6.6 KiB
JELYHACK USECODE Analysis
Scope
This note focuses on the currently exported pseudocode and byte-level decode for JELYHACK class 277 / class id 0x04D3, especially its only non-zero event body: slot 0x01 (use).
Current generated pseudocode lives at:
USECODE/EUSECODE_extracted/pseudocode/JELYHACK/slot_01_use.txtUSECODE/EUSECODE_extracted/pseudocode/JELYH2/slot_01_use.txt
Direct decompilation result
Current readable decompilation for JELYHACK::use:
function jelyhack_use() /* entry=277 class_id=0x04D3 slot=0x01 */
{
entry:
set_info(0x0207, *(arg_06));
process_exclude();
return;
}
Byte-faithful decode of the same body:
00D4: 5A init local_bytes=0x0
00D6: 5C symbol_info symbol=JELYHACK
00E2: 0B push_word_immediate value_u16=0x0207
00E5: 40 push_local_dword [BP+06h]
00E7: 4C push_indirect size=0x2
00E9: 77 set_info
00EA: 78 process_exclude
00EB: 5B line_number line_number=0x00DB
00EE: 50 ret
The parser still sees bytes after ret, but on the current readable pass they are intentionally elided because control has already returned. Those post-ret bytes are identical between JELYHACK and JELYH2, so they do not currently support any class-specific behavioral claim.
What is directly supported
JELYHACKis not an active event hub in the same sense asEVENT,NPCTRIG, or_BOOTclasses.- Its only non-zero slot is
0x01(use), withraw_event_entry_word = 0x002A,raw_code_offset = 0x00000001, and body range0x00D4..0x00FE(42bytes). - The actual readable body before return is tiny: one
set_info(0x0207, *(arg_06)), oneprocess_exclude(), then return. JELYH2is the same script body for practical purposes. The only pre-return differences are the symbol label string and line-number metadata; control flow and active ops are otherwise the same.JELYHACKstill exposes only thereferentfield on the descriptor side, which keeps it in thereferent-anchorcategory rather than the event-bearing category.
Comparison against the exported pseudocode corpus
The JELYHACK::use body is not unique. Normalizing away only the function header, the exact same readable body currently appears in these seven exports:
AVATAR/slot_01_use.txtGRAVITON/slot_01_use.txtIONIC/slot_01_use.txtJELYHACK/slot_01_use.txtJELYH2/slot_01_use.txtPLASMA/slot_01_use.txtWEA_BOOT/slot_01_use.txt
That matters because it argues against a special-purpose JELYHACK event implementation. The more defensible reading is that this is one small generic use stub reused across several classes.
There is also a second useful comparison: other classes often start with the same set_info(...); process_exclude(); prologue and then continue into much richer logic. DATALINK::use is a good example: it begins with the same opening but then expands into a larger branch-heavy routine. So the set_info/process_exclude pair is best treated as a common preamble, not the whole semantic payload of a class family.
What JELYHACK::use most likely does
Current safest reading:
- It performs a small generic
use-entry setup using info id0x0207and the dereferenced word atarg_06. - It then marks the current process or handler for exclusion/suppression through
process_exclude(). - It does not itself implement the richer trigger logic one would expect from an active gameplay event script.
The unresolved part is the exact gameplay meaning of set_info(0x0207, *(arg_06)). The exported corpus shows this exact pattern in multiple unrelated classes, so 0x0207 currently looks more like a shared UI/message/interaction setup code than a JELYHACK-specific action.
What it probably does not do
The current evidence argues against several stronger claims:
- It is probably not the main script that drives the JELYHACK gameplay behavior by itself.
- It is probably not the actual event-bearing payload that reaches the richer runtime opcode lanes recovered around
000d:208b,000d:21ed, and000d:22bc. - It is probably not a unique script template specialized only for the JELYHACK object.
Relationship to JELYH2 and the surrounding island
JELYHACK and JELYH2 remain the clearest referent-anchor twins in the extracted USECODE data:
- same lone live slot
0x01 - same event-table row shape (
0x002A / 0x00000001) - same
42-byte body length - same readable
usebody before return - same descriptor-side role:
referent-anchor
This fits the broader neighborhood evidence already captured elsewhere:
JELYHACK/JELYH2sit beside event-bearing neighbors such asREE_BOOT,SURCAMEW, andSFXTRIG- those neighbors expose
eventoreventTriggerfields and carry materially richer behavior bodies - the current best model is therefore still
referent anchor + neighboring event-bearing attachment, notJELYHACK as a standalone active event core
Comparison with nearby event-bearing neighbors
The generated pseudocode reinforces that split.
REE_BOOT slot 0x0A and SFXTRIG slot 0x0A diverge immediately from the JELYHACK body:
- they use
set_info(0x0211, *(arg_06))instead of0x0207 - they perform status checks, helper calls, spawns, waits/suspends, and other active logic
- they therefore look like genuine event-bearing routines rather than passive anchor stubs
DATALINK slot 0x01 is also instructive in the other direction:
- it starts with the same
set_info/process_excludepreamble - but it then continues into a much larger routine
- so the shared opening is not enough to classify a body as anchor-only or event-bearing by itself
Current best conclusion
The decompiled JELYHACK::use body is important mainly because it supports a negative result cleanly:
JELYHACKis not hiding a large active event script in its only live slot- its visible
usehandler is a minimal generic stub shared with several other classes - the interesting gameplay semantics around the JELYHACK island are still more likely to live in neighboring event-bearing descriptors attached to the same referent context
So the current best human-readable model remains:
anchor JELYHACK(referent)
anchor JELYH2(referent)
use:
set_info(shared_use_code_0x0207, deref(arg_06))
process_exclude()
return
actual island behavior:
likely carried by neighboring event-bearing attachments such as REE_BOOT / SURCAMEW / SFXTRIG
That is a stronger and cleaner claim than the older vague label referent anchor: the exported pseudocode now shows that the anchor really does have code, but the code is a tiny shared interaction stub, not the island's main behavior engine.