
|
|
shader_parameter/use_color_hologram = false
|
||
|
|
shader_parameter/use_color_posterize = false
|
||
|
|
shader_parameter/use_color_negative = false
|
||
|
|
shader_parameter/use_color_glow = false
|
||
|
|
shader_parameter/use_color_hsv_shift = false
|
||
|
|
shader_parameter/use_color_shadow = false
|
||
|
|
shader_parameter/use_color_greyscale = false
|
||
|
|
shader_parameter/use_color_shine = false
|
||
|
|
shader_parameter/use_alpha_mask = false
|
||
|
|
shader_parameter/use_alpha_remap = false
|
||
|
|
shader_parameter/use_alpha_cutoff = false
|
||
|
|
shader_parameter/use_alpha_clip = false
|
||
|
|
shader_parameter/use_alpha_radial_clip = false
|
||
|
|
shader_parameter/use_alpha_flicker = false
|
||
|
|
shader_parameter/use_particle_anim = false
|
||
|
|
script = ExtResource("1_arucr")
|
||
|
|
BlendMode = 0
|
||
|
|
LightMode = 0
|
||
|
|
|
||
|
|
[sub_resource type="Shader" id="Shader_ewejt"]
|
||
|
|
resource_name = "VFEZ2DPreview"
|
||
|
|
code = "
|
||
|
|
// This shader was dynamically generated by the VFEZ material.
|
||
|
|
// **********************************
|
||
|
|
// Every change to the VFEZ material Render Options or
|
||
|
|
// Include Options generates a new shader. After every change
|
||
|
|
// you can click on the new exported shader in the editor to view
|
||
|
|
// the latest changes. Only the definitions (#define) actually change.
|
||
|
|
// **********************************
|
||
|
|
shader_type canvas_item;
|
||
|
|
#define BLEND_MIX
|
||
|
|
#define MOTION_BLUR
|
||
|
|
#include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\"
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"
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_411on"]
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shader = SubResource("Shader_ewejt")
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shader_parameter/texture_scale = Vector2(1, 1)
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shader_parameter/texture_offset = Vector2(0, 0)
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shader_parameter/texture_scroll_speed = Vector2(0, 0)
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shader_parameter/replicate_on_scale = true
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shader_parameter/texture_color = Color(1, 1, 1, 1)
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shader_parameter/texture_alpha = 1.0
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shader_parameter/texture_red_as_alpha = false
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shader_parameter/premultiply_color = false
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shader_parameter/premultiply_alpha = false
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shader_parameter/contrast = 1.0
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shader_parameter/brightness = 0.0
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shader_parameter/rect_size_ratio = 1.0
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shader_parameter/use_uv_polar = false
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shader_parameter/use_uv_distortion = false
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shader_parameter/use_uv_rotation = false
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shader_parameter/use_uv_pixelate = false
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shader_parameter/use_uv_twist = false
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shader_parameter/use_uv_fisheye = false
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shader_parameter/use_uv_pinch = false
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shader_parameter/use_uv_handrawn = false
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shader_parameter/use_uv_shake = false
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shader_parameter/use_uv_wave = false
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shader_parameter/use_uv_round_wave = false
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shader_parameter/use_uv_wind = false
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shader_parameter/use_uv_wrap = false
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shader_parameter/use_uv_zoom = false
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shader_parameter/use_color_single = false
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shader_parameter/use_color_overlay_texture = false
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shader_parameter/use_outline = false
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shader_parameter/use_outline_inner = false
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shader_parameter/use_alpha_disolve = false
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shader_parameter/use_chromatic_aberration = false
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shader_parameter/use_motion_blur = true
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shader_parameter/motion_blur_angle = 0.328
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shader_parameter/motion_blur_dist = 2.436
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shader_parameter/use_glitch = false
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shader_parameter/use_color_gradient = false
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shader_parameter/use_color_radial_gradient = false
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shader_parameter/use_color_toning = false
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shader_parameter/use_color_ramp = false
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shader_parameter/use_color_change = false
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shader_parameter/use_color_ghost = false
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shader_parameter/use_color_hologram = false
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shader_parameter/use_color_posterize = false
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shader_parameter/use_color_negative = false
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shader_parameter/use_color_glow = false
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shader_parameter/use_color_hsv_shift = false
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shader_parameter/use_color_shadow = false
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shader_parameter/use_color_greyscale = false
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shader_parameter/use_color_shine = false
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shader_parameter/use_alpha_mask = false
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shader_parameter/use_alpha_remap = false
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shader_parameter/use_alpha_cutoff = false
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shader_parameter/use_alpha_clip = false
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shader_parameter/use_alpha_radial_clip = false
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shader_parameter/use_alpha_flicker = false
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shader_parameter/use_particle_anim = false
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script = ExtResource("1_arucr")
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BlendMode = 0
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LightMode = 0
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[sub_resource type="Shader" id="Shader_4curf"]
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resource_name = "VFEZ2DPreview"
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code = "
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// This shader was dynamically generated by the VFEZ material.
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// **********************************
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// Every change to the VFEZ material Render Options or
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// Include Options generates a new shader. After every change
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// you can click on the new exported shader in the editor to view
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// the latest changes. Only the definitions (#define) actually change.
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// **********************************
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shader_type canvas_item;
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#define BLEND_MIX
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#define ALPHA_RADIAL_CLIP
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#include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\"
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"
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_ja4cr"]
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shader = SubResource("Shader_4curf")
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shader_parameter/texture_scale = Vector2(1, 1)
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shader_parameter/texture_offset = Vector2(0, 0)
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shader_parameter/texture_scroll_speed = Vector2(0, 0)
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shader_parameter/replicate_on_scale = true
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shader_parameter/texture_color = Color(1, 1, 1, 1)
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shader_parameter/texture_alpha = 1.0
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shader_parameter/texture_red_as_alpha = false
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shader_parameter/premultiply_color = false
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shader_parameter/premultiply_alpha = false
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shader_parameter/contrast = 1.0
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shader_parameter/brightness = 0.0
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shader_parameter/rect_size_ratio = 1.0
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shader_parameter/use_uv_polar = false
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shader_parameter/use_uv_distortion = false
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shader_parameter/use_uv_rotation = false
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shader_parameter/use_uv_pixelate = false
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shader_parameter/use_uv_twist = false
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shader_parameter/use_uv_fisheye = false
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shader_parameter/use_uv_pinch = false
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shader_parameter/use_uv_handrawn = false
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shader_parameter/use_uv_shake = false
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shader_parameter/use_uv_wave = false
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shader_parameter/use_uv_round_wave = false
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shader_parameter/use_uv_wind = false
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shader_parameter/use_uv_wrap = false
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shader_parameter/use_uv_zoom = false
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shader_parameter/use_color_single = false
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shader_parameter/use_color_overlay_texture = false
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shader_parameter/use_outline = false
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shader_parameter/use_outline_inner = false
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shader_parameter/use_alpha_disolve = false
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shader_parameter/use_chromatic_aberration = false
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shader_parameter/use_motion_blur = false
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shader_parameter/use_glitch = false
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shader_parameter/use_color_gradient = false
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shader_parameter/use_color_radial_gradient = false
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shader_parameter/use_color_toning = false
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shader_parameter/use_color_ramp = false
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shader_parameter/use_color_change = false
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shader_parameter/use_color_ghost = false
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shader_parameter/use_color_hologram = false
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shader_parameter/use_color_posterize = false
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||
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shader_parameter/use_color_negative = false
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shader_parameter/use_color_glow = false
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||
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shader_parameter/use_color_hsv_shift = false
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shader_parameter/use_color_shadow = false
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shader_parameter/use_color_greyscale = false
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shader_parameter/use_color_shine = false
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shader_parameter/use_alpha_mask = false
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||
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shader_parameter/use_alpha_remap = false
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||
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shader_parameter/use_alpha_cutoff = false
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shader_parameter/use_alpha_clip = false
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shader_parameter/use_alpha_radial_clip = true
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shader_parameter/alpha_radial_clip_start_angle = 70.0
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shader_parameter/alpha_radial_clip_one = 70.0
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shader_parameter/alpha_radial_clip_two = 150.0
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shader_parameter/use_alpha_flicker = false
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shader_parameter/use_particle_anim = false
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script = ExtResource("1_arucr")
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BlendMode = 0
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LightMode = 0
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|
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[node name="VfezExamples2d" type="Node2D"]
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[node name="examples" type="Node2D" parent="."]
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[node name="croco_example" type="Sprite2D" parent="examples"]
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material = SubResource("ShaderMaterial_bsn0d")
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position = Vector2(571, 293)
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texture = ExtResource("1_7yy4n")
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_arucr")
|
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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[node name="Control" type="PanelContainer" parent="CanvasLayer"]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_styles/panel = SubResource("StyleBoxFlat_x0bi3")
|
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[node name="CenterContainer" type="CenterContainer" parent="CanvasLayer/Control"]
|
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layout_mode = 2
|
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|
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[node name="GridContainer" type="GridContainer" parent="CanvasLayer/Control/CenterContainer"]
|
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layout_mode = 2
|
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columns = 5
|
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|
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[node name="TextureRect" type="TextureRect" parent="CanvasLayer/Control/CenterContainer/GridContainer"]
|
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material = SubResource("ShaderMaterial_wc5bf")
|
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layout_mode = 2
|
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texture = ExtResource("1_7yy4n")
|
||
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|
||
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[node name="TextureRect2" type="TextureRect" parent="CanvasLayer/Control/CenterContainer/GridContainer"]
|
||
|
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material = SubResource("ShaderMaterial_0ewij")
|
||
|
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layout_mode = 2
|
||
|
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texture = ExtResource("1_7yy4n")
|
||
|
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|
||
|
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[node name="TextureRect3" type="TextureRect" parent="CanvasLayer/Control/CenterContainer/GridContainer"]
|
||
|
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material = SubResource("ShaderMaterial_2gk0o")
|
||
|
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layout_mode = 2
|
||
|
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texture = ExtResource("1_7yy4n")
|
||
|
|
|
||
|
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[node name="TextureRect4" type="TextureRect" parent="CanvasLayer/Control/CenterContainer/GridContainer"]
|
||
|
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material = SubResource("ShaderMaterial_s4rvr")
|
||
|
|
layout_mode = 2
|
||
|
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texture = ExtResource("1_7yy4n")
|
||
|
|
|
||
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[node name="TextureRect5" type="TextureRect" parent="CanvasLayer/Control/CenterContainer/GridContainer"]
|
||
|
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material = SubResource("ShaderMaterial_7h522")
|
||
|
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layout_mode = 2
|
||
|
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texture = ExtResource("1_7yy4n")
|
||
|
|
|
||
|
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[node name="TextureRect6" type="TextureRect" parent="CanvasLayer/Control/CenterContainer/GridContainer"]
|
||
|
|
material = SubResource("ShaderMaterial_d5a0e")
|
||
|
|
layout_mode = 2
|
||
|
|
texture = ExtResource("1_7yy4n")
|
||
|
|
|
||
|
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[node name="TextureRect7" type="TextureRect" parent="CanvasLayer/Control/CenterContainer/GridContainer"]
|
||
|
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material = SubResource("ShaderMaterial_svkmx")
|
||
|
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layout_mode = 2
|
||
|
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texture = ExtResource("1_7yy4n")
|
||
|
|
|
||
|
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[node name="TextureRect8" type="TextureRect" parent="CanvasLayer/Control/CenterContainer/GridContainer"]
|
||
|
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material = SubResource("ShaderMaterial_dj2rv")
|
||
|
|
layout_mode = 2
|
||
|
|
texture = ExtResource("1_7yy4n")
|
||
|
|
|
||
|
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[node name="TextureRect9" type="TextureRect" parent="CanvasLayer/Control/CenterContainer/GridContainer"]
|
||
|
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material = SubResource("ShaderMaterial_o4bx6")
|
||
|
|
layout_mode = 2
|
||
|
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texture = ExtResource("1_7yy4n")
|
||
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|
|
||
|
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[node name="TextureRect10" type="TextureRect" parent="CanvasLayer/Control/CenterContainer/GridContainer"]
|
||
|
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material = SubResource("ShaderMaterial_v5mhn")
|
||
|
|
layout_mode = 2
|
||
|
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texture = ExtResource("1_7yy4n")
|
||
|
|
|
||
|
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[node name="TextureRect11" type="TextureRect" parent="CanvasLayer/Control/CenterContainer/GridContainer"]
|
||
|
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material = SubResource("ShaderMaterial_06gj7")
|
||
|
|
layout_mode = 2
|
||
|
|
texture = ExtResource("1_7yy4n")
|
||
|
|
|
||
|
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[node name="TextureRect12" type="TextureRect" parent="CanvasLayer/Control/CenterContainer/GridContainer"]
|
||
|
|
material = SubResource("ShaderMaterial_g84t5")
|
||
|
|
layout_mode = 2
|
||
|
|
texture = ExtResource("1_7yy4n")
|
||
|
|
|
||
|
|
[node name="TextureRect13" type="TextureRect" parent="CanvasLayer/Control/CenterContainer/GridContainer"]
|
||
|
|
material = SubResource("ShaderMaterial_xyb0m")
|
||
|
|
layout_mode = 2
|
||
|
|
texture = ExtResource("1_7yy4n")
|
||
|
|
|
||
|
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[node name="TextureRect14" type="TextureRect" parent="CanvasLayer/Control/CenterContainer/GridContainer"]
|
||
|
|
material = SubResource("ShaderMaterial_411on")
|
||
|
|
layout_mode = 2
|
||
|
|
texture = ExtResource("1_7yy4n")
|
||
|
|
|
||
|
|
[node name="TextureRect15" type="TextureRect" parent="CanvasLayer/Control/CenterContainer/GridContainer"]
|
||
|
|
material = SubResource("ShaderMaterial_ja4cr")
|
||
|
|
layout_mode = 2
|
||
|
|
texture = ExtResource("1_7yy4n")
|