Crusader_Decomp/crusader_decompilation_notes.md
MaddoScientisto 3daffbf113 Add extractor for Crusader's EUSECODE.FLX container
- Implemented a Python script to extract data from the EUSECODE.FLX file format.
- Defined data structures for candidate entries and extracted chunks using dataclasses.
- Added functions to read and parse the FLX table, extract candidate data, and generate human-readable output files.
- Included functionality for analyzing extracted data, including generating summaries, descriptors, and event family reports.
- Implemented utilities for calculating printable ratios, zero ratios, and identifying text-like data.
- Added support for writing various output formats, including JSON, TSV, and Markdown.
2026-03-22 14:27:38 +01:00

2.1 KiB

Crusader: No Remorse — Decompilation Notes

This file is an index. Detailed notes have been split into the docs/ folder by topic.

Documentation Structure

File Contents
docs/overview.md Binary overview, installed copy findings, address space layout, NE fixup placeholder, segment map, NE import details, next steps
docs/phar-lap-extender.md DOS extender architecture, named functions (entry, loading, memory, I/O, interrupts), key string references
docs/ne-segment1.md NE Segment 1 full analysis: cursor, input, entity system, shot lifecycle, combat, weapons, AI, player/HUD, destruction, entity constants, vtable index, cheat system
docs/raw-porting-progress.md seg091 RNG, 0x4588 callback lifecycle batches 1-6, 0007 gameplay helper batches, snap_entity_to_ground, AI sweep, animation/range/command globals, seg043 boundary recovery
docs/raw-000e.md 000e parser helper cluster (record table init/parse/dispatch), 000e RIFF/animation cluster (animation object field map, RIFF format, constructor variants)
docs/raw-0007-rendering.md Draw list node format and functions, world-to-screen isometric, tile visibility system, scroll/camera functions, scroll region table, save slot system, string/memory utilities, coordinate transform deep analysis
docs/raw-0008-000c.md 0008 dispatch helpers (init, pair-sync, flag helpers, word-list, gate-callbacks) and 000c state machine (tick dispatch, flag guards, palette fade, mini-VM, cursor nav)
docs/raw-000a-000d.md 000d proximity/visibility buckets, 000a tracked handles, cache manager, init/shutdown, seg082 allocator, seg137/138 palette helpers, seg004/005 startup, 0x4588 object-role evidence
docs/far-call-targets.md Top-104 most-called far-call targets (Tiers 1-5, ranks 1-104), supporting functions discovered, analysis gaps and seg043 reconciliation