Crusader_Decomp/USECODE/EUSECODE_extracted/all_strings.txt
MaddoScientisto 3daffbf113 Add extractor for Crusader's EUSECODE.FLX container
- Implemented a Python script to extract data from the EUSECODE.FLX file format.
- Defined data structures for candidate entries and extracted chunks using dataclasses.
- Added functions to read and parse the FLX table, extract candidate data, and generate human-readable output files.
- Included functionality for analyzing extracted data, including generating summaries, descriptors, and event family reports.
- Implemented utilities for calculating printable ratios, zero ratios, and identifying text-like data.
- Added support for writing various output formats, including JSON, TSV, and Markdown.
2026-03-22 14:27:38 +01:00

11018 lines
97 KiB
Text

BLACK8
RDOOR_N
BLACK16
ALARM_EW
SMALLTAB
VALVE
MDOOR_E
ALARM_NS
RFANEW
FALLINGC
SWITCHEW
CONVEY_N
YR2X6EW
RDOOR_E
BOX_EW
BOX_NS
YR16X6EW
YR16X6NS
YR8X6NS
YR4X6NS
YR2X6NS
LUGGAGE
YR8X6EW
YR4X6EW
YR1X1
uniB
PEPSIEW
GDOOR_E2
CATWALK1
GDOOR_N2
PEPSINS
PANELNS
PANELEW
MDOOR_N
BARRELUP
SIGNEW
SIGNNS
RFANNS
RDOOR1_E
RDOOR2_E
RDOOR3_E
RDOOR4_E
RDOOR5_E
BROKENCW
STELEPAD
MONITNS
GATGUNNS
GTELEPAD
GATGUNEW
FASTSKIL
ELEVPLAT
CATWALK2
LIFT
CONVEY_E
FFFLOOR
RECHAGNS
RECHFLNS
FIGHT_N2
DEATHFL3
BARRELS
BARRELNS
BARRELEW
BARRELNW
BARRELSE
RECHAGEW
RECHFLEW
G_POOL
Y_POOL
MONITEW
THERM
MALRM_NS
FIGHT_NS
FIGHT_N3
FIGHT_N1
RTELEPAD
MTELEPAD
FIGHT_E3
FIGHT_E1
FIGHT_E2
PPLATE
PPLATE2
FIGHT_EW
LAZERNS
LAZEREW
RADAR
RSTATION
JOHN
ENFORCER
CAMERACO
MOTION
CAMERANS
CAM_EW
CAM_NS
FUSREACT
TRANSFOR
SHOCKEW
FFFLOOR2
SHOCKNS
L_NS-2
L_NS-4
SENTRY
L_NS-8
L_NS-16
L_EW-2
L_EW-4
L_EW-8
L_EW-16
MDESKEW
LASERI
BUBBLE
CAMERAEW
TELEPAD
MDESKNS
MBARREL
S_CHAIR
TARGETNS
TARGETEW
BART
SMALCHAI
MFAN_NS
MFAN_EW
SAFE_NS
SAFE_EW
BETTY
uni@
ELEVATOR
DEATHFL1
DEATHFL2
D_BARREL
CONVFLR
PODBOY
VALUEBOX
STATICNS
BIGCOMNS
BIGCOMEW
EYECAMNS
EYECAMEW
MALRM_EW
GLASS_EW
ESPACE2
CONV_NL
CONV_EL
MGR_NS
MINELET
FLORMINE
SWITCHNS
HOVER_EW
HOVER_NS
MGR_EW
SSBOX_EW
BLASERNS
BLASEREW
BETTYUP
SSBOX_NS
ROAMING
STABLE
LIFTPIT
CONGRESS
SICBOXNS
SICBFLNS
PRISBENC
PRISSIT
PRISLEAN
WALGUNNS
GLASS_NS
MAINTMAN
CHEMSUIT
OFFWORK
GUARD
GDOOR_N
GDOOR_E
BIGCAN
AND_BOOT
BRO_BOOT
CRUMORPH
GUARDSQ
CARD_NS
CARD_EW
EWALLEW
EWALLNS
ESPACE
WINDSURF
THERMATR
D_GUARD
OBSERVER
GRENADE
SCIENTIS
ROLL_NS
REB_COUP
MEDIKIT
COR_BOOT
EVENT
NPCTRIG
CRUZTRIG
NPC_ONLY
VMAIL
STORMTRO
WALGUNEW
STATICEW
BARDUDES
ANDROID
SOLDIER
CHEDITRO
SPIDWALK
SPIDPAD
GOVGUNNS
LANDMINE
BLASTPAC
FUSPAC
GOVGUNEW
EBRIDGE
SPANEL
VARGAS
SL_NS-16
SL_NS-8
SL_NS-4
SL_EW-4
SL_EW-8
SL_EW-16
MELF
GENERATR
RFANBADE
RFANBADN
WVENTNS
WVENTEW
REBEL_TV
SDOOR_N
SDOOR_E
FLAMEBOX
EBRIDGE2
MCRATE
COPY_EW
COPY_NS
FLAME1
REB_PAD
NOSTRIL
VARDESK
BLASER1
REB_BOOT
UPPLATE
KEYPADNS
KEYPADEW
WSHOCKNS
WSHOCKEW
ELYDESK
SSWITCHN
SSWITCHE
SHOCKNS1
SHOCKEW1
WEA_BOOT
VAR_BOOT
COURIER
LWPLATE4
LWPLATE8
ALARMBOX
BLOOD
uniB
D_CHEM
D_CONG
D_MAINT
D_OWORK
D_SCIEN
D_STORM
D_SOLD
D_VARG
D_COUR
D_SUSAN
D_THERM
SURCAMNS
BASEGUN
TIMER
SPECIAL
TRIGPAD
MONSTER
ELITE
uniB
D_ESTORM
JELYHACK
DATALINK
SLIDEFLR
JELYH2
HOFFMAN
D_HOFFMA
REE_BOOT
SURCAMEW
SFXTRIG
SKILLBOX
D_GURDSQ
VETRON
DEATHBOX
REB_GAR
BOUNCBOX
HOVER1
STEAM1
FADE
PHIR
STEAMBOX
FLAME2
STEAM2
FLAMELP
BBOX
GBOX_NS
GBOX_EW
EGRENADE
SCANNER
IONIC
PLASMA
GRAVITON
GLDIV_EW
GLDIV_NS
REBSNOR
REBWORK
SATARG
CHEST_ON
CHEST_OE
D_GRENAD
CHEST_NS
CHEST_EW
D_ENFORC
DETPAC
CRU_SPID
ALARMHAT
ETWALLNS
ETWALLEW
THRMBCKN
THRMBCKE
ROLL_EW
KORESH
ALRMTRIG
ENERGY
ROLLB_NS
ROLLB_EW
D_PLASMA
D_SKELET
D_EM_GUY
DEATHFL4
DAMNLUGG
DAMNMCR8
DEATHFL5
AVATAR
TRIGEGG
ONCEEGG
FLOOR1
MTAREGG
CHANGER
CAMERA
SECRTEGG
REB_EGG
TEST
GRENEGG
DOOREGG
BBTRIP
LAZEREGG
MISS1EGG
MISS2
MISS3
MISS4
MISS5
MISS6
MISS7
MISS8
MISS9
MISS10
MISS11
MISS12
MISS13
MISS14
MISS15
MUSIC
STEAMEGG
BARREL
BBETTY
BLASER
BRIDGE
CONVEYOR
DEATHFL
DOOR
DOOR2
DOOR3
ELEVAT
FLAGS
FLAME
FREE
HOVER
KEYPAD
LAZER
LITEWALL
NPCS
SHOCKER
SPIDER
STEAM
SWITCH
TEXTFILE
TRIGGER
VALBOX
WALLGUN
YELRAIL
NPCDEATH
TEXTFIL1
ITEM
TEXTFIL2
FLICTEST
ALARMBOX
referent
ALARMBOX
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ALARMBOX
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item
ALARMBOX
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ALARMBOX
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ALARMHAT
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ALARMHAT
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ALARMHAT
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item
ALARM_EW
referent
ALARM_NS
referent
ALRMTRIG
wx[
ALRMTRIG
ALRMTRIG
ALRMTRIG
ALRMTRIG
referent
ANDROID
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AND_BOOT
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AND_BOOT
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event
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AND_BOOT
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AVATAR
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AVATAR
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AVATAR
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BARDUDES
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BARREL
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BARREL
ma0Q3
$4Q
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BARREL
BARREL
BARREL
BARREL
BARREL
BARREL
BARREL
BARREL
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barrel
item2
isYellowBarrel
isStandingBarrel
link
BARRELEW
BARRELEW
referent
BARRELNS
BARRELNS
referent
BARRELNW
BARRELNW
referent
BARRELS
BARRELS
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BARRELSE
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BART
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BBETTY
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BIGCAN
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fram
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fram
BIGCOMEW
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BIGCOMNS
BIGCOMNS
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fram
BIGCOMNS
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BLASER
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BLASER
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laserList
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BLASEREW
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BLASEREW
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BLASEREW
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BLASERNS
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BLASERNS
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BOX_EW
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DATALINK
MISSION OBJECTIVES:^*
$4Q;
mva1
DATALINK
^)Gain keycard from rebel informant.
^)Locate Thermal Coupler on level four and destroy objective with BlastPac.
^)Locate telepad on fourth level and return to rebel base.
$4Qh
^)PFC. Andrews to confirm coordinates before teleportation into prison area.
^)Locate and free rebel soldiers.
^Prisoners rumored to be held for experimentation
in Dr. Hoffman's lab.
^)Locate telepad on prison level and return to rebel base.
$4QX
mva3a
DATALINK
^)PFC. Cardova to confirm coordinates before teleportation into industrial complex.
^)Locate PHIR computer and download latest prototypes' plans.
^)Locate telepad on level 1 and return to rebel base.
$4QU
mva4
DATALINK
^)PFC. Andrews to bring down defense screens before objective can be reached.
^)Locate SORC computer on level 3 and destroy it with a BlastPac.
^)Locate telepad on level 4 and return to rebel base.
RD
y<
^
$y<
^
$4QI
mva5a
S\&
DATALINK
^)Gain keycard from rebel informant.
^)Locate MELF computer in Science Wing, level 5 and download Cypher chip plans.
^)Locate telepad in Science Wing, level 4 and return to rebel base.
$4Qi
mva6
DATALINK
^)Sgt. Brooks to confirm teleportation coordinates into government complex.
^)Locate office of Senator Everett Snell on level 2.
Transport the senator back to Central for questioning.
^)Return to rebel base.
RV
y<
^
$y<
mva7
S\9
DATALINK
^)Locate EEOD nerve gas containment unit on level 7.
Destroy objective with FusionPac.
^)Locate teleporter on level 7 and return to rebel base.
R2 y<
mva8
DATALINK
^)Liberate Professor Willmar from WEC prison.
^)Locate teleporter on level 3 and return to rebel base.
mva9
DATALINK
^)Infiltrate governement complex and spy on congressional meeting.
^)Return to your original telepad for extraction back to rebel base.
$4Q3
mva10
DATALINK
^)Locate plans for new experimental weapon in Dr. Hoffman's lab.
^)Destroy as many of the experimental Silencer prototypes as possible.
^Locate telepad on level 3 to return to rebel base.
$4Q;
mva11a
DATALINK
^)PFC. Cardova to bring down teleport defense screens.
^)Locate OPTS computer and download plans to the Vigilance Platform.
^)Locate teleporter on level 4 and return to rebel base.
mva12a
DATALINK
^)Locate OPC computer and upload new targeting coordinates.
^)Locate teleporter on level 3 and return to rebel base.
mva13
DATALINK
^)Rescue Col. Ely from WEC prison.
^)Locate teleporter and return to rebel base.
mva14
DATALINK
^)Locate shuttle to Vigilance Platform.^)Await troop transfer.^)Lead hit squad to Vigilance Platform.
^)Take shuttle to Vigilance Platform.
mva15a
DATALINK
^)Locate and deactivate SATARG system, then destroy weapon control system.
$2Qu
mva15c
DATALINK
^)Locate and destroy Lithium Power Core with BlastPac.
^)Locate escape pod on level 10 and escape Vigilance Platform.
DATALINK
referent
textFile
DEATHBOX
DEATHBOX
DEATHBOX
t$t=t@[!
0t%
^
$Q
$2QN
DEATHBOX
DEATHBOX
referent
sswitch
counter
DEATHFL
DEATHFL
t$[H
DEATHFL
t$[_
DEATHFL
t$[v
DEATHFL
$4Q
DEATHFL
DEATHFL
referent
item
item2
counter
spoogeType
DEATHFL1
referent
DEATHFL1
referent
DEATHFL2
referent
DEATHFL2
referent
DEATHFL3
referent
DEATHFL3
referent
DETPAC
^
($Q4
DETPAC
]
$Q
]
$Q
]
$Q
]
(y<
DETPAC
]
)y<
DETPAC
referent
InCrouch
Bomb
item
lastAnim
xOff
yOff
mine
DOOR
DOOR
maQ
DOOR
referent
DOOR
DOOR
?
[5
DOOR
?
[<
t$t=t@[>
^$Q&
DOOR
?
[L
DOOR
maQ
F$Q
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[W
DOOR
?
[^
t$t=t@[`
^$Q&
DOOR
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[n
DOOR
maQ
?
[y
DOOR
maQ
DOOR
maQ
DOOR
maQ
DOOR
maQ
DOOR
t$t=t@[
^$Q&
DOOR
DOOR
maQ
{$Q
DOOR
t$t=t@[
^$Q&
DOOR
DOOR
maQ
DOOR
maQ
DOOR
maQ
?
[
DOOR
maQ
DOOR
maQ
?
[#
Rj
[&
S\X
DOOR
maQ
R<
R9
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[/
DOOR
maQ
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[;
DOOR
maQ
?
[G
DOOR
maQ
?
[V
DOOR
maQ
?
[a
DOOR
maQ
?
[l
DOOR
maQ
?
[w
DOOR
maQ
DOOR
maQ
Rm
[
S\[
DOOR
maQ
R?
R<
?
DOOR
maQ
DOOR
maQ
Rn [
S\\ DOOR
maQ
R@ R= ?
DOOR
maQ
DOOR
maQ
DOOR
maQ
DOOR
maQ
DOOR
maQ
DOOR
maQ
DOOR
maQ
DOOR
maQ
?
["
DOOR
maQ
?
[-
DOOR
maQ
?
[8
DOOR
maQ
?
[C
DOOR
maQ
?
[N
DOOR
maQ
?
[Y
DOOR
maQ
?
[d
DOOR
maQ
?
[t
DOOR
maQ
DOOR
maQ
DOOR
maQ
DOOR
maQ
DOOR
ma0Q
DOOR
maQ
DOOR
maQ
DOOR
maQ
DOOR
maQ
3$QL
DOOR
maQ
DOOR
maQ
l$QL
DOOR
maQ
DOOR
maQ
referent
doorType
ewall
zZ
\
DOOR
t$[+
tF[.
d
referent
roof
count
doorParam
doorQuality
roofQuality
zZ
\
DOOR
$4[O
$4Q
DOOR
ma0QS
t$t=t@[q
t%
2
^$Qf
DOOR
DOOR
DOOR
^
{$Q
DOOR
DOOR
^
F$Q
DOOR
DOOR
DOOR
DOOR
DOOR
DOOR
DOOR
DOOR
referent
deathBox
item
item2
hitMe
damagePoints
DOOR2
DOOR2
DOOR2
referent
doorList
counter
maxFrame
DOOR2
DOOR2
DOOR2
referent
doorList
counter
maxFrame
DOOR2
DOOR2
F
U
X[g
e
d
c[h
DOOR2
referent
doorList
counter
maxFrame
DOOR2
F
U
X[
e
d
c[
DOOR2
DOOR2
referent
doorList
counter
counter2
maxFrame
DOOR2
DOOR2
DOOR2
referent
counter
maxFrame
DOOR2
DOOR2
DOOR2
referent
counter
counter2
maxFrame
DOOR2
DOOR2
DOOR2
referent
counter
maxFrame
DOOR2
DOOR2
DOOR2
referent
counter
counter2
maxFrame
DOOR2
DOOR2
DOOR2
referent
doorList
counter
maxFrame
DOOR2
DOOR2
DOOR2
referent
doorList
counter
maxFrame
DOOR2
DOOR2
DOOR2
referent
doorList
counter
maxFrame
DOOR2
DOOR2
DOOR2
referent
doorList
counter
maxFrame
DOOR2
DOOR2
DOOR2
referent
counter
maxFrame
DOOR2
DOOR2
DOOR2
referent
counter
maxFrame
DOOR2
DOOR2
DOOR2
referent
counter
maxFrame
DOOR2
DOOR2
DOOR2
referent
counter
maxFrame
DOOR2
DOOR2
t$t=t@[:
t%
t$t=t@[?
t%
DOOR2
referent
doorList
doorList2
counter
door1
door2
item
maxFrame
DOOR2
t$t=t@[g
t%
t$t=t@[l
t%
02Q?
DOOR2
DOOR2
DOOR2
referent
doorList
doorList2
counter
counter2
door1
door2
item
nonLegalDoor1
nonLegalDoor2
bool
maxFrame
DOOR2
DOOR2
t$t=t@[
t%
t$t=t@[
t%
DOOR2
referent
doorList
doorList2
counter
door1
door2
item
maxFrame
DOOR2
t$t=t@[
t%
t$t=t@[
t%
02Q?
DOOR2
DOOR2
DOOR2
referent
doorList
doorList2
counter
counter2
door1
door2
item
nonLegalDoor1
nonLegalDoor2
bool
maxFrame
zZ
\Z
DOOR2
DOOR2
DOOR2
referent
counter
maxFrame
link
item
item2
zZ \C
DOOR2
t$t=t@[q
t%[r
DOOR2
DOOR2
referent
item
item2
item3
prisDoor
counter
maxFrame
link
zZ
\Z
DOOR2
DOOR2
DOOR2
referent
counter
maxFrame
link
item
item2
DOOR2
t$t=t@[
DOOR2
DOOR2
referent
item
item2
prisDoor
counter
maxFrame
link
DOOR2
DOOR2
DOOR2
referent
counter
DOOR2
DOOR2
referent
counter
DOOR2
DOOR2
DOOR2
referent
counter
DOOR2
DOOR2
referent
counter
DOOR2
*Q@
DOOR2
^
$Q
*QC
DOOR2
referent
counter
DOOR2
DOOR2
DOOR2
referent
counter
item
DOOR2
]0Q
t$t=t@[
]0QD
DOOR2
referent
counter
item
DOOR2
DOOR2
DOOR2
referent
counter
item
DOOR2
]0Q
t$t=t@[
]0QD
DOOR2
referent
counter
item
DOOR2
DOOR2
DOOR2
referent
counter
item
DOOR2
]0Q
DOOR2
referent
counter
item
DOOR2
DOOR2
DOOR2
referent
counter
item
DOOR2
]0Q
DOOR2
referent
counter
item
DOOR2
DOOR2
DOOR2
referent
counter
newFrame
item
DOOR2
^0Q
]0Q
DOOR2
referent
counter
newFrame
item
DOOR2
DOOR2
DOOR2
referent
counter
newFrame
item
DOOR2
^0Q
]0Q
DOOR2
referent
counter
newFrame
item
Z
\a
DOOR3
DOOR3
DOOR3
DOOR3
referent
doorList
doorList2
counter
door2
maxFrame
DOOR3
t$t=t@[O
t%
t$t=t@[T
t%
02QO
02QB
DOOR3
$2QL
DOOR3
referent
doorList2
doorList
counter
counter2
door1
door2
item
nonLegalDoor1
nonLegalDoor2
bool
maxFrame
zZ
\a
DOOR3
DOOR3
DOOR3
DOOR3
referent
doorList2
doorList
counter
door2
maxFrame
DOOR3
t$t=t@[
t%
t$t=t@[
t%
02QO
02QB
DOOR3
$2QL
DOOR3
referent
doorList
doorList2
counter
counter2
door1
door2
item
nonLegalDoor1
nonLegalDoor2
bool
maxFrame
zZ
\9
DOOR3
DOOR3
DOOR3
DOOR3
referent
doorList
doorList2
counter
door2
maxFrame
DOOR3
t$t=t@[
t%
t$t=t@[
t%
02QL
02QB
DOOR3
$2QL
DOOR3
referent
doorList2
doorList
counter
counter2
door1
door2
item
nonLegalDoor1
nonLegalDoor2
bool
maxFrame
zZ
\6
DOOR3
DOOR3
DOOR3
DOOR3
referent
doorList
doorList2
counter
door2
maxFrame
DOOR3
t$t=t@[p
t%
t$t=t@[u
t%
02QL
02QB
DOOR3
$2QL
DOOR3
referent
doorList
doorList2
counter
counter2
door1
door2
item
nonLegalDoor1
nonLegalDoor2
bool
maxFrame
DOOR3
DOOR3
DOOR3
referent
counter
maxFrame
DOOR3
DOOR3
DOOR3
referent
counter
maxFrame
DOOR3
DOOR3
DOOR3
referent
counter
maxFrame
DOOR3
DOOR3
DOOR3
referent
counter
maxFrame
DOOREGG
DOOREGG
referent
DOOREGG
DOOREGG
referent
DOOREGG
wt$t=t:[
t%
referent
door
DOOREGG
wt$t=t:[-
t%
referent
door
D_BARREL
referent
D_CHEM
^
.Q
referent
goods
D_CHEM
wx[1
referent
D_CONG
^
.Q
referent
goods
D_CONG
wx[1
referent
D_COUR
^
2,Q
D_COUR
D_COUR
D_COUR
referent
goods
D_ESTORM
^
.Q
referent
goods
D_ESTORM
wx[1
referent
D_GUARD
referent
goods
D_GUARD
wx[0
referent
D_GURDSQ
^
,Q
referent
goods
D_GURDSQ
wx[1
D_GURDSQ
referent
D_HOFFMA
referent
D_MAINT
^
,Q
referent
goods
D_MAINT
wx[1
referent
D_OWORK
^
,Q
referent
goods
D_OWORK
wx[0
referent
D_SCIEN
^
,Q
referent
goods
D_SCIEN
wx[0
referent
D_SOLD
^
,Q
referent
goods
D_SOLD
wx[0
referent
D_STORM
^
,Q
referent
goods
D_STORM
wx[0
referent
D_SUSAN
^
2,Q
D_SUSAN
D_SUSAN
D_SUSAN
referent
goods
D_THERM
referent
D_VARG
referent
EBRIDGE
EBRIDGE
referent
EBRIDGE
wx[%
Y?
@
EBRIDGE
referent
EBRIDGE2
EBRIDGE2
referent
EBRIDGE2
wx[$
Y?
@
EBRIDGE2
referent
EGRENADE
referent
ELEVAT
^(Q"
ELEVAT
ELEVAT
referent
ELEVAT
referent
ELEVAT
referent
ELEVAT
ELEVAT
referent
cargoUp
existCargo
counter
height
maxLimit
maxLimitCount
counter2
total
ELEVAT
ELEVAT
ELEVAT
ELEVAT
referent
counter
counter2
height
minLimit
minLimitCount
cargoDown
total2
ELEVAT
t$t=t@[
(2Q"
ELEVAT
ELEVAT
ELEVAT
referent
liftpit
pitCounter
totFrames
checkX
checkY
ELEVATOR
ELEVATOR
]
)y<
ELEVATOR
62[I
62[J
62[K
62[L
62[M
62[N
62[O
62[Q
62[R
62[S
62[T
62[V
62[W
62[X
62[Y
62[[
62[\
62[]
62[^
62[`
62[a
62[b
62[c
ELEVATOR
ELEVATOR
ELEVATOR
ELEVATOR
ELEVATOR
referent
item
lowQuality
direction
\L ELEVATOR
wt$[
ELEVATOR
ELEVATOR
ELEVATOR
ELEVATOR
ELEVATOR
ELEVATOR
ELEVATOR
ELEVATOR
ELEVATOR
ELEVATOR
ELEVATOR
ELEVATOR
ELEVATOR
ELEVATOR
ELEVATOR
ELEVATOR
ELEVATOR
ELEVATOR
ELEVATOR
t$t=t@[#
t%
ELEVATOR
ELEVATOR
ELEVATOR
ELEVATOR
t$[3
tB[4
t$[:
tB[;
ELEVATOR
ELEVATOR
ELEVATOR
ELEVATOR
ELEVATOR
t$[p
tB[q
ELEVATOR
ELEVATOR
ELEVATOR
ELEVATOR
referent
mapNum
eggNum
post1
post2
item
counter
door
door1
ELEVATOR
ELEVATOR
ELEVATOR
referent
item
door
ELEVPLAT
]0Q?
](Q#
referent
cargo
ELEVPLAT
wx[+
X$?
X(Q
?
Qa
?
(Q
?
,Q
?
$Q
ELEVPLAT
t$t=t:[h
ELEVPLAT
referent
ELEVPLAT
wx[s
referent
ELEVPLAT
wx[y
^
e$Q+
ELEVPLAT
referent
ELITE
referent
ELYDESK
ELYDESK
ELYDESK
ELYDESK
ELYDESK
ELYDESK
ELYDESK
ELYDESK
ELYDESK
ELYDESK
$Q0
ELYDESK
t$t=t@[L
ELYDESK
referent
counter
item
ELYDESK
wx[d
^
$Q
ELYDESK
ELYDESK
^0QO
ELYDESK
^
2,QU
ELYDESK
*Q@
ELYDESK
ELYDESK
ELYDESK
referent
counter
ELYDESK
referent
ENERGY
^.Qb
ENERGY
^(QJ
ENERGY
ENERGY
ENERGY
referent
maxLimit
fule
item
ENFORCER
wx[
referent
ESPACE
ESPACE
referent
ESPACE
wx[+
Y?
@
ESPACE
referent
ESPACE2
ESPACE2
referent
ESPACE2
wx[+
Y?
@
ESPACE2
referent
ETWALLEW
referent
ETWALLEW
referent
ETWALLEW
referent
ETWALLNS
referent
ETWALLNS
referent
ETWALLNS
referent
EVENT
wx[4
EVENT
EVENT
EVENT
EVENT
EVENT
EVENT
EVENT
EVENT
EVENT
EVENT
EVENT
EVENT
EVENT
?
$Q
t$t=t:[
62Q(
?
$Q=
t$t=t@[
t%
d
t$t=t@[
t%
d
EVENT
?
($Q
]0Qo
EVENT
EVENT
?
)$Q
EVENT
EVENT
EVENT
EVENT
EVENT
EVENT
t$t=t@[
EVENT
EVENT
EVENT
EVENT
EVENT
?
-$Q
^
2,4Q
t$t=t:[5
t%
2
EVENT
EVENT
EVENT
EVENT
EVENT
?
.$Q
^
2,4[W
t$t=t:[^
t%
2
EVENT
EVENT
EVENT
EVENT
EVENT
?
/$Qf
EVENT
EVENT
EVENT
EVENT
EVENT
EVENT
EVENT
EVENT
EVENT
?
0$Q/
EVENT
EVENT
EVENT
EVENT
?
1$Qg
EVENT
EVENT
S\f
EVENT
EVENT
EVENT
?
2$QU
d
^
d$Q
EVENT
?
3$Q
t$t=t@[
EVENT
EVENT
EVENT
S\V
EVENT
EVENT
EVENT
t$[2
tB[3
EVENT
S\m EVENT
R] ?
4$Q
t$t=t:[G
t%
^$Q.
EVENT
?
5$Q
t$t=t@[`
t%
EVENT
?
6$QO
t$t=t@[p
t%
?
7$Q
EVENT
EVENT
EVENT
EVENT
?
K$Qk
t$t=t:[
t%
d
^$Q&
Y
EVENT
?
U$Q
^
2,4Q
t$t=t:[
t%
2
EVENT
EVENT
EVENT
EVENT
EVENT
?
X$Q
EVENT
EVENT
?
a$Q
]0Q)
EVENT
?
b$Q7
t$t=t@[
?
c$Q7
t$t=t@[
?
d$QP
EVENT
EVENT
mva3b
EVENT
EVENT
EVENT
EVENT
EVENT
EVENT
EVENT
EVENT
EVENT
referent
event
item
source
dest
door
counter
counter2
link
time
post1
post2
floor
flicMan
EWALLEW
referent
EWALLEW
referent
EWALLEW
wx[!
referent
EWALLNS
referent
EWALLNS
referent
EWALLNS
wx["
referent
EYECAMEW
referent
EYECAMEW
referent
EYECAMEW
wx[(
referent
EYECAMEW
wx[0
referent
EYECAMEW
wx[7
EYECAMEW
Y?
N<
EYECAMEW
referent
EYECAMNS
referent
EYECAMNS
referent
EYECAMNS
wx[(
referent
EYECAMNS
wx[2
referent
EYECAMNS
wx[:
EYECAMNS
Y?
N<
EYECAMNS
referent
FADE
FADE
FADE
FADE
FADE
FADE
Y
?
(
?
?
?
FADE
?
$Q
?
$Q
referent
FADE
FADE
FADE
FADE
]0QC
FADE
referent
loop
loop2
FASTSKIL
FASTSKIL
FASTSKIL
FASTSKIL
FASTSKIL
FASTSKIL
FASTSKIL
referent
skill
FFFLOOR
t$t=t@[
FFFLOOR
t$t=t@[
FFFLOOR
t$t=t@[-
FFFLOOR
t$t=t@[6
FFFLOOR
t$t=t@[>
t$t=t@[G
referent
fffloor
FFFLOOR
wx[V
t$t=t:[[
FFFLOOR
referent
item
FFFLOOR
wx[n
FFFLOOR
FFFLOOR
referent
FFFLOOR2
t$t=t@[
t$t=t@[
FFFLOOR2
t$t=t@[,
FFFLOOR2
t$t=t@[6
FFFLOOR2
t$t=t@[>
t$t=t@[F
referent
fffloor
FFFLOOR2
wx[T
t$t=t:[Y
FFFLOOR2
referent
item
FFFLOOR2
wx[k
FFFLOOR2
FFFLOOR2
referent
FIGHT_EW
FIGHT_EW
ma0Q3
t$[/
tD[1
^0Qb
referent
item
FIGHT_NS
FIGHT_NS
ma0Q3
t$[/
tD[1
$4Q5
FIGHT_NS
FIGHT_NS
referent
item
FLAME
FLAME
t$t=t:[
FLAME
referent
item
detect
FLAME
FLAME
referent
FLAME1
referent
FLAME1
Y?
@
FLAME1
referent
FLAME2
referent
FLAME2
Y?
@
FLAME2
referent
FLAMEBOX
wx?
tD[
t$[>
tB[?
referent
event
flame
flame2
direction
FLAMEBOX
$2Q)
FLAMEBOX
referent
flame
direction
count
flame2
FLAMEBOX
$4QN
$2Q)
FLAMEBOX
$2Q)
FLAMEBOX
$2Q)
FLAMEBOX
FLAMEBOX
referent
flame
direction
count
flame2
newType
FLOOR1
FLOOR1
t$[%
tB[&
#
(2QM
]0Q
FLOOR1
FLOOR1
FLOOR1
FLOOR1
FLOOR1
referent
counter
item
item2
highNumber
lowNumber
tempNumber
floorItems
wantToStop
foundFloor
onTime
FLOOR1
referent
FLORMINE
^62[-
referent
hType
item
FREE
FREE
FREE
FREE
FREE
FREE
FREE
FREE
FREE
FREE
FREE
FREE
FREE
FREE
FREE
FREE
FREE
FREE
FREE
FREE
FREE
FREE
FREE
FREE
FREE
FREE
FREE
FREE
FREE
FREE
FREE
FREE
FREE
FREE
FREE
flick
localFlick
FREE
,2Q
,2Q
,2Q
FREE
,2Q
,2Q
,2Q
item1
item2
avatarMap
npc1
npc2
FREE
ref1
ref2
dist
FREE
t$t=t@[B
?
$Q2
range
item
closestItem
closest
dist
FREE
@$Q
FREE
FREE
item
zZ
\
FREE
phold
item
zZ
\
FREE
addType
phold
item
FREE
addType
fram
phold
item
zZ
\Z
FREE
FREE
item
phold
FREE
FREE
time
oldTick
newTick
FREE
ptype
FREE
*2[P
.2y<
FREE
list
member
count
FREE
list
line
temp
FREE
list
lines
temp
FREE
list
line
FREE
list
lines
line
FREE
list
member
count
FREE
$4y<
^
$4y<
^
$4y<
$4y<
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$4y<
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FREE
FREE
$
$4
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FREE
FREE
t$t=t@[
t%
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FREE
FREE
FREE
FREE
^
2,Q
t$t=t@[A
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FREE
counter
alarm
item
notAlarmed
FREE
FREE
2(Q&
FREE
<,Q
FREE
FREE
<,Q'
FREE
FREE
FREE
<,Q'
FREE
item
rndVoice
FREE
FREE
FREE
FREE
]0QC
source
item
leftOvers
FREE
wt$[
2
item
FUSPAC
FUSPAC
t$t=t@[
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FUSPAC
FUSPAC
]
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]
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FUSPAC
]
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FUSPAC
FUSPAC
FUSPAC
t$t=t@[
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^
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2
^
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{tA[
2
^
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FUSPAC
t$t=t@[
^
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FUSPAC
referent
InCrouch
droppedPac
Fusionpac
target
item
counter
lastAnim
xOff
yOff
mine
door
FUSREACT
referent
GATGUNEW
referent
GATGUNEW
referent
GATGUNEW
wx['
referent
GATGUNEW
wx[/
referent
GATGUNEW
wx[6
GATGUNEW
Y?
N<
GATGUNEW
referent
GATGUNNS
referent
GATGUNNS
referent
GATGUNNS
wx['
referent
GATGUNNS
wx[/
referent
GATGUNNS
wx[6
GATGUNNS
Y?
N<
GATGUNNS
referent
GDOOR_E
GDOOR_E
referent
GDOOR_E2
GDOOR_E2
referent
GDOOR_N
GDOOR_N
referent
GDOOR_N2
wxY?
GDOOR_N2
referent
GENERATR
wxY
GENERATR
referent
GLASS_EW
GLASS_EW
ma0Q3
GLASS_EW
^0Q^
GLASS_EW
referent
item
shot
counter
door
GLASS_NS
GLASS_NS
ma0Q3
GLASS_NS
^0Q^
GLASS_NS
referent
item
shot
counter
door
GLDIV_EW
GLDIV_EW
ma0Q3
GLDIV_EW
^0Q^
GLDIV_EW
referent
item
shot
counter
door
GLDIV_NS
GLDIV_NS
ma0Q3
GLDIV_NS
^0Q^
GLDIV_NS
referent
item
shot
counter
door
GOVGUNEW
referent
GOVGUNEW
referent
GOVGUNEW
wx['
referent
GOVGUNEW
wx[/
referent
GOVGUNEW
wx[5
GOVGUNEW
Y?
N<
GOVGUNEW
referent
GOVGUNNS
referent
GOVGUNNS
referent
GOVGUNNS
wx['
referent
GOVGUNNS
wx[1
referent
GOVGUNNS
wx[7
GOVGUNNS
Y?
N<
GOVGUNNS
referent
GRAVITON
wx[7
referent
GRENADE
referent
GRENADE
referent
GRENEGG
wxt$t=t@[
t%
d
t$t=t@[
t%
d
referent
item
source
dest
counter
GTELEPAD
t$t=t:[
referent
item
GTELEPAD
wx[1
GTELEPAD
t$t=t@[5
t$t=t:[<
GTELEPAD
referent
tele
GUARD
wx[
referent
GUARDSQ
referent
G_POOL
G_POOL
^62Q
G_POOL
referent
item
HOFFMAN
referent
hoffy
deathBox
deadGuy
item
ZB\1
HOVER
,2Q0
,2Q
`-Q%
`-Q%
HOVER
HOVER
HOVER
,2Q0
,2Q
`-Q%
`-Q%
HOVER
HOVER
HOVER
,2Q
`-Q%
`-Q%
HOVER
HOVER
HOVER
referent
total
counter
cargo
hover
xacc
yacc
zacc
xfract
yfract
zfract
HOVER
HOVER
t$t=t@[
t%
d
^$4Q>
HOVER
HOVER
HOVER
HOVER
HOVER
referent
firstEgg
targetEgg
time
oldqhi
link
hover
item
HOVER
HOVER
HOVER
HOVER
HOVER
HOVER
referent
HOVER
t$t=t@[
t%
d
^$4Q
referent
check
cargo
item
hover
firstEgg
link
HOVER
t$t=t@[
^$4Q
referent
cargo
item
hover
firstEgg
link
HOVER1
HOVER1
referent
HOVER1
Y?
@
HOVER1
referent
HOVER1
^
9
referent
HOVER1
wx[-
^
@9
referent
HOVER_EW
HOVER_EW
referent
HOVER_EW
Y?
@
HOVER_EW
referent
HOVER_EW
^
9
referent
HOVER_EW
wx[-
^
@9
referent
HOVER_NS
HOVER_NS
referent
HOVER_NS
Y?
@
HOVER_NS
referent
HOVER_NS
^
9
referent
HOVER_NS
wx[,
^
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referent
IONIC
wx[5
referent
JELYH2
referent
JELYHACK
referent
JOHN
referent
JOHN
referent
fram
KEYPAD
t$t=t@[5
t%
d
^$Q$
KEYPAD
KEYPAD
KEYPAD
KEYPAD
referent
valueBox
boxesInArea
linkedWithSwitch
wrongCode
userInput
boxPasscode
keycode
KEYPADEW
KEYPADEW
KEYPADEW
KEYPADEW
referent
alreadyPassed
KEYPADNS
KEYPADNS
KEYPADNS
KEYPADNS
referent
alreadyPassed
KORESH
referent
KORESH
KORESH
referent
LANDMINE
^
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LANDMINE
]
$Q
]
$Q
]
$Q
]
3y<
LANDMINE
]
4y<
LANDMINE
]
4y<
LANDMINE
LANDMINE
referent
InCrouch
landMine
item
xOff
yOff
mine
LANDMINE
referent
hType
item
LASERI
Y
2?
LASERI
t$[$
tH[(
2
LASERI
LASERI
LASERI
referent
laser
hType
LAZER
t$t=t:[(
^6Qh
LAZER
t$[_
tH[c
referent
item
monster
LAZEREGG
t$t=t@["
t%
LAZEREGG
referent
laser
LAZEREW
LAZEREW
LAZEREW
LAZEREW
referent
fram
item
LAZEREW
wx[S
referent
LAZEREW
wx[\
LAZEREW
referent
LAZERNS
LAZERNS
LAZERNS
LAZERNS
referent
fram
item
LAZERNS
wx[X
referent
LAZERNS
wx[a
LAZERNS
referent
LIFT
LIFT
LIFT
LIFT
LIFT
referent
LIFT
wx[2
LIFT
LIFT
LIFT
LIFT
LIFT
LIFT
LIFT
^
$Q
LIFT
LIFT
LIFT
LIFT
LIFT
LIFT
referent
item
LIFT
^
$QL
LIFT
LIFT
LIFT
referent
LIFT
/*Q
LIFT
referent
counter
total
cargo
cargoType
LIFTPIT
^62Q
referent
LITEWALL
?
w[
LITEWALL
LITEWALL
LITEWALL
referent
wall
tempType
realType
counter
LITEWALL
^
0$4[W
^
1$4Q
t$[Z
tD[\
*2Qj
LITEWALL
referent
stepper
item
wall
wallList
dist
aSet
aSet1
aSet2
aSet3
LUGGAGE
Y
d?
LUGGAGE
ma0Q0
LUGGAGE
referent
item
LWPLATE4
Y?
@
LWPLATE4
referent
item
LWPLATE8
Y?
@
LWPLATE8
referent
item
L_EW-16
^$Q[
L_EW-16
L_EW-16
referent
L_EW-16
referent
L_EW-16
wx[%
referent
_num
L_EW-16
wx[.
referent
_num
L_EW-2
^$Q[
L_EW-2
L_EW-2
referent
L_EW-2
referent
L_EW-2
wx[&
referent
_num
L_EW-2
wx[/
referent
_num
L_EW-4
^$Q[
L_EW-4
L_EW-4
referent
L_EW-4
referent
L_EW-4
wx[&
referent
_num
L_EW-4
wx[/
referent
_num
L_EW-8
^$Q[
L_EW-8
L_EW-8
referent
L_EW-8
referent
L_EW-8
wx[%
referent
_num
L_EW-8
wx[.
referent
_num
L_NS-16
^$Q[
L_NS-16
L_NS-16
referent
L_NS-16
referent
L_NS-16
wx[&
referent
_num
L_NS-16
wx[/
referent
_num
L_NS-2
^$Q[
L_NS-2
L_NS-2
referent
L_NS-2
referent
L_NS-2
wx[&
referent
_num
L_NS-2
wx[/
referent
_num
L_NS-4
^$Q[
L_NS-4
L_NS-4
referent
L_NS-4
referent
L_NS-4
wx[&
referent
_num
L_NS-4
wx[/
referent
_num
L_NS-8
^$Q[
L_NS-8
L_NS-8
referent
L_NS-8
referent
L_NS-8
wx['
referent
_num
L_NS-8
wx[0
referent
_num
MAINTMAN
referent
MBARREL
Y
d?
MBARREL
ma0Q3
MBARREL
referent
item
item2
zZ
\
MBARREL
wx[;
.Q
MBARREL
referent
item
item2
MCRATE
Y
d?
MCRATE
ma0Q0
MCRATE
MCRATE
referent
item
MDESKEW
MDESKEW
referent
fram
item
MDESKNS
MDESKNS
referent
fram
item
MDOOR_E
referent
item
MDOOR_E
MDOOR_E
referent
MDOOR_E
wx[
MDOOR_E
referent
_num
item
item2
door
MDOOR_N
referent
item
MDOOR_N
MDOOR_N
referent
MDOOR_N
wx[
MDOOR_N
referent
_num
item
item2
door
MEDIKIT
MEDIKIT
Py<
MEDIKIT
MEDIKIT
MEDIKIT
referent
item
MELF
MELF
mva5b
MELF
MELF
MELF
tA[
2
^
"$Q%
referent
item
MFAN_EW
MFAN_EW
referent
MFAN_NS
MFAN_NS
referent
MGR_EW
MGR_EW
referent
MGR_NS
MGR_NS
referent
MINELET
referent
MINELET
referent
MISS10
referent
MISS10
MISS10
referent
item
MISS11
referent
MISS11
MISS11
MISS11
referent
MISS12
referent
MISS12
MISS12
MISS12
referent
item
MISS13
referent
MISS13
MISS13
referent
MISS13
MISS13
t$t=t@[E
t%
2
t$t=t@[J
MISS13
t$t=t@[Y
62Q^
MISS13
MISS13
MISS13
MISS13
MISS13
MISS13
MISS13
MISS13
MISS13
MISS13
MISS13
MISS13
MISS13
t$[z
tB[{
MISS13
MISS13
MISS13
MISS13
MISS13
referent
counter
item
wench
npcWench
door
MISS14
MISS14
MISS14
MISS14
MISS14
MISS14
MISS14
MISS14
MISS14
referent
counter
MISS14
wx[J
referent
item
MISS1EGG
MISS1EGG
t$t=t@[:
MISS1EGG
MISS1EGG
referent
item
pad2
buster
slot
MISS1EGG
MISS1EGG
MISS1EGG
t$t=t@[f
t%
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t$[l
tB[m
d
MISS1EGG
MISS1EGG
MISS1EGG
MISS1EGG
(y<
MISS1EGG
t$t=t@[|
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MISS1EGG
MISS1EGG
MISS1EGG
MISS1EGG
MISS1EGG
MISS1EGG
MISS1EGG
t$t=t@[
t%
2
MISS1EGG
t$t=t@[
t%
2
MISS1EGG
MISS1EGG
t$t=t@[
t%
2
MISS1EGG
MISS1EGG
t$t=t@[
t%
2
MISS1EGG
Y
MISS1EGG
MISS1EGG
MISS1EGG
referent
eTrigger
item
counter
MISS1EGG
MISS1EGG
t$t=t@[
referent
buster
MISS1EGG
?
w[
MISS1EGG
MISS1EGG
MISS1EGG
(2Q4
MISS1EGG
MISS1EGG
$2Q'
MISS1EGG
MISS1EGG
$4Q
referent
buster
rubberSuit
counter
zZ
\`
MISS1EGG
t$t=t@[
t%
2
MISS1EGG
t$t=t@[
{t%
2
MISS1EGG
MISS1EGG
MISS1EGG
MISS1EGG
t$t=t@[6
t%
2
MISS1EGG
referent
item
pathegg
guardBoy
door
MISS1EGG
MISS1EGG
t$t=t@[N
t%
2
MISS1EGG
MISS1EGG
MISS1EGG
referent
door
MISS1EGG
MISS1EGG
MISS1EGG
MISS1EGG
MISS1EGG
MISS1EGG
referent
MISS1EGG
wx[t
MISS1EGG
` y<
MISS1EGG
MISS1EGG
MISS1EGG
` y<
MISS1EGG
MISS1EGG
referent
item
pad2
counter
slot
MISS2
referent
MISS2
MISS2
MISS2
MISS2
MISS2
referent
MISS2
t$t=t@[L
t%
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MISS2
counter
item
MISS2
MISS2
MISS2
MISS2
^
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^
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MISS2
MISS2
MISS2
item
MISS2
$4Q3
t$t=t@[
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MISS2
MISS2
done0
done1
done2
activate
item
MISS2
MISS2
counter
zZ
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MISS2
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MISS2
d
^0Q
MISS2
MISS2
MISS2
item
counter
itemNum
zZ
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MISS2
tB[
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$2QH
MISS2
position
item
counter
itemNum
turn
MISS2
MISS2
MISS2
MISS2
MISS2
MISS2
MISS2
t$[~
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MISS2
MISS2
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MISS2
MISS2
MISS2
t$t=t@[
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MISS2
MISS2
MISS2
MISS2
MISS2
MISS2
MISS2
MISS2
MISS2
t$t=t@[
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MISS2
S\h
MISS2
S\5
MISS2
MISS2
t$t=t@[
t%
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S\3 MISS2
t$t=t@[
t%
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MISS2
MISS2
t$t=t@[
MISS2
MISS2
MISS2
MISS2
t$t=t@[
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MISS2
MISS2
MISS2
MISS2
MISS2
t$t=t@[+
t%
MISS2
MISS2
MISS2
MISS2
MISS2
t$t=t@[>
t%
MISS2
MISS2
MISS2
MISS2
MISS2
t$t=t@[U
t%
MISS2
MISS2
MISS2
MISS2
MISS2
MISS2
MISS2
MISS2
MISS2
MISS2
MISS2
MISS2
MISS2
MISS2
MISS2
t$t=t@[
^
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MISS2
referent
counter
item
body
door
door1
door2
door3
hoffman
pathEgg
MISS2
MISS2
MISS2
t$t=t@[
MISS2
MISS2
MISS2
MISS2
MISS2
MISS2
MISS2
MISS2
MISS2
MISS2
MISS2
MISS2
MISS2
MISS2
MISS2
referent
counter
item
vargas
MISS2
MISS2
MISS2
referent
item
MISS2
MISS2
referent
MISS3
referent
MISS3
MISS3
MISS3
MISS3
referent
MISS4
MISS4
referent
MISS4
MISS4
MISS4
t$[)
tB[*
referent
item
MISS4
wx[7
MISS4
referent
item
MISS5
referent
MISS5
MISS5
referent
MISS5
MISS5
MISS5
t$t=t@[<
MISS5
MISS5
MISS5
t$t=t@[Z
t$t=t@[c
t$[j
tB[k
t$[q
tB[r
MISS5
MISS5
MISS5
MISS5
MISS5
MISS5
MISS5
MISS5
MISS5
MISS5
MISS5
MISS5
MISS5
MISS5
MISS5
MISS5
MISS5
MISS5
MISS5
MISS5
MISS5
MISS5
MISS5
referent
counter
item
door
willmar
post1
post2
floor
MISS6
referent
MISS6
MISS6
MISS6
referent
zZ
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MISS6
MISS6
t$t=t@[>
t%
2
MISS6
t$t=t@[M
t%
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MISS6
t$t=t@[[
MISS6
MISS6
MISS6
MISS6
MISS6
MISS6
MISS6
MISS6
MISS6
MISS6
MISS6
MISS6
MISS6
MISS6
MISS6
MISS6
MISS6
MISS6
MISS6
MISS6
MISS6
MISS6
referent
snell
item
door
doorX
MISS6
MISS6
referent
MISS7
referent
item
MISS8
referent
MISS8
MISS8
referent
MISS8
MISS8
t$t=t@[7
t%
(
MISS8
MISS8
MISS8
MISS8
MISS8
MISS8
MISS8
MISS8
MISS8
MISS8
MISS8
MISS8
MISS8
MISS8
MISS8
MISS8
MISS8
MISS8
MISS8
%*Q@
MISS8
MISS8
%*QC
MISS8
MISS8
(*Q@
MISS8
t$t=t@[
MISS8
t$t=t@[
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MISS8
referent
willmar
counter
item
cardReader
telebeam
telepad
MISS9
referent
MISS9
MISS9
referent
zZ
\B
MISS9
MISS9
MISS9
t$t=t@[5
t%
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t$t=t@[:
t%
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^
c$Q
t$t=t@[C
t%
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t$t=t@[J
t%
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62Q^
MISS9
MISS9
MISS9
MISS9
MISS9
MISS9
MISS9
MISS9
MISS9
MISS9
t$t=t@[p
MISS9
referent
target
station
screen
item
counter
MONITEW
t$t=t@[
$4QY
MONITEW
MONITEW
t$t=t@[4
t%
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There is more than one Value box in range with the same link
MONITEW
referent
textFile
valueBox
passcode
link
boxCounter
MONITEW
wx[Q
referent
MONITNS
t$t=t@[#
$4QY
MONITNS
MONITNS
t$t=t@[7
t%
d
There is more than one Value box in range with the same link
MONITNS
referent
textFile
valueBox
passcode
link
boxCounter
MONITNS
wx[S
referent
MONSTER
wx[!
MONSTER
referent
zZ
\
MONSTER
wx[0
$?
$4?
$4?
$4Q(
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MONSTER
?
$?
$4Qb
t$t=t:[G
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MONSTER
maQ~
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MONSTER
MONSTER
$?
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MONSTER
$?
$4?
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t$t=t:[u
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MONSTER
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2$?
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4$4?
5$4QH
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2
Y?
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MONSTER
?
P$?
Q$4Q
t$t=t:[
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P
Y?
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MONSTER
referent
monster1
door
newNpc
MOTION
MOTION
MOTION
MOTION
MOTION
referent
trackedEnough
fram
movement
foundTarget
delay
iSeeYou
MOTION
wx[P
referent
MOTION
wx[V
$4[Y
62Qu
MOTION
MOTION
referent
MTAREGG
t$[#
referent
item
hiValue
loValue
MTAREGG
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w[H
MTAREGG
referent
_ref
_dir
_num
MTELEPAD
t$t=t:[
referent
item
MTELEPAD
wx[3
MTELEPAD
t$t=t@[7
t$t=t:[>
MTELEPAD
referent
tele
MUSIC
wx[M
referent
NOSTRIL
wx?
t$t=t@[
referent
event
fire
NOSTRIL
NOSTRIL
NOSTRIL
referent
fire
count
fire2
NOSTRIL
NOSTRIL
^
6Q)
NOSTRIL
NOSTRIL
referent
fire
fire2
count
referent
item
?
0Q
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$2Q.
referent
counter
referent
^
(62Q
t$[O
tB[P
t$[W
tD[Y
0y<
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referent
item
padDir
]
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4y<
4y<
4y<
referent
item
padDir
referent
toDir
]0Q
]0QH
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referent
toDir
stepNum
counter
wx[%
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$Q
referent
p$Q
q$Q
r$Q
referent
referent
referent
referent
phrase
$4Q
referent
referent
damageSource
^6Qq
$2Q%
referent
damageSource
aSet
referent
NPCTRIG
wx[
NPCTRIG
NPCTRIG
NPCTRIG
NPCTRIG
NPCTRIG
referent
event
item
item2
NPCTRIG
wt$t=t@[S
t%
NPCTRIG
referent
typeNpc
item
item2
NPC_ONLY
^$4Q
^$Qh
NPC_ONLY
NPC_ONLY
$2Q)
NPC_ONLY
NPC_ONLY
NPC_ONLY
referent
item
link
OBSERVER
wx[#
referent
OFFWORK
wx[
referent
ONCEEGG
ONCEEGG
referent
item
ONCEEGG
ONCEEGG
referent
item
mva11b
]0Q-
t$t=t@[&
^
c$Q'
mva12b
t$t=t@[;
referent
item
PANELEW
PANELEW
referent
PANELNS
wx[
PANELNS
referent
Z
\k
PEPSIEW
^
2,Q
PEPSIEW
t$t=t@[
PEPSIEW
PEPSIEW
referent
item
PEPSIEW
wx[3
PEPSIEW
referent
Z
\k
PEPSINS
^
2,Q
PEPSINS
t$t=t@[
PEPSINS
PEPSINS
referent
item
PEPSINS
wx[4
PEPSINS
referent
PHIR
PHIR
PHIR
PHIR
referent
K
referent
item
PLASMA
wx[7
referent
PODBOY
PODBOY
item
spooge
fram
counter
PODBOY
PODBOY
*QF
PODBOY
referent
fram
counter
item
PPLATE
PPLATE
PPLATE
PPLATE
^0Q
referent
item
PPLATE2
PPLATE2
PPLATE2
PPLATE2
PPLATE2
referent
PPLATE2
wx[#
PPLATE2
PPLATE2
PPLATE2
PPLATE2
referent
item
PRISBENC
PRISBENC
PRISBENC
Y
d
d
PRISBENC
PRISBENC
Y
d
d
PRISBENC
PRISBENC
PRISBENC
Y
d
d
PRISBENC
PRISBENC
referent
counter
PRISBENC
wx[@
referent
PRISLEAN
PRISLEAN
PRISLEAN
Y
d
d
PRISLEAN
PRISLEAN
Y
d
d
PRISLEAN
PRISLEAN
PRISLEAN
Y
d
d
PRISLEAN
PRISLEAN
referent
counter
PRISLEAN
wx[@
referent
PRISSIT
PRISSIT
PRISSIT
Y
d
d
PRISSIT
PRISSIT
Y
d
d
PRISSIT
PRISSIT
PRISSIT
Y
d
d
PRISSIT
PRISSIT
referent
counter
PRISSIT
wx[@
referent
RADAR
referent
RDOOR_E
RDOOR_E
referent
RDOOR_N
wx[
RDOOR_N
referent
REBEL_TV
wxY
REBEL_TV
REBEL_TV
REBEL_TV
REBEL_TV
REBEL_TV
REBEL_TV
REBEL_TV
REBEL_TV
$Q0
REBEL_TV
$Q0
REBEL_TV
REBEL_TV
REBEL_TV
$Q1
REBEL_TV
REBEL_TV
referent
REBSNOR
REBSNOR
REBSNOR
REBSNOR
REBSNOR
referent
counter
REBSNOR
wx[6
referent
REBWORK
referent
REB_BOOT
wxS\
REB_BOOT
REB_BOOT
REB_BOOT
REB_BOOT
REB_BOOT
referent
counter
REB_COUP
wxS\
REB_COUP
Y
<
REB_COUP
REB_COUP
Y
<
REB_COUP
REB_COUP
referent
counter
REB_COUP
wx[-
*Q@
REB_COUP
*QC
REB_COUP
referent
counter
REB_EGG
referent
REB_EGG
wx[
^
)$QG
t$t=t@[!
t%
referent
item
zZ \
REB_EGG
wx[7
Rm
[>
$Qg
S\)
REB_EGG
REB_EGG
(Q:
REB_EGG
^
)$Q
t$t=t@[^
t$t=t@[c
(2Q
REB_EGG
t$t=t@[
t%
2
t$t=t@[
t%
2
$N
t$t=t@[
t%
2
t$t=t@[
t%
2
S\ REB_EGG
$4Qp
t$t=t@[
t%
2
t$t=t@[
t%
2
REB_EGG
REB_EGG
REB_EGG
REB_EGG
REB_EGG
d
2
REB_EGG
REB_EGG
REB_EGG
REB_EGG
|By<
t$t=t@[
t%
2
REB_EGG
REB_EGG
REB_EGG
REB_EGG
|By<
t$t=t@[0
t%
2
REB_EGG
REB_EGG
$N
$Q1
REB_EGG
REB_EGG
REB_EGG
REB_EGG
|By<
t$t=t@[S
t%
2
REB_EGG
REB_EGG
REB_EGG
REB_EGG
REB_EGG
REB_EGG
REB_EGG
REB_EGG
REB_EGG
REB_EGG
REB_EGG
REB_EGG
REB_EGG
t$t=t@[y
t%
d
referent
item
door
moreVideo
REB_EGG
wt$t=t@[
t%
d
t$t=t@[
referent
chest
phold
counter
counter2
REB_GAR
referent
REB_GAR
REB_GAR
REB_GAR
REB_GAR
REB_GAR
REB_GAR
referent
counter
REB_PAD
REB_PAD
]04[%
t$t=t@[1
t%
$Q
$Q
$Q
referent
item
pad2
REB_PAD
REB_PAD
REB_PAD
REB_PAD
REB_PAD
REB_PAD
REB_PAD
REB_PAD
referent
mapNum
eggNum
zZ
\
REB_PAD
t$t=t:[
t%
REB_PAD
t$t=t@[
t%
x
referent
phold
gunHold
counter
counter2
RECHAGEW
Y
d?
RECHAGEW
ma0Q
RECHAGEW
t$t=t@[
t$t=t@[(
t$t=t@[,
t$t=t@[0
referent
item
RECHAGNS
Y
d?
RECHAGNS
ma0Q
RECHAGNS
t$t=t@[
t$t=t@[(
t$t=t@[,
t$t=t@[0
referent
item
RECHFLEW
RECHFLEW
RECHFLEW
t$t=t@[+
RECHFLEW
RECHFLEW
t$t=t@[>
referent
item
RECHFLEW
wx[O
referent
item
RECHFLNS
RECHFLNS
RECHFLNS
t$t=t@[*
RECHFLNS
RECHFLNS
t$t=t@[<
referent
item
RECHFLNS
wx[M
referent
item
REE_BOOT
REE_BOOT
REE_BOOT
REE_BOOT
REE_BOOT
REE_BOOT
REE_BOOT
$Q0
REE_BOOT
REE_BOOT
REE_BOOT
$Q1
REE_BOOT
REE_BOOT
referent
event
counter
REE_BOOT
$4N
$4Qb
t$t=t@[j
t%
t$t=t@[v
t%
REE_BOOT
REE_BOOT
REE_BOOT
REE_BOOT
REE_BOOT
referent
item
counter
REE_BOOT
referent
RFANBADE
t$t=t@[
referent
item
fart
fart2
zZ
\
RFANBADE
wx[,
?
Q}
RFANBADE
t$t=t@[E
referent
fram
counter
counter2
item
wind
RFANBADN
t$t=t@[
referent
item
fart
fart2
zZ
\
RFANBADN
wx[,
?
Q~
RFANBADN
t$t=t@[E
referent
fram
counter
counter2
item
wind
RFANEW
referent
RFANEW
t$t=t@[
referent
item
fart
fart2
zZ
\
RFANEW
wx[*
RFANEW
RFANEW
t$t=t@[I
^$Q&
RFANEW
referent
fram
counter
counter2
item
wind
RFANNS
referent
RFANNS
t$t=t@[
referent
item
fart
fart2
zZ
\
RFANNS
wx[+
RFANNS
RFANNS
t$t=t@[J
^$Q&
RFANNS
referent
fram
counter
counter2
item
wind
ROAMING
referent
ROLLB_EW
Y?
@
ROLLB_EW
referent
ROLLB_EW
wx[$
referent
ROLLB_EW
ROLLB_EW
9Q)
@9Q*
ROLLB_EW
referent
item
item2
riderList
ROLLB_EW
9Q
ROLLB_EW
ROLLB_EW
ROLLB_EW
ROLLB_EW
ROLLB_EW
ROLLB_EW
ROLLB_EW
ROLLB_EW
ROLLB_EW
ROLLB_EW
ROLLB_EW
ROLLB_EW
referent
time
total
counter
oldz
cargo
zCheck
zMax
ROLLB_EW
wx[R
Y
d?
ROLLB_EW
ma0Q6
ROLLB_EW
referent
ROLLB_EW
wx[p
referent
ROLLB_NS
Y?
@
ROLLB_NS
referent
ROLLB_NS
wx[$
referent
ROLLB_NS
ROLLB_NS
9Q)
@9Q*
ROLLB_NS
referent
item
item2
riderList
ROLLB_NS
9Q
ROLLB_NS
ROLLB_NS
ROLLB_NS
ROLLB_NS
ROLLB_NS
ROLLB_NS
ROLLB_NS
ROLLB_NS
ROLLB_NS
ROLLB_NS
ROLLB_NS
ROLLB_NS
referent
time
total
counter
oldz
cargo
zCheck
zMax
ROLLB_NS
wx[;
Y
d?
ROLLB_NS
ma0Q6
ROLLB_NS
referent
ROLLB_NS
wx[Y
referent
ROLL_EW
Y?
@
ROLL_EW
referent
ROLL_EW
wx[$
referent
ROLL_EW
ROLL_EW
9Q)
@9Q*
ROLL_EW
referent
item
item2
riderList
ROLL_EW
9Q
ROLL_EW
ROLL_EW
ROLL_EW
ROLL_EW
ROLL_EW
ROLL_EW
ROLL_EW
ROLL_EW
ROLL_EW
ROLL_EW
ROLL_EW
ROLL_EW
referent
time
total
counter
oldz
cargo
zCheck
zMax
ROLL_EW
wx[:
Y
d?
ROLL_EW
ma0Q6
ROLL_EW
referent
ROLL_EW
wx[X
referent
ROLL_NS
Y?
@
ROLL_NS
referent
ROLL_NS
wx[$
referent
ROLL_NS
ROLL_NS
9Q)
@9Q*
ROLL_NS
referent
item
item2
riderList
ROLL_NS
9Q
ROLL_NS
ROLL_NS
ROLL_NS
ROLL_NS
ROLL_NS
ROLL_NS
ROLL_NS
ROLL_NS
ROLL_NS
ROLL_NS
ROLL_NS
ROLL_NS
referent
time
total
counter
oldz
cargo
zCheck
zMax
ROLL_NS
wx[Q
Y
d?
ROLL_NS
ma0Q6
ROLL_NS
referent
ROLL_NS
wx[o
referent
RSTATION
referent
RTELEPAD
t$t=t:[
referent
item
RTELEPAD
wx[1
RTELEPAD
t$t=t@[5
t$t=t:[<
RTELEPAD
referent
tele
SAFE_EW
?
QC
SAFE_EW
SAFE_EW
t$t=t@[(
t%
^
$[2
$4[3
$4[4
^
$4QZ
]0QB
SAFE_EW
SAFE_EW
SAFE_EW
SAFE_EW
SAFE_EW
referent
item
item2
counter
SAFE_NS
?
QC
SAFE_NS
SAFE_NS
t$t=t@[&
t%
^
$[0
$4[1
$4[2
^
$4QZ
]0QB
SAFE_NS
SAFE_NS
SAFE_NS
SAFE_NS
SAFE_NS
referent
item
item2
counter
SATARG
SATARG
SATARG
SATARG
SATARG
mva15b
SATARG
SATARG
SATARG
t$t=t@[0
SATARG
t$t=t@[9
SATARG
Y
(
SATARG
t$t=t@[C
SATARG
Y
2
SATARG
SATARG
SATARG
SATARG
SATARG
SATARG
SATARG
SATARG
t$t=t@[\
referent
item
counter
SCANNER
SCANNER
SCANNER
t$t=t:[
t%
^62Q"
SCANNER
SCANNER
referent
SCANNER
referent
SCIENTIS
wx[
referent
SDOOR_E
wxY?
SDOOR_E
referent
SDOOR_N
wxY?
SDOOR_N
referent
SECRTEGG
referent
item
door
range
SENTRY
referent
SENTRY
referent
SENTRY
wx[(
referent
SENTRY
wx[/
referent
SENTRY
wx[5
SENTRY
Y?
N<
SENTRY
referent
SENTRY
wx[A
referent
SFXTRIG
SFXTRIG
referent
event
SHOCKER
SHOCKER
SHOCKER
SHOCKER
SHOCKER
referent
randNum
duration
skill
kernelCheck
counter
SHOCKER
SHOCKER
SHOCKER
t$t=t:[t
(2Q[
SHOCKER
SHOCKER
referent
monster
SHOCKEW
?
Q
referent
SHOCKEW
referent
SHOCKEW
referent
SHOCKEW1
?
Q
SHOCKEW1
referent
SHOCKEW1
referent
SHOCKEW1
wx["
referent
SHOCKNS
?
Q
referent
SHOCKNS
referent
SHOCKNS
referent
SHOCKNS1
?
Q
SHOCKNS1
referent
SHOCKNS1
referent
SHOCKNS1
wx["
referent
SICBFLNS
SICBFLNS
SICBFLNS
t$t=t@[*
t$t=t@[1
t$t=t@[8
SICBFLNS
t$t=t@[I
t$t=t@[Q
t$t=t@[Y
referent
item
SICBFLNS
wx[j
referent
item
SICBOXNS
Y
d?
SICBOXNS
ma0Q
t$t=t@[
t$t=t@[+
t$t=t@[/
t$t=t@[3
referent
item
SIGNEW
^
$Q
referent
SIGNNS
referent
SKILLBOX
SKILLBOX
SKILLBOX
SKILLBOX
SKILLBOX
SKILLBOX
SKILLBOX
SKILLBOX
referent
skill
SLIDEFLR
^
$QU
SLIDEFLR
SLIDEFLR
referent
SLIDEFLR
^
6QU
^
6Q@
SLIDEFLR
SLIDEFLR
referent
SMALCHAI
SMALCHAI
SMALCHAI
referent
fram
item
count
spin
direction
SMALLTAB
SMALLTAB
referent
item
SOLDIER
referent
SPANEL
^
((Q
SPANEL
referent
SPECIAL
referent
SPECIAL
w?
.4Q'
SPECIAL
(2Q'
SPECIAL
SPECIAL
SPECIAL
SPECIAL
t$t=t:[U
t%
2
SPECIAL
SPECIAL
t$t=t:[f
t%
2
SPECIAL
SPECIAL
?
$Q]
SPECIAL
referent
phase
SPECIAL
SPECIAL
SPECIAL
SPECIAL
referent
counter
time
phase1
phase2
SPECIAL
SPECIAL
SPECIAL
SPECIAL
SPECIAL
referent
mapNum
npcNum
SPECIAL
SPECIAL
SPECIAL
referent
SPIDER
?
0Q
.Q
SPIDER
(4Q)
SPIDER
,4Q#
SPIDER
*Q@
SPIDER
SPIDER
SPIDER
?
c(Q
referent
spiderType
spider
target
dest
count
targetLoop
SPIDER
?
w[
SPIDER
SPIDER
referent
spider
targetLoop
target
zZ&\
SPIDER
SPIDER
SPIDER
]0Q
]0Q
]0Q
referent
destX
destY
destZ
currentP
counter
minor
oabs
ovel
axis
ztarg
zcur
SPIDPAD
referent
SPIDPAD
referent
SPIDWALK
referent
SPIDWALK
referent
SPIDWALK
wx[#
referent
SSBOX_EW
^0Q>
SSBOX_EW
Y
d?
SSBOX_EW
ma0Q0
SSBOX_EW
SSBOX_EW
referent
SSBOX_NS
^0Q>
SSBOX_NS
Y
d?
SSBOX_NS
ma0Q0
SSBOX_NS
SSBOX_NS
referent
SSWITCHE
SSWITCHE
referent
SSWITCHE
SSWITCHE
SSWITCHE
t$t=t@[7
t$t=t@[R
t%
2
t$t=t@[
SSWITCHE
t$t=t@[
SSWITCHE
t$t=t@[
SSWITCHE
SSWITCHE
SSWITCHE
referent
sswitch
switch1
switch2
switch3
timer
sswitch2
switch21
switch22
switch23
counter
SSWITCHN
SSWITCHN
referent
SSWITCHN
SSWITCHN
SSWITCHN
t$t=t@[6
t$t=t@[Q
t%
2
t$t=t@[
SSWITCHN
t$t=t@[
SSWITCHN
t$t=t@[
SSWITCHN
SSWITCHN
SSWITCHN
referent
sswitch
switch1
switch2
switch3
timer
sswitch2
switch21
switch22
switch23
counter
STABLE
t$t=t@[
STABLE
t$t=t@[&
(QW
referent
fram
item
thing
STATICEW
wx[
referent
STATICEW
referent
STATICNS
wx[
referent
STATICNS
referent
STEAM
wS\
STEAM
STEAM
t$t=t:[
^6Q:
]0Q#
referent
item
detect
STEAM
STEAM
^$Q*
]0Q%
referent
STEAM1
referent
STEAM1
Y?
@
STEAM1
referent
STEAM2
referent
STEAM2
Y?
@
STEAM2
referent
STEAMBOX
wx?
t$t=t@[:
t%
referent
event
steam
steam2
direction
STEAMBOX
^
'6K
$2Qg
STEAMBOX
STEAMBOX
referent
steam
direction
count
steam2
STEAMBOX
$4QN
^
'6@
$2Q)
STEAMBOX
$2Q)
STEAMBOX
STEAMBOX
$2Q)
STEAMBOX
STEAMBOX
referent
steam
direction
count
steam2
STELEPAD
t$t=t:[
referent
item
STELEPAD
wx[2
STELEPAD
t$t=t@[6
t$t=t:[=
STELEPAD
referent
tele
STORMTRO
referent
SURCAMNS
referent
SURCAMNS
wx[%
referent
SURCAMNS
t$t=t@[=
$4QW
SURCAMNS
SURCAMNS
SURCAMNS
SURCAMNS
t$t=t@[V
t%
d
SURCAMNS
SURCAMNS
referent
textFile
monit
valueBox
passcode
link
code
SURCAMNS
SURCAMNS
t$t=t@[
^$Qi
SURCAMNS
SURCAMNS
t$t=t@[
t%
(
^$Q
SURCAMNS
SURCAMNS
SURCAMNS
]0Q)
SURCAMNS
SURCAMNS
SURCAMNS
SURCAMNS
SURCAMNS
SURCAMNS
SURCAMNS
SURCAMNS
SURCAMNS
]0Q)
SURCAMNS
SURCAMNS
SURCAMNS
referent
screen
cameraEgg
trueRef
therma
SURCAMNS
wt$[0
tB[1
2
SURCAMNS
SURCAMNS
SURCAMNS
referent
eventTrigger
foundGun
SWITCH
SWITCH
SWITCH
referent
counter
SWITCH
SWITCH
SWITCH
SWITCH
SWITCH
^
2,Q
SWITCH
SWITCH
SWITCH
SWITCH
SWITCH
referent
okay
SWITCHEW
SWITCHEW
SWITCHEW
referent
SWITCHNS
SWITCHNS
SWITCHNS
referent
S_CHAIR
S_CHAIR
S_CHAIR
referent
fram
item
count
spin
direction
TARGETEW
TARGETEW
referent
item
TARGETNS
TARGETNS
referent
item
TEST
TEST
TEST
TEST
TEST
referent
TEXTFILE
referent
_textFile
TEXTFILE
n.Q
<.Q
referent
linkNum
msgNum
TEXTFILE
TEXTFILE
TEXTFILE
referent
\)"TEXTFILE
n.Q
<.Q
Due to recent rebel activity, the T-300 lines have failed. *^Do NOT attempt to access the WEC network at this time.^END OF MESSAGE...
The use of WEC equipment for playing computerized entertainment software is strictly prohibited!* Return to work IMMEDIATELY!***
All workers must display their badges at ALL TIMES!* Failure to comply will result in immediate termination!*^
Report all unauthorized use of WEC equipment immediately! Remember, your co-workers could be rebel sympathizers! Collect big cash rewards too!*
Unauthorized access of this terminal constitutes a violation of WEC security code 1701-D. Please report yourself to the nearest WEC security officer for correctional measures IMMEDIATELY.*^
The WEC network is exp*erien^*cing*^ slight dif^*ficulties.^Please st$#@**%^#@!*)(*^%$#^
The carrying of unregistered radiation detection devices is strictly prohibited by the WEC. Register yours today. Remember, the WEC is just like family, and we care about you!
WEC T-300/SYS out of disk space^
$Q
Consortium-wide meeting tomorrow at 1330. WedgeRoom 1501. This is a mandatory meeting! All Branch Leaders must attend!
$Q
The WEC Regulatory Commission requires reports of your daily activities. Failure to submit these reports may result in immediate termination.
The WEC network is experiencing slight difficulties.^Please stand by*.*.*.^
Doors have been opened.^
Force field deactivated.^
Electronic bridge extended.^
Security systems activated.^
Security systems de-activated.^
$4Q8
All alarm systems have been de-activated.^
$Q
From: Security^______________^Due to recent rebel activity, the code to operations has been changed to
^Remember, delete this message! Spies are everywhere!
Security Cartel HQD^___________________^*^Accessing system:*.*.*.*^^Thresher Cannon: *ACTIVE
To all Refinery Ops^2nd Class Tech Stokes has once again started a fire in the thermalcoupler area.^We ask again that all employees smoke only in the authorized areas.
$Q
To all Refinery Ops^3rd Class Tech Brandt has contaminated the fifth level with dangerous^plutonium isotopes again. Be careful where you step.^
Security Cartel:^________________^Remote viewing facility.^*Thermal Coupler power system.^^Watch Station: ^*<NOW ACTIVE>
Refinery Operations:^____________________^Now interfacing with remote service droid...*^Thermatron ZC90201^^Unit is now *-ONLINE-.
Security Cartel: ^^Remote alarm panel^User ID <TZ81664>^*^Area is secured:*^Stand down from alert.
Security Cartel:^__________________^Remote Operations^Watch Station: ^*<NOW ACTIVE>
From: DBEYER^______________^Due to the alert, I have hidden my keycard. Do not open the safe unless it's of absolute ^importance, for there could be rebel saboteurs about. Keep in mind that this may not be a drill, this could be for real this time.^
is this week's passcode.
From: MGREENE^______________^*You will have to learn to write down the new passcodes.^I can't keep giving these out!^
is this week's passcode.
^This is the last time, Philbert!^
NOTICE:^^To: All Personnel^Please remember to keep your keycards with you at all times.^
Security Cartel: ^Operations Center.^User ID T*Z*1*6*^^Area is secured:*^Stand down from Alert.
Security Cartel: ^Operations Center.*^User ID T*Z*1*6*^^Due to malfunctions within the security grid, the telepad is inoperative. Please use the backup telepad in the west wing.
Phase one of the impassable laser field has been de-activated.
NOTICE: To all Techs - ^The passcode to Dr. Hoffman's lab has been changed to^
.^*End of Message <
$4Q,
Mission 2 Generic Message 0-9^
Attention Plant Workers:^There has been a change in security procedures. The security passcode has been changed to
.^*End of Message <
Thermatron Assembly Line:^_____________^Now interfacing with remote droid *.*.*.^<Thermatron> VTK944^^Unit is now *-ONLINE-.
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Thermatron Manufacturing Plant:^_____________
!$Qg
Refinery Operations:^____________^Remote viewing facility.^*Restricted Access*^Granted
"$Qk
Security Cartel:^________________^Remote viewing facility.^*Production Line^*<DEACTIVATED>
#$Q
Security Cartel:^________________^*Auxiliary Production Line^*<ACTIVE>^Shut down requires Security Card Clearance
Rh
?
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Thermatron Auxiliary Production Line:^________
R$
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Security Cartel:^________________^*Laser Field^*<DEACTIVATED>
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Security Cartel:^________________^Remote viewing facility.^*Laser Field^*<ACTIVE>^Security card clearance required to de-activate
'$Q
Thermatron Assembly Line Vault:^____To access the Thermatron design plans, use the new security code
^Memorize the code and delete this message immediately! <
($QN
Security Cartel:^________________^*Laser Field^*<DEACTIVATED>
)$Q
Remote Security Op:^_____________^Now interfacing with remote droid *.*.*.^<Thermatron> ATK656^^Unit is now *-ONLINE-.
*$QN
^Security Control:^_______________^^*Laser Field^*<ACTIVATED>
R*
?
+$Qm
Security Cartel HQD^___________________^*^Accessing system:*.*.*.*^^Thresher Cannon: *ACTIVE
,$Q
Security Cartel HQD^___________________^*^Accessing system:*.*.*.*^^SORC Monitoring station security field:^^*<DEACTIVATED>
R! ?
-$Q
Security Station 5:^^The passcode to the Sector Y15 blast door has been changed to:
*.*.*.
^^Spies are everywhere so be alert!
.$Q
^* WEC Email^^To: Prof. Coulson^^From: Sev Dorren,^Security Chief^^Professor, I have installed a force-field at the entrance to the SORC station as you instructed. If there is anything further required please let me know. ^PS: The only way to access the force-field is through the central computer, so I am sure it will be quite safe from any saboteurs. .^*End of Message <
/$Q
^*Private Journal:^Sev Dorren^^Note to remind myself about the SORC station. I have changed the force field access code to:
^*End of Message <
0$QL
Security code to Level 4 express elevator is:
1$QG
Code to Security Station forcebridge is:
2$Q
Matt - Since you're new, and most likely unfamiliar with all of these new numbers, I thought I'd give you this one for free. It's
. J.J.
WEC SECURITY SYSTEM:^^Remote Camera: ACTIVE*
4$Q
Dr. Watson:^Since we no longer produce the 37x18 Chip at the Snell Memorial Science Center, you can expect to receive the remaining chips for meltdown this afternoon. See that no chips find their way out of your facility.^L. Probst^End of Message <
5$Q
Ms. Ashcraft - *It has come to my attention that you have had problems with your platform elevator. Just put an Out of Order sign on it, and I'll send a maintenance worker out to fix it A.S.A.P. Larson
6$QN
WEC SECURITY SYSTEM:^^Remote Camera: ACTIVE*^M.E.L.F. Station
8$QX
WEC SECURITY SYSTEM:^^Remote Camera: *ACTIVE^Teleporter Room^Level Four
9$QU
WEC SECURITY SYSTEM:^^Remote Camera: ACTIVE*^Security System^*ACTIVE
:$Q\
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[
Dear Dr. Soose:^A new keypad for your very own safe I have now put in its very own place With its very own numbers^ And its very own code (
Now you can store your very own load!
WEC SECURITY SYSTEM:^Remote Camera: ACTIVE*^Security System^*ACTIVE^Forcefield Deactivated
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time
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TRANSFOR
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fram
damagePoints
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phase
lowPriorityTriggers
cmdphase
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KILL BOARD:^-----------^Guards:
^Soldiers:
^Storm troopers:
^Elite troopers:
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^^Androids:
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\H$TEXTFIL1
<$Q7
To: Senator Templin^From: Security^Due to recent rebel threats Senator Manderfeld's office has changed his teleportation coordinates.^Your Speed-Tele will have to be reprogrammed to:
.^*And Have a Nice Day.
Congressional Office Security^
=$Q*
?
[Y
To: Senator Manderfeld^From: Security^Due to recent rebel threats, the Courtroom has changed its teleportation coordinates.^Your Speed-Tele will have to be reprogrammed to:
.^*And Have a Nice Day.
Congressional Office Security^
Rs!?
>$QD
To: Senator Sheffield^ From: Congressional Security^ Due to recent rebel threats, the Clerical Division has changed its teleportation coordinates. Your Speed-Tele will have to be reprogrammed to:
^*And ** Have a Nice Day.<
Congressional Office Security^
R' ?
?$QA
To: Senator Blayne^ From: Congressional Security^^Per your request for additional security, we have changed your teleportation coordinates to the auditorium. Your Speed-Tele has been reprogrammed to:
.^Have a Nice Day.<
Congressional Office Security^
@$Q
To: all WEC Secretaries, G Level^ From: Senator Snell^ To maintain a high security rating, and to protect all of *YOU* people from spies and saboteurs, we have added a few more security precautions. Vetrons have been added to the usual security forces. They are here only as an added protective measure. Be very careful, and wear your security badges at ALL times.^Moreover, anyone entering a secure area without proper ID will be terminated on the spot.^Have a nice day...
A$Qj
Due to rebel infiltration, the combination to the safe has been changed to:
B$?
C$4?
D$4?
E$4Q
To: All Senators^ From: Congressional Security^ ^Due to recent rebel threats,^ the passcode has been changed^ to
.^*And ** Have a Nice Day.<
.^*End of Message <
Congressional Office Security^
F$QI
WEC Security System * EEOD Nerve Gas Storage Facility
G$Q
Karl, I know it sounds silly, but I forgot the passcode to the EEOD Facility. Isn't it
?^ Darrin ^*End of Message <
H$Q&
The Cheese Man Cometh...
I$Q
Tony, I've found that standing too close to the EEOD for extended time periods does funny things to my hair. Have you had any problems lately? ^Phil
K$Q
Phil, the only problem I've been having is that my hair is kinda hard and falls off at a certain length. It's sorta like a porcupine,whatever that is. ^Tony
L$Q
Warning: It has recently been discovered that prolonged exposure to the EEOD may cause bad hair problems. Limit time spent in the area, please. WECHC^
M$?
N$4?
O$4Q
Bad command or file name...^Message is out of range.
P$QE
Phase One of Three of Laser Beam deactivation initiated
Q$Q@
Alarm Deactivated. Security system will now reset.
R$Q7
All system alarms are currently inactive.
S$QP
Retrieving remote location security access.^* * * ^Access cleared.
T$QE
Security camera for level 4 firing range now activated.
U$QW
Security camera for level 2 information and briefing center now activated
V$Q3
Level 1 Security Access now activated
W$QE
Phase Two of Three of Laser Beam deactivation initiated
X$QG
Phase Three of Three of Laser Beam deactivation initiated
Y$Q7
Storage Facility Security now deactivated
Z$Qx
Senator Spector: I had Maintenance install a new security keypad in the secret entrance to the Detention Hall. The passcode is
Please keep this to yourself.
^Richard
^*End of Message <
The WEC T305i is currently off-line, and will not be back on-line until 0300 hours. WECTS^
[$Q
?
[
Tony, I think that the WECTS changed all passcodes in this building. AGAIN. I think yours is now
. Jassica
WEC SECURITY SYSTEM:^Remote Camera: ACTIVE** Schmooze Room
\$Q@
?
[N
Hey, John. Since you're doing security again tonight, you'll need to know today's passcode. It's
. I don't think it'll change until sometime
tomorrow or the next day. Ted
WEC SECURITY SYSTEM:^^Remote Camera: ACTIVE*^*WEC Detention Hall
]$QW
WEC SECURITY SYSTEM:^^Remote Camera: ACTIVE*^Office of Senator B. Pete
^$Q
To all Departmental Supervisors: I am requiring individual meetings with each of you today. The passcode to my office is
.^*End of Message <
To all Departmental Supervisors: According to new WEC Policy #7461, We are now requiring that all teleporters be deactivated during the new 16 hour work schedule. We believe that this will increase productivity, as we will be able to prohibit extraneous teleporting between the hours of 6:00am and 10:00pm. D.
_$Q
?
[
*Security Shield *DEACTIVATED
To all Supervisors: Please keep in mind that no employees are to leave the building between the hours of 6:00am and 10:00pm Thank you. L.P.
`$Q"
?
[G
*Security Shield *DEACTIVATED Please re-activate immediately
Maire -^We've got to quit playing that experimental music over the system. It's only causing more troubles in my sector. Do you know if there's anything that can be done? Laura B.
a$Q
*Security Shield *DEACTIVATED
Laura - No, we can't stop that music. Draygan has made it a mandatory treatment to go along with those new glass barriers. I guess it's just some more of that mind control stuff he likes so much. Maire
b$Q
OSI Writer, Ver 121.c^*The Tale of Rancid ^Rancid the swamprat was a big pain and especially fond of his wonderful drain. But rats of this sort should not boast quite like that, for just entering the sewer was a swampcat! With a growl and a hiss, the cat made his leap - and Rancid the swamprat ran back to his keep. A huffing and puffing, the swampcat did blow, but Rancid the swamprat knew where to go!
c$Q
So up to the gutter, a few feet away, he ran and he ran, as the cat made his play, 'Forget this chasing, it's just not for me, a gun's more my style, and much easier you see,' And as he pulled the trigger, there was a huge flash, that smoked and caught fire, and singed that cats' ass! 'Ha Ha, Ha ha,' laughed swamprat, 'You are so fun! 'Cause not every cat can shoot a capgun!'*^hmmm...this is pretty bad. Maybe I won't send it to everyone...
d$Q
?
[M
DECLAN! The passcode hasn't changed! It's STILL
. ^Now QUIT bugging me!
^ Alec
WEC SECURITY SYSTEM:^^Remote Camera: ACTIVE*^Cloning Studio #1A
e$QQ
WEC SECURITY SYSTEM:^^Remote Camera: ACTIVE*^Incubation Room #1A
f$Q%
Okay, Declan, it seems you keep relying on me to supply you with the passcode for Cloning Studio #1A. It is
. Please don't forget it again.
^Alec
WEC SECURITY SYSTEM:^^Remote Camera: ACTIVE*^Hatching Chamber
g$QP
WEC SECURITY SYSTEM:^Remote Camera: ACTIVE*^Incubation Room #2A
h$Q
Dr. Rosillos,^I have good news about my latest endeavor. I now have several pods in the hatching chamber, and I believe they will soon reach their final term and be ready for testing within days.^^You should come see them. ^Gregor
i$Q
Guardsman on duty: ^Keep watch over the hatching chambers and Dr. Hoffman. Nothing is to happen to any of the new prototype Enforcers, or to Dr. Hoffman. Monitor him frequently.^Cptn. Quince
j$Q
Troopers: ^It is imperative that we maintain security in this area. My new experiment is in a delicate stage of development and simply cannot be disturbed. ^Thank you, ^Dr. Gregor Hoffman
k$QI
Dr. Seiler - ^Greetings! I think our new weapon will prove to be fatal to those nasty rebels. I now have the equivalent to a small army nearing completion, and hope to unleash them very soon. I think they're my greatest creation yet. Isn't it fascinating what one can do with just a few tiny human cells? ^Gregor
l$Q
Guardsman on Duty: ^We are currently under alert due to suspected rebel activity in the area. Under no circumstance is there to be rebel infiltration of this installation.^Cpt. Ayers
m$QN
WEC SECURITY SYSTEM:^^Remote Camera: ACTIVE*^Hatching Chamber
Bad command or file name...^File is out of range.
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%TEXTFIL2
n$Qe
WARNING:^The laser field has been deactivated for thirty seconds. ^*End of Message <
o$Q
?
[0
ALERT:^Code to deactivate laser barrier in quadrant two:^
^Priority Yellow alert issued.
^*End of Message <
Kimball Research Facility
p$Q
?
[o
Code to deactivate Laser barrier in quadrant one:
*^WARNING, WARNING:
^Access to facility unimpeded.
Priority RED alert issued.
Kimball Research Facility
q$Q
The code to the force fields has been changed. The new code is:^
Kimball Research Facility
R2"?
r$Q
The access code to the computer storage room has been changed to:
.^*End of Message <
s$Qa
^** dleckl... code to security safe is:
.^**Message <
R@!?
t$Q
From: Marcus Watten, ^Chief of Security To: Bleys Ochoa We've had to restructure the whole system. As of 0530 today, the new passcode to the security room is:
Rw ?
t$?
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[R
Dr. Tyrell, I have finished for the night and have locked up the lab. I changed the code to
keep the other employees from pilfering.
.^^J.F.S
Kimball Research Facility^
v$QQ
Force field^blocking access^to telepad 5 ^has been deactivated.
w$Q:
Access to^restricted area^has been granted.
Bad command or file name...^File is out of range.
x$QJ
To: All Employees^From: OWP Security^The OWP Research Facility is under a maximum security threat from rebel forces.Take note, the newest security code is
.^This message will be deleted in 24 hours <
.^*End of Message <
The OWP Research Facility^
y$Q
OWP Operations:^____________________^Now interfacing with remote service droid...*^Unit ZC90201^^Now *-ONLINE-.
z$Q
OWP Operations:^____________________^Now interfacing with remote service droid...*^Unit MXZ2391^^Now *-ONLINE-.
{$?
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The OWP Research Facility^
}$Q3
Maximum Security Systems:^*Activated.
~$?
$4QK
?
[u
To: All Employees^From: OWP Security^The OWP Research Facility is under a maximum security threat from rebel forces. Take note, the newest security code is
.^This message will be deleted in 24 hours ^<
.*End of Message <
The OWP Research Facility^
Draygan Correctional Institution^
Surveillance Central^
Maximum Security Surveillance Tower^Open Access
Enforcer Barracks^Open Access
Draygan Correctional Institution^Maximum Security Cell: 1^*Secure
Lift: *^ACTIVATED^
Force Wall De-activated^
Draygan Correctional Institution^Maximum Security Cell: 1^*Security deactivated
Receiving WEC transmision^Establishing vid-link**
Draygan Correctional Institution^
Door is now ajar.^ Have a nice day.^*End of Message <
Welcome to:^ The Asylum BBS^^ ///^ o o^ --m--U--m--^ |Your Sysop:|^ | E--- |^ ----------- ^ / &^ ~ ~^
The power to the electric walls is now off.
Electric walls re-activated.
ATTENTION ALL GUARDS:^The passcode to the office area has been changed to:
.^*End of Message <
Professor T. Rooney:^I need to talk to you right away. Come to my office.^The code is:
^Signed:^Senator J.W. Gault III^
^*End of Message <
NOTICE:^The impassable laser field has been activated. All guards needing to get through can use passcode:
.^*End of Message <
WARNING:^Computer Security Failure.^Alerting all guards and security systems.^^*End of Message <
The New Extra-Special Super Secret passcode is now :
.^*End of Message <
Welcome to Hell.^Here comes the Cheese!
From: Station Security:*^Due to a possible infiltrator, the passcode to the Enforcers' quarters has been changed to
to prevent
disloyal workers from gaining weapons! ^<EOM>
From: Station Security:*^Due to a possible saboteur, the passcode to the senators' conference room has been changed to
to prevent
possible assassins from gaining access!
Security Cartel ^Droid Manual Overide:*^Networking to *<XHT1138>*Overide of servomech confirmed...^*^*Happy Hunting...
Security Cartel Network Base:^^Alpha Alarm Overide...Alarms triggered in this area were a result of a substandard networking interface.^Area is secured. No threats or breaches reported.*
Though there is no need for panic, everyone must head for the nearest life pod by which to evacuate the space station.^Obey WEC protocol. Congressmen and Senators first!
Security Cartel: ^Auxiliary Command Terminal.^Force field control system.^Field will remain intact, unless auxiliary code is *NOT re-entered via Primary Command terminal.
Command Terminal:^Due to Security Level Alpha ^the engineering defenses are now active.^*For safety, keep a 10 meter distance from blast area.
^Auxiliary Command Terminal.^*Netlink connected to barracks 1029-B.^*Accessing connecting passage...
Rp
?
^Auxiliary Command Terminal.^*Netlink connected to Engineering Nine.^*Passcode: 512-555-2788...^*Accessing connecting passage...
^Auxiliary Command Terminal:^Due to high levels of radioactive output, excessive durations within the containment room are not advisable.
WEC SECURITY SYSTEM:^Alternate^Security^System^^Remote Vetron:*.*.*. ALL SYSTEMS ACTIVE
?
[7
The passcode for the North Entrance Incubation Room #3A is now
, because too
many people were sharing passcodes.
Remember, keep it to yourself!
WEC SECURITY SYSTEM:^^Remote Camera: ACTIVE*^Incubation Room #3A
?
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Earl - The new passcode reader for the East Entrance to Incubation Room #3A isn't working well. I know it's
, but I can't get
it to open all the time. Could you fix it?
Norma
WEC SECURITY SYSTEM:^^Remote Camera: ACTIVE*^Incubation Room #4A
R= ?
WEC SECURITY SYSTEM:^^Remote Camera: ACTIVE*^BioWaste Reclamation Center
^Doyle, this new breed of Silencer does not have any of the 'morality' problems of the previous generation. Soon the WEC will be able to crush the pitiful resistance! *^*Oh, due to a possible rebel invasion the passcode is changed to
Audrey, Please come to my private chamber. I've got a new, larger specimen to show you. You will be most pleased! - Greggy
Accessing Security Com 2341 ^*Please Wait ^Security Shields Down ^*Chrysalis Chambers Now Open
From: M. Galway^To: R. Renteria^You're not cool enough to to have Sonex panels. Return them immediately! Or else!
From: DSNELL^______________^*You're Fired!^*^*^Turn in your badge and collect your things!
Security Cartel:^______________^Due to a possible infiltrator in the refinery, Alpha level will remain in effect.All high clearance areas will only be accessible via the network. ^<End of Message>
From: HSMITH^______________^I think some one at the head office has screwed up again.^
is still this week's passcode.
^It would serve them right if the rebels got in here...
WEC Central Co*mma*@^#$%.*.*.*^^RESISTNET: *^Welcome, Rebel...^We have hidden some items for you in the safe.^Keep up the good work...^ The Designers
Refinery Operations:^____________________^Now interfacing with remote service droid...*^<Roaming Susan>^^Unit is now *-ONLINE-.
Security Operations:^____________________^Lithium Power Core*^Level Nine
SATELLITE TARGETING:^____________________<SATARG>*^^Weapons Operations^Level Seven
Security Cartel:^________________^*Production Line^*<ACTIVATED>
Security Cartel:^________________^*Production Line Force Barrier^*<DEACTIVATED>
NOTICE:^The impassable laser field has been activated. The laser fields must be reactivated after use.^*End of Message
WEC SECURITY SYSTEM:^^Remote Camera: ACTIVE*
Bad command or file name...^File is out of range.
Bad command or file name...^File is out of range.
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