- Implemented a Python script to extract data from the EUSECODE.FLX file format. - Defined data structures for candidate entries and extracted chunks using dataclasses. - Added functions to read and parse the FLX table, extract candidate data, and generate human-readable output files. - Included functionality for analyzing extracted data, including generating summaries, descriptors, and event family reports. - Implemented utilities for calculating printable ratios, zero ratios, and identifying text-like data. - Added support for writing various output formats, including JSON, TSV, and Markdown.
2.1 KiB
2.1 KiB
Crusader: No Remorse — Decompilation Notes
This file is an index. Detailed notes have been split into the docs/ folder by topic.
Documentation Structure
| File | Contents |
|---|---|
| docs/overview.md | Binary overview, installed copy findings, address space layout, NE fixup placeholder, segment map, NE import details, next steps |
| docs/phar-lap-extender.md | DOS extender architecture, named functions (entry, loading, memory, I/O, interrupts), key string references |
| docs/ne-segment1.md | NE Segment 1 full analysis: cursor, input, entity system, shot lifecycle, combat, weapons, AI, player/HUD, destruction, entity constants, vtable index, cheat system |
| docs/raw-porting-progress.md | seg091 RNG, 0x4588 callback lifecycle batches 1-6, 0007 gameplay helper batches, snap_entity_to_ground, AI sweep, animation/range/command globals, seg043 boundary recovery |
| docs/raw-000e.md | 000e parser helper cluster (record table init/parse/dispatch), 000e RIFF/animation cluster (animation object field map, RIFF format, constructor variants) |
| docs/raw-0007-rendering.md | Draw list node format and functions, world-to-screen isometric, tile visibility system, scroll/camera functions, scroll region table, save slot system, string/memory utilities, coordinate transform deep analysis |
| docs/raw-0008-000c.md | 0008 dispatch helpers (init, pair-sync, flag helpers, word-list, gate-callbacks) and 000c state machine (tick dispatch, flag guards, palette fade, mini-VM, cursor nav) |
| docs/raw-000a-000d.md | 000d proximity/visibility buckets, 000a tracked handles, cache manager, init/shutdown, seg082 allocator, seg137/138 palette helpers, seg004/005 startup, 0x4588 object-role evidence |
| docs/far-call-targets.md | Top-104 most-called far-call targets (Tiers 1-5, ranks 1-104), supporting functions discovered, analysis gaps and seg043 reconciliation |