[gd_scene load_steps=47 format=3 uid="uid://if0eawpl7ptu"] [ext_resource type="Texture2D" uid="uid://binx081o2x6to" path="res://addons/VFEZ-godot/Images/croco_sprite.png" id="1_7yy4n"] [ext_resource type="Script" path="res://addons/VFEZ-godot/vfez_material_2d.gd" id="1_arucr"] [sub_resource type="Shader" id="Shader_wv3kq"] resource_name = "VFEZ2DPreview" code = " // This shader was dynamically generated by the VFEZ material. // ********************************** // Every change to the VFEZ material Render Options or // Include Options generates a new shader. After every change // you can click on the new exported shader in the editor to view // the latest changes. Only the definitions (#define) actually change. // ********************************** shader_type canvas_item; #define BLEND_MIX #define OUTLINE #define COLOR_SHADOW #include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\" " [sub_resource type="FastNoiseLite" id="FastNoiseLite_rsx1l"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_jrx7g"] seamless = true noise = SubResource("FastNoiseLite_rsx1l") [sub_resource type="ShaderMaterial" id="ShaderMaterial_bsn0d"] shader = SubResource("Shader_wv3kq") shader_parameter/texture_scale = Vector2(1, 1) shader_parameter/texture_offset = Vector2(0, 0) shader_parameter/texture_scroll_speed = Vector2(0, 0) shader_parameter/replicate_on_scale = true shader_parameter/texture_color = Color(1, 1, 1, 1) shader_parameter/texture_alpha = 1.0 shader_parameter/texture_red_as_alpha = false shader_parameter/premultiply_color = false shader_parameter/premultiply_alpha = false shader_parameter/contrast = 1.0 shader_parameter/brightness = 0.0 shader_parameter/rect_size_ratio = 1.0 shader_parameter/use_uv_polar = false shader_parameter/use_uv_distortion = false shader_parameter/use_uv_rotation = false shader_parameter/use_uv_pixelate = false shader_parameter/use_uv_twist = false shader_parameter/use_uv_fisheye = false shader_parameter/use_uv_pinch = false shader_parameter/use_uv_handrawn = false shader_parameter/use_uv_shake = false shader_parameter/use_uv_wave = false shader_parameter/use_uv_round_wave = false shader_parameter/use_uv_wind = false shader_parameter/use_uv_wrap = false shader_parameter/use_uv_zoom = false shader_parameter/use_color_single = false shader_parameter/use_color_overlay_texture = false shader_parameter/use_outline = true shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_alpha = 1.0 shader_parameter/outline_glow = 1.0 shader_parameter/outline_width = 0.0 shader_parameter/only_render_outline = false shader_parameter/use_pixel_perfect_outline = true shader_parameter/outline_pixel_width = 8 shader_parameter/use_outline_texture = false shader_parameter/outline_texture_scale = Vector2(1, 1) shader_parameter/outline_texture_offset = Vector2(0, 0) shader_parameter/outline_texture_scroll_speed = Vector2(0, 0) shader_parameter/use_outline_distortion = true shader_parameter/outline_distortion_texture_scale = Vector2(1, 1) shader_parameter/outline_distortion_texture_offset = Vector2(0, 0) shader_parameter/outline_distortion_texture_scroll_speed = Vector2(0.1, 0.1) shader_parameter/outline_distortion_amount = 0.1 shader_parameter/outline_distortion_texture = SubResource("NoiseTexture2D_jrx7g") shader_parameter/use_outline_inner = false shader_parameter/use_alpha_disolve = false shader_parameter/use_chromatic_aberration = false shader_parameter/use_motion_blur = false shader_parameter/use_glitch = false shader_parameter/use_color_gradient = false shader_parameter/use_color_radial_gradient = false shader_parameter/use_color_toning = false shader_parameter/use_color_ramp = false shader_parameter/use_color_change = false shader_parameter/use_color_ghost = false shader_parameter/use_color_hologram = false shader_parameter/use_color_posterize = false shader_parameter/use_color_negative = false shader_parameter/use_color_glow = false shader_parameter/use_color_hsv_shift = false shader_parameter/use_color_shadow = true shader_parameter/color_shadow_x = 0.1 shader_parameter/color_shadow_y = 0.1 shader_parameter/color_shadow_alpha = 1.0 shader_parameter/color_shadow_color = Color(0, 0, 0, 1) shader_parameter/use_color_greyscale = false shader_parameter/use_color_shine = false shader_parameter/use_alpha_mask = false shader_parameter/use_alpha_remap = false shader_parameter/use_alpha_cutoff = false shader_parameter/use_alpha_clip = false shader_parameter/use_alpha_radial_clip = false shader_parameter/use_alpha_flicker = false shader_parameter/use_particle_anim = false script = ExtResource("1_arucr") BlendMode = 0 LightMode = 0 [sub_resource type="Environment" id="Environment_arucr"] glow_enabled = true glow_bloom = 0.12 glow_blend_mode = 1 [sub_resource type="StyleBoxFlat" id="StyleBoxFlat_x0bi3"] bg_color = Color(0.085, 0.30175, 0.85, 1) [sub_resource type="Shader" id="Shader_kep2j"] resource_name = "VFEZ2DPreview" code = " // This shader was dynamically generated by the VFEZ material. // ********************************** // Every change to the VFEZ material Render Options or // Include Options generates a new shader. After every change // you can click on the new exported shader in the editor to view // the latest changes. Only the definitions (#define) actually change. // ********************************** shader_type canvas_item; #define BLEND_MIX #define OUTLINE #define COLOR_SHADOW #include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\" " [sub_resource type="FastNoiseLite" id="FastNoiseLite_mc2wo"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_u0a12"] seamless = true noise = SubResource("FastNoiseLite_mc2wo") [sub_resource type="ShaderMaterial" id="ShaderMaterial_wc5bf"] shader = SubResource("Shader_kep2j") shader_parameter/texture_scale = Vector2(1, 1) shader_parameter/texture_offset = Vector2(0, 0) shader_parameter/texture_scroll_speed = Vector2(0, 0) shader_parameter/replicate_on_scale = true shader_parameter/texture_color = Color(1, 1, 1, 1) shader_parameter/texture_alpha = 1.0 shader_parameter/texture_red_as_alpha = false shader_parameter/premultiply_color = false shader_parameter/premultiply_alpha = false shader_parameter/contrast = 1.0 shader_parameter/brightness = 0.0 shader_parameter/rect_size_ratio = 1.0 shader_parameter/use_uv_polar = false shader_parameter/use_uv_distortion = false shader_parameter/use_uv_rotation = false shader_parameter/use_uv_pixelate = false shader_parameter/use_uv_twist = false shader_parameter/use_uv_fisheye = false shader_parameter/use_uv_pinch = false shader_parameter/use_uv_handrawn = false shader_parameter/use_uv_shake = false shader_parameter/use_uv_wave = false shader_parameter/use_uv_round_wave = false shader_parameter/use_uv_wind = false shader_parameter/use_uv_wrap = false shader_parameter/use_uv_zoom = false shader_parameter/use_color_single = false shader_parameter/use_color_overlay_texture = false shader_parameter/use_outline = true shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_alpha = 1.0 shader_parameter/outline_glow = 1.0 shader_parameter/outline_width = 0.0 shader_parameter/only_render_outline = false shader_parameter/use_pixel_perfect_outline = true shader_parameter/outline_pixel_width = 8 shader_parameter/use_outline_texture = false shader_parameter/outline_texture_scale = Vector2(1, 1) shader_parameter/outline_texture_offset = Vector2(0, 0) shader_parameter/outline_texture_scroll_speed = Vector2(0, 0) shader_parameter/use_outline_distortion = true shader_parameter/outline_distortion_texture_scale = Vector2(1, 1) shader_parameter/outline_distortion_texture_offset = Vector2(0, 0) shader_parameter/outline_distortion_texture_scroll_speed = Vector2(0.1, 0.1) shader_parameter/outline_distortion_amount = 0.1 shader_parameter/outline_distortion_texture = SubResource("NoiseTexture2D_u0a12") shader_parameter/use_outline_inner = false shader_parameter/use_alpha_disolve = false shader_parameter/use_chromatic_aberration = false shader_parameter/use_motion_blur = false shader_parameter/use_glitch = false shader_parameter/use_color_gradient = false shader_parameter/use_color_radial_gradient = false shader_parameter/use_color_toning = false shader_parameter/use_color_ramp = false shader_parameter/use_color_change = false shader_parameter/use_color_ghost = false shader_parameter/use_color_hologram = false shader_parameter/use_color_posterize = false shader_parameter/use_color_negative = false shader_parameter/use_color_glow = false shader_parameter/use_color_hsv_shift = false shader_parameter/use_color_shadow = true shader_parameter/color_shadow_x = 0.1 shader_parameter/color_shadow_y = 0.1 shader_parameter/color_shadow_alpha = 1.0 shader_parameter/color_shadow_color = Color(0, 0, 0, 1) shader_parameter/use_color_greyscale = false shader_parameter/use_color_shine = false shader_parameter/use_alpha_mask = false shader_parameter/use_alpha_remap = false shader_parameter/use_alpha_cutoff = false shader_parameter/use_alpha_clip = false shader_parameter/use_alpha_radial_clip = false shader_parameter/use_alpha_flicker = false shader_parameter/use_particle_anim = false script = ExtResource("1_arucr") BlendMode = 0 LightMode = 0 [sub_resource type="Shader" id="Shader_7xb8f"] resource_name = "VFEZ2DPreview" code = " // This shader was dynamically generated by the VFEZ material. // ********************************** // Every change to the VFEZ material Render Options or // Include Options generates a new shader. After every change // you can click on the new exported shader in the editor to view // the latest changes. Only the definitions (#define) actually change. // ********************************** shader_type canvas_item; #define BLEND_MIX #define UV_FISHEYE #include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\" " [sub_resource type="ShaderMaterial" id="ShaderMaterial_0ewij"] shader = SubResource("Shader_7xb8f") shader_parameter/texture_scale = Vector2(1, 1) shader_parameter/texture_offset = Vector2(0.22, 0.175) shader_parameter/texture_scroll_speed = Vector2(0, 0) shader_parameter/replicate_on_scale = false shader_parameter/texture_color = Color(1, 1, 1, 1) shader_parameter/texture_alpha = 1.0 shader_parameter/texture_red_as_alpha = false shader_parameter/premultiply_color = false shader_parameter/premultiply_alpha = false shader_parameter/contrast = 1.0 shader_parameter/brightness = 0.0 shader_parameter/rect_size_ratio = 1.432 shader_parameter/use_uv_polar = false shader_parameter/use_uv_distortion = false shader_parameter/use_uv_rotation = false shader_parameter/use_uv_pixelate = false shader_parameter/use_uv_twist = false shader_parameter/use_uv_fisheye = true shader_parameter/uv_fisheye_center_x = 0.5 shader_parameter/uv_fisheye_center_y = 0.5 shader_parameter/uv_fisheye_amount = 0.335 shader_parameter/use_uv_pinch = false shader_parameter/use_uv_handrawn = false shader_parameter/use_uv_shake = false shader_parameter/use_uv_wave = false shader_parameter/use_uv_round_wave = false shader_parameter/use_uv_wind = false shader_parameter/use_uv_wrap = false shader_parameter/use_uv_zoom = false shader_parameter/use_color_single = false shader_parameter/use_color_overlay_texture = false shader_parameter/use_outline = false shader_parameter/use_outline_inner = false shader_parameter/use_alpha_disolve = false shader_parameter/use_chromatic_aberration = false shader_parameter/use_motion_blur = false shader_parameter/use_glitch = false shader_parameter/use_color_gradient = false shader_parameter/use_color_radial_gradient = false shader_parameter/use_color_toning = false shader_parameter/use_color_ramp = false shader_parameter/use_color_change = false shader_parameter/use_color_ghost = false shader_parameter/use_color_hologram = false shader_parameter/use_color_posterize = false shader_parameter/use_color_negative = false shader_parameter/use_color_glow = false shader_parameter/use_color_hsv_shift = false shader_parameter/use_color_shadow = false shader_parameter/use_color_greyscale = false shader_parameter/use_color_shine = false shader_parameter/use_alpha_mask = false shader_parameter/use_alpha_remap = false shader_parameter/use_alpha_cutoff = false shader_parameter/use_alpha_clip = false shader_parameter/use_alpha_radial_clip = false shader_parameter/use_alpha_flicker = false shader_parameter/use_particle_anim = false script = ExtResource("1_arucr") BlendMode = 0 LightMode = 0 metadata/_custom_type_script = "uid://dlipme63w16j5" [sub_resource type="Shader" id="Shader_m67vi"] resource_name = "VFEZ2DPreview" code = " // This shader was dynamically generated by the VFEZ material. // ********************************** // Every change to the VFEZ material Render Options or // Include Options generates a new shader. After every change // you can click on the new exported shader in the editor to view // the latest changes. Only the definitions (#define) actually change. // ********************************** shader_type canvas_item; #define BLEND_MIX #define COLOR_OVERLAY_TEXTURE #include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\" " [sub_resource type="FastNoiseLite" id="FastNoiseLite_fwmf6"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_jpm1p"] seamless = true noise = SubResource("FastNoiseLite_fwmf6") [sub_resource type="ShaderMaterial" id="ShaderMaterial_2gk0o"] shader = SubResource("Shader_m67vi") shader_parameter/texture_scale = Vector2(1, 1) shader_parameter/texture_offset = Vector2(0, 0) shader_parameter/texture_scroll_speed = Vector2(0, 0) shader_parameter/replicate_on_scale = true shader_parameter/texture_color = Color(1, 1, 1, 1) shader_parameter/texture_alpha = 1.0 shader_parameter/texture_red_as_alpha = false shader_parameter/premultiply_color = false shader_parameter/premultiply_alpha = false shader_parameter/contrast = 1.0 shader_parameter/brightness = 0.0 shader_parameter/rect_size_ratio = 1.0 shader_parameter/use_uv_polar = false shader_parameter/use_uv_distortion = false shader_parameter/use_uv_rotation = false shader_parameter/use_uv_pixelate = false shader_parameter/use_uv_twist = false shader_parameter/use_uv_fisheye = false shader_parameter/use_uv_pinch = false shader_parameter/use_uv_handrawn = false shader_parameter/use_uv_shake = false shader_parameter/use_uv_wave = false shader_parameter/use_uv_round_wave = false shader_parameter/use_uv_wind = false shader_parameter/use_uv_wrap = false shader_parameter/use_uv_zoom = false shader_parameter/use_color_single = false shader_parameter/use_color_overlay_texture = true shader_parameter/color_overlay_tex_scale = Vector2(1, 1) shader_parameter/color_overlay_tex_offset = Vector2(0, 0) shader_parameter/color_overlay_color = Color(1, 1, 0, 1) shader_parameter/color_overlay_glow = 1.0 shader_parameter/color_overlay_blend = 1.0 shader_parameter/color_overlay_tex_scroll_x = 0.25 shader_parameter/color_overlay_tex_scroll_y = 0.25 shader_parameter/color_overlay_mult = false shader_parameter/color_overlay_tex = SubResource("NoiseTexture2D_jpm1p") shader_parameter/use_outline = false shader_parameter/use_outline_inner = false shader_parameter/use_alpha_disolve = false shader_parameter/use_chromatic_aberration = false shader_parameter/use_motion_blur = false shader_parameter/use_glitch = false shader_parameter/use_color_gradient = false shader_parameter/use_color_radial_gradient = false shader_parameter/use_color_toning = false shader_parameter/use_color_ramp = false shader_parameter/use_color_change = false shader_parameter/use_color_ghost = false shader_parameter/use_color_hologram = false shader_parameter/use_color_posterize = false shader_parameter/use_color_negative = false shader_parameter/use_color_glow = false shader_parameter/use_color_hsv_shift = false shader_parameter/use_color_shadow = false shader_parameter/use_color_greyscale = false shader_parameter/use_color_shine = false shader_parameter/use_alpha_mask = false shader_parameter/use_alpha_remap = false shader_parameter/use_alpha_cutoff = false shader_parameter/use_alpha_clip = false shader_parameter/use_alpha_radial_clip = false shader_parameter/use_alpha_flicker = false shader_parameter/use_particle_anim = false script = ExtResource("1_arucr") BlendMode = 0 LightMode = 0 [sub_resource type="Shader" id="Shader_8jh0o"] resource_name = "VFEZ2DPreview" code = " // This shader was dynamically generated by the VFEZ material. // ********************************** // Every change to the VFEZ material Render Options or // Include Options generates a new shader. After every change // you can click on the new exported shader in the editor to view // the latest changes. Only the definitions (#define) actually change. // ********************************** shader_type canvas_item; #define BLEND_MIX #define UV_DISTORTION #include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\" " [sub_resource type="FastNoiseLite" id="FastNoiseLite_vunhv"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_040a5"] noise = SubResource("FastNoiseLite_vunhv") [sub_resource type="ShaderMaterial" id="ShaderMaterial_s4rvr"] shader = SubResource("Shader_8jh0o") shader_parameter/texture_scale = Vector2(1, 1) shader_parameter/texture_offset = Vector2(0, 0) shader_parameter/texture_scroll_speed = Vector2(0, 0) shader_parameter/replicate_on_scale = true shader_parameter/texture_color = Color(1, 1, 1, 1) shader_parameter/texture_alpha = 1.0 shader_parameter/texture_red_as_alpha = false shader_parameter/premultiply_color = false shader_parameter/premultiply_alpha = false shader_parameter/contrast = 1.0 shader_parameter/brightness = 0.0 shader_parameter/rect_size_ratio = 1.0 shader_parameter/use_uv_polar = false shader_parameter/use_uv_distortion = true shader_parameter/distortion_tex_scale = Vector2(1, 1) shader_parameter/distortion_tex_offset = Vector2(0, 0) shader_parameter/distortion_amount = 0.345 shader_parameter/distortion_speed = Vector2(0.1, 0.1) shader_parameter/distortion_tex = SubResource("NoiseTexture2D_040a5") shader_parameter/use_uv_rotation = false shader_parameter/use_uv_pixelate = false shader_parameter/use_uv_twist = false shader_parameter/use_uv_fisheye = false shader_parameter/use_uv_pinch = false shader_parameter/use_uv_handrawn = false shader_parameter/use_uv_shake = false shader_parameter/use_uv_wave = false shader_parameter/use_uv_round_wave = false shader_parameter/use_uv_wind = false shader_parameter/use_uv_wrap = false shader_parameter/use_uv_zoom = false shader_parameter/use_color_single = false shader_parameter/use_color_overlay_texture = false shader_parameter/use_outline = false shader_parameter/use_outline_inner = false shader_parameter/use_alpha_disolve = false shader_parameter/use_chromatic_aberration = false shader_parameter/use_motion_blur = false shader_parameter/use_glitch = false shader_parameter/use_color_gradient = false shader_parameter/use_color_radial_gradient = false shader_parameter/use_color_toning = false shader_parameter/use_color_ramp = false shader_parameter/use_color_change = false shader_parameter/use_color_ghost = false shader_parameter/use_color_hologram = false shader_parameter/use_color_posterize = false shader_parameter/use_color_negative = false shader_parameter/use_color_glow = false shader_parameter/use_color_hsv_shift = false shader_parameter/use_color_shadow = false shader_parameter/use_color_greyscale = false shader_parameter/use_color_shine = false shader_parameter/use_alpha_mask = false shader_parameter/use_alpha_remap = false shader_parameter/use_alpha_cutoff = false shader_parameter/use_alpha_clip = false shader_parameter/use_alpha_radial_clip = false shader_parameter/use_alpha_flicker = false shader_parameter/use_particle_anim = false script = ExtResource("1_arucr") BlendMode = 0 LightMode = 0 [sub_resource type="Shader" id="Shader_gfgdd"] resource_name = "VFEZ2DPreview" code = " // This shader was dynamically generated by the VFEZ material. // ********************************** // Every change to the VFEZ material Render Options or // Include Options generates a new shader. After every change // you can click on the new exported shader in the editor to view // the latest changes. Only the definitions (#define) actually change. // ********************************** shader_type canvas_item; #define BLEND_MIX #define COLOR_NEGATIVE #include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\" " [sub_resource type="ShaderMaterial" id="ShaderMaterial_7h522"] shader = SubResource("Shader_gfgdd") shader_parameter/texture_scale = Vector2(1, 1) shader_parameter/texture_offset = Vector2(0, 0) shader_parameter/texture_scroll_speed = Vector2(0, 0) shader_parameter/replicate_on_scale = true shader_parameter/texture_color = Color(1, 1, 1, 1) shader_parameter/texture_alpha = 1.0 shader_parameter/texture_red_as_alpha = false shader_parameter/premultiply_color = false shader_parameter/premultiply_alpha = false shader_parameter/contrast = 1.0 shader_parameter/brightness = 0.0 shader_parameter/rect_size_ratio = 1.0 shader_parameter/use_uv_polar = false shader_parameter/use_uv_distortion = false shader_parameter/use_uv_rotation = false shader_parameter/use_uv_pixelate = false shader_parameter/use_uv_twist = false shader_parameter/use_uv_fisheye = false shader_parameter/use_uv_pinch = false shader_parameter/use_uv_handrawn = false shader_parameter/use_uv_shake = false shader_parameter/use_uv_wave = false shader_parameter/use_uv_round_wave = false shader_parameter/use_uv_wind = false shader_parameter/use_uv_wrap = false shader_parameter/use_uv_zoom = false shader_parameter/use_color_single = false shader_parameter/use_color_overlay_texture = false shader_parameter/use_outline = false shader_parameter/use_outline_inner = false shader_parameter/use_alpha_disolve = false shader_parameter/use_chromatic_aberration = false shader_parameter/use_motion_blur = false shader_parameter/use_glitch = false shader_parameter/use_color_gradient = false shader_parameter/use_color_radial_gradient = false shader_parameter/use_color_toning = false shader_parameter/use_color_ramp = false shader_parameter/use_color_change = false shader_parameter/use_color_ghost = false shader_parameter/use_color_hologram = false shader_parameter/use_color_posterize = false shader_parameter/use_color_negative = true shader_parameter/color_negative_blend = 1.0 shader_parameter/use_color_glow = false shader_parameter/use_color_hsv_shift = false shader_parameter/use_color_shadow = false shader_parameter/use_color_greyscale = false shader_parameter/use_color_shine = false shader_parameter/use_alpha_mask = false shader_parameter/use_alpha_remap = false shader_parameter/use_alpha_cutoff = false shader_parameter/use_alpha_clip = false shader_parameter/use_alpha_radial_clip = false shader_parameter/use_alpha_flicker = false shader_parameter/use_particle_anim = false script = ExtResource("1_arucr") BlendMode = 0 LightMode = 0 [sub_resource type="Shader" id="Shader_yedcx"] resource_name = "VFEZ2DPreview" code = " // This shader was dynamically generated by the VFEZ material. // ********************************** // Every change to the VFEZ material Render Options or // Include Options generates a new shader. After every change // you can click on the new exported shader in the editor to view // the latest changes. Only the definitions (#define) actually change. // ********************************** shader_type canvas_item; #define BLEND_MIX #define COLOR_HOLOGRAM #include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\" " [sub_resource type="ShaderMaterial" id="ShaderMaterial_d5a0e"] shader = SubResource("Shader_yedcx") shader_parameter/texture_scale = Vector2(1, 1) shader_parameter/texture_offset = Vector2(0, 0) shader_parameter/texture_scroll_speed = Vector2(0, 0) shader_parameter/replicate_on_scale = true shader_parameter/texture_color = Color(1, 1, 1, 1) shader_parameter/texture_alpha = 1.0 shader_parameter/texture_red_as_alpha = false shader_parameter/premultiply_color = false shader_parameter/premultiply_alpha = false shader_parameter/contrast = 1.0 shader_parameter/brightness = 0.0 shader_parameter/rect_size_ratio = 1.0 shader_parameter/use_uv_polar = false shader_parameter/use_uv_distortion = false shader_parameter/use_uv_rotation = false shader_parameter/use_uv_pixelate = false shader_parameter/use_uv_twist = false shader_parameter/use_uv_fisheye = false shader_parameter/use_uv_pinch = false shader_parameter/use_uv_handrawn = false shader_parameter/use_uv_shake = false shader_parameter/use_uv_wave = false shader_parameter/use_uv_round_wave = false shader_parameter/use_uv_wind = false shader_parameter/use_uv_wrap = false shader_parameter/use_uv_zoom = false shader_parameter/use_color_single = false shader_parameter/use_color_overlay_texture = false shader_parameter/use_outline = false shader_parameter/use_outline_inner = false shader_parameter/use_alpha_disolve = false shader_parameter/use_chromatic_aberration = false shader_parameter/use_motion_blur = false shader_parameter/use_glitch = false shader_parameter/use_color_gradient = false shader_parameter/use_color_radial_gradient = false shader_parameter/use_color_toning = false shader_parameter/use_color_ramp = false shader_parameter/use_color_change = false shader_parameter/use_color_ghost = false shader_parameter/use_color_hologram = true shader_parameter/color_hologram_stripes_color = Color(0, 1, 1, 1) shader_parameter/color_hologram_stripes_amount = 0.411 shader_parameter/color_hologram_unchanged_amount = 0.24 shader_parameter/color_hologram_stripes_speed = 4.74 shader_parameter/color_hologram_min_alpha = 0.1 shader_parameter/color_hologram_max_alpha = 1.0 shader_parameter/color_hologram_blend = 0.725 shader_parameter/use_color_posterize = false shader_parameter/use_color_negative = false shader_parameter/use_color_glow = false shader_parameter/use_color_hsv_shift = false shader_parameter/use_color_shadow = false shader_parameter/use_color_greyscale = false shader_parameter/use_color_shine = false shader_parameter/use_alpha_mask = false shader_parameter/use_alpha_remap = false shader_parameter/use_alpha_cutoff = false shader_parameter/use_alpha_clip = false shader_parameter/use_alpha_radial_clip = false shader_parameter/use_alpha_flicker = false shader_parameter/use_particle_anim = false script = ExtResource("1_arucr") BlendMode = 0 LightMode = 0 [sub_resource type="Shader" id="Shader_vk4qm"] resource_name = "VFEZ2DPreview" code = " // This shader was dynamically generated by the VFEZ material. // ********************************** // Every change to the VFEZ material Render Options or // Include Options generates a new shader. After every change // you can click on the new exported shader in the editor to view // the latest changes. Only the definitions (#define) actually change. // ********************************** shader_type canvas_item; #define BLEND_MIX #define COLOR_HSV_SHIFT #include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\" " [sub_resource type="ShaderMaterial" id="ShaderMaterial_svkmx"] shader = SubResource("Shader_vk4qm") shader_parameter/texture_scale = Vector2(1, 1) shader_parameter/texture_offset = Vector2(0, 0) shader_parameter/texture_scroll_speed = Vector2(0, 0) shader_parameter/replicate_on_scale = true shader_parameter/texture_color = Color(1, 1, 1, 1) shader_parameter/texture_alpha = 1.0 shader_parameter/texture_red_as_alpha = false shader_parameter/premultiply_color = false shader_parameter/premultiply_alpha = false shader_parameter/contrast = 1.0 shader_parameter/brightness = 0.0 shader_parameter/rect_size_ratio = 1.0 shader_parameter/use_uv_polar = false shader_parameter/use_uv_distortion = false shader_parameter/use_uv_rotation = false shader_parameter/use_uv_pixelate = false shader_parameter/use_uv_twist = false shader_parameter/use_uv_fisheye = false shader_parameter/use_uv_pinch = false shader_parameter/use_uv_handrawn = false shader_parameter/use_uv_shake = false shader_parameter/use_uv_wave = false shader_parameter/use_uv_round_wave = false shader_parameter/use_uv_wind = false shader_parameter/use_uv_wrap = false shader_parameter/use_uv_zoom = false shader_parameter/use_color_single = false shader_parameter/use_color_overlay_texture = false shader_parameter/use_outline = false shader_parameter/use_outline_inner = false shader_parameter/use_alpha_disolve = false shader_parameter/use_chromatic_aberration = false shader_parameter/use_motion_blur = false shader_parameter/use_glitch = false shader_parameter/use_color_gradient = false shader_parameter/use_color_radial_gradient = false shader_parameter/use_color_toning = false shader_parameter/use_color_ramp = false shader_parameter/use_color_change = false shader_parameter/use_color_ghost = false shader_parameter/use_color_hologram = false shader_parameter/use_color_posterize = false shader_parameter/use_color_negative = false shader_parameter/use_color_glow = false shader_parameter/use_color_hsv_shift = true shader_parameter/h_shift = 180.0 shader_parameter/s_shift = 1.0 shader_parameter/v_shift = 1.0 shader_parameter/use_color_shadow = false shader_parameter/use_color_greyscale = false shader_parameter/use_color_shine = false shader_parameter/use_alpha_mask = false shader_parameter/use_alpha_remap = false shader_parameter/use_alpha_cutoff = false shader_parameter/use_alpha_clip = false shader_parameter/use_alpha_radial_clip = false shader_parameter/use_alpha_flicker = false shader_parameter/use_particle_anim = false script = ExtResource("1_arucr") BlendMode = 0 LightMode = 0 [sub_resource type="Shader" id="Shader_x77co"] resource_name = "VFEZ2DPreview" code = " // This shader was dynamically generated by the VFEZ material. // ********************************** // Every change to the VFEZ material Render Options or // Include Options generates a new shader. After every change // you can click on the new exported shader in the editor to view // the latest changes. Only the definitions (#define) actually change. // ********************************** shader_type canvas_item; #define BLEND_MIX #define UV_TWIST #include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\" " [sub_resource type="ShaderMaterial" id="ShaderMaterial_dj2rv"] shader = SubResource("Shader_x77co") shader_parameter/texture_scale = Vector2(1, 1) shader_parameter/texture_offset = Vector2(0, 0) shader_parameter/texture_scroll_speed = Vector2(0, 0) shader_parameter/replicate_on_scale = true shader_parameter/texture_color = Color(1, 1, 1, 1) shader_parameter/texture_alpha = 1.0 shader_parameter/texture_red_as_alpha = false shader_parameter/premultiply_color = false shader_parameter/premultiply_alpha = false shader_parameter/contrast = 1.0 shader_parameter/brightness = 0.0 shader_parameter/rect_size_ratio = 1.0 shader_parameter/use_uv_polar = false shader_parameter/use_uv_distortion = false shader_parameter/use_uv_rotation = false shader_parameter/use_uv_pixelate = false shader_parameter/use_uv_twist = true shader_parameter/uv_twist_amount = 0.172 shader_parameter/uv_twist_pos_x = 0.5 shader_parameter/uv_twist_pos_y = 0.5 shader_parameter/uv_twist_radius = 0.75 shader_parameter/use_uv_fisheye = false shader_parameter/use_uv_pinch = false shader_parameter/use_uv_handrawn = false shader_parameter/use_uv_shake = false shader_parameter/use_uv_wave = false shader_parameter/use_uv_round_wave = false shader_parameter/use_uv_wind = false shader_parameter/use_uv_wrap = false shader_parameter/use_uv_zoom = false shader_parameter/use_color_single = false shader_parameter/use_color_overlay_texture = false shader_parameter/use_outline = false shader_parameter/use_outline_inner = false shader_parameter/use_alpha_disolve = false shader_parameter/use_chromatic_aberration = false shader_parameter/use_motion_blur = false shader_parameter/use_glitch = false shader_parameter/use_color_gradient = false shader_parameter/use_color_radial_gradient = false shader_parameter/use_color_toning = false shader_parameter/use_color_ramp = false shader_parameter/use_color_change = false shader_parameter/use_color_ghost = false shader_parameter/use_color_hologram = false shader_parameter/use_color_posterize = false shader_parameter/use_color_negative = false shader_parameter/use_color_glow = false shader_parameter/use_color_hsv_shift = false shader_parameter/use_color_shadow = false shader_parameter/use_color_greyscale = false shader_parameter/use_color_shine = false shader_parameter/use_alpha_mask = false shader_parameter/use_alpha_remap = false shader_parameter/use_alpha_cutoff = false shader_parameter/use_alpha_clip = false shader_parameter/use_alpha_radial_clip = false shader_parameter/use_alpha_flicker = false shader_parameter/use_particle_anim = false script = ExtResource("1_arucr") BlendMode = 0 LightMode = 0 [sub_resource type="Shader" id="Shader_hwu02"] resource_name = "VFEZ2DPreview" code = " // This shader was dynamically generated by the VFEZ material. // ********************************** // Every change to the VFEZ material Render Options or // Include Options generates a new shader. After every change // you can click on the new exported shader in the editor to view // the latest changes. Only the definitions (#define) actually change. // ********************************** shader_type canvas_item; #define BLEND_MIX #define COLOR_SHINE #include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\" " [sub_resource type="ShaderMaterial" id="ShaderMaterial_o4bx6"] shader = SubResource("Shader_hwu02") shader_parameter/texture_scale = Vector2(1, 1) shader_parameter/texture_offset = Vector2(0, 0) shader_parameter/texture_scroll_speed = Vector2(0, 0) shader_parameter/replicate_on_scale = true shader_parameter/texture_color = Color(1, 1, 1, 1) shader_parameter/texture_alpha = 1.0 shader_parameter/texture_red_as_alpha = false shader_parameter/premultiply_color = false shader_parameter/premultiply_alpha = false shader_parameter/contrast = 1.0 shader_parameter/brightness = 0.0 shader_parameter/rect_size_ratio = 1.0 shader_parameter/use_uv_polar = false shader_parameter/use_uv_distortion = false shader_parameter/use_uv_rotation = false shader_parameter/use_uv_pixelate = false shader_parameter/use_uv_twist = false shader_parameter/use_uv_fisheye = false shader_parameter/use_uv_pinch = false shader_parameter/use_uv_handrawn = false shader_parameter/use_uv_shake = false shader_parameter/use_uv_wave = false shader_parameter/use_uv_round_wave = false shader_parameter/use_uv_wind = false shader_parameter/use_uv_wrap = false shader_parameter/use_uv_zoom = false shader_parameter/use_color_single = false shader_parameter/use_color_overlay_texture = false shader_parameter/use_outline = false shader_parameter/use_outline_inner = false shader_parameter/use_alpha_disolve = false shader_parameter/use_chromatic_aberration = false shader_parameter/use_motion_blur = false shader_parameter/use_glitch = false shader_parameter/use_color_gradient = false shader_parameter/use_color_radial_gradient = false shader_parameter/use_color_toning = false shader_parameter/use_color_ramp = false shader_parameter/use_color_change = false shader_parameter/use_color_ghost = false shader_parameter/use_color_hologram = false shader_parameter/use_color_posterize = false shader_parameter/use_color_negative = false shader_parameter/use_color_glow = false shader_parameter/use_color_hsv_shift = false shader_parameter/use_color_shadow = false shader_parameter/use_color_greyscale = false shader_parameter/use_color_shine = true shader_parameter/color_shine_color = Color(1, 0.933333, 0, 1) shader_parameter/color_shine_location = 0.5 shader_parameter/color_shine_angle = 0.0 shader_parameter/color_shine_width = 0.1 shader_parameter/color_shine_glow = 1.0 shader_parameter/color_shine_mask_red_as_alpha = false shader_parameter/use_alpha_mask = false shader_parameter/use_alpha_remap = false shader_parameter/use_alpha_cutoff = false shader_parameter/use_alpha_clip = false shader_parameter/use_alpha_radial_clip = false shader_parameter/use_alpha_flicker = false shader_parameter/use_particle_anim = false script = ExtResource("1_arucr") BlendMode = 0 LightMode = 0 [sub_resource type="Shader" id="Shader_ubs67"] resource_name = "VFEZ2DPreview" code = " // This shader was dynamically generated by the VFEZ material. // ********************************** // Every change to the VFEZ material Render Options or // Include Options generates a new shader. After every change // you can click on the new exported shader in the editor to view // the latest changes. Only the definitions (#define) actually change. // ********************************** shader_type canvas_item; #define BLEND_MIX #define UV_PINCH #include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\" " [sub_resource type="ShaderMaterial" id="ShaderMaterial_v5mhn"] shader = SubResource("Shader_ubs67") shader_parameter/texture_scale = Vector2(1, 1) shader_parameter/texture_offset = Vector2(0, 0) shader_parameter/texture_scroll_speed = Vector2(0, 0) shader_parameter/replicate_on_scale = true shader_parameter/texture_color = Color(1, 1, 1, 1) shader_parameter/texture_alpha = 1.0 shader_parameter/texture_red_as_alpha = false shader_parameter/premultiply_color = false shader_parameter/premultiply_alpha = false shader_parameter/contrast = 1.0 shader_parameter/brightness = 0.0 shader_parameter/rect_size_ratio = 1.0 shader_parameter/use_uv_polar = false shader_parameter/use_uv_distortion = false shader_parameter/use_uv_rotation = false shader_parameter/use_uv_pixelate = false shader_parameter/use_uv_twist = false shader_parameter/use_uv_fisheye = false shader_parameter/use_uv_pinch = true shader_parameter/uv_pinch_center_x = 0.5 shader_parameter/uv_pinch_center_y = 0.5 shader_parameter/uv_pinch_amount = 0.105 shader_parameter/use_uv_handrawn = false shader_parameter/use_uv_shake = false shader_parameter/use_uv_wave = false shader_parameter/use_uv_round_wave = false shader_parameter/use_uv_wind = false shader_parameter/use_uv_wrap = false shader_parameter/use_uv_zoom = false shader_parameter/use_color_single = false shader_parameter/use_color_overlay_texture = false shader_parameter/use_outline = false shader_parameter/use_outline_inner = false shader_parameter/use_alpha_disolve = false shader_parameter/use_chromatic_aberration = false shader_parameter/use_motion_blur = false shader_parameter/use_glitch = false shader_parameter/use_color_gradient = false shader_parameter/use_color_radial_gradient = false shader_parameter/use_color_toning = false shader_parameter/use_color_ramp = false shader_parameter/use_color_change = false shader_parameter/use_color_ghost = false shader_parameter/use_color_hologram = false shader_parameter/use_color_posterize = false shader_parameter/use_color_negative = false shader_parameter/use_color_glow = false shader_parameter/use_color_hsv_shift = false shader_parameter/use_color_shadow = false shader_parameter/use_color_greyscale = false shader_parameter/use_color_shine = false shader_parameter/use_alpha_mask = false shader_parameter/use_alpha_remap = false shader_parameter/use_alpha_cutoff = false shader_parameter/use_alpha_clip = false shader_parameter/use_alpha_radial_clip = false shader_parameter/use_alpha_flicker = false shader_parameter/use_particle_anim = false script = ExtResource("1_arucr") BlendMode = 0 LightMode = 0 [sub_resource type="Shader" id="Shader_c5u6x"] resource_name = "VFEZ2DPreview" code = " // This shader was dynamically generated by the VFEZ material. // ********************************** // Every change to the VFEZ material Render Options or // Include Options generates a new shader. After every change // you can click on the new exported shader in the editor to view // the latest changes. Only the definitions (#define) actually change. // ********************************** shader_type canvas_item; #define BLEND_MIX #define CHROMATIC_ABERRATION #include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\" " [sub_resource type="ShaderMaterial" id="ShaderMaterial_06gj7"] shader = SubResource("Shader_c5u6x") shader_parameter/texture_scale = Vector2(1, 1) shader_parameter/texture_offset = Vector2(0, 0) shader_parameter/texture_scroll_speed = Vector2(0, 0) shader_parameter/replicate_on_scale = true shader_parameter/texture_color = Color(1, 1, 1, 1) shader_parameter/texture_alpha = 1.0 shader_parameter/texture_red_as_alpha = false shader_parameter/premultiply_color = false shader_parameter/premultiply_alpha = false shader_parameter/contrast = 1.0 shader_parameter/brightness = 0.0 shader_parameter/rect_size_ratio = 1.0 shader_parameter/use_uv_polar = false shader_parameter/use_uv_distortion = false shader_parameter/use_uv_rotation = false shader_parameter/use_uv_pixelate = false shader_parameter/use_uv_twist = false shader_parameter/use_uv_fisheye = false shader_parameter/use_uv_pinch = false shader_parameter/use_uv_handrawn = false shader_parameter/use_uv_shake = false shader_parameter/use_uv_wave = false shader_parameter/use_uv_round_wave = false shader_parameter/use_uv_wind = false shader_parameter/use_uv_wrap = false shader_parameter/use_uv_zoom = false shader_parameter/use_color_single = false shader_parameter/use_color_overlay_texture = false shader_parameter/use_outline = false shader_parameter/use_outline_inner = false shader_parameter/use_alpha_disolve = false shader_parameter/use_chromatic_aberration = true shader_parameter/chromatic_aberration_amount = 1.0 shader_parameter/chromatic_aberration_alpha = 0.4 shader_parameter/use_motion_blur = false shader_parameter/use_glitch = false shader_parameter/use_color_gradient = false shader_parameter/use_color_radial_gradient = false shader_parameter/use_color_toning = false shader_parameter/use_color_ramp = false shader_parameter/use_color_change = false shader_parameter/use_color_ghost = false shader_parameter/use_color_hologram = false shader_parameter/use_color_posterize = false shader_parameter/use_color_negative = false shader_parameter/use_color_glow = false shader_parameter/use_color_hsv_shift = false shader_parameter/use_color_shadow = false shader_parameter/use_color_greyscale = false shader_parameter/use_color_shine = false shader_parameter/use_alpha_mask = false shader_parameter/use_alpha_remap = false shader_parameter/use_alpha_cutoff = false shader_parameter/use_alpha_clip = false shader_parameter/use_alpha_radial_clip = false shader_parameter/use_alpha_flicker = false shader_parameter/use_particle_anim = false script = ExtResource("1_arucr") BlendMode = 0 LightMode = 0 [sub_resource type="Shader" id="Shader_hnqd7"] resource_name = "VFEZ2DPreview" code = " // This shader was dynamically generated by the VFEZ material. // ********************************** // Every change to the VFEZ material Render Options or // Include Options generates a new shader. After every change // you can click on the new exported shader in the editor to view // the latest changes. Only the definitions (#define) actually change. // ********************************** shader_type canvas_item; #define BLEND_MIX #define COLOR_GRADIENT #include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\" " [sub_resource type="ShaderMaterial" id="ShaderMaterial_g84t5"] shader = SubResource("Shader_hnqd7") shader_parameter/texture_scale = Vector2(1, 1) shader_parameter/texture_offset = Vector2(0, 0) shader_parameter/texture_scroll_speed = Vector2(0, 0) shader_parameter/replicate_on_scale = true shader_parameter/texture_color = Color(1, 1, 1, 1) shader_parameter/texture_alpha = 1.0 shader_parameter/texture_red_as_alpha = false shader_parameter/premultiply_color = false shader_parameter/premultiply_alpha = false shader_parameter/contrast = 1.0 shader_parameter/brightness = 0.0 shader_parameter/rect_size_ratio = 1.0 shader_parameter/use_uv_polar = false shader_parameter/use_uv_distortion = false shader_parameter/use_uv_rotation = false shader_parameter/use_uv_pixelate = false shader_parameter/use_uv_twist = false shader_parameter/use_uv_fisheye = false shader_parameter/use_uv_pinch = false shader_parameter/use_uv_handrawn = false shader_parameter/use_uv_shake = false shader_parameter/use_uv_wave = false shader_parameter/use_uv_round_wave = false shader_parameter/use_uv_wind = false shader_parameter/use_uv_wrap = false shader_parameter/use_uv_zoom = false shader_parameter/use_color_single = false shader_parameter/use_color_overlay_texture = false shader_parameter/use_outline = false shader_parameter/use_outline_inner = false shader_parameter/use_alpha_disolve = false shader_parameter/use_chromatic_aberration = false shader_parameter/use_motion_blur = false shader_parameter/use_glitch = false shader_parameter/use_color_gradient = true shader_parameter/color_gradient_blend = 0.5 shader_parameter/color_gradient_boost_x = 0.5 shader_parameter/color_gradient_boost_y = 0.5 shader_parameter/color_gradient_top_right_color = Color(1, 0, 0, 1) shader_parameter/color_gradient_bottom_right_color = Color(0, 1, 0, 1) shader_parameter/color_gradient_top_left_color = Color(0, 0, 1, 1) shader_parameter/color_gradient_bottom_left_color = Color(1, 1, 0, 1) shader_parameter/use_color_radial_gradient = false shader_parameter/use_color_toning = false shader_parameter/use_color_ramp = false shader_parameter/use_color_change = false shader_parameter/use_color_ghost = false shader_parameter/use_color_hologram = false shader_parameter/use_color_posterize = false shader_parameter/use_color_negative = false shader_parameter/use_color_glow = false shader_parameter/use_color_hsv_shift = false shader_parameter/use_color_shadow = false shader_parameter/use_color_greyscale = false shader_parameter/use_color_shine = false shader_parameter/use_alpha_mask = false shader_parameter/use_alpha_remap = false shader_parameter/use_alpha_cutoff = false shader_parameter/use_alpha_clip = false shader_parameter/use_alpha_radial_clip = false shader_parameter/use_alpha_flicker = false shader_parameter/use_particle_anim = false script = ExtResource("1_arucr") BlendMode = 0 LightMode = 0 [sub_resource type="Shader" id="Shader_o3xdy"] resource_name = "VFEZ2DPreview" code = " // This shader was dynamically generated by the VFEZ material. // ********************************** // Every change to the VFEZ material Render Options or // Include Options generates a new shader. After every change // you can click on the new exported shader in the editor to view // the latest changes. Only the definitions (#define) actually change. // ********************************** shader_type canvas_item; #define BLEND_MIX #define COLOR_RAMP #include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\" " [sub_resource type="Gradient" id="Gradient_r8mve"] colors = PackedColorArray(1, 0, 0, 1, 0, 0, 0, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_ayeke"] gradient = SubResource("Gradient_r8mve") [sub_resource type="ShaderMaterial" id="ShaderMaterial_xyb0m"] shader = SubResource("Shader_o3xdy") shader_parameter/texture_scale = Vector2(1, 1) shader_parameter/texture_offset = Vector2(0, 0) shader_parameter/texture_scroll_speed = Vector2(0, 0) shader_parameter/replicate_on_scale = true shader_parameter/texture_color = Color(1, 1, 1, 1) shader_parameter/texture_alpha = 1.0 shader_parameter/texture_red_as_alpha = false shader_parameter/premultiply_color = false shader_parameter/premultiply_alpha = false shader_parameter/contrast = 1.0 shader_parameter/brightness = 0.0 shader_parameter/rect_size_ratio = 1.0 shader_parameter/use_uv_polar = false shader_parameter/use_uv_distortion = false shader_parameter/use_uv_rotation = false shader_parameter/use_uv_pixelate = false shader_parameter/use_uv_twist = false shader_parameter/use_uv_fisheye = false shader_parameter/use_uv_pinch = false shader_parameter/use_uv_handrawn = false shader_parameter/use_uv_shake = false shader_parameter/use_uv_wave = false shader_parameter/use_uv_round_wave = false shader_parameter/use_uv_wind = false shader_parameter/use_uv_wrap = false shader_parameter/use_uv_zoom = false shader_parameter/use_color_single = false shader_parameter/use_color_overlay_texture = false shader_parameter/use_outline = false shader_parameter/use_outline_inner = false shader_parameter/use_alpha_disolve = false shader_parameter/use_chromatic_aberration = false shader_parameter/use_motion_blur = false shader_parameter/use_glitch = false shader_parameter/use_color_gradient = false shader_parameter/use_color_radial_gradient = false shader_parameter/use_color_toning = false shader_parameter/use_color_ramp = true shader_parameter/color_ramp_albedo = Color(1, 1, 1, 1) shader_parameter/color_ramp_luminosity = 0.0 shader_parameter/color_ramp_blend = 1.0 shader_parameter/color_ramp_texture = SubResource("GradientTexture1D_ayeke") shader_parameter/use_color_change = false shader_parameter/use_color_ghost = false shader_parameter/use_color_hologram = false shader_parameter/use_color_posterize = false shader_parameter/use_color_negative = false shader_parameter/use_color_glow = false shader_parameter/use_color_hsv_shift = false shader_parameter/use_color_shadow = false shader_parameter/use_color_greyscale = false shader_parameter/use_color_shine = false shader_parameter/use_alpha_mask = false shader_parameter/use_alpha_remap = false shader_parameter/use_alpha_cutoff = false shader_parameter/use_alpha_clip = false shader_parameter/use_alpha_radial_clip = false shader_parameter/use_alpha_flicker = false shader_parameter/use_particle_anim = false script = ExtResource("1_arucr") BlendMode = 0 LightMode = 0 [sub_resource type="Shader" id="Shader_ewejt"] resource_name = "VFEZ2DPreview" code = " // This shader was dynamically generated by the VFEZ material. // ********************************** // Every change to the VFEZ material Render Options or // Include Options generates a new shader. After every change // you can click on the new exported shader in the editor to view // the latest changes. Only the definitions (#define) actually change. // ********************************** shader_type canvas_item; #define BLEND_MIX #define MOTION_BLUR #include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\" " [sub_resource type="ShaderMaterial" id="ShaderMaterial_411on"] shader = SubResource("Shader_ewejt") shader_parameter/texture_scale = Vector2(1, 1) shader_parameter/texture_offset = Vector2(0, 0) shader_parameter/texture_scroll_speed = Vector2(0, 0) shader_parameter/replicate_on_scale = true shader_parameter/texture_color = Color(1, 1, 1, 1) shader_parameter/texture_alpha = 1.0 shader_parameter/texture_red_as_alpha = false shader_parameter/premultiply_color = false shader_parameter/premultiply_alpha = false shader_parameter/contrast = 1.0 shader_parameter/brightness = 0.0 shader_parameter/rect_size_ratio = 1.0 shader_parameter/use_uv_polar = false shader_parameter/use_uv_distortion = false shader_parameter/use_uv_rotation = false shader_parameter/use_uv_pixelate = false shader_parameter/use_uv_twist = false shader_parameter/use_uv_fisheye = false shader_parameter/use_uv_pinch = false shader_parameter/use_uv_handrawn = false shader_parameter/use_uv_shake = false shader_parameter/use_uv_wave = false shader_parameter/use_uv_round_wave = false shader_parameter/use_uv_wind = false shader_parameter/use_uv_wrap = false shader_parameter/use_uv_zoom = false shader_parameter/use_color_single = false shader_parameter/use_color_overlay_texture = false shader_parameter/use_outline = false shader_parameter/use_outline_inner = false shader_parameter/use_alpha_disolve = false shader_parameter/use_chromatic_aberration = false shader_parameter/use_motion_blur = true shader_parameter/motion_blur_angle = 0.328 shader_parameter/motion_blur_dist = 2.436 shader_parameter/use_glitch = false shader_parameter/use_color_gradient = false shader_parameter/use_color_radial_gradient = false shader_parameter/use_color_toning = false shader_parameter/use_color_ramp = false shader_parameter/use_color_change = false shader_parameter/use_color_ghost = false shader_parameter/use_color_hologram = false shader_parameter/use_color_posterize = false shader_parameter/use_color_negative = false shader_parameter/use_color_glow = false shader_parameter/use_color_hsv_shift = false shader_parameter/use_color_shadow = false shader_parameter/use_color_greyscale = false shader_parameter/use_color_shine = false shader_parameter/use_alpha_mask = false shader_parameter/use_alpha_remap = false shader_parameter/use_alpha_cutoff = false shader_parameter/use_alpha_clip = false shader_parameter/use_alpha_radial_clip = false shader_parameter/use_alpha_flicker = false shader_parameter/use_particle_anim = false script = ExtResource("1_arucr") BlendMode = 0 LightMode = 0 [sub_resource type="Shader" id="Shader_4curf"] resource_name = "VFEZ2DPreview" code = " // This shader was dynamically generated by the VFEZ material. // ********************************** // Every change to the VFEZ material Render Options or // Include Options generates a new shader. After every change // you can click on the new exported shader in the editor to view // the latest changes. Only the definitions (#define) actually change. // ********************************** shader_type canvas_item; #define BLEND_MIX #define ALPHA_RADIAL_CLIP #include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\" " [sub_resource type="ShaderMaterial" id="ShaderMaterial_ja4cr"] shader = SubResource("Shader_4curf") shader_parameter/texture_scale = Vector2(1, 1) shader_parameter/texture_offset = Vector2(0, 0) shader_parameter/texture_scroll_speed = Vector2(0, 0) shader_parameter/replicate_on_scale = true shader_parameter/texture_color = Color(1, 1, 1, 1) shader_parameter/texture_alpha = 1.0 shader_parameter/texture_red_as_alpha = false shader_parameter/premultiply_color = false shader_parameter/premultiply_alpha = false shader_parameter/contrast = 1.0 shader_parameter/brightness = 0.0 shader_parameter/rect_size_ratio = 1.0 shader_parameter/use_uv_polar = false shader_parameter/use_uv_distortion = false shader_parameter/use_uv_rotation = false shader_parameter/use_uv_pixelate = false shader_parameter/use_uv_twist = false shader_parameter/use_uv_fisheye = false shader_parameter/use_uv_pinch = false shader_parameter/use_uv_handrawn = false shader_parameter/use_uv_shake = false shader_parameter/use_uv_wave = false shader_parameter/use_uv_round_wave = false shader_parameter/use_uv_wind = false shader_parameter/use_uv_wrap = false shader_parameter/use_uv_zoom = false shader_parameter/use_color_single = false shader_parameter/use_color_overlay_texture = false shader_parameter/use_outline = false shader_parameter/use_outline_inner = false shader_parameter/use_alpha_disolve = false shader_parameter/use_chromatic_aberration = false shader_parameter/use_motion_blur = false shader_parameter/use_glitch = false shader_parameter/use_color_gradient = false shader_parameter/use_color_radial_gradient = false shader_parameter/use_color_toning = false shader_parameter/use_color_ramp = false shader_parameter/use_color_change = false shader_parameter/use_color_ghost = false shader_parameter/use_color_hologram = false shader_parameter/use_color_posterize = false shader_parameter/use_color_negative = false shader_parameter/use_color_glow = false shader_parameter/use_color_hsv_shift = false shader_parameter/use_color_shadow = false shader_parameter/use_color_greyscale = false shader_parameter/use_color_shine = false shader_parameter/use_alpha_mask = false shader_parameter/use_alpha_remap = false shader_parameter/use_alpha_cutoff = false shader_parameter/use_alpha_clip = false shader_parameter/use_alpha_radial_clip = true shader_parameter/alpha_radial_clip_start_angle = 70.0 shader_parameter/alpha_radial_clip_one = 70.0 shader_parameter/alpha_radial_clip_two = 150.0 shader_parameter/use_alpha_flicker = false shader_parameter/use_particle_anim = false script = ExtResource("1_arucr") BlendMode = 0 LightMode = 0 [node name="VfezExamples2d" type="Node2D"] [node name="examples" type="Node2D" parent="."] [node name="croco_example" type="Sprite2D" parent="examples"] material = SubResource("ShaderMaterial_bsn0d") position = Vector2(571, 293) texture = ExtResource("1_7yy4n") [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_arucr") [node name="CanvasLayer" type="CanvasLayer" parent="."] [node name="Control" type="PanelContainer" parent="CanvasLayer"] anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 theme_override_styles/panel = SubResource("StyleBoxFlat_x0bi3") [node name="CenterContainer" type="CenterContainer" parent="CanvasLayer/Control"] layout_mode = 2 [node name="GridContainer" type="GridContainer" parent="CanvasLayer/Control/CenterContainer"] layout_mode = 2 columns = 5 [node name="TextureRect" type="TextureRect" parent="CanvasLayer/Control/CenterContainer/GridContainer"] material = SubResource("ShaderMaterial_wc5bf") layout_mode = 2 texture = ExtResource("1_7yy4n") [node name="TextureRect2" type="TextureRect" parent="CanvasLayer/Control/CenterContainer/GridContainer"] material = SubResource("ShaderMaterial_0ewij") layout_mode = 2 texture = ExtResource("1_7yy4n") [node name="TextureRect3" type="TextureRect" parent="CanvasLayer/Control/CenterContainer/GridContainer"] material = SubResource("ShaderMaterial_2gk0o") layout_mode = 2 texture = ExtResource("1_7yy4n") [node name="TextureRect4" type="TextureRect" parent="CanvasLayer/Control/CenterContainer/GridContainer"] material = SubResource("ShaderMaterial_s4rvr") layout_mode = 2 texture = ExtResource("1_7yy4n") [node name="TextureRect5" type="TextureRect" parent="CanvasLayer/Control/CenterContainer/GridContainer"] material = SubResource("ShaderMaterial_7h522") layout_mode = 2 texture = ExtResource("1_7yy4n") [node name="TextureRect6" type="TextureRect" parent="CanvasLayer/Control/CenterContainer/GridContainer"] material = SubResource("ShaderMaterial_d5a0e") layout_mode = 2 texture = ExtResource("1_7yy4n") [node name="TextureRect7" type="TextureRect" parent="CanvasLayer/Control/CenterContainer/GridContainer"] material = SubResource("ShaderMaterial_svkmx") layout_mode = 2 texture = ExtResource("1_7yy4n") [node name="TextureRect8" type="TextureRect" parent="CanvasLayer/Control/CenterContainer/GridContainer"] material = SubResource("ShaderMaterial_dj2rv") layout_mode = 2 texture = ExtResource("1_7yy4n") [node name="TextureRect9" type="TextureRect" parent="CanvasLayer/Control/CenterContainer/GridContainer"] material = SubResource("ShaderMaterial_o4bx6") layout_mode = 2 texture = ExtResource("1_7yy4n") [node name="TextureRect10" type="TextureRect" parent="CanvasLayer/Control/CenterContainer/GridContainer"] material = SubResource("ShaderMaterial_v5mhn") layout_mode = 2 texture = ExtResource("1_7yy4n") [node name="TextureRect11" type="TextureRect" parent="CanvasLayer/Control/CenterContainer/GridContainer"] material = SubResource("ShaderMaterial_06gj7") layout_mode = 2 texture = ExtResource("1_7yy4n") [node name="TextureRect12" type="TextureRect" parent="CanvasLayer/Control/CenterContainer/GridContainer"] material = SubResource("ShaderMaterial_g84t5") layout_mode = 2 texture = ExtResource("1_7yy4n") [node name="TextureRect13" type="TextureRect" parent="CanvasLayer/Control/CenterContainer/GridContainer"] material = SubResource("ShaderMaterial_xyb0m") layout_mode = 2 texture = ExtResource("1_7yy4n") [node name="TextureRect14" type="TextureRect" parent="CanvasLayer/Control/CenterContainer/GridContainer"] material = SubResource("ShaderMaterial_411on") layout_mode = 2 texture = ExtResource("1_7yy4n") [node name="TextureRect15" type="TextureRect" parent="CanvasLayer/Control/CenterContainer/GridContainer"] material = SubResource("ShaderMaterial_ja4cr") layout_mode = 2 texture = ExtResource("1_7yy4n")