cirnogodot/Scripts/Resources/IBulletModifier.cs

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using Cirno.Scripts.Components;
using Godot;
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namespace Cirno.Scripts.Resources;
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public interface IBulletModifier
{
BulletInfo ModifyBullet(BulletInfo bullet, int bulletIndex, int totalBullets);
//float ModifySpeed(float baseSpeed, int bulletIndex, int totalBullets);
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}