BLACK8 RDOOR_N BLACK16 ALARM_EW SMALLTAB VALVE MDOOR_E ALARM_NS RFANEW FALLINGC SWITCHEW CONVEY_N YR2X6EW RDOOR_E BOX_EW BOX_NS YR16X6EW YR16X6NS YR8X6NS YR4X6NS YR2X6NS LUGGAGE YR8X6EW YR4X6EW YR1X1 uniB PEPSIEW GDOOR_E2 CATWALK1 GDOOR_N2 PEPSINS PANELNS PANELEW MDOOR_N BARRELUP SIGNEW SIGNNS RFANNS RDOOR1_E RDOOR2_E RDOOR3_E RDOOR4_E RDOOR5_E BROKENCW STELEPAD MONITNS GATGUNNS GTELEPAD GATGUNEW FASTSKIL ELEVPLAT CATWALK2 LIFT CONVEY_E FFFLOOR RECHAGNS RECHFLNS FIGHT_N2 DEATHFL3 BARRELS BARRELNS BARRELEW BARRELNW BARRELSE RECHAGEW RECHFLEW G_POOL Y_POOL MONITEW THERM MALRM_NS FIGHT_NS FIGHT_N3 FIGHT_N1 RTELEPAD MTELEPAD FIGHT_E3 FIGHT_E1 FIGHT_E2 PPLATE PPLATE2 FIGHT_EW LAZERNS LAZEREW RADAR RSTATION JOHN ENFORCER CAMERACO MOTION CAMERANS CAM_EW CAM_NS FUSREACT TRANSFOR SHOCKEW FFFLOOR2 SHOCKNS L_NS-2 L_NS-4 SENTRY L_NS-8 L_NS-16 L_EW-2 L_EW-4 L_EW-8 L_EW-16 MDESKEW LASERI BUBBLE CAMERAEW TELEPAD MDESKNS MBARREL S_CHAIR TARGETNS TARGETEW BART SMALCHAI MFAN_NS MFAN_EW SAFE_NS SAFE_EW BETTY uni@ ELEVATOR DEATHFL1 DEATHFL2 D_BARREL CONVFLR PODBOY VALUEBOX STATICNS BIGCOMNS BIGCOMEW EYECAMNS EYECAMEW MALRM_EW GLASS_EW ESPACE2 CONV_NL CONV_EL MGR_NS MINELET FLORMINE SWITCHNS HOVER_EW HOVER_NS MGR_EW SSBOX_EW BLASERNS BLASEREW BETTYUP SSBOX_NS ROAMING STABLE LIFTPIT CONGRESS SICBOXNS SICBFLNS PRISBENC PRISSIT PRISLEAN WALGUNNS GLASS_NS MAINTMAN CHEMSUIT OFFWORK GUARD GDOOR_N GDOOR_E BIGCAN AND_BOOT BRO_BOOT CRUMORPH GUARDSQ CARD_NS CARD_EW EWALLEW EWALLNS ESPACE WINDSURF THERMATR D_GUARD OBSERVER GRENADE SCIENTIS ROLL_NS REB_COUP MEDIKIT COR_BOOT EVENT NPCTRIG CRUZTRIG NPC_ONLY VMAIL STORMTRO WALGUNEW STATICEW BARDUDES ANDROID SOLDIER CHEDITRO SPIDWALK SPIDPAD GOVGUNNS LANDMINE BLASTPAC FUSPAC GOVGUNEW EBRIDGE SPANEL VARGAS SL_NS-16 SL_NS-8 SL_NS-4 SL_EW-4 SL_EW-8 SL_EW-16 MELF GENERATR RFANBADE RFANBADN WVENTNS WVENTEW REBEL_TV SDOOR_N SDOOR_E FLAMEBOX EBRIDGE2 MCRATE COPY_EW COPY_NS FLAME1 REB_PAD NOSTRIL VARDESK BLASER1 REB_BOOT UPPLATE KEYPADNS KEYPADEW WSHOCKNS WSHOCKEW ELYDESK SSWITCHN SSWITCHE SHOCKNS1 SHOCKEW1 WEA_BOOT VAR_BOOT COURIER LWPLATE4 LWPLATE8 ALARMBOX BLOOD uniB D_CHEM D_CONG D_MAINT D_OWORK D_SCIEN D_STORM D_SOLD D_VARG D_COUR D_SUSAN D_THERM SURCAMNS BASEGUN TIMER SPECIAL TRIGPAD MONSTER ELITE uniB D_ESTORM JELYHACK DATALINK SLIDEFLR JELYH2 HOFFMAN D_HOFFMA REE_BOOT SURCAMEW SFXTRIG SKILLBOX D_GURDSQ VETRON DEATHBOX REB_GAR BOUNCBOX HOVER1 STEAM1 FADE PHIR STEAMBOX FLAME2 STEAM2 FLAMELP BBOX GBOX_NS GBOX_EW EGRENADE SCANNER IONIC PLASMA GRAVITON GLDIV_EW GLDIV_NS REBSNOR REBWORK SATARG CHEST_ON CHEST_OE D_GRENAD CHEST_NS CHEST_EW D_ENFORC DETPAC CRU_SPID ALARMHAT ETWALLNS ETWALLEW THRMBCKN THRMBCKE ROLL_EW KORESH ALRMTRIG ENERGY ROLLB_NS ROLLB_EW D_PLASMA D_SKELET D_EM_GUY DEATHFL4 DAMNLUGG DAMNMCR8 DEATHFL5 AVATAR TRIGEGG ONCEEGG FLOOR1 MTAREGG CHANGER CAMERA SECRTEGG REB_EGG TEST GRENEGG DOOREGG BBTRIP LAZEREGG MISS1EGG MISS2 MISS3 MISS4 MISS5 MISS6 MISS7 MISS8 MISS9 MISS10 MISS11 MISS12 MISS13 MISS14 MISS15 MUSIC STEAMEGG BARREL BBETTY BLASER BRIDGE CONVEYOR DEATHFL DOOR DOOR2 DOOR3 ELEVAT FLAGS FLAME FREE HOVER KEYPAD LAZER LITEWALL NPCS SHOCKER SPIDER STEAM SWITCH TEXTFILE TRIGGER VALBOX WALLGUN YELRAIL NPCDEATH TEXTFIL1 ITEM TEXTFIL2 FLICTEST ALARMBOX referent ALARMBOX wx[: ALARMBOX referent item ALARMBOX wx[X ]0QO ALARMBOX ALARMBOX referent ALARMHAT t$t=t@[ ALARMHAT t$t=t:[# t$t=t@[- ALARMHAT referent item ALARM_EW referent ALARM_NS referent ALRMTRIG wx[ ALRMTRIG ALRMTRIG ALRMTRIG ALRMTRIG referent ANDROID referent AND_BOOT AND_BOOT AND_BOOT AND_BOOT AND_BOOT AND_BOOT AND_BOOT AND_BOOT referent event counter AND_BOOT $4Qb t$t=t@[U t% t$t=t@[` t% AND_BOOT AND_BOOT AND_BOOT AND_BOOT AND_BOOT referent item counter AND_BOOT referent AVATAR wx[E referent AVATAR referent AVATAR referent item slot counter AVATAR wx[_ AVATAR ^ $Q ^ $Q referent BARDUDES BARDUDES BARDUDES ^ 2,Q BARDUDES BARDUDES BARDUDES *Q@ BARDUDES BARDUDES BARDUDES referent counter BARREL Y d? BARREL ma0Q3 $4Q $4Q $4Q $4Q $4Q BARREL BARREL BARREL BARREL BARREL BARREL BARREL BARREL referent barrel item2 isYellowBarrel isStandingBarrel link BARRELEW BARRELEW referent BARRELNS BARRELNS referent BARRELNW BARRELNW referent BARRELS BARRELS referent BARRELSE BARRELSE referent BARRELUP BARRELUP referent BART BART BART BART referent counter BART wxS\ BART ^ 2,Q BART BART BART BART BART BART BART BART referent counter counter2 rndNum BASEGUN referent BASEGUN referent BASEGUN wx[' referent BASEGUN wx[. referent BASEGUN wx[4 BASEGUN Y? N< BASEGUN referent BASEGUN wx[@ $[F $4Q~ BASEGUN referent item BBETTY BBETTY referent item counter counter2 total zZ \ BBETTY BBETTY BBETTY BBETTY referent counter item3 BBETTY referent BBTRIP wxt$t=t@[ t% 2 ^0Q& BBTRIP referent item bbetty BETTY ? QF referent BETTYUP referent BETTYUP BETTYUP ma0Q referent item BETTYUP wx[/ ? QF referent BIGCAN BIGCAN BIGCAN referent fram BIGCOMEW BIGCOMEW referent fram BIGCOMEW referent BIGCOMNS BIGCOMNS referent fram BIGCOMNS referent BLASER 2 $2Q( BLASER referent laserList item inFastArea count link BLASER BLASER BLASER referent BLASER1 referent BLASER1 wx[$ referent BLASER1 wx[4 referent BLASER1 wx[; referent BLASER1 wx[@ BLASER1 referent BLASER1 wx[E BLASER1 referent BLASER1 t$t=t@[W t% F $2QI BLASER1 referent laserList item inFastArea count link BLASER1 BLASER1 BLASER1 referent BLASEREW referent BLASEREW referent BLASEREW wx[, referent BLASEREW wx[5 referent BLASEREW wx[: BLASEREW referent BLASEREW wx[? BLASEREW referent BLASERNS referent BLASERNS referent BLASERNS wx[+ referent BLASERNS wx[3 referent BLASERNS wx[8 BLASERNS referent BLASERNS wx[= BLASERNS referent BLASTPAC BLASTPAC t$t=t@[ 62Q^ BLASTPAC BLASTPAC ] $Q ] $Q ] $Q ] (y< BLASTPAC BLASTPAC BLASTPAC ] )y< BLASTPAC BLASTPAC BLASTPAC BLASTPAC BLASTPAC referent InCrouch Blastpac target item counter lastAnim xOff yOff mine BLASTPAC BLASTPAC BLASTPAC 3K BLASTPAC BLASTPAC t$t=t@[ t% 2 BLASTPAC t$t=t@[ t% 2 BLASTPAC BLASTPAC t$t=t@[ t% 2 BLASTPAC BLASTPAC BLASTPAC t$t=t@[ t% 2 BLASTPAC Y BLASTPAC BLASTPAC BLASTPAC 2 BLASTPAC t$t=t@[ t% 2 t$t=t@[ t% 2 BLASTPAC t$[& tB[' 2 BLASTPAC BLASTPAC t$t=t@[4 t% 2 BLASTPAC BLASTPAC BLASTPAC BLASTPAC t$[L tB[M 2 BLASTPAC t$t=t@[[ t% 2 BLASTPAC t$t=t@[b t% 2 BLASTPAC t$t=t@[n t% 2 BLASTPAC t$t=t@[x t% 2 BLASTPAC referent item counter therm thermTop radar radarPart BLOOD ^ $@ $4Q1 BLOOD referent BOUNCBOX (2Q, BOUNCBOX ,? (4Q (2Q (2Q ,? (2Q BOUNCBOX referent item item2 ammo BOUNCBOX referent BOX_EW BOX_EW BOX_EW BOX_EW BOX_EW BOX_EW BOX_EW referent counter BOX_NS BOX_NS BOX_NS BOX_NS BOX_NS BOX_NS BOX_NS referent counter BRIDGE BRIDGE BRIDGE BRIDGE BRIDGE referent BRIDGE item newtype item2 BRIDGE wt$[Z tB[[ F ? $Q referent start item BRIDGE t$[r tB[s F ? $Q& F ? $Q& F F referent start item BRIDGE F ? $Q ? (Q F BRIDGE BRIDGE referent start item bridgeitems bridgemax BRIDGE F ? $Q t$[" tB[# F ? $Q ? (Q ? 6Q t$[A tB[B F t$[P tB[Q F BRIDGE BRIDGE $2Qc t$t=t@[w BRIDGE $2Qc t$t=t@[ BRIDGE referent start item bridgeitems bridgemax item2 item3 BRIDGE F ? $Q ? (Q F BRIDGE BRIDGE BRIDGE BRIDGE BRIDGE BRIDGE BRIDGE BRIDGE referent start item bridgeitems bridgemax cycletype delay retry item2 BROKENCW wxt$[ $2Q3 BROKENCW referent item BRO_BOOT ^ $Q ^ 6Q@ BRO_BOOT BRO_BOOT BRO_BOOT BRO_BOOT BRO_BOOT BRO_BOOT $Q0 BRO_BOOT $Q1 BRO_BOOT *QC BRO_BOOT referent event counter BRO_BOOT $4N $4Qb t$t=t@[a t% t$t=t@[m t% BRO_BOOT BRO_BOOT BRO_BOOT BRO_BOOT BRO_BOOT referent item counter BRO_BOOT referent BUBBLE wxS\c BUBBLE BUBBLE BUBBLE BUBBLE BUBBLE referent counter BUBBLE wx[> referent CAMERA referent CAMERA referent CAMERACO ]0Q) CAMERACO CAMERACO ]0Q) CAMERACO CAMERACO 902Qj CAMERACO CAMERACO CAMERACO CAMERACO CAMERACO CAMERACO referent delay iSeeYou trackedEnough fram counter sawCrusader movement target range CAMERACO referent CAMERACO 62Qj CAMERACO CAMERACO referent CAMERAEW ^ $Q ]0Q) CAMERAEW CAMERAEW ]0Q) CAMERAEW CAMERAEW 902Qj CAMERAEW CAMERAEW CAMERAEW CAMERAEW CAMERAEW CAMERAEW referent delay iSeeYou trackedEnough fram counter sawCrusader movement target range CAMERAEW referent CAMERAEW ^ 62Qj CAMERAEW CAMERAEW referent CAMERANS ^ $Q ]0Q) CAMERANS CAMERANS ]0Q) CAMERANS CAMERANS 902Qj CAMERANS CAMERANS CAMERANS CAMERANS CAMERANS CAMERANS referent delay iSeeYou trackedEnough fram counter sawCrusader movement target range CAMERANS referent CAMERANS ^ 62Qj CAMERANS CAMERANS referent CAM_EW referent CAM_EW referent CAM_EW wx[( referent CAM_EW wx[0 referent CAM_EW wx[6 CAM_EW Y? N< CAM_EW referent CAM_NS referent CAM_NS referent CAM_NS wx[( referent CAM_NS wx[0 referent CAM_NS wx[7 CAM_NS Y? N< CAM_NS referent CARD_EW referent CARD_NS referent CATWALK1 CATWALK1 referent CATWALK2 CATWALK2 referent item CHANGER d referent roof doorQuality roofQuality eggNum CHEDITRO referent CHEMSUIT referent CHEST_EW Y (? CHEST_EW ma0Q3 CHEST_EW referent fram CHEST_EW wx[7 *Q@ CHEST_EW CHEST_EW CHEST_EW t$t=t@[n ^ $[x $4[y $4[z ^ $4Q ($Q) CHEST_EW referent item item2 counter CHEST_NS Y (? CHEST_NS ma0Q3 CHEST_NS referent fram zZ \8 CHEST_NS wx[7 *Q@ CHEST_NS CHEST_NS CHEST_NS t$t=t@[p ^ $[z $4[{ $4[| ^ $4Q ($Q% CHEST_NS referent item item2 counter CHEST_OE ^ (QM CHEST_OE referent CHEST_OE wx[( ^ ,Q referent CHEST_ON ^ (QM CHEST_ON referent CHEST_ON wx[' ^ ,Q referent CONGRESS wx[ referent CONVEYOR CONVEYOR ]0Q, CONVEYOR referent _xdir _ydir counter areThereItems cargo_item CONVEYOR wx[{ referent CONVEY_E referent CONVEY_E wx[% CONVEY_E referent xdir ydir item CONVEY_N referent CONVEY_N wx[% CONVEY_N referent xdir ydir item CONVFLR referent CONVFLR wx[% CONVFLR referent xdir ydir item CONV_EL referent CONV_EL wx[% CONV_EL referent xdir ydir item CONV_NL referent CONV_NL wx[$ CONV_NL referent xdir ydir item COPY_EW COPY_EW ^$Q referent fram coolfram COPY_NS COPY_NS ^$Q referent fram coolfram COR_BOOT ^ $Q ^ 6Q@ COR_BOOT COR_BOOT COR_BOOT COR_BOOT COR_BOOT *QC COR_BOOT referent event counter COR_BOOT $4Qb t$t=t@[P t% t$t=t@[\ t% COR_BOOT COR_BOOT COR_BOOT COR_BOOT COR_BOOT referent item counter COR_BOOT referent CRUMORPH wxt$t=t:[ ^$Qt CRUMORPH CRUMORPH CRUMORPH CRUMORPH CRUMORPH referent lastAct CRUZTRIG CRUZTRIG CRUZTRIG CRUZTRIG CRUZTRIG CRUZTRIG t$t=t@[3 t%[4 CRUZTRIG CRUZTRIG referent item elev CRU_SPID referent CRU_SPID ^ ($Q4 CRU_SPID ] $Q ] $Q ] $Q ] (y< CRU_SPID ]0Qx ] )y< CRU_SPID *Q@ CRU_SPID referent mine InCrouch Cru_Spider target item counter lastAnim xOff yOff CRU_SPID ] $4Q ] $y< ] $4Q ]0QK ]0Q( ,2QW CRU_SPID CRU_SPID referent counter xOff yOff counter2 item spider DATALINK MISSION OBJECTIVES:^* $4Q; mva1 DATALINK ^)Gain keycard from rebel informant. ^)Locate Thermal Coupler on level four and destroy objective with BlastPac. ^)Locate telepad on fourth level and return to rebel base. $4Qh ^)PFC. Andrews to confirm coordinates before teleportation into prison area. ^)Locate and free rebel soldiers. ^Prisoners rumored to be held for experimentation in Dr. Hoffman's lab. ^)Locate telepad on prison level and return to rebel base. $4QX mva3a DATALINK ^)PFC. Cardova to confirm coordinates before teleportation into industrial complex. ^)Locate PHIR computer and download latest prototypes' plans. ^)Locate telepad on level 1 and return to rebel base. $4QU mva4 DATALINK ^)PFC. Andrews to bring down defense screens before objective can be reached. ^)Locate SORC computer on level 3 and destroy it with a BlastPac. ^)Locate telepad on level 4 and return to rebel base. RD y< ^ $y< ^ $4QI mva5a S\& DATALINK ^)Gain keycard from rebel informant. ^)Locate MELF computer in Science Wing, level 5 and download Cypher chip plans. ^)Locate telepad in Science Wing, level 4 and return to rebel base. $4Qi mva6 DATALINK ^)Sgt. Brooks to confirm teleportation coordinates into government complex. ^)Locate office of Senator Everett Snell on level 2. Transport the senator back to Central for questioning. ^)Return to rebel base. RV y< ^ $y< mva7 S\9 DATALINK ^)Locate EEOD nerve gas containment unit on level 7. Destroy objective with FusionPac. ^)Locate teleporter on level 7 and return to rebel base. R2 y< mva8 DATALINK ^)Liberate Professor Willmar from WEC prison. ^)Locate teleporter on level 3 and return to rebel base. mva9 DATALINK ^)Infiltrate governement complex and spy on congressional meeting. ^)Return to your original telepad for extraction back to rebel base. $4Q3 mva10 DATALINK ^)Locate plans for new experimental weapon in Dr. Hoffman's lab. ^)Destroy as many of the experimental Silencer prototypes as possible. ^Locate telepad on level 3 to return to rebel base. $4Q; mva11a DATALINK ^)PFC. Cardova to bring down teleport defense screens. ^)Locate OPTS computer and download plans to the Vigilance Platform. ^)Locate teleporter on level 4 and return to rebel base. mva12a DATALINK ^)Locate OPC computer and upload new targeting coordinates. ^)Locate teleporter on level 3 and return to rebel base. mva13 DATALINK ^)Rescue Col. Ely from WEC prison. ^)Locate teleporter and return to rebel base. mva14 DATALINK ^)Locate shuttle to Vigilance Platform.^)Await troop transfer.^)Lead hit squad to Vigilance Platform. ^)Take shuttle to Vigilance Platform. mva15a DATALINK ^)Locate and deactivate SATARG system, then destroy weapon control system. $2Qu mva15c DATALINK ^)Locate and destroy Lithium Power Core with BlastPac. ^)Locate escape pod on level 10 and escape Vigilance Platform. DATALINK referent textFile DEATHBOX DEATHBOX DEATHBOX t$t=t@[! 0t% ^ $Q $2QN DEATHBOX DEATHBOX referent sswitch counter DEATHFL DEATHFL t$[H DEATHFL t$[_ DEATHFL t$[v DEATHFL $4Q DEATHFL DEATHFL referent item item2 counter spoogeType DEATHFL1 referent DEATHFL1 referent DEATHFL2 referent DEATHFL2 referent DEATHFL3 referent DEATHFL3 referent DETPAC ^ ($Q4 DETPAC ] $Q ] $Q ] $Q ] (y< DETPAC ] )y< DETPAC referent InCrouch Bomb item lastAnim xOff yOff mine DOOR DOOR maQ DOOR referent DOOR DOOR ? [5 DOOR ? [< t$t=t@[> ^$Q& DOOR ? [L DOOR maQ F$Q ? [W DOOR ? [^ t$t=t@[` ^$Q& DOOR ? [n DOOR maQ ? [y DOOR maQ DOOR maQ DOOR maQ DOOR maQ DOOR t$t=t@[ ^$Q& DOOR DOOR maQ {$Q DOOR t$t=t@[ ^$Q& DOOR DOOR maQ DOOR maQ DOOR maQ ? [ DOOR maQ DOOR maQ ? [# Rj [& S\X DOOR maQ R< R9 ? ? [/ DOOR maQ ? [; DOOR maQ ? [G DOOR maQ ? [V DOOR maQ ? [a DOOR maQ ? [l DOOR maQ ? [w DOOR maQ DOOR maQ Rm [ S\[ DOOR maQ R? R< ? DOOR maQ DOOR maQ Rn [ S\\ DOOR maQ R@ R= ? DOOR maQ DOOR maQ DOOR maQ DOOR maQ DOOR maQ DOOR maQ DOOR maQ DOOR maQ ? [" DOOR maQ ? [- DOOR maQ ? [8 DOOR maQ ? [C DOOR maQ ? [N DOOR maQ ? [Y DOOR maQ ? [d DOOR maQ ? [t DOOR maQ DOOR maQ DOOR maQ DOOR maQ DOOR ma0Q DOOR maQ DOOR maQ DOOR maQ DOOR maQ 3$QL DOOR maQ DOOR maQ l$QL DOOR maQ DOOR maQ referent doorType ewall zZ \ DOOR t$[+ tF[. d referent roof count doorParam doorQuality roofQuality zZ \ DOOR $4[O $4Q DOOR ma0QS t$t=t@[q t% 2 ^$Qf DOOR DOOR DOOR ^ {$Q DOOR DOOR ^ F$Q DOOR DOOR DOOR DOOR DOOR DOOR DOOR DOOR referent deathBox item item2 hitMe damagePoints DOOR2 DOOR2 DOOR2 referent doorList counter maxFrame DOOR2 DOOR2 DOOR2 referent doorList counter maxFrame DOOR2 DOOR2 F U X[g e d c[h DOOR2 referent doorList counter maxFrame DOOR2 F U X[ e d c[ DOOR2 DOOR2 referent doorList counter counter2 maxFrame DOOR2 DOOR2 DOOR2 referent counter maxFrame DOOR2 DOOR2 DOOR2 referent counter counter2 maxFrame DOOR2 DOOR2 DOOR2 referent counter maxFrame DOOR2 DOOR2 DOOR2 referent counter counter2 maxFrame DOOR2 DOOR2 DOOR2 referent doorList counter maxFrame DOOR2 DOOR2 DOOR2 referent doorList counter maxFrame DOOR2 DOOR2 DOOR2 referent doorList counter maxFrame DOOR2 DOOR2 DOOR2 referent doorList counter maxFrame DOOR2 DOOR2 DOOR2 referent counter maxFrame DOOR2 DOOR2 DOOR2 referent counter maxFrame DOOR2 DOOR2 DOOR2 referent counter maxFrame DOOR2 DOOR2 DOOR2 referent counter maxFrame DOOR2 DOOR2 t$t=t@[: t% t$t=t@[? t% DOOR2 referent doorList doorList2 counter door1 door2 item maxFrame DOOR2 t$t=t@[g t% t$t=t@[l t% 02Q? DOOR2 DOOR2 DOOR2 referent doorList doorList2 counter counter2 door1 door2 item nonLegalDoor1 nonLegalDoor2 bool maxFrame DOOR2 DOOR2 t$t=t@[ t% t$t=t@[ t% DOOR2 referent doorList doorList2 counter door1 door2 item maxFrame DOOR2 t$t=t@[ t% t$t=t@[ t% 02Q? DOOR2 DOOR2 DOOR2 referent doorList doorList2 counter counter2 door1 door2 item nonLegalDoor1 nonLegalDoor2 bool maxFrame zZ \Z DOOR2 DOOR2 DOOR2 referent counter maxFrame link item item2 zZ \C DOOR2 t$t=t@[q t%[r DOOR2 DOOR2 referent item item2 item3 prisDoor counter maxFrame link zZ \Z DOOR2 DOOR2 DOOR2 referent counter maxFrame link item item2 DOOR2 t$t=t@[ DOOR2 DOOR2 referent item item2 prisDoor counter maxFrame link DOOR2 DOOR2 DOOR2 referent counter DOOR2 DOOR2 referent counter DOOR2 DOOR2 DOOR2 referent counter DOOR2 DOOR2 referent counter DOOR2 *Q@ DOOR2 ^ $Q *QC DOOR2 referent counter DOOR2 DOOR2 DOOR2 referent counter item DOOR2 ]0Q t$t=t@[ ]0QD DOOR2 referent counter item DOOR2 DOOR2 DOOR2 referent counter item DOOR2 ]0Q t$t=t@[ ]0QD DOOR2 referent counter item DOOR2 DOOR2 DOOR2 referent counter item DOOR2 ]0Q DOOR2 referent counter item DOOR2 DOOR2 DOOR2 referent counter item DOOR2 ]0Q DOOR2 referent counter item DOOR2 DOOR2 DOOR2 referent counter newFrame item DOOR2 ^0Q ]0Q DOOR2 referent counter newFrame item DOOR2 DOOR2 DOOR2 referent counter newFrame item DOOR2 ^0Q ]0Q DOOR2 referent counter newFrame item Z \a DOOR3 DOOR3 DOOR3 DOOR3 referent doorList doorList2 counter door2 maxFrame DOOR3 t$t=t@[O t% t$t=t@[T t% 02QO 02QB DOOR3 $2QL DOOR3 referent doorList2 doorList counter counter2 door1 door2 item nonLegalDoor1 nonLegalDoor2 bool maxFrame zZ \a DOOR3 DOOR3 DOOR3 DOOR3 referent doorList2 doorList counter door2 maxFrame DOOR3 t$t=t@[ t% t$t=t@[ t% 02QO 02QB DOOR3 $2QL DOOR3 referent doorList doorList2 counter counter2 door1 door2 item nonLegalDoor1 nonLegalDoor2 bool maxFrame zZ \9 DOOR3 DOOR3 DOOR3 DOOR3 referent doorList doorList2 counter door2 maxFrame DOOR3 t$t=t@[ t% t$t=t@[ t% 02QL 02QB DOOR3 $2QL DOOR3 referent doorList2 doorList counter counter2 door1 door2 item nonLegalDoor1 nonLegalDoor2 bool maxFrame zZ \6 DOOR3 DOOR3 DOOR3 DOOR3 referent doorList doorList2 counter door2 maxFrame DOOR3 t$t=t@[p t% t$t=t@[u t% 02QL 02QB DOOR3 $2QL DOOR3 referent doorList doorList2 counter counter2 door1 door2 item nonLegalDoor1 nonLegalDoor2 bool maxFrame DOOR3 DOOR3 DOOR3 referent counter maxFrame DOOR3 DOOR3 DOOR3 referent counter maxFrame DOOR3 DOOR3 DOOR3 referent counter maxFrame DOOR3 DOOR3 DOOR3 referent counter maxFrame DOOREGG DOOREGG referent DOOREGG DOOREGG referent DOOREGG wt$t=t:[ t% referent door DOOREGG wt$t=t:[- t% referent door D_BARREL referent D_CHEM ^ .Q referent goods D_CHEM wx[1 referent D_CONG ^ .Q referent goods D_CONG wx[1 referent D_COUR ^ 2,Q D_COUR D_COUR D_COUR referent goods D_ESTORM ^ .Q referent goods D_ESTORM wx[1 referent D_GUARD referent goods D_GUARD wx[0 referent D_GURDSQ ^ ,Q referent goods D_GURDSQ wx[1 D_GURDSQ referent D_HOFFMA referent D_MAINT ^ ,Q referent goods D_MAINT wx[1 referent D_OWORK ^ ,Q referent goods D_OWORK wx[0 referent D_SCIEN ^ ,Q referent goods D_SCIEN wx[0 referent D_SOLD ^ ,Q referent goods D_SOLD wx[0 referent D_STORM ^ ,Q referent goods D_STORM wx[0 referent D_SUSAN ^ 2,Q D_SUSAN D_SUSAN D_SUSAN referent goods D_THERM referent D_VARG referent EBRIDGE EBRIDGE referent EBRIDGE wx[% Y? @ EBRIDGE referent EBRIDGE2 EBRIDGE2 referent EBRIDGE2 wx[$ Y? @ EBRIDGE2 referent EGRENADE referent ELEVAT ^(Q" ELEVAT ELEVAT referent ELEVAT referent ELEVAT referent ELEVAT ELEVAT referent cargoUp existCargo counter height maxLimit maxLimitCount counter2 total ELEVAT ELEVAT ELEVAT ELEVAT referent counter counter2 height minLimit minLimitCount cargoDown total2 ELEVAT t$t=t@[ (2Q" ELEVAT ELEVAT ELEVAT referent liftpit pitCounter totFrames checkX checkY ELEVATOR ELEVATOR ] )y< ELEVATOR 62[I 62[J 62[K 62[L 62[M 62[N 62[O 62[Q 62[R 62[S 62[T 62[V 62[W 62[X 62[Y 62[[ 62[\ 62[] 62[^ 62[` 62[a 62[b 62[c ELEVATOR ELEVATOR ELEVATOR ELEVATOR ELEVATOR referent item lowQuality direction \L ELEVATOR wt$[ ELEVATOR ELEVATOR ELEVATOR ELEVATOR ELEVATOR ELEVATOR ELEVATOR ELEVATOR ELEVATOR ELEVATOR ELEVATOR ELEVATOR ELEVATOR ELEVATOR ELEVATOR ELEVATOR ELEVATOR ELEVATOR ELEVATOR t$t=t@[# t% ELEVATOR ELEVATOR ELEVATOR ELEVATOR t$[3 tB[4 t$[: tB[; ELEVATOR ELEVATOR ELEVATOR ELEVATOR ELEVATOR t$[p tB[q ELEVATOR ELEVATOR ELEVATOR ELEVATOR referent mapNum eggNum post1 post2 item counter door door1 ELEVATOR ELEVATOR ELEVATOR referent item door ELEVPLAT ]0Q? ](Q# referent cargo ELEVPLAT wx[+ X$? X(Q ? Qa ? (Q ? ,Q ? $Q ELEVPLAT t$t=t:[h ELEVPLAT referent ELEVPLAT wx[s referent ELEVPLAT wx[y ^ e$Q+ ELEVPLAT referent ELITE referent ELYDESK ELYDESK ELYDESK ELYDESK ELYDESK ELYDESK ELYDESK ELYDESK ELYDESK ELYDESK $Q0 ELYDESK t$t=t@[L ELYDESK referent counter item ELYDESK wx[d ^ $Q ELYDESK ELYDESK ^0QO ELYDESK ^ 2,QU ELYDESK *Q@ ELYDESK ELYDESK ELYDESK referent counter ELYDESK referent ENERGY ^.Qb ENERGY ^(QJ ENERGY ENERGY ENERGY referent maxLimit fule item ENFORCER wx[ referent ESPACE ESPACE referent ESPACE wx[+ Y? @ ESPACE referent ESPACE2 ESPACE2 referent ESPACE2 wx[+ Y? @ ESPACE2 referent ETWALLEW referent ETWALLEW referent ETWALLEW referent ETWALLNS referent ETWALLNS referent ETWALLNS referent EVENT wx[4 EVENT EVENT EVENT EVENT EVENT EVENT EVENT EVENT EVENT EVENT EVENT EVENT EVENT ? $Q t$t=t:[ 62Q( ? $Q= t$t=t@[ t% d t$t=t@[ t% d EVENT ? ($Q ]0Qo EVENT EVENT ? )$Q EVENT EVENT EVENT EVENT EVENT EVENT t$t=t@[ EVENT EVENT EVENT EVENT EVENT ? -$Q ^ 2,4Q t$t=t:[5 t% 2 EVENT EVENT EVENT EVENT EVENT ? .$Q ^ 2,4[W t$t=t:[^ t% 2 EVENT EVENT EVENT EVENT EVENT ? /$Qf EVENT EVENT EVENT EVENT EVENT EVENT EVENT EVENT EVENT ? 0$Q/ EVENT EVENT EVENT EVENT ? 1$Qg EVENT EVENT S\f EVENT EVENT EVENT ? 2$QU d ^ d$Q EVENT ? 3$Q t$t=t@[ EVENT EVENT EVENT S\V EVENT EVENT EVENT t$[2 tB[3 EVENT S\m EVENT R] ? 4$Q t$t=t:[G t% ^$Q. EVENT ? 5$Q t$t=t@[` t% EVENT ? 6$QO t$t=t@[p t% ? 7$Q EVENT EVENT EVENT EVENT ? K$Qk t$t=t:[ t% d ^$Q& Y EVENT ? U$Q ^ 2,4Q t$t=t:[ t% 2 EVENT EVENT EVENT EVENT EVENT ? X$Q EVENT EVENT ? a$Q ]0Q) EVENT ? b$Q7 t$t=t@[ ? c$Q7 t$t=t@[ ? d$QP EVENT EVENT mva3b EVENT EVENT EVENT EVENT EVENT EVENT EVENT EVENT EVENT referent event item source dest door counter counter2 link time post1 post2 floor flicMan EWALLEW referent EWALLEW referent EWALLEW wx[! referent EWALLNS referent EWALLNS referent EWALLNS wx[" referent EYECAMEW referent EYECAMEW referent EYECAMEW wx[( referent EYECAMEW wx[0 referent EYECAMEW wx[7 EYECAMEW Y? N< EYECAMEW referent EYECAMNS referent EYECAMNS referent EYECAMNS wx[( referent EYECAMNS wx[2 referent EYECAMNS wx[: EYECAMNS Y? N< EYECAMNS referent FADE FADE FADE FADE FADE FADE Y ? ( ? ? ? FADE ? $Q ? $Q referent FADE FADE FADE FADE ]0QC FADE referent loop loop2 FASTSKIL FASTSKIL FASTSKIL FASTSKIL FASTSKIL FASTSKIL FASTSKIL referent skill FFFLOOR t$t=t@[ FFFLOOR t$t=t@[ FFFLOOR t$t=t@[- FFFLOOR t$t=t@[6 FFFLOOR t$t=t@[> t$t=t@[G referent fffloor FFFLOOR wx[V t$t=t:[[ FFFLOOR referent item FFFLOOR wx[n FFFLOOR FFFLOOR referent FFFLOOR2 t$t=t@[ t$t=t@[ FFFLOOR2 t$t=t@[, FFFLOOR2 t$t=t@[6 FFFLOOR2 t$t=t@[> t$t=t@[F referent fffloor FFFLOOR2 wx[T t$t=t:[Y FFFLOOR2 referent item FFFLOOR2 wx[k FFFLOOR2 FFFLOOR2 referent FIGHT_EW FIGHT_EW ma0Q3 t$[/ tD[1 ^0Qb referent item FIGHT_NS FIGHT_NS ma0Q3 t$[/ tD[1 $4Q5 FIGHT_NS FIGHT_NS referent item FLAME FLAME t$t=t:[ FLAME referent item detect FLAME FLAME referent FLAME1 referent FLAME1 Y? @ FLAME1 referent FLAME2 referent FLAME2 Y? @ FLAME2 referent FLAMEBOX wx? tD[ t$[> tB[? referent event flame flame2 direction FLAMEBOX $2Q) FLAMEBOX referent flame direction count flame2 FLAMEBOX $4QN $2Q) FLAMEBOX $2Q) FLAMEBOX $2Q) FLAMEBOX FLAMEBOX referent flame direction count flame2 newType FLOOR1 FLOOR1 t$[% tB[& # (2QM ]0Q FLOOR1 FLOOR1 FLOOR1 FLOOR1 FLOOR1 referent counter item item2 highNumber lowNumber tempNumber floorItems wantToStop foundFloor onTime FLOOR1 referent FLORMINE ^62[- referent hType item FREE FREE FREE FREE FREE FREE FREE FREE FREE FREE FREE FREE FREE FREE FREE FREE FREE FREE FREE FREE FREE FREE FREE FREE FREE FREE FREE FREE FREE FREE FREE FREE FREE FREE FREE flick localFlick FREE ,2Q ,2Q ,2Q FREE ,2Q ,2Q ,2Q item1 item2 avatarMap npc1 npc2 FREE ref1 ref2 dist FREE t$t=t@[B ? $Q2 range item closestItem closest dist FREE @$Q FREE FREE item zZ \ FREE phold item zZ \ FREE addType phold item FREE addType fram phold item zZ \Z FREE FREE item phold FREE FREE time oldTick newTick FREE ptype FREE *2[P .2y< FREE list member count FREE list line temp FREE list lines temp FREE list line FREE list lines line FREE list member count FREE $4y< ^ $4y< ^ $4y< $4y< $4Q $4y< $4y< $4y< ^ $y< $4y< FREE FREE $ $4 $4 $4 FREE FREE t$t=t@[ t% 2 FREE FREE FREE FREE ^ 2,Q t$t=t@[A t% < FREE counter alarm item notAlarmed FREE FREE 2(Q& FREE <,Q FREE FREE <,Q' FREE FREE FREE <,Q' FREE item rndVoice FREE FREE FREE FREE ]0QC source item leftOvers FREE wt$[ 2 item FUSPAC FUSPAC t$t=t@[ 62Q^ FUSPAC FUSPAC ] $Q ] $Q ] $Q FUSPAC ] (y< FUSPAC FUSPAC FUSPAC t$t=t@[ t% d ^ !$Q 2 ^ $Q {tA[ 2 ^ $Q& FUSPAC t$t=t@[ ^ /$2Q FUSPAC referent InCrouch droppedPac Fusionpac target item counter lastAnim xOff yOff mine door FUSREACT referent GATGUNEW referent GATGUNEW referent GATGUNEW wx[' referent GATGUNEW wx[/ referent GATGUNEW wx[6 GATGUNEW Y? N< GATGUNEW referent GATGUNNS referent GATGUNNS referent GATGUNNS wx[' referent GATGUNNS wx[/ referent GATGUNNS wx[6 GATGUNNS Y? N< GATGUNNS referent GDOOR_E GDOOR_E referent GDOOR_E2 GDOOR_E2 referent GDOOR_N GDOOR_N referent GDOOR_N2 wxY? GDOOR_N2 referent GENERATR wxY GENERATR referent GLASS_EW GLASS_EW ma0Q3 GLASS_EW ^0Q^ GLASS_EW referent item shot counter door GLASS_NS GLASS_NS ma0Q3 GLASS_NS ^0Q^ GLASS_NS referent item shot counter door GLDIV_EW GLDIV_EW ma0Q3 GLDIV_EW ^0Q^ GLDIV_EW referent item shot counter door GLDIV_NS GLDIV_NS ma0Q3 GLDIV_NS ^0Q^ GLDIV_NS referent item shot counter door GOVGUNEW referent GOVGUNEW referent GOVGUNEW wx[' referent GOVGUNEW wx[/ referent GOVGUNEW wx[5 GOVGUNEW Y? N< GOVGUNEW referent GOVGUNNS referent GOVGUNNS referent GOVGUNNS wx[' referent GOVGUNNS wx[1 referent GOVGUNNS wx[7 GOVGUNNS Y? N< GOVGUNNS referent GRAVITON wx[7 referent GRENADE referent GRENADE referent GRENEGG wxt$t=t@[ t% d t$t=t@[ t% d referent item source dest counter GTELEPAD t$t=t:[ referent item GTELEPAD wx[1 GTELEPAD t$t=t@[5 t$t=t:[< GTELEPAD referent tele GUARD wx[ referent GUARDSQ referent G_POOL G_POOL ^62Q G_POOL referent item HOFFMAN referent hoffy deathBox deadGuy item ZB\1 HOVER ,2Q0 ,2Q `-Q% `-Q% HOVER HOVER HOVER ,2Q0 ,2Q `-Q% `-Q% HOVER HOVER HOVER ,2Q `-Q% `-Q% HOVER HOVER HOVER referent total counter cargo hover xacc yacc zacc xfract yfract zfract HOVER HOVER t$t=t@[ t% d ^$4Q> HOVER HOVER HOVER HOVER HOVER referent firstEgg targetEgg time oldqhi link hover item HOVER HOVER HOVER HOVER HOVER HOVER referent HOVER t$t=t@[ t% d ^$4Q referent check cargo item hover firstEgg link HOVER t$t=t@[ ^$4Q referent cargo item hover firstEgg link HOVER1 HOVER1 referent HOVER1 Y? @ HOVER1 referent HOVER1 ^ 9 referent HOVER1 wx[- ^ @9 referent HOVER_EW HOVER_EW referent HOVER_EW Y? @ HOVER_EW referent HOVER_EW ^ 9 referent HOVER_EW wx[- ^ @9 referent HOVER_NS HOVER_NS referent HOVER_NS Y? @ HOVER_NS referent HOVER_NS ^ 9 referent HOVER_NS wx[, ^ @9 referent IONIC wx[5 referent JELYH2 referent JELYHACK referent JOHN referent JOHN referent fram KEYPAD t$t=t@[5 t% d ^$Q$ KEYPAD KEYPAD KEYPAD KEYPAD referent valueBox boxesInArea linkedWithSwitch wrongCode userInput boxPasscode keycode KEYPADEW KEYPADEW KEYPADEW KEYPADEW referent alreadyPassed KEYPADNS KEYPADNS KEYPADNS KEYPADNS referent alreadyPassed KORESH referent KORESH KORESH referent LANDMINE ^ ($Q4 LANDMINE ] $Q ] $Q ] $Q ] 3y< LANDMINE ] 4y< LANDMINE ] 4y< LANDMINE LANDMINE referent InCrouch landMine item xOff yOff mine LANDMINE referent hType item LASERI Y 2? LASERI t$[$ tH[( 2 LASERI LASERI LASERI referent laser hType LAZER t$t=t:[( ^6Qh LAZER t$[_ tH[c referent item monster LAZEREGG t$t=t@[" t% LAZEREGG referent laser LAZEREW LAZEREW LAZEREW LAZEREW referent fram item LAZEREW wx[S referent LAZEREW wx[\ LAZEREW referent LAZERNS LAZERNS LAZERNS LAZERNS referent fram item LAZERNS wx[X referent LAZERNS wx[a LAZERNS referent LIFT LIFT LIFT LIFT LIFT referent LIFT wx[2 LIFT LIFT LIFT LIFT LIFT LIFT LIFT ^ $Q LIFT LIFT LIFT LIFT LIFT LIFT referent item LIFT ^ $QL LIFT LIFT LIFT referent LIFT /*Q LIFT referent counter total cargo cargoType LIFTPIT ^62Q referent LITEWALL ? w[ LITEWALL LITEWALL LITEWALL referent wall tempType realType counter LITEWALL ^ 0$4[W ^ 1$4Q t$[Z tD[\ *2Qj LITEWALL referent stepper item wall wallList dist aSet aSet1 aSet2 aSet3 LUGGAGE Y d? LUGGAGE ma0Q0 LUGGAGE referent item LWPLATE4 Y? @ LWPLATE4 referent item LWPLATE8 Y? @ LWPLATE8 referent item L_EW-16 ^$Q[ L_EW-16 L_EW-16 referent L_EW-16 referent L_EW-16 wx[% referent _num L_EW-16 wx[. referent _num L_EW-2 ^$Q[ L_EW-2 L_EW-2 referent L_EW-2 referent L_EW-2 wx[& referent _num L_EW-2 wx[/ referent _num L_EW-4 ^$Q[ L_EW-4 L_EW-4 referent L_EW-4 referent L_EW-4 wx[& referent _num L_EW-4 wx[/ referent _num L_EW-8 ^$Q[ L_EW-8 L_EW-8 referent L_EW-8 referent L_EW-8 wx[% referent _num L_EW-8 wx[. referent _num L_NS-16 ^$Q[ L_NS-16 L_NS-16 referent L_NS-16 referent L_NS-16 wx[& referent _num L_NS-16 wx[/ referent _num L_NS-2 ^$Q[ L_NS-2 L_NS-2 referent L_NS-2 referent L_NS-2 wx[& referent _num L_NS-2 wx[/ referent _num L_NS-4 ^$Q[ L_NS-4 L_NS-4 referent L_NS-4 referent L_NS-4 wx[& referent _num L_NS-4 wx[/ referent _num L_NS-8 ^$Q[ L_NS-8 L_NS-8 referent L_NS-8 referent L_NS-8 wx[' referent _num L_NS-8 wx[0 referent _num MAINTMAN referent MBARREL Y d? MBARREL ma0Q3 MBARREL referent item item2 zZ \ MBARREL wx[; .Q MBARREL referent item item2 MCRATE Y d? MCRATE ma0Q0 MCRATE MCRATE referent item MDESKEW MDESKEW referent fram item MDESKNS MDESKNS referent fram item MDOOR_E referent item MDOOR_E MDOOR_E referent MDOOR_E wx[ MDOOR_E referent _num item item2 door MDOOR_N referent item MDOOR_N MDOOR_N referent MDOOR_N wx[ MDOOR_N referent _num item item2 door MEDIKIT MEDIKIT Py< MEDIKIT MEDIKIT MEDIKIT referent item MELF MELF mva5b MELF MELF MELF tA[ 2 ^ "$Q% referent item MFAN_EW MFAN_EW referent MFAN_NS MFAN_NS referent MGR_EW MGR_EW referent MGR_NS MGR_NS referent MINELET referent MINELET referent MISS10 referent MISS10 MISS10 referent item MISS11 referent MISS11 MISS11 MISS11 referent MISS12 referent MISS12 MISS12 MISS12 referent item MISS13 referent MISS13 MISS13 referent MISS13 MISS13 t$t=t@[E t% 2 t$t=t@[J MISS13 t$t=t@[Y 62Q^ MISS13 MISS13 MISS13 MISS13 MISS13 MISS13 MISS13 MISS13 MISS13 MISS13 MISS13 MISS13 MISS13 t$[z tB[{ MISS13 MISS13 MISS13 MISS13 MISS13 referent counter item wench npcWench door MISS14 MISS14 MISS14 MISS14 MISS14 MISS14 MISS14 MISS14 MISS14 referent counter MISS14 wx[J referent item MISS1EGG MISS1EGG t$t=t@[: MISS1EGG MISS1EGG referent item pad2 buster slot MISS1EGG MISS1EGG MISS1EGG t$t=t@[f t% 2 t$[l tB[m d MISS1EGG MISS1EGG MISS1EGG MISS1EGG (y< MISS1EGG t$t=t@[| t%N< )y< MISS1EGG MISS1EGG MISS1EGG MISS1EGG MISS1EGG MISS1EGG MISS1EGG t$t=t@[ t% 2 MISS1EGG t$t=t@[ t% 2 MISS1EGG MISS1EGG t$t=t@[ t% 2 MISS1EGG MISS1EGG t$t=t@[ t% 2 MISS1EGG Y MISS1EGG MISS1EGG MISS1EGG referent eTrigger item counter MISS1EGG MISS1EGG t$t=t@[ referent buster MISS1EGG ? w[ MISS1EGG MISS1EGG MISS1EGG (2Q4 MISS1EGG MISS1EGG $2Q' MISS1EGG MISS1EGG $4Q referent buster rubberSuit counter zZ \` MISS1EGG t$t=t@[ t% 2 MISS1EGG t$t=t@[ {t% 2 MISS1EGG MISS1EGG MISS1EGG MISS1EGG t$t=t@[6 t% 2 MISS1EGG referent item pathegg guardBoy door MISS1EGG MISS1EGG t$t=t@[N t% 2 MISS1EGG MISS1EGG MISS1EGG referent door MISS1EGG MISS1EGG MISS1EGG MISS1EGG MISS1EGG MISS1EGG referent MISS1EGG wx[t MISS1EGG ` y< MISS1EGG MISS1EGG MISS1EGG ` y< MISS1EGG MISS1EGG referent item pad2 counter slot MISS2 referent MISS2 MISS2 MISS2 MISS2 MISS2 referent MISS2 t$t=t@[L t% d MISS2 counter item MISS2 MISS2 MISS2 MISS2 ^ 6QX ^ 6Q@ MISS2 MISS2 MISS2 item MISS2 $4Q3 t$t=t@[ t% d MISS2 MISS2 done0 done1 done2 activate item MISS2 MISS2 counter zZ \P MISS2 =y< MISS2 d ^0Q MISS2 MISS2 MISS2 item counter itemNum zZ \ MISS2 tB[ d $2QH MISS2 position item counter itemNum turn MISS2 MISS2 MISS2 MISS2 MISS2 MISS2 MISS2 t$[~ ] `,K /R,? S(2? D(2? @,2QX t$t=t@[ t% < t$t=t@[ Ft% 62Qd MISS2 MISS2 S\j MISS2 MISS2 MISS2 t$t=t@[ t% 2 62Q^ MISS2 MISS2 MISS2 MISS2 MISS2 MISS2 MISS2 MISS2 MISS2 t$t=t@[ ^ $QI MISS2 S\h MISS2 S\5 MISS2 MISS2 t$t=t@[ t% d S\{ MISS2 S\U MISS2 S\3 MISS2 t$t=t@[ t% d MISS2 MISS2 t$t=t@[ MISS2 MISS2 MISS2 MISS2 t$t=t@[ t% MISS2 MISS2 MISS2 MISS2 MISS2 t$t=t@[+ t% MISS2 MISS2 MISS2 MISS2 MISS2 t$t=t@[> t% MISS2 MISS2 MISS2 MISS2 MISS2 t$t=t@[U t% MISS2 MISS2 MISS2 MISS2 MISS2 MISS2 MISS2 MISS2 MISS2 MISS2 MISS2 MISS2 MISS2 MISS2 MISS2 t$t=t@[ ^ $Q MISS2 referent counter item body door door1 door2 door3 hoffman pathEgg MISS2 MISS2 MISS2 t$t=t@[ MISS2 MISS2 MISS2 MISS2 MISS2 MISS2 MISS2 MISS2 MISS2 MISS2 MISS2 MISS2 MISS2 MISS2 MISS2 referent counter item vargas MISS2 MISS2 MISS2 referent item MISS2 MISS2 referent MISS3 referent MISS3 MISS3 MISS3 MISS3 referent MISS4 MISS4 referent MISS4 MISS4 MISS4 t$[) tB[* referent item MISS4 wx[7 MISS4 referent item MISS5 referent MISS5 MISS5 referent MISS5 MISS5 MISS5 t$t=t@[< MISS5 MISS5 MISS5 t$t=t@[Z t$t=t@[c t$[j tB[k t$[q tB[r MISS5 MISS5 MISS5 MISS5 MISS5 MISS5 MISS5 MISS5 MISS5 MISS5 MISS5 MISS5 MISS5 MISS5 MISS5 MISS5 MISS5 MISS5 MISS5 MISS5 MISS5 MISS5 MISS5 referent counter item door willmar post1 post2 floor MISS6 referent MISS6 MISS6 MISS6 referent zZ \ MISS6 MISS6 t$t=t@[> t% 2 MISS6 t$t=t@[M t% 2 MISS6 t$t=t@[[ MISS6 MISS6 MISS6 MISS6 MISS6 MISS6 MISS6 MISS6 MISS6 MISS6 MISS6 MISS6 MISS6 MISS6 MISS6 MISS6 MISS6 MISS6 MISS6 MISS6 MISS6 MISS6 referent snell item door doorX MISS6 MISS6 referent MISS7 referent item MISS8 referent MISS8 MISS8 referent MISS8 MISS8 t$t=t@[7 t% ( MISS8 MISS8 MISS8 MISS8 MISS8 MISS8 MISS8 MISS8 MISS8 MISS8 MISS8 MISS8 MISS8 MISS8 MISS8 MISS8 MISS8 MISS8 MISS8 %*Q@ MISS8 MISS8 %*QC MISS8 MISS8 (*Q@ MISS8 t$t=t@[ MISS8 t$t=t@[ $2Q MISS8 referent willmar counter item cardReader telebeam telepad MISS9 referent MISS9 MISS9 referent zZ \B MISS9 MISS9 MISS9 t$t=t@[5 t% 2 t$t=t@[: t% 2 ^ c$Q t$t=t@[C t% 2 t$t=t@[J t% 2 62Q^ MISS9 MISS9 MISS9 MISS9 MISS9 MISS9 MISS9 MISS9 MISS9 MISS9 t$t=t@[p MISS9 referent target station screen item counter MONITEW t$t=t@[ $4QY MONITEW MONITEW t$t=t@[4 t% d There is more than one Value box in range with the same link MONITEW referent textFile valueBox passcode link boxCounter MONITEW wx[Q referent MONITNS t$t=t@[# $4QY MONITNS MONITNS t$t=t@[7 t% d There is more than one Value box in range with the same link MONITNS referent textFile valueBox passcode link boxCounter MONITNS wx[S referent MONSTER wx[! MONSTER referent zZ \ MONSTER wx[0 $? $4? $4? $4Q( Y? ? MONSTER ? $? $4Qb t$t=t:[G ? t$t=t:[U MONSTER maQ~ Y? ? MONSTER MONSTER $? $4Q2 ? Y? ? MONSTER $? $4? $4? t$t=t:[u t% 2 Y? ? MONSTER ? 2$? 3$4? 4$4? 5$4QH ? 2 Y? ? MONSTER ? P$? Q$4Q t$t=t:[ ? P Y? ? MONSTER referent monster1 door newNpc MOTION MOTION MOTION MOTION MOTION referent trackedEnough fram movement foundTarget delay iSeeYou MOTION wx[P referent MOTION wx[V $4[Y 62Qu MOTION MOTION referent MTAREGG t$[# referent item hiValue loValue MTAREGG ? w[H MTAREGG referent _ref _dir _num MTELEPAD t$t=t:[ referent item MTELEPAD wx[3 MTELEPAD t$t=t@[7 t$t=t:[> MTELEPAD referent tele MUSIC wx[M referent NOSTRIL wx? t$t=t@[ referent event fire NOSTRIL NOSTRIL NOSTRIL referent fire count fire2 NOSTRIL NOSTRIL ^ 6Q) NOSTRIL NOSTRIL referent fire fire2 count referent item ? 0Q ? *Q] $2Q. referent counter referent ^ (62Q t$[O tB[P t$[W tD[Y 0y< 0y< referent item padDir ] )y< 4y< 4y< 4y< referent item padDir referent toDir ]0Q ]0QH ]0Q' referent toDir stepNum counter wx[% ? $Q referent p$Q q$Q r$Q referent referent referent referent phrase $4Q referent referent damageSource ^6Qq $2Q% referent damageSource aSet referent NPCTRIG wx[ NPCTRIG NPCTRIG NPCTRIG NPCTRIG NPCTRIG referent event item item2 NPCTRIG wt$t=t@[S t% NPCTRIG referent typeNpc item item2 NPC_ONLY ^$4Q ^$Qh NPC_ONLY NPC_ONLY $2Q) NPC_ONLY NPC_ONLY NPC_ONLY referent item link OBSERVER wx[# referent OFFWORK wx[ referent ONCEEGG ONCEEGG referent item ONCEEGG ONCEEGG referent item mva11b ]0Q- t$t=t@[& ^ c$Q' mva12b t$t=t@[; referent item PANELEW PANELEW referent PANELNS wx[ PANELNS referent Z \k PEPSIEW ^ 2,Q PEPSIEW t$t=t@[ PEPSIEW PEPSIEW referent item PEPSIEW wx[3 PEPSIEW referent Z \k PEPSINS ^ 2,Q PEPSINS t$t=t@[ PEPSINS PEPSINS referent item PEPSINS wx[4 PEPSINS referent PHIR PHIR PHIR PHIR referent K referent item PLASMA wx[7 referent PODBOY PODBOY item spooge fram counter PODBOY PODBOY *QF PODBOY referent fram counter item PPLATE PPLATE PPLATE PPLATE ^0Q referent item PPLATE2 PPLATE2 PPLATE2 PPLATE2 PPLATE2 referent PPLATE2 wx[# PPLATE2 PPLATE2 PPLATE2 PPLATE2 referent item PRISBENC PRISBENC PRISBENC Y d d PRISBENC PRISBENC Y d d PRISBENC PRISBENC PRISBENC Y d d PRISBENC PRISBENC referent counter PRISBENC wx[@ referent PRISLEAN PRISLEAN PRISLEAN Y d d PRISLEAN PRISLEAN Y d d PRISLEAN PRISLEAN PRISLEAN Y d d PRISLEAN PRISLEAN referent counter PRISLEAN wx[@ referent PRISSIT PRISSIT PRISSIT Y d d PRISSIT PRISSIT Y d d PRISSIT PRISSIT PRISSIT Y d d PRISSIT PRISSIT referent counter PRISSIT wx[@ referent RADAR referent RDOOR_E RDOOR_E referent RDOOR_N wx[ RDOOR_N referent REBEL_TV wxY REBEL_TV REBEL_TV REBEL_TV REBEL_TV REBEL_TV REBEL_TV REBEL_TV REBEL_TV $Q0 REBEL_TV $Q0 REBEL_TV REBEL_TV REBEL_TV $Q1 REBEL_TV REBEL_TV referent REBSNOR REBSNOR REBSNOR REBSNOR REBSNOR referent counter REBSNOR wx[6 referent REBWORK referent REB_BOOT wxS\ REB_BOOT REB_BOOT REB_BOOT REB_BOOT REB_BOOT referent counter REB_COUP wxS\ REB_COUP Y < REB_COUP REB_COUP Y < REB_COUP REB_COUP referent counter REB_COUP wx[- *Q@ REB_COUP *QC REB_COUP referent counter REB_EGG referent REB_EGG wx[ ^ )$QG t$t=t@[! t% referent item zZ \ REB_EGG wx[7 Rm [> $Qg S\) REB_EGG REB_EGG (Q: REB_EGG ^ )$Q t$t=t@[^ t$t=t@[c (2Q REB_EGG t$t=t@[ t% 2 t$t=t@[ t% 2 $N t$t=t@[ t% 2 t$t=t@[ t% 2 S\ REB_EGG $4Qp t$t=t@[ t% 2 t$t=t@[ t% 2 REB_EGG REB_EGG REB_EGG REB_EGG REB_EGG d 2 REB_EGG REB_EGG REB_EGG REB_EGG |By< t$t=t@[ t% 2 REB_EGG REB_EGG REB_EGG REB_EGG |By< t$t=t@[0 t% 2 REB_EGG REB_EGG $N $Q1 REB_EGG REB_EGG REB_EGG REB_EGG |By< t$t=t@[S t% 2 REB_EGG REB_EGG REB_EGG REB_EGG REB_EGG REB_EGG REB_EGG REB_EGG REB_EGG REB_EGG REB_EGG REB_EGG REB_EGG t$t=t@[y t% d referent item door moreVideo REB_EGG wt$t=t@[ t% d t$t=t@[ referent chest phold counter counter2 REB_GAR referent REB_GAR REB_GAR REB_GAR REB_GAR REB_GAR REB_GAR referent counter REB_PAD REB_PAD ]04[% t$t=t@[1 t% $Q $Q $Q referent item pad2 REB_PAD REB_PAD REB_PAD REB_PAD REB_PAD REB_PAD REB_PAD REB_PAD referent mapNum eggNum zZ \ REB_PAD t$t=t:[ t% REB_PAD t$t=t@[ t% x referent phold gunHold counter counter2 RECHAGEW Y d? RECHAGEW ma0Q RECHAGEW t$t=t@[ t$t=t@[( t$t=t@[, t$t=t@[0 referent item RECHAGNS Y d? RECHAGNS ma0Q RECHAGNS t$t=t@[ t$t=t@[( t$t=t@[, t$t=t@[0 referent item RECHFLEW RECHFLEW RECHFLEW t$t=t@[+ RECHFLEW RECHFLEW t$t=t@[> referent item RECHFLEW wx[O referent item RECHFLNS RECHFLNS RECHFLNS t$t=t@[* RECHFLNS RECHFLNS t$t=t@[< referent item RECHFLNS wx[M referent item REE_BOOT REE_BOOT REE_BOOT REE_BOOT REE_BOOT REE_BOOT REE_BOOT $Q0 REE_BOOT REE_BOOT REE_BOOT $Q1 REE_BOOT REE_BOOT referent event counter REE_BOOT $4N $4Qb t$t=t@[j t% t$t=t@[v t% REE_BOOT REE_BOOT REE_BOOT REE_BOOT REE_BOOT referent item counter REE_BOOT referent RFANBADE t$t=t@[ referent item fart fart2 zZ \ RFANBADE wx[, ? Q} RFANBADE t$t=t@[E referent fram counter counter2 item wind RFANBADN t$t=t@[ referent item fart fart2 zZ \ RFANBADN wx[, ? Q~ RFANBADN t$t=t@[E referent fram counter counter2 item wind RFANEW referent RFANEW t$t=t@[ referent item fart fart2 zZ \ RFANEW wx[* RFANEW RFANEW t$t=t@[I ^$Q& RFANEW referent fram counter counter2 item wind RFANNS referent RFANNS t$t=t@[ referent item fart fart2 zZ \ RFANNS wx[+ RFANNS RFANNS t$t=t@[J ^$Q& RFANNS referent fram counter counter2 item wind ROAMING referent ROLLB_EW Y? @ ROLLB_EW referent ROLLB_EW wx[$ referent ROLLB_EW ROLLB_EW 9Q) @9Q* ROLLB_EW referent item item2 riderList ROLLB_EW 9Q ROLLB_EW ROLLB_EW ROLLB_EW ROLLB_EW ROLLB_EW ROLLB_EW ROLLB_EW ROLLB_EW ROLLB_EW ROLLB_EW ROLLB_EW ROLLB_EW referent time total counter oldz cargo zCheck zMax ROLLB_EW wx[R Y d? ROLLB_EW ma0Q6 ROLLB_EW referent ROLLB_EW wx[p referent ROLLB_NS Y? @ ROLLB_NS referent ROLLB_NS wx[$ referent ROLLB_NS ROLLB_NS 9Q) @9Q* ROLLB_NS referent item item2 riderList ROLLB_NS 9Q ROLLB_NS ROLLB_NS ROLLB_NS ROLLB_NS ROLLB_NS ROLLB_NS ROLLB_NS ROLLB_NS ROLLB_NS ROLLB_NS ROLLB_NS ROLLB_NS referent time total counter oldz cargo zCheck zMax ROLLB_NS wx[; Y d? ROLLB_NS ma0Q6 ROLLB_NS referent ROLLB_NS wx[Y referent ROLL_EW Y? @ ROLL_EW referent ROLL_EW wx[$ referent ROLL_EW ROLL_EW 9Q) @9Q* ROLL_EW referent item item2 riderList ROLL_EW 9Q ROLL_EW ROLL_EW ROLL_EW ROLL_EW ROLL_EW ROLL_EW ROLL_EW ROLL_EW ROLL_EW ROLL_EW ROLL_EW ROLL_EW referent time total counter oldz cargo zCheck zMax ROLL_EW wx[: Y d? ROLL_EW ma0Q6 ROLL_EW referent ROLL_EW wx[X referent ROLL_NS Y? @ ROLL_NS referent ROLL_NS wx[$ referent ROLL_NS ROLL_NS 9Q) @9Q* ROLL_NS referent item item2 riderList ROLL_NS 9Q ROLL_NS ROLL_NS ROLL_NS ROLL_NS ROLL_NS ROLL_NS ROLL_NS ROLL_NS ROLL_NS ROLL_NS ROLL_NS ROLL_NS referent time total counter oldz cargo zCheck zMax ROLL_NS wx[Q Y d? ROLL_NS ma0Q6 ROLL_NS referent ROLL_NS wx[o referent RSTATION referent RTELEPAD t$t=t:[ referent item RTELEPAD wx[1 RTELEPAD t$t=t@[5 t$t=t:[< RTELEPAD referent tele SAFE_EW ? QC SAFE_EW SAFE_EW t$t=t@[( t% ^ $[2 $4[3 $4[4 ^ $4QZ ]0QB SAFE_EW SAFE_EW SAFE_EW SAFE_EW SAFE_EW referent item item2 counter SAFE_NS ? QC SAFE_NS SAFE_NS t$t=t@[& t% ^ $[0 $4[1 $4[2 ^ $4QZ ]0QB SAFE_NS SAFE_NS SAFE_NS SAFE_NS SAFE_NS referent item item2 counter SATARG SATARG SATARG SATARG SATARG mva15b SATARG SATARG SATARG t$t=t@[0 SATARG t$t=t@[9 SATARG Y ( SATARG t$t=t@[C SATARG Y 2 SATARG SATARG SATARG SATARG SATARG SATARG SATARG SATARG t$t=t@[\ referent item counter SCANNER SCANNER SCANNER t$t=t:[ t% ^62Q" SCANNER SCANNER referent SCANNER referent SCIENTIS wx[ referent SDOOR_E wxY? SDOOR_E referent SDOOR_N wxY? SDOOR_N referent SECRTEGG referent item door range SENTRY referent SENTRY referent SENTRY wx[( referent SENTRY wx[/ referent SENTRY wx[5 SENTRY Y? N< SENTRY referent SENTRY wx[A referent SFXTRIG SFXTRIG referent event SHOCKER SHOCKER SHOCKER SHOCKER SHOCKER referent randNum duration skill kernelCheck counter SHOCKER SHOCKER SHOCKER t$t=t:[t (2Q[ SHOCKER SHOCKER referent monster SHOCKEW ? Q referent SHOCKEW referent SHOCKEW referent SHOCKEW1 ? Q SHOCKEW1 referent SHOCKEW1 referent SHOCKEW1 wx[" referent SHOCKNS ? Q referent SHOCKNS referent SHOCKNS referent SHOCKNS1 ? Q SHOCKNS1 referent SHOCKNS1 referent SHOCKNS1 wx[" referent SICBFLNS SICBFLNS SICBFLNS t$t=t@[* t$t=t@[1 t$t=t@[8 SICBFLNS t$t=t@[I t$t=t@[Q t$t=t@[Y referent item SICBFLNS wx[j referent item SICBOXNS Y d? SICBOXNS ma0Q t$t=t@[ t$t=t@[+ t$t=t@[/ t$t=t@[3 referent item SIGNEW ^ $Q referent SIGNNS referent SKILLBOX SKILLBOX SKILLBOX SKILLBOX SKILLBOX SKILLBOX SKILLBOX SKILLBOX referent skill SLIDEFLR ^ $QU SLIDEFLR SLIDEFLR referent SLIDEFLR ^ 6QU ^ 6Q@ SLIDEFLR SLIDEFLR referent SMALCHAI SMALCHAI SMALCHAI referent fram item count spin direction SMALLTAB SMALLTAB referent item SOLDIER referent SPANEL ^ ((Q SPANEL referent SPECIAL referent SPECIAL w? .4Q' SPECIAL (2Q' SPECIAL SPECIAL SPECIAL SPECIAL t$t=t:[U t% 2 SPECIAL SPECIAL t$t=t:[f t% 2 SPECIAL SPECIAL ? $Q] SPECIAL referent phase SPECIAL SPECIAL SPECIAL SPECIAL referent counter time phase1 phase2 SPECIAL SPECIAL SPECIAL SPECIAL SPECIAL referent mapNum npcNum SPECIAL SPECIAL SPECIAL referent SPIDER ? 0Q .Q SPIDER (4Q) SPIDER ,4Q# SPIDER *Q@ SPIDER SPIDER SPIDER ? c(Q referent spiderType spider target dest count targetLoop SPIDER ? w[ SPIDER SPIDER referent spider targetLoop target zZ&\ SPIDER SPIDER SPIDER ]0Q ]0Q ]0Q referent destX destY destZ currentP counter minor oabs ovel axis ztarg zcur SPIDPAD referent SPIDPAD referent SPIDWALK referent SPIDWALK referent SPIDWALK wx[# referent SSBOX_EW ^0Q> SSBOX_EW Y d? SSBOX_EW ma0Q0 SSBOX_EW SSBOX_EW referent SSBOX_NS ^0Q> SSBOX_NS Y d? SSBOX_NS ma0Q0 SSBOX_NS SSBOX_NS referent SSWITCHE SSWITCHE referent SSWITCHE SSWITCHE SSWITCHE t$t=t@[7 t$t=t@[R t% 2 t$t=t@[ SSWITCHE t$t=t@[ SSWITCHE t$t=t@[ SSWITCHE SSWITCHE SSWITCHE referent sswitch switch1 switch2 switch3 timer sswitch2 switch21 switch22 switch23 counter SSWITCHN SSWITCHN referent SSWITCHN SSWITCHN SSWITCHN t$t=t@[6 t$t=t@[Q t% 2 t$t=t@[ SSWITCHN t$t=t@[ SSWITCHN t$t=t@[ SSWITCHN SSWITCHN SSWITCHN referent sswitch switch1 switch2 switch3 timer sswitch2 switch21 switch22 switch23 counter STABLE t$t=t@[ STABLE t$t=t@[& (QW referent fram item thing STATICEW wx[ referent STATICEW referent STATICNS wx[ referent STATICNS referent STEAM wS\ STEAM STEAM t$t=t:[ ^6Q: ]0Q# referent item detect STEAM STEAM ^$Q* ]0Q% referent STEAM1 referent STEAM1 Y? @ STEAM1 referent STEAM2 referent STEAM2 Y? @ STEAM2 referent STEAMBOX wx? t$t=t@[: t% referent event steam steam2 direction STEAMBOX ^ '6K $2Qg STEAMBOX STEAMBOX referent steam direction count steam2 STEAMBOX $4QN ^ '6@ $2Q) STEAMBOX $2Q) STEAMBOX STEAMBOX $2Q) STEAMBOX STEAMBOX referent steam direction count steam2 STELEPAD t$t=t:[ referent item STELEPAD wx[2 STELEPAD t$t=t@[6 t$t=t:[= STELEPAD referent tele STORMTRO referent SURCAMNS referent SURCAMNS wx[% referent SURCAMNS t$t=t@[= $4QW SURCAMNS SURCAMNS SURCAMNS SURCAMNS t$t=t@[V t% d SURCAMNS SURCAMNS referent textFile monit valueBox passcode link code SURCAMNS SURCAMNS t$t=t@[ ^$Qi SURCAMNS SURCAMNS t$t=t@[ t% ( ^$Q SURCAMNS SURCAMNS SURCAMNS ]0Q) SURCAMNS SURCAMNS SURCAMNS SURCAMNS SURCAMNS SURCAMNS SURCAMNS SURCAMNS SURCAMNS ]0Q) SURCAMNS SURCAMNS SURCAMNS referent screen cameraEgg trueRef therma SURCAMNS wt$[0 tB[1 2 SURCAMNS SURCAMNS SURCAMNS referent eventTrigger foundGun SWITCH SWITCH SWITCH referent counter SWITCH SWITCH SWITCH SWITCH SWITCH ^ 2,Q SWITCH SWITCH SWITCH SWITCH SWITCH referent okay SWITCHEW SWITCHEW SWITCHEW referent SWITCHNS SWITCHNS SWITCHNS referent S_CHAIR S_CHAIR S_CHAIR referent fram item count spin direction TARGETEW TARGETEW referent item TARGETNS TARGETNS referent item TEST TEST TEST TEST TEST referent TEXTFILE referent _textFile TEXTFILE n.Q <.Q referent linkNum msgNum TEXTFILE TEXTFILE TEXTFILE referent \)"TEXTFILE n.Q <.Q Due to recent rebel activity, the T-300 lines have failed. *^Do NOT attempt to access the WEC network at this time.^END OF MESSAGE... The use of WEC equipment for playing computerized entertainment software is strictly prohibited!* Return to work IMMEDIATELY!*** All workers must display their badges at ALL TIMES!* Failure to comply will result in immediate termination!*^ Report all unauthorized use of WEC equipment immediately! Remember, your co-workers could be rebel sympathizers! Collect big cash rewards too!* Unauthorized access of this terminal constitutes a violation of WEC security code 1701-D. Please report yourself to the nearest WEC security officer for correctional measures IMMEDIATELY.*^ The WEC network is exp*erien^*cing*^ slight dif^*ficulties.^Please st$#@**%^#@!*)(*^%$#^ The carrying of unregistered radiation detection devices is strictly prohibited by the WEC. Register yours today. Remember, the WEC is just like family, and we care about you! WEC T-300/SYS out of disk space^ $Q Consortium-wide meeting tomorrow at 1330. WedgeRoom 1501. This is a mandatory meeting! All Branch Leaders must attend! $Q The WEC Regulatory Commission requires reports of your daily activities. Failure to submit these reports may result in immediate termination. The WEC network is experiencing slight difficulties.^Please stand by*.*.*.^ Doors have been opened.^ Force field deactivated.^ Electronic bridge extended.^ Security systems activated.^ Security systems de-activated.^ $4Q8 All alarm systems have been de-activated.^ $Q From: Security^______________^Due to recent rebel activity, the code to operations has been changed to ^Remember, delete this message! Spies are everywhere! Security Cartel HQD^___________________^*^Accessing system:*.*.*.*^^Thresher Cannon: *ACTIVE To all Refinery Ops^2nd Class Tech Stokes has once again started a fire in the thermalcoupler area.^We ask again that all employees smoke only in the authorized areas. $Q To all Refinery Ops^3rd Class Tech Brandt has contaminated the fifth level with dangerous^plutonium isotopes again. Be careful where you step.^ Security Cartel:^________________^Remote viewing facility.^*Thermal Coupler power system.^^Watch Station: ^* Refinery Operations:^____________________^Now interfacing with remote service droid...*^Thermatron ZC90201^^Unit is now *-ONLINE-. Security Cartel: ^^Remote alarm panel^User ID ^*^Area is secured:*^Stand down from alert. Security Cartel:^__________________^Remote Operations^Watch Station: ^* From: DBEYER^______________^Due to the alert, I have hidden my keycard. Do not open the safe unless it's of absolute ^importance, for there could be rebel saboteurs about. Keep in mind that this may not be a drill, this could be for real this time.^ is this week's passcode. From: MGREENE^______________^*You will have to learn to write down the new passcodes.^I can't keep giving these out!^ is this week's passcode. ^This is the last time, Philbert!^ NOTICE:^^To: All Personnel^Please remember to keep your keycards with you at all times.^ Security Cartel: ^Operations Center.^User ID T*Z*1*6*^^Area is secured:*^Stand down from Alert. Security Cartel: ^Operations Center.*^User ID T*Z*1*6*^^Due to malfunctions within the security grid, the telepad is inoperative. Please use the backup telepad in the west wing. Phase one of the impassable laser field has been de-activated. NOTICE: To all Techs - ^The passcode to Dr. Hoffman's lab has been changed to^ .^*End of Message < $4Q, Mission 2 Generic Message 0-9^ Attention Plant Workers:^There has been a change in security procedures. The security passcode has been changed to .^*End of Message < Thermatron Assembly Line:^_____________^Now interfacing with remote droid *.*.*.^ VTK944^^Unit is now *-ONLINE-. $Q; Thermatron Manufacturing Plant:^_____________ !$Qg Refinery Operations:^____________^Remote viewing facility.^*Restricted Access*^Granted "$Qk Security Cartel:^________________^Remote viewing facility.^*Production Line^* #$Q Security Cartel:^________________^*Auxiliary Production Line^*^Shut down requires Security Card Clearance Rh ? $$Q< Thermatron Auxiliary Production Line:^________ R$ ? %$QN Security Cartel:^________________^*Laser Field^* &$Q Security Cartel:^________________^Remote viewing facility.^*Laser Field^*^Security card clearance required to de-activate '$Q Thermatron Assembly Line Vault:^____To access the Thermatron design plans, use the new security code ^Memorize the code and delete this message immediately! < ($QN Security Cartel:^________________^*Laser Field^* )$Q Remote Security Op:^_____________^Now interfacing with remote droid *.*.*.^ ATK656^^Unit is now *-ONLINE-. *$QN ^Security Control:^_______________^^*Laser Field^* R* ? +$Qm Security Cartel HQD^___________________^*^Accessing system:*.*.*.*^^Thresher Cannon: *ACTIVE ,$Q Security Cartel HQD^___________________^*^Accessing system:*.*.*.*^^SORC Monitoring station security field:^^* R! ? -$Q Security Station 5:^^The passcode to the Sector Y15 blast door has been changed to: *.*.*. ^^Spies are everywhere so be alert! .$Q ^* WEC Email^^To: Prof. Coulson^^From: Sev Dorren,^Security Chief^^Professor, I have installed a force-field at the entrance to the SORC station as you instructed. If there is anything further required please let me know. ^PS: The only way to access the force-field is through the central computer, so I am sure it will be quite safe from any saboteurs. .^*End of Message < /$Q ^*Private Journal:^Sev Dorren^^Note to remind myself about the SORC station. I have changed the force field access code to: ^*End of Message < 0$QL Security code to Level 4 express elevator is: 1$QG Code to Security Station forcebridge is: 2$Q Matt - Since you're new, and most likely unfamiliar with all of these new numbers, I thought I'd give you this one for free. It's . J.J. WEC SECURITY SYSTEM:^^Remote Camera: ACTIVE* 4$Q Dr. Watson:^Since we no longer produce the 37x18 Chip at the Snell Memorial Science Center, you can expect to receive the remaining chips for meltdown this afternoon. See that no chips find their way out of your facility.^L. Probst^End of Message < 5$Q Ms. Ashcraft - *It has come to my attention that you have had problems with your platform elevator. Just put an Out of Order sign on it, and I'll send a maintenance worker out to fix it A.S.A.P. Larson 6$QN WEC SECURITY SYSTEM:^^Remote Camera: ACTIVE*^M.E.L.F. Station 8$QX WEC SECURITY SYSTEM:^^Remote Camera: *ACTIVE^Teleporter Room^Level Four 9$QU WEC SECURITY SYSTEM:^^Remote Camera: ACTIVE*^Security System^*ACTIVE :$Q\ ? [ Dear Dr. Soose:^A new keypad for your very own safe I have now put in its very own place With its very own numbers^ And its very own code ( Now you can store your very own load! WEC SECURITY SYSTEM:^Remote Camera: ACTIVE*^Security System^*ACTIVE^Forcefield Deactivated referent linkNum msgNum passcode textFile rnge THERM referent THERMATR referent THRMBCKE wx[ ? QQ THRMBCKE THRMBCKE THRMBCKE t$[! tB[" t$[) tD[* THRMBCKE THRMBCKE referent ewall therma THRMBCKN wx[ ? QQ THRMBCKN THRMBCKN THRMBCKN t$[! tB[" t$[) tD[* THRMBCKN THRMBCKN referent ewall therma TIMER referent TIMER wx[" referent TIMER wx[- referent TIMER TIMER $4Q+ TIMER TIMER TIMER $4Qa TIMER TIMER referent time phase2 TRANSFOR referent TRANSFOR d(QP TRANSFOR t$[J tB[K TRANSFOR referent fram damagePoints item TRIGEGG TRIGEGG referent item TRIGEGG TRIGEGG referent item TRIGGER TRIGGER dO@ TRIGGER TRIGGER TRIGGER TRIGGER TRIGGER TRIGGER TRIGGER TRIGGER TRIGGER t$t=t@[ TRIGGER TRIGGER referent phase lowPriorityTriggers cmdphase npcNum mapNum item aitem baseLink newLink searchtype newphase TRIGGER TRIGGER TRIGGER TRIGGER TRIGGER TRIGGER TRIGGER TRIGGER TRIGGER TRIGGER referent npcNum mapNum searchtype aitem baseLink newLink TRIGGER TRIGGER TRIGGER referent door TRIGGER t$t=t@[ t%N@ t$t=t@[ t%N@ t$t=t@[ t%N@ t$t=t@[ t%N@ t$t=t@[ t%N@ TRIGGER TRIGGER t$t=t@[< t%N@ t$t=t@[K t%N@ t$t=t@[i t%N@ TRIGGER referent npcNum mapNum baseLink searchtype scmd item aitem newLink item2 TRIGGER t$t=t:[ t%N@ t$t=t:[ t%N@ t$t=t:[ t%N@ t$t=t@[ t%N@ t$t=t:[ t%N@ TRIGGER TRIGGER t$t=t:[ t%N@ d$Q t$t=t:[& t$t=t@[D t%N@ TRIGGER referent npcNum mapNum baseLink searchtype scmd item aitem newLink distance item2 TRIGGER t$t=t@[x t%N@ t$t=t@[ t%N@ t$t=t@[ t%N@ t$t=t@[ t%N@ t$t=t@[ t%N@ TRIGGER TRIGGER t$t=t@[ t%N@ t$t=t@[ t%N@ t$t=t@[ t%N@ TRIGGER referent npcNum mapNum baseLink searchtype scmd item aitem newLink item2 TRIGGER t$t=t@[/ t%N@ t$t=t@[; t%N@ t$t=t@[G t%N@ t$t=t@[Y t%N@ t$t=t@[l t%N@ TRIGGER TRIGGER t$t=t@[ t%N@ t$t=t@[ t%N@ t$t=t@[ t%N@ TRIGGER referent npcNum mapNum baseLink searchtype scmd item aitem newLink item2 TRIGGER t$t=t:[ t%N@ t$t=t:[ t%N@ t$t=t:[ t%N@ t$t=t@[ t%N@ t$t=t:[& t%N@ TRIGGER TRIGGER t$t=t:[L t%N@ d$Q t$t=t:[c t$t=t@[~ t%N@ TRIGGER referent npcNum mapNum baseLink searchtype scmd item aitem newLink distance item2 TRIGGER t$t=t@[ t%N@ t$t=t@[ t%N@ t$t=t@[ t%N@ t$t=t@[ t%N@ t$t=t@[ t%N@ TRIGGER TRIGGER t$t=t@[ t%N@ t$t=t@[ t%N@ t$t=t@[# t%N@ TRIGGER referent npcNum mapNum baseLink searchtype scmd item aitem newLink item2 TRIGGER t$t=t@[W t%N@ TRIGGER TRIGGER TRIGGER TRIGGER TRIGGER TRIGGER t$t=t@[ t%N@ t$t=t@[ t%N@ t$t=t@[ t%N@ t$t=t@[ t%N@ TRIGGER t$t=t@[ t%N@ TRIGGER t$t=t@[ t%N@ TRIGGER t$t=t@[ t%N@ t$t=t@[ t%N@ referent npcNum mapNum baseLink searchtype scmd aitem counter TRIGGER t$t=t@[' t%N@ TRIGGER TRIGGER TRIGGER TRIGGER TRIGGER TRIGGER t$t=t@[X t%N@ t$t=t@[a t%N@ t$t=t@[q t%N@ t$t=t@[ t%N@ TRIGGER t$t=t@[ t%N@ TRIGGER t$t=t@[ t%N@ TRIGGER t$t=t@[ t%N@ t$t=t@[ t%N@ referent npcNum mapNum baseLink searchtype scmd aitem counter TRIGGER t$t=t:[ t%N@ TRIGGER TRIGGER TRIGGER TRIGGER TRIGGER TRIGGER t$t=t:[ t%N@ t$t=t:[ t%N@ t$t=t:[4 t%N@ t$t=t:[U t%N@ TRIGGER t$t=t:[f t%N@ TRIGGER t$t=t:[w t%N@ TRIGGER t$t=t:[ t%N@ t$t=t:[ t%N@ referent npcNum mapNum baseLink searchtype scmd aitem counter TRIGPAD TRIGPAD TRIGPAD TRIGPAD TRIGPAD TRIGPAD t$t=t@[7 t%[8 TRIGPAD TRIGPAD referent item elev UPPLATE wx[ UPPLATE UPPLATE UPPLATE UPPLATE UPPLATE referent item VALBOX referent lowByte highByte keypadCode VALUEBOX wx[" referent randNum VALUEBOX referent rand lowByte highByte VALVE VALVE VALVE VALVE VALVE VALVE VALVE VALVE referent counter item VARDESK VARDESK VARDESK $Q0 VARDESK $Q1 VARDESK VARDESK VARDESK $Q1 VARDESK VARDESK t$t=t@[A VARDESK referent item counter VARDESK wx[[ VARDESK VARDESK ^0QO VARDESK ^ 2,QU VARDESK VARDESK VARDESK referent counter VARDESK referent VARGAS wx[ referent VAR_BOOT VAR_BOOT VAR_BOOT VAR_BOOT VAR_BOOT VAR_BOOT VAR_BOOT $Q0 VAR_BOOT VAR_BOOT referent event counter VAR_BOOT $4Qb t$t=t@[Z t% t$t=t@[f t% VAR_BOOT VAR_BOOT VAR_BOOT VAR_BOOT VAR_BOOT referent item counter VAR_BOOT referent VETRON referent VMAIL VMAIL KILL BOARD:^-----------^Guards: ^Soldiers: ^Storm troopers: ^Elite troopers: ^Enforcers: ^^Androids: ^Thermatrons: ^Vetrons: ^Solartrons: VMAIL VMAIL VMAIL VMAIL VMAIL VMAIL VMAIL VMAIL referent textFile WALGUNEW referent WALGUNEW referent WALGUNEW wx[( referent WALGUNEW wx[0 referent WALGUNEW wx[6 WALGUNEW Y? N< WALGUNEW referent WALGUNNS referent WALGUNNS referent WALGUNNS wx[( referent WALGUNNS wx[0 referent WALGUNNS wx[6 WALGUNNS Y? N< WALGUNNS referent WALLGUN c,Q referent WALLGUN c,Q referent WALLGUN referent WALLGUN ? referent WALLGUN Z(? c,4Q8 Z$Q [$Q \$Q referent target WALLGUN $4? $4Q& $4Q, $Q referent WALLGUN WALLGUN referent WALLGUN WALLGUN WALLGUN referent WALLGUN c,Q c$? WALLGUN WALLGUN $Q" WALLGUN Y? @ WALLGUN $Q& Y? @ WALLGUN WALLGUN WALLGUN WALLGUN WALLGUN WALLGUN WALLGUN WALLGUN WALLGUN WALLGUN Y? @ WALLGUN $Q& Y? @ WALLGUN Y? @ WALLGUN Y? @ WALLGUN WALLGUN maQ( WALLGUN WALLGUN WALLGUN referent target brain delay WALLGUN referent WALLGUN referent WALLGUN referent WALLGUN referent zZ \t WALLGUN (2Q) (2Q) .2[ referent target targItem coordToCoordDir left right zZ \) WALLGUN ^ c,Q referent target targetNpc WALLGUN WALLGUN *2[B .*24Q referent target brain delay dist WALLGUN WALLGUN referent delay WALLGUN WALLGUN WALLGUN WALLGUN $2Q. WALLGUN referent target brain left right panRight panLeft isTurret zZ \ WALLGUN WALLGUN WALLGUN WALLGUN $2Q. WALLGUN Y? @ WALLGUN referent target left right panRight panLeft isTurret delay zZ \ WALLGUN WALLGUN WALLGUN WALLGUN $2Q. Y? @ WALLGUN WALLGUN referent target left right panRight panLeft isTurret delay WALLGUN WALLGUN WALLGUN 62Q WALLGUN referent left right panRight isTurret delay WALLGUN WALLGUN WALLGUN 62Q WALLGUN referent left right panLeft isTurret delay zZ \Z WALLGUN WALLGUN WALLGUN WALLGUN $2Q. WALLGUN referent left right panRight panLeft isTurret delay zZ \] WALLGUN WALLGUN WALLGUN WALLGUN $2Q. WALLGUN referent left right panRight panLeft isTurret delay zZ \h WALLGUN WALLGUN WALLGUN WALLGUN WALLGUN Y? @ WALLGUN referent target left right panRight panLeft isTurret delay zZ \h WALLGUN WALLGUN WALLGUN WALLGUN WALLGUN Y? @ WALLGUN referent target left right panRight panLeft isTurret delay zZ \ WALLGUN WALLGUN WALLGUN WALLGUN WALLGUN WALLGUN WALLGUN Y? @ WALLGUN referent target left right panRight panLeft isTurret delay zZ \ WALLGUN WALLGUN WALLGUN WALLGUN WALLGUN WALLGUN WALLGUN Y? @ WALLGUN referent target left right panRight panLeft isTurret delay WALLGUN WALLGUN WALLGUN WALLGUN WALLGUN referent target brain left right isTurret WALLGUN WALLGUN WALLGUN *2[x .*24Q( WALLGUN referent target brain dist WALLGUN > $Q > $Q > $Q > $Q > $Q > $Q > $Q > $Q > $Q > $Q > $Q > $Q > $Q > $Q > $Q referent \) WALLGUN > $Q > $Q > $Q > $Q > $Q > $Q > $Q > $Q > $Q > $Q > $Q > $Q > $Q > $Q > $Q referent WALLGUN $> referent WALLGUN > $Q > $Q > $Q referent WALLGUN > [ > [ > > > [ > > > > > $Q > $Q > > > $Q > > referent WALLGUN [ [ ^[ [! [% [' P referent WALLGUN [. @ [2 [1 [0 ? $4[1 ? [3 [6 [8 P referent WALLGUN w[= Y WALLGUN [> @ [A [B @ [C @ [E @ [F ? [H [J Y@ WALLGUN [L @ [N ? @ [P R [S ? [U ? [W R [Z ? .,Q [\ R [f ? [g > [h Y WALLGUN [i @ [j Y WALLGUN [l ? [m > [n Y WALLGUN [o @ [p Y WALLGUN [r ? [s > [t Y WALLGUN [u @ [v Y WALLGUN [} > $4Q_ WALLGUN $4Qw WALLGUN WALLGUN WALLGUN WALLGUN WALLGUN WALLGUN $4QR WALLGUN WALLGUN referent target brain dist WALLGUN WALLGUN WALLGUN WALLGUN WALLGUN WALLGUN WALLGUN WALLGUN WALLGUN $4Q_ WALLGUN $4Qw WALLGUN WALLGUN WALLGUN WALLGUN WALLGUN WALLGUN $4QR [ Y WALLGUN WALLGUN referent target dist WALLGUN WALLGUN [ > [! > @ [" > @ [# > @ [% ? [& ? [( @ [* > @ [+ > @ [, > @ [. [1 [0 @ ^[1 [2 [8 [: P referent ammo WALLGUN $4Q [G d $4Q [L d $4Q [Q 2 [` d [g [f Y? WALLGUN ma0Q [h [j &@ [n '@ [s @ [t @ [v ? [w ? [y ? [z ? [| [~ P referent maxHit turn fire WALLGUN ^ c,QA WALLGUN ma0Q WALLGUN WALLGUN WALLGUN WALLGUN $4Q8 ^ 6Q WALLGUN @ $4Qe WALLGUN WALLGUN $4QU WALLGUN ^ 4(Q WALLGUN t$t=t@[ ^ 4(Q WALLGUN referent gun2 broken WALLGUN WALLGUN WALLGUN WALLGUN WALLGUN WALLGUN WALLGUN WALLGUN WALLGUN $4Q_ WALLGUN $4Qw WALLGUN WALLGUN WALLGUN WALLGUN WALLGUN WALLGUN $4QR WALLGUN WALLGUN referent target dist WALLGUN WALLGUN referent ammo WINDSURF referent item WINDSURF wxt$[, referent item WINDSURF wx[< $Q $Q $Q WINDSURF WINDSURF WINDSURF WINDSURF referent item xoff yoff speed param WINDSURF referent WSHOCKEW t$t=t:[ referent item WSHOCKEW wx[# WSHOCKEW WSHOCKEW WSHOCKEW referent item shocker shockCount WSHOCKEW wx[_ referent WSHOCKNS t$t=t:[ referent item WSHOCKNS wx[# WSHOCKNS WSHOCKNS WSHOCKNS referent item shocker shockCount WSHOCKNS wx[_ referent WVENTEW referent WVENTEW t$t=t@[! t%[" referent fram windsurf WVENTNS referent WVENTNS t$t=t@[ referent fram windsurf YELRAIL $4Q ^ 2,Q $4Q2 $4Q2 $4Q) ^0Q ^ p$Q referent shotRef item damage YR16X6EW YR16X6EW referent YR16X6NS YR16X6NS referent YR1X1 YR1X1 referent YR2X6EW YR2X6EW referent YR2X6NS YR2X6NS referent YR4X6EW YR4X6EW referent YR4X6NS YR4X6NS referent YR8X6EW YR8X6EW referent YR8X6NS YR8X6NS referent Y_POOL wx? Y_POOL ^62Q Y_POOL referent item SL_EW-4 referent _num SL_EW-4 referent _num SL_EW-8 referent _num SL_EW-8 referent _num SL_NS-4 referent _num SL_NS-4 referent _num SL_NS-8 referent _num SL_NS-8 referent _num Z$\H NPCDEATH NPCDEATH t$t=t@[8 t% d NPCDEATH $4[` $4[a $4[b $4[c $4QR NPCDEATH R' K Rq K R: K NPCDEATH R{ R S\? NPCDEATH NPCDEATH NPCDEATH S\, NPCDEATH t$[ NPCDEATH NPCDEATH ^ 2,Q *Q@ NPCDEATH NPCDEATH NPCDEATH referent link NpcContents deathBox param hits keyCard item deadGuy goods counter spillBlood spillOil spillCoolant newDir flipIt newType NPCDEATH t$[Z $Q referent item goods zZ \ NPCDEATH $4QZ ^ b,Q ^ b,Q ^ P? ^ P? ,2Q ^ P,Q ^ b,Q ^ Z? ,2Q ^ P? ,2Q ^ Z,Q ^ b,Q ^ b,Q ^ b,Q ^ F? ^ F? ^ Z? ^ P,Q ^ b,Q ^ F? ^ K,Q ^ 2,Q ^ b,Q ^ b,Q ^ Z,Q ^ _,Q ^ U? ^ _,Q ^ P? ^ P,Q ^ b,Q d K ^ B,Q ^ $QD To: Senator Sheffield^ From: Congressional Security^ Due to recent rebel threats, the Clerical Division has changed its teleportation coordinates. Your Speed-Tele will have to be reprogrammed to: ^*And ** Have a Nice Day.< Congressional Office Security^ R' ? ?$QA To: Senator Blayne^ From: Congressional Security^^Per your request for additional security, we have changed your teleportation coordinates to the auditorium. Your Speed-Tele has been reprogrammed to: .^Have a Nice Day.< Congressional Office Security^ @$Q To: all WEC Secretaries, G Level^ From: Senator Snell^ To maintain a high security rating, and to protect all of *YOU* people from spies and saboteurs, we have added a few more security precautions. Vetrons have been added to the usual security forces. They are here only as an added protective measure. Be very careful, and wear your security badges at ALL times.^Moreover, anyone entering a secure area without proper ID will be terminated on the spot.^Have a nice day... A$Qj Due to rebel infiltration, the combination to the safe has been changed to: B$? C$4? D$4? E$4Q To: All Senators^ From: Congressional Security^ ^Due to recent rebel threats,^ the passcode has been changed^ to .^*And ** Have a Nice Day.< .^*End of Message < Congressional Office Security^ F$QI WEC Security System * EEOD Nerve Gas Storage Facility G$Q Karl, I know it sounds silly, but I forgot the passcode to the EEOD Facility. Isn't it ?^ Darrin ^*End of Message < H$Q& The Cheese Man Cometh... I$Q Tony, I've found that standing too close to the EEOD for extended time periods does funny things to my hair. Have you had any problems lately? ^Phil K$Q Phil, the only problem I've been having is that my hair is kinda hard and falls off at a certain length. It's sorta like a porcupine,whatever that is. ^Tony L$Q Warning: It has recently been discovered that prolonged exposure to the EEOD may cause bad hair problems. Limit time spent in the area, please. WECHC^ M$? N$4? O$4Q Bad command or file name...^Message is out of range. P$QE Phase One of Three of Laser Beam deactivation initiated Q$Q@ Alarm Deactivated. Security system will now reset. R$Q7 All system alarms are currently inactive. S$QP Retrieving remote location security access.^* * * ^Access cleared. T$QE Security camera for level 4 firing range now activated. U$QW Security camera for level 2 information and briefing center now activated V$Q3 Level 1 Security Access now activated W$QE Phase Two of Three of Laser Beam deactivation initiated X$QG Phase Three of Three of Laser Beam deactivation initiated Y$Q7 Storage Facility Security now deactivated Z$Qx Senator Spector: I had Maintenance install a new security keypad in the secret entrance to the Detention Hall. The passcode is Please keep this to yourself. ^Richard ^*End of Message < The WEC T305i is currently off-line, and will not be back on-line until 0300 hours. WECTS^ [$Q ? [ Tony, I think that the WECTS changed all passcodes in this building. AGAIN. I think yours is now . Jassica WEC SECURITY SYSTEM:^Remote Camera: ACTIVE** Schmooze Room \$Q@ ? [N Hey, John. Since you're doing security again tonight, you'll need to know today's passcode. It's . I don't think it'll change until sometime tomorrow or the next day. Ted WEC SECURITY SYSTEM:^^Remote Camera: ACTIVE*^*WEC Detention Hall ]$QW WEC SECURITY SYSTEM:^^Remote Camera: ACTIVE*^Office of Senator B. Pete ^$Q To all Departmental Supervisors: I am requiring individual meetings with each of you today. The passcode to my office is .^*End of Message < To all Departmental Supervisors: According to new WEC Policy #7461, We are now requiring that all teleporters be deactivated during the new 16 hour work schedule. We believe that this will increase productivity, as we will be able to prohibit extraneous teleporting between the hours of 6:00am and 10:00pm. D. _$Q ? [ *Security Shield *DEACTIVATED To all Supervisors: Please keep in mind that no employees are to leave the building between the hours of 6:00am and 10:00pm Thank you. L.P. `$Q" ? [G *Security Shield *DEACTIVATED Please re-activate immediately Maire -^We've got to quit playing that experimental music over the system. It's only causing more troubles in my sector. Do you know if there's anything that can be done? Laura B. a$Q *Security Shield *DEACTIVATED Laura - No, we can't stop that music. Draygan has made it a mandatory treatment to go along with those new glass barriers. I guess it's just some more of that mind control stuff he likes so much. Maire b$Q OSI Writer, Ver 121.c^*The Tale of Rancid ^Rancid the swamprat was a big pain and especially fond of his wonderful drain. But rats of this sort should not boast quite like that, for just entering the sewer was a swampcat! With a growl and a hiss, the cat made his leap - and Rancid the swamprat ran back to his keep. A huffing and puffing, the swampcat did blow, but Rancid the swamprat knew where to go! c$Q So up to the gutter, a few feet away, he ran and he ran, as the cat made his play, 'Forget this chasing, it's just not for me, a gun's more my style, and much easier you see,' And as he pulled the trigger, there was a huge flash, that smoked and caught fire, and singed that cats' ass! 'Ha Ha, Ha ha,' laughed swamprat, 'You are so fun! 'Cause not every cat can shoot a capgun!'*^hmmm...this is pretty bad. Maybe I won't send it to everyone... d$Q ? [M DECLAN! The passcode hasn't changed! It's STILL . ^Now QUIT bugging me! ^ Alec WEC SECURITY SYSTEM:^^Remote Camera: ACTIVE*^Cloning Studio #1A e$QQ WEC SECURITY SYSTEM:^^Remote Camera: ACTIVE*^Incubation Room #1A f$Q% Okay, Declan, it seems you keep relying on me to supply you with the passcode for Cloning Studio #1A. It is . Please don't forget it again. ^Alec WEC SECURITY SYSTEM:^^Remote Camera: ACTIVE*^Hatching Chamber g$QP WEC SECURITY SYSTEM:^Remote Camera: ACTIVE*^Incubation Room #2A h$Q Dr. Rosillos,^I have good news about my latest endeavor. I now have several pods in the hatching chamber, and I believe they will soon reach their final term and be ready for testing within days.^^You should come see them. ^Gregor i$Q Guardsman on duty: ^Keep watch over the hatching chambers and Dr. Hoffman. Nothing is to happen to any of the new prototype Enforcers, or to Dr. Hoffman. Monitor him frequently.^Cptn. Quince j$Q Troopers: ^It is imperative that we maintain security in this area. My new experiment is in a delicate stage of development and simply cannot be disturbed. ^Thank you, ^Dr. Gregor Hoffman k$QI Dr. Seiler - ^Greetings! I think our new weapon will prove to be fatal to those nasty rebels. I now have the equivalent to a small army nearing completion, and hope to unleash them very soon. I think they're my greatest creation yet. Isn't it fascinating what one can do with just a few tiny human cells? ^Gregor l$Q Guardsman on Duty: ^We are currently under alert due to suspected rebel activity in the area. Under no circumstance is there to be rebel infiltration of this installation.^Cpt. Ayers m$QN WEC SECURITY SYSTEM:^^Remote Camera: ACTIVE*^Hatching Chamber Bad command or file name...^File is out of range. referent linkNum msgNum passcode textFile MALRM_EW referent MALRM_NS referent ITEM referent destx desty truncate ITEM ? QI t$[* referent targetRef targetItem item ITEM ? 9Q ? ;@ referent newStatus ITEM referent newStatus ITEM ? ;@ referent newStatus zZ&\| ITEM ITEM ]0Q ]0Q ]0Q referent destX destY destZ currentP counter minor oabs ovel axis ztarg zcur zZ!\ ITEM ITEM referent destX destY destZ counter minor oabs ovel axis ztarg zcur ITEM @6Q referent damageRef maxHits damagePoints currentHits newHits zZ \ ITEM referent boomType selfDestruct item origin bigBomb ITEM wt$[ _$[ $4Q $4Q referent item onSomething failTest theType ITEM ITEM ma0Q ^ ( ^ ( referent item onFloor burn ITEM ITEM ^ 6@ $2Q) ITEM ^ 6@ $2Q) ITEM ^ 6@ $2Q) ITEM referent burn burn2 ITEM wt$[ $2Q referent ITEM t$t=t@[ $4Q{ t$t=t:[ (2Q ITEM ITEM $4Q. referent egg1 monster1 monster2 link newNpc ITEM ITEM referent ref1 ref2 item1 item2 FLAMELP referent FLAMELP Y? @ FLAMELP referent BBOX ^0Q> BBOX Y d? BBOX ma0Q0 BBOX BBOX referent GBOX_EW ^0Q> GBOX_EW Y d? GBOX_EW ma0Q0 GBOX_EW GBOX_EW referent GBOX_NS ^0Q> GBOX_NS Y d? GBOX_NS ma0Q0 GBOX_NS GBOX_NS referent referent fram DAMNLUGG Y d? DAMNLUGG ma0Q0 DAMNLUGG DAMNLUGG referent DAMNMCR8 Y d? DAMNMCR8 ma0Q0 DAMNMCR8 DAMNMCR8 referent COURIER referent D_ENFORC ^ .Q referent goods D_ENFORC wx[1 referent D_EM_GUY referent D_EM_GUY D_EM_GUY referent D_GRENAD ^ .Q referent goods D_GRENAD wx[1 referent %TEXTFIL2 n$Qe WARNING:^The laser field has been deactivated for thirty seconds. ^*End of Message < o$Q ? [0 ALERT:^Code to deactivate laser barrier in quadrant two:^ ^Priority Yellow alert issued. ^*End of Message < Kimball Research Facility p$Q ? [o Code to deactivate Laser barrier in quadrant one: *^WARNING, WARNING: ^Access to facility unimpeded. Priority RED alert issued. Kimball Research Facility q$Q The code to the force fields has been changed. The new code is:^ Kimball Research Facility R2"? r$Q The access code to the computer storage room has been changed to: .^*End of Message < s$Qa ^** dleckl... code to security safe is: .^**Message < R@!? t$Q From: Marcus Watten, ^Chief of Security To: Bleys Ochoa We've had to restructure the whole system. As of 0530 today, the new passcode to the security room is: Rw ? t$? u$4Q ? [R Dr. Tyrell, I have finished for the night and have locked up the lab. I changed the code to keep the other employees from pilfering. .^^J.F.S Kimball Research Facility^ v$QQ Force field^blocking access^to telepad 5 ^has been deactivated. w$Q: Access to^restricted area^has been granted. Bad command or file name...^File is out of range. x$QJ To: All Employees^From: OWP Security^The OWP Research Facility is under a maximum security threat from rebel forces.Take note, the newest security code is .^This message will be deleted in 24 hours < .^*End of Message < The OWP Research Facility^ y$Q OWP Operations:^____________________^Now interfacing with remote service droid...*^Unit ZC90201^^Now *-ONLINE-. z$Q OWP Operations:^____________________^Now interfacing with remote service droid...*^Unit MXZ2391^^Now *-ONLINE-. {$? |$4Q( The OWP Research Facility^ }$Q3 Maximum Security Systems:^*Activated. ~$? $4QK ? [u To: All Employees^From: OWP Security^The OWP Research Facility is under a maximum security threat from rebel forces. Take note, the newest security code is .^This message will be deleted in 24 hours ^< .*End of Message < The OWP Research Facility^ Draygan Correctional Institution^ Surveillance Central^ Maximum Security Surveillance Tower^Open Access Enforcer Barracks^Open Access Draygan Correctional Institution^Maximum Security Cell: 1^*Secure Lift: *^ACTIVATED^ Force Wall De-activated^ Draygan Correctional Institution^Maximum Security Cell: 1^*Security deactivated Receiving WEC transmision^Establishing vid-link** Draygan Correctional Institution^ Door is now ajar.^ Have a nice day.^*End of Message < Welcome to:^ The Asylum BBS^^ ///^ o o^ --m--U--m--^ |Your Sysop:|^ | E--- |^ ----------- ^ / &^ ~ ~^ The power to the electric walls is now off. Electric walls re-activated. ATTENTION ALL GUARDS:^The passcode to the office area has been changed to: .^*End of Message < Professor T. Rooney:^I need to talk to you right away. Come to my office.^The code is: ^Signed:^Senator J.W. Gault III^ ^*End of Message < NOTICE:^The impassable laser field has been activated. All guards needing to get through can use passcode: .^*End of Message < WARNING:^Computer Security Failure.^Alerting all guards and security systems.^^*End of Message < The New Extra-Special Super Secret passcode is now : .^*End of Message < Welcome to Hell.^Here comes the Cheese! From: Station Security:*^Due to a possible infiltrator, the passcode to the Enforcers' quarters has been changed to to prevent disloyal workers from gaining weapons! ^ From: Station Security:*^Due to a possible saboteur, the passcode to the senators' conference room has been changed to to prevent possible assassins from gaining access! Security Cartel ^Droid Manual Overide:*^Networking to **Overide of servomech confirmed...^*^*Happy Hunting... Security Cartel Network Base:^^Alpha Alarm Overide...Alarms triggered in this area were a result of a substandard networking interface.^Area is secured. No threats or breaches reported.* Though there is no need for panic, everyone must head for the nearest life pod by which to evacuate the space station.^Obey WEC protocol. Congressmen and Senators first! Security Cartel: ^Auxiliary Command Terminal.^Force field control system.^Field will remain intact, unless auxiliary code is *NOT re-entered via Primary Command terminal. Command Terminal:^Due to Security Level Alpha ^the engineering defenses are now active.^*For safety, keep a 10 meter distance from blast area. ^Auxiliary Command Terminal.^*Netlink connected to barracks 1029-B.^*Accessing connecting passage... Rp ? ^Auxiliary Command Terminal.^*Netlink connected to Engineering Nine.^*Passcode: 512-555-2788...^*Accessing connecting passage... ^Auxiliary Command Terminal:^Due to high levels of radioactive output, excessive durations within the containment room are not advisable. WEC SECURITY SYSTEM:^Alternate^Security^System^^Remote Vetron:*.*.*. ALL SYSTEMS ACTIVE ? [7 The passcode for the North Entrance Incubation Room #3A is now , because too many people were sharing passcodes. Remember, keep it to yourself! WEC SECURITY SYSTEM:^^Remote Camera: ACTIVE*^Incubation Room #3A ? [z Earl - The new passcode reader for the East Entrance to Incubation Room #3A isn't working well. I know it's , but I can't get it to open all the time. Could you fix it? Norma WEC SECURITY SYSTEM:^^Remote Camera: ACTIVE*^Incubation Room #4A R= ? WEC SECURITY SYSTEM:^^Remote Camera: ACTIVE*^BioWaste Reclamation Center ^Doyle, this new breed of Silencer does not have any of the 'morality' problems of the previous generation. Soon the WEC will be able to crush the pitiful resistance! *^*Oh, due to a possible rebel invasion the passcode is changed to Audrey, Please come to my private chamber. I've got a new, larger specimen to show you. You will be most pleased! - Greggy Accessing Security Com 2341 ^*Please Wait ^Security Shields Down ^*Chrysalis Chambers Now Open From: M. Galway^To: R. Renteria^You're not cool enough to to have Sonex panels. Return them immediately! Or else! From: DSNELL^______________^*You're Fired!^*^*^Turn in your badge and collect your things! Security Cartel:^______________^Due to a possible infiltrator in the refinery, Alpha level will remain in effect.All high clearance areas will only be accessible via the network. ^ From: HSMITH^______________^I think some one at the head office has screwed up again.^ is still this week's passcode. ^It would serve them right if the rebels got in here... WEC Central Co*mma*@^#$%.*.*.*^^RESISTNET: *^Welcome, Rebel...^We have hidden some items for you in the safe.^Keep up the good work...^ The Designers Refinery Operations:^____________________^Now interfacing with remote service droid...*^^^Unit is now *-ONLINE-. Security Operations:^____________________^Lithium Power Core*^Level Nine SATELLITE TARGETING:^____________________*^^Weapons Operations^Level Seven Security Cartel:^________________^*Production Line^* Security Cartel:^________________^*Production Line Force Barrier^* NOTICE:^The impassable laser field has been activated. The laser fields must be reactivated after use.^*End of Message WEC SECURITY SYSTEM:^^Remote Camera: ACTIVE* Bad command or file name...^File is out of range. 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