cirnofarm/src/actor2.lua

40 lines
No EOL
558 B
Lua

--M = {}
Actor = {}
--actor.__index = actor
function Actor:new(new_x,new_y)
local o = {
x=new_x,
y=new_y,
w=16,
h=16,
life=100,
shootable=false
--spriteIndex=0
}
return setmetatable(o, {__index=self})
end
function Actor:update()
end
function Actor:destroy()
end
function Actor:damage(amount)
self.life -= amount
if (self.life <= 0) then
self:destroy()
end
end
function Actor:draw()
spr(self.spriteIndex,self.x,self.y)
end
--M.actor = actor
return Actor