mirror of
https://gitlab.com/MaddoScientisto/cirnofarm.git
synced 2026-06-01 07:45:34 +00:00
Bullet particles
This commit is contained in:
parent
cc921f9ade
commit
cd9ec6cc01
4 changed files with 113 additions and 80 deletions
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@ -6,61 +6,62 @@ version 2
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:: sfx/
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:: gfx/0.gfx
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------------------------------------w1A9MTF9fQ==
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EAgAGFAYUBgKAAQWAD84AAg3AR8PMgD--------------------------------------------D
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UD0xMX19
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:: gfx/.info.pod
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MG5pbA==
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:: map/0.map
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OAQAIw-XIP----------xUxiYWNr1yAPbhARUG09MX19
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:: map/.info.pod
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b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTA0LTA0IDA3OjE5OjMzIixtb2RpZmllZD0iMjAyNC0w
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MG5pbA==
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:: sfx/0.sfx
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b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTA0LTA0IDA3OjE5OjM0Iixtb2RpZmllZD0iMjAyNC0w
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@ -69,14 +70,14 @@ L-AAMAD--4If-wEAzPEd6A9AAA1ADxcACxoIBggQAgMQBQAGAAgASRcAJggJUP--CfEX-gn8F-4J
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8HArAF-_sPBwBAgA-9wf-wEAl1D-----Hw==
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:: sfx/.info.pod
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b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTA0LTA0IDA3OjE5OjMzIixtb2RpZmllZD0iMjAyNC0w
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MG5pbA==
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:: main.lua
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--[[pod_format="raw",created="2024-04-04 07:19:33",modified="2024-04-24 15:06:12",revision=800]]
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--[[pod_format="raw",created="2024-04-04 07:19:33",modified="2024-04-24 20:52:42",revision=840]]
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include("/cirnofarm/src/game.lua")
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:: .info.pod
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b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTA0LTE2IDE5OjQyOjIyIixtb2RpZmllZD0iMjAyNC0w
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aW9uPSJnZngvMC5nZngiLHdvcmtzcGFjZV9pbmRleD0yfSx7bG9jYXRpb249Im1hcC8wLm1hcCIs
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d29ya3NwYWNlX2luZGV4PTN9LHtsb2NhdGlvbj0ic2Z4LzAuc2Z4Iix3b3Jrc3BhY2VfaW5kZXg9
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@ -67,5 +67,5 @@ end
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function _draw()
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cirno.draw()
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mouse_debug.draw(3, tile_width, tile_height)
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mouse_debug.draw(4, tile_width, tile_height)
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end
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17
src/map.lua
17
src/map.lua
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@ -9,20 +9,27 @@ function get_layer_tile(x,y,layer)
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return get(fetch("map/".. current_map .. ".map")[layer].bmp,x,y)
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end
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function is_tile(tile_type,x,y)
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function get_tile_flags(x,y)
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--local tile = mget(x/tile_width,y/tile_height)
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local tile = get_layer_tile(x/tile_width,y/tile_height,3)
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local has_flag = fget(tile,tile_type)
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local has_flag = fget(tile)
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--last_coll = fget(tile)
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return has_flag
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end
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function M.is_tile_solid(x,y)
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return is_tile(1,x,y) == 1
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local tile_flags = get_tile_flags(x,y)
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return (tile_flags & 1) ~= 0 or (tile_flags & 2) ~=0
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end
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function M.can_move(x,y)
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return is_tile(0,x,y)
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function M.is_tile_shoot_solid(x,y)
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local tile_flags = get_tile_flags(x,y)
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return (tile_flags & 2) ~= 0
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end
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-- function M.can_move(x,y)
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-- return is_tile(0,x,y)
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-- end
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return M
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@ -1,8 +1,11 @@
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--[[pod_format="raw",created="2024-04-24 07:17:14",modified="2024-04-24 08:16:10",revision=9]]
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--[[pod_format="raw",created="2024-04-24 07:17:14",modified="2024-04-24 20:33:05",revision=11]]
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local map_manager = require(make_path("map"))
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M = {}
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local weapons = {}
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local bullets = {}
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local particles = {}
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weapon = {
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name = "Ice Blaster",
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@ -13,6 +16,31 @@ weapon = {
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}
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particle = {
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x=0,
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y=0,
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life=4,
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spriteIndex=81
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}
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particle.__index = particle
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function particle:new(x,y)
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local o = setmetatable({}, particle)
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o.x=x
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o.y=y
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return o
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end
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function particle:update()
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self.life-=1
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if self.life<0 then
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del(particles,self)
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end
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end
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function particle:draw()
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spr(self.spriteIndex,self.x,self.y)
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||||
end
|
||||
|
||||
bullet = {
|
||||
x=0,
|
||||
y=0,
|
||||
|
|
@ -22,26 +50,6 @@ bullet = {
|
|||
destroy_sprite_index=66,
|
||||
life=100,
|
||||
damage=1,
|
||||
-- draw=function(self)
|
||||
-- --pset(self.x,self.y,8)
|
||||
-- spr(self.spriteIndex,self.x,self.y)
|
||||
-- end,
|
||||
-- update=function(self)
|
||||
-- self.x+=self.dx
|
||||
-- self.y+=self.dy
|
||||
|
||||
-- self.life-=1
|
||||
-- if self.life<0 then
|
||||
-- del(bullets,self)
|
||||
-- -- TODO: Create particle
|
||||
-- end
|
||||
|
||||
-- self.check_collision(self)
|
||||
-- end,
|
||||
-- check_collision=function(self)
|
||||
-- -- If Collide with wall destroy self and create particle
|
||||
|
||||
-- end
|
||||
}
|
||||
bullet.__index = bullet
|
||||
function bullet:new(x, y, dx, dy)
|
||||
|
|
@ -50,15 +58,25 @@ function bullet:new(x, y, dx, dy)
|
|||
o.y = y
|
||||
o.dx = dx
|
||||
o.dy = dy
|
||||
--o.life = 100
|
||||
--o.spriteIndex = 80
|
||||
--o.destroy_sprite_index = 66
|
||||
--o.damage = 1
|
||||
return o
|
||||
end
|
||||
|
||||
function bullet:destroy()
|
||||
|
||||
-- Create particle
|
||||
local p = particle:new(self.x, self.y)
|
||||
|
||||
add(particles, p)
|
||||
|
||||
del(bullets,self)
|
||||
end
|
||||
|
||||
function bullet:check_collision()
|
||||
--
|
||||
|
||||
if (map_manager.is_tile_shoot_solid(self.x,self.y)) then
|
||||
self:destroy()
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function bullet:update()
|
||||
|
|
@ -67,11 +85,10 @@ function bullet:update()
|
|||
|
||||
self.life-=1
|
||||
if self.life<0 then
|
||||
del(bullets,self)
|
||||
-- TODO: Create particle
|
||||
end
|
||||
self:destroy()
|
||||
end
|
||||
|
||||
self.check_collision()
|
||||
self:check_collision()
|
||||
end
|
||||
|
||||
function bullet:draw()
|
||||
|
|
@ -131,16 +148,24 @@ function M.draw()
|
|||
for b in all(bullets) do
|
||||
b:draw()
|
||||
end
|
||||
|
||||
for p in all(particles) do
|
||||
p:draw()
|
||||
end
|
||||
end
|
||||
|
||||
function M.update()
|
||||
for b in all(bullets) do
|
||||
b:update()
|
||||
end
|
||||
|
||||
for p in all(particles) do
|
||||
p:update()
|
||||
end
|
||||
end
|
||||
|
||||
function M.debug_draw()
|
||||
print(string.format("Bullets: %d", count(bullets)), 0,32,1)
|
||||
print(string.format("Bullets: %d Particles: %d", count(bullets), count(particles)), 0,32,1)
|
||||
end
|
||||
|
||||
return M
|
||||
Loading…
Add table
Add a link
Reference in a new issue