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https://gitlab.com/MaddoScientisto/cirnofarm.git
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New bullet instantiation method
This commit is contained in:
parent
c33488fabd
commit
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4 changed files with 121 additions and 84 deletions
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@ -6,7 +6,7 @@ version 2
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:: sfx/
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:: gfx/0.gfx
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b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTA0LTA0IDA3OjE5OjM0Iixtb2RpZmllZD0iMjAyNC0w
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NC0yNCAwOToxMTowMyIscmV2aXNpb249NjQ4XV1sejQAbgYAAOA6AADzFHtbMF09e2JtcD1weHUA
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NC0yNCAxNTowNjoxMiIscmV2aXNpb249NjcxXV1sejQAbgYAAOA6AADzFHtbMF09e2JtcD1weHUA
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QyAQEATw8CxmbGFncz0wLHBhbl94CADaeT0wLHpvb209MTF9LDIA8QivGyPeA34D3iPeA-4JE24D
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ThNuI04DfhMA-wOOAz4DTgMuI34jLgOeA-4UAy5eAB3wCfBFTYAtJi1QHWYdBSAdhg0VAB2WHRUN
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pgQAww0VAA2WHQUQvQXwE1gAHzFYABXwKlBEgBRPHxRQDxSPHwRALxRPHyRADxQfH0QODxkEQA8U
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@ -38,11 +38,11 @@ EAfwBAcQByAHMAeAQgAdkAgAOAAIAAgwCAYAgRAIABhQGFAYCgAEFgA-OAAINwEfDzIA--------
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------------------------------------w1A9MTF9fQ==
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:: gfx/.info.pod
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b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTA0LTA0IDA3OjE5OjMzIixtb2RpZmllZD0iMjAyNC0w
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NC0yNCAwOToxMTowMyIsc3RvcmVkPSIyMDI0LTA0LTA0IDA3OjE5OjMzIl1dbHo0AAQAAAADAAAA
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NC0yNCAxNTowNjoxMiIsc3RvcmVkPSIyMDI0LTA0LTA0IDA3OjE5OjMzIl1dbHo0AAQAAAADAAAA
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MG5pbA==
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:: map/0.map
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b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTA0LTA0IDA3OjE5OjMzIixtb2RpZmllZD0iMjAyNC0w
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NC0yNCAwOToxMTowMyIscmV2aXNpb249NjU4XV1sejQAagIAALFBAADwCHt7Ym1wPXVzZXJkYXRh
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NC0yNCAxNTowNjoxMiIscmV2aXNpb249NjgxXV1sejQAagIAALFBAADwCHt7Ym1wPXVzZXJkYXRh
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KCJpMTYiLDMyAwAvIjABAP--jD80ODABAF4vNDABAAs-MTMw9AL--1wOBAMOIAAPAQBGEzMEAAgB
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AC8zMAEATi80OBgADw4kAA8BADkOaAAPAQD----------8vxGSIpLGhpZGRlbj1mYWxzZSxuYW1l
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PSJvYmplY3RzIixwYW5feD0tOTAKAPIBeT0tMTEwLHRpbGVfaD0xNgoAEHcKAI96b29tPTF9LGsQ
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@ -56,11 +56,11 @@ ACIPAQA3HzgEACIPgAE3HzgEACMPAQA1LzE4BAAjDwEANS8xOAQAIw8BADUvMTgEACMPAQA1LzE4
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BAAjD9cg-----------FTGJhY2vXIA9uEBFQbT0xfX0=
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:: map/.info.pod
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b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTA0LTA0IDA3OjE5OjMzIixtb2RpZmllZD0iMjAyNC0w
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NC0yNCAwOToxMTowMyIsc3RvcmVkPSIyMDI0LTA0LTA0IDA3OjE5OjMzIl1dbHo0AAQAAAADAAAA
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NC0yNCAxNTowNjoxMiIsc3RvcmVkPSIyMDI0LTA0LTA0IDA3OjE5OjMzIl1dbHo0AAQAAAADAAAA
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MG5pbA==
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:: sfx/0.sfx
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b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTA0LTA0IDA3OjE5OjM0Iixtb2RpZmllZD0iMjAyNC0w
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NC0yNCAwOToxMTowMyIscmV2aXNpb249NTU3XV1sejQARgEAAGYIAADwJ3B4dQADKAAAAwAED0AQ
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NC0yNCAxNTowNjoxMiIscmV2aXNpb249NTgwXV1sejQARgEAAGYIAADwJ3B4dQADKAAAAwAED0AQ
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Ag4AAaABIAKgDgAPEAAN8MoBAgMEBQYHAA--kAgJCgsPDA8NDw4PDxAA8AANDxEPEg8TDxQPFQ8W
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DxcTAPEBDxgPGQ8aDxsPHA8dDx4PHxQA8QAgDyEPIg8jDyQPJQ8mDycUAPEAKA8pDyoPKw8sDy0P
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Lg8vFADxADAPMQ8yDzMPNA81DzYPNxQA-wU4DzkPOg87DzwPPQ8_Dz8AD--w-wEA6-InWgEQBg8g
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@ -69,14 +69,14 @@ L-AAMAD--4If-wEAzPEd6A9AAA1ADxcACxoIBggQAgMQBQAGAAgASRcAJggJUP--CfEX-gn8F-4J
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8HArAF-_sPBwBAgA-9wf-wEAl1D-----Hw==
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:: sfx/.info.pod
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b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTA0LTA0IDA3OjE5OjMzIixtb2RpZmllZD0iMjAyNC0w
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NC0yNCAwOToxMTowMyIsc3RvcmVkPSIyMDI0LTA0LTA0IDA3OjE5OjMzIl1dbHo0AAQAAAADAAAA
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NC0yNCAxNTowNjoxMiIsc3RvcmVkPSIyMDI0LTA0LTA0IDA3OjE5OjMzIl1dbHo0AAQAAAADAAAA
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MG5pbA==
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:: main.lua
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--[[pod_format="raw",created="2024-04-04 07:19:33",modified="2024-04-24 09:11:03",revision=754]]
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--[[pod_format="raw",created="2024-04-04 07:19:33",modified="2024-04-24 15:06:12",revision=800]]
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include("/cirnofarm/src/game.lua")
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:: .info.pod
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b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTA0LTE2IDE5OjQyOjIyIixtb2RpZmllZD0iMjAyNC0w
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NC0yNCAwOToxMTowMyIscnVudGltZT02LHN0b3JlZD0iMjAyNC0wNC0xNiAxOTo0MDowNSIsd29y
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NC0yNCAxNTowNjoxMiIscnVudGltZT02LHN0b3JlZD0iMjAyNC0wNC0xNiAxOTo0MDowNSIsd29y
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a3NwYWNlcz17e2xvY2F0aW9uPSJtYWluLmx1YSMxIix3b3Jrc3BhY2VfaW5kZXg9MX0se2xvY2F0
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aW9uPSJnZngvMC5nZngiLHdvcmtzcGFjZV9pbmRleD0yfSx7bG9jYXRpb249Im1hcC8wLm1hcCIs
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d29ya3NwYWNlX2luZGV4PTN9LHtsb2NhdGlvbj0ic2Z4LzAuc2Z4Iix3b3Jrc3BhY2VfaW5kZXg9
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@ -2,6 +2,7 @@
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--include("/cirnofarm/src/actor.lua")
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local weapons_manager = require(make_path("weapons"))
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local map_manager = require(make_path("map"))
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last_coll=0
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mouse_debug = true
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@ -198,13 +199,13 @@ function check_collision(x,y,w,h)
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for i=x,x+w,w do
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if (is_tile_solid(i,y) or is_tile_solid(i,y+h)) then
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if (map_manager.is_tile_solid(i,y) or map_manager.is_tile_solid(i,y+h)) then
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collide = collide or true
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end
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end
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for i=y,y+h do
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if (is_tile_solid(x,i) or is_tile_solid(x+w,i)) then
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if (map_manager.is_tile_solid(x,i) or map_manager.is_tile_solid(x+w,i)) then
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collide = collide or true
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end
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end
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@ -212,27 +213,6 @@ function check_collision(x,y,w,h)
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return collide
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end
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function get_layer_tile(x,y,layer)
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return get(fetch"map/0.map"[layer].bmp,x,y)
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end
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function is_tile(tile_type,x,y)
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--local tile = mget(x/tile_width,y/tile_height)
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local tile = get_layer_tile(x/tile_width,y/tile_height,3)
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local has_flag = fget(tile,tile_type)
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--last_coll = fget(tile)
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return has_flag
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end
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function is_tile_solid(x,y)
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return is_tile(1,x,y) == 1
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end
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function can_move(x,y)
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return is_tile(0,x,y)
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end
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function cmap(o)
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local ct=false
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local cb=false
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28
src/map.lua
Normal file
28
src/map.lua
Normal file
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@ -0,0 +1,28 @@
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M = {}
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local tile_width = 16
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local tile_height = 16
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local current_map = "0"
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function get_layer_tile(x,y,layer)
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return get(fetch("map/".. current_map .. ".map")[layer].bmp,x,y)
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end
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function is_tile(tile_type,x,y)
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--local tile = mget(x/tile_width,y/tile_height)
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local tile = get_layer_tile(x/tile_width,y/tile_height,3)
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local has_flag = fget(tile,tile_type)
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--last_coll = fget(tile)
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return has_flag
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end
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function M.is_tile_solid(x,y)
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return is_tile(1,x,y) == 1
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end
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function M.can_move(x,y)
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return is_tile(0,x,y)
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end
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return M
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131
src/weapons.lua
131
src/weapons.lua
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@ -22,27 +22,61 @@ bullet = {
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destroy_sprite_index=66,
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life=100,
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damage=1,
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draw=function(self)
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--pset(self.x,self.y,8)
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spr(self.spriteIndex,self.x,self.y)
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end,
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update=function(self)
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self.x+=self.dx
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self.y+=self.dy
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-- draw=function(self)
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-- --pset(self.x,self.y,8)
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-- spr(self.spriteIndex,self.x,self.y)
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-- end,
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-- update=function(self)
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-- self.x+=self.dx
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-- self.y+=self.dy
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self.life-=1
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if self.life<0 then
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del(bullets,self)
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-- TODO: Create particle
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end
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-- self.life-=1
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-- if self.life<0 then
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-- del(bullets,self)
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-- -- TODO: Create particle
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-- end
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self.check_collision(self)
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end,
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check_collision=function(self)
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-- If Collide with wall destroy self and create particle
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-- self.check_collision(self)
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-- end,
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-- check_collision=function(self)
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-- -- If Collide with wall destroy self and create particle
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end
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-- end
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}
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bullet.__index = bullet
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function bullet:new(x, y, dx, dy)
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local o = setmetatable({}, bullet)
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o.x = x
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o.y = y
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o.dx = dx
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o.dy = dy
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--o.life = 100
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--o.spriteIndex = 80
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--o.destroy_sprite_index = 66
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--o.damage = 1
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return o
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end
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function bullet:check_collision()
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--
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end
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function bullet:update()
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self.x+=self.dx
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self.y+=self.dy
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self.life-=1
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if self.life<0 then
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del(bullets,self)
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-- TODO: Create particle
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end
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self.check_collision()
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end
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function bullet:draw()
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spr(self.spriteIndex,self.x,self.y)
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end
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function M.create_bullet(new_x, new_y, dir_x, dir_y)
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-- Calculate the length of the direction vector
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@ -52,45 +86,40 @@ function M.create_bullet(new_x, new_y, dir_x, dir_y)
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local normalized_dir_x = dir_x / length
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local normalized_dir_y = dir_y / length
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b = bullet
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b.life = 100
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b.x = new_x
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b.y = new_y
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b.dx = normalized_dir_x * 2
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b.dy = normalized_dir_y * 2
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local b = bullet:new(new_x, new_y, normalized_dir_x * 2, normalized_dir_y * 2)
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--add(bullets, b)
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add(bullets, b)
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add(bullets, {
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x=new_x,
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y=new_y,
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dx=normalized_dir_x * 2,
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dy=normalized_dir_y * 2,
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spriteIndex=80,
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destroy_sprite_index=66,
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life=100,
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damage=1,
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draw=function(self)
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--pset(self.x,self.y,8)
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spr(self.spriteIndex,self.x,self.y)
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end,
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update=function(self)
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self.x+=self.dx
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self.y+=self.dy
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-- add(bullets, {
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-- x=new_x,
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-- y=new_y,
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-- dx=normalized_dir_x * 2,
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-- dy=normalized_dir_y * 2,
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-- spriteIndex=80,
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-- destroy_sprite_index=66,
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-- life=100,
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-- damage=1,
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-- draw=function(self)
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-- --pset(self.x,self.y,8)
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-- spr(self.spriteIndex,self.x,self.y)
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-- end,
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-- update=function(self)
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-- self.x+=self.dx
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-- self.y+=self.dy
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self.life-=1
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if self.life<0 then
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del(bullets,self)
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-- TODO: Create particle
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end
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-- self.life-=1
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-- if self.life<0 then
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-- del(bullets,self)
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-- -- TODO: Create particle
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-- end
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self.check_collision(self)
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end,
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check_collision=function(self)
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-- If Collide with wall destroy self and create particle
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-- self.check_collision(self)
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-- end,
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-- check_collision=function(self)
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-- -- If Collide with wall destroy self and create particle
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end
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})
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-- end
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-- })
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end
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