Crusader: No Remorse - Decompilation Notes
Binary Overview
- Game: Crusader: No Remorse (Origin Systems, 1995)
- Platform: DOS (16-bit protected mode)
- DOS Extender: Phar Lap 286 DOS-Extender (RUN286)
- Executable Format: Bound
MZ -> NE executable with Phar Lap DOS-extender code
- Entry Point:
10da:7c40
Installed Copy Findings
- No standalone
.EXP file exists in F:\Apps\Crusader No Remorse.
CRUSADER.EXE is the original game binary and contains a valid internal NE header.
- Outer DOS
MZ header points to e_lfanew = 0x36F70.
- Internal header at
0x36F70 starts with NE and describes 145 segments.
- The NE segment table references data from the original file directly, so there is no separate embedded payload that needs to be carved out first.
CNRCEXP.EXE is a modern Win32 helper tool, not part of the original DOS execution path.
Raw Full-EXE Import Mapping
- A separate raw-binary import of the full executable (
crusader-raw.exe) is usable: Ghidra discovers thousands of functions across a single flat ram block.
- Direct
file_offset -> flat_address mapping from the standalone segment extracts is not reliable for porting names into that raw import.
- The extracted
segNNN_*.bin files match CRUSADER_NE.EXE, but the raw full-EXE import must be mapped by verified byte signatures / known function bodies.
- Verified segment bases in the raw full-EXE import:
seg001 base = 0x6E570 (cursor_update_hover at 0006:e5d0, rel 0x0060)
seg021 base = 0x87170 (entity_count_by_type_a at 0008:7377, rel 0x0207)
- Porting rule for these verified segments:
raw_full_exe_flat = verified_segment_base + standalone_segment_relative_offset
- Naming note:
seg001 and seg021 both contain a keyboard handler; in the full program database, the seg001 copy is named seg001_input_keyboard_handler to avoid a symbol collision with seg021 input_keyboard_handler.
Address Space Layout in the Raw Import
Ghidra segment:offset SSSS:OOOO = flat address SSSS * 0x10000 + OOOO.
| Flat range |
Content |
0x00000–0x36F6F |
Phar Lap 286 DOS extender (outer MZ stub code) |
0x36F70 |
NE header (145-segment game image begins here in file) |
0x6E570+ |
NE game segments at their Phar Lap linear load addresses |
Mapping rule (verified for seg001 and seg021):
runtime_flat_base = NE_segment_file_offset + 0x36F70
Example: seg004 at file 0x40A00 → runtime 0x77970 → Ghidra 0007:7970.
Functions at Ghidra 0003:XXXX / 0004:XXXX are Phar Lap extender code (flat < 0x40000 is below any game segment). Functions at 0006:E570+ are game NE segments.
0000:ffff — NE Fixup Placeholder (not a dispatcher)
unresolved_far_thunk_dispatch at 0000:ffff is NOT a runtime function. Every CALLF 0x0000:ffff in the binary is a different external or inter-segment call patched by the NE loader at runtime. The decompiler body is garbled (it reads NE fixup-chain sentinel data). Decompiler comment added in Ghidra. See individual call sites for per-site behavioral annotations.
Known call-site classifications (by argument pattern):
PUSH DS; PUSH imm_ordinal; CALLF — Phar Lap extender calling a runtime-imported procedure by ordinal
PUSH ptr_seg; PUSH ptr_off; CALLF — inter-NE-segment function call (intra-game far call)
- Multiple typed pushes then CALLF — external C runtime / game subsystem call with normal args
Latest Raw Full-EXE Porting Progress
- Newly ported and renamed into
CRUSADER-RAW.EXE from verified seg001 mapping (base 0x6E570):
0007:28ce = shot_entity_alloc (seg001 + 0x435e)
0007:2a19 = shot_entity_free (seg001 + 0x44a9)
0007:2bc9 = projectile_init_vector (seg001 + 0x4659)
0007:3001 = entity_fire_weapon (seg001 + 0x4a91)
0007:3088 = fire_weapon_from_cursor (seg001 + 0x4b18)
0007:30e8 = projectile_check_hit (seg001 + 0x4b78)
0007:319e = projectile_step_update (seg001 + 0x4c2e)
0007:3298 = projectile_trace_ray (seg001 + 0x4d28)
0007:371d = projectile_update_tick (seg001 + 0x51ad)
0007:4009 = projectile_apply_hit (seg001 + 0x5a99)
- Decompiler comments were added on key raw-import projectile functions to preserve provenance for later passes.
- Quick verification from current raw import:
entity_fire_weapon currently decompiles as a thin wrapper that calls projectile_init_vector.
fire_weapon_from_cursor still decompiles poorly in the raw import, but disassembly shows it begins by pushing cursor sprite/state data from the 0x27d6 area, consistent with the existing seg001 notes.
Raw 0007 Gameplay Helper Batch (entity/tile aux state)
- New conservative gameplay-side helper renames (direct analysis from field writes and call structure):
0007:85f6 = entity_sync_tile_aux_state
0007:8865 = entity_sync_tile_aux_if_linked
0007:8709 = entity_mark_dirty_and_sync_tile_aux
- Current verified behavior:
entity_sync_tile_aux_state reads entity tile index at +0x4, toggles bit 0x04 in tile record +0x59 based on entity byte +0x54, and copies entity word +0x55 into tile record +0x0d.
entity_sync_tile_aux_if_linked only performs the sync when entity link/pointer +0x50/+0x52 is non-null.
entity_mark_dirty_and_sync_tile_aux calls the linked-sync helper, sets entity flag bit 0x04 at +0x42, then calls through 0000:ffff with args (SS:&tile_index, entity[+0x57]) — annotated at 0007:8666 as entity_tile_type_notify(tile_index_ptr, type_byte).
- New entity field found this pass:
entity[+0x57] (byte) = entity type/class byte (passed to tile-type notification; meaning not yet fully established — adjacent to named fields +0x54/+0x55)
Raw 0007 Gameplay Helper Batch (facing/direction)
- New gameplay helper rename (direct analysis):
0007:8bd9 = entity_set_facing_direction
- Current verified behavior:
- Updates entity facing byte
+0x38 using incoming direction/event code values (notably 0x10/0x11/0x12) with parity-aware adjustment.
- Uses entity flags at
+0x4d to select increment/decrement behavior for clockwise/counterclockwise facing updates.
- Called from the large gameplay update state machine at
0007:5b9a inside FUN_0007_5b6f.
Raw 0007 Gameplay Helper Deep Dive: snap_entity_to_ground
- Function:
0007:2207 = snap_entity_to_ground
- Caller in gameplay flow:
spawn_entity_checked (0007:22de, call at 0007:2366)
- Purpose (high confidence): pre-spawn position adjustment for a small allow-list of entity types so they land on valid ground/height context before normal spawn allocation.
Variable replacement pass (applied in Ghidra)
param_1 -> entity_type
local_48 -> snap_entity_type_table
local_34 -> snap_dispatch_seg_table
local_20 -> snap_dispatch_off_table
local_c -> entity_type_cursor
local_4 -> dispatch_index
What the function does structurally
- Copies three 10-entry static tables into stack-local scratch buffers:
- from
0x2910 into snap_dispatch_off_table
- from
0x2924 into snap_dispatch_seg_table
- from
0x2938 into snap_entity_type_table
- Performs a linear scan across 10 entity IDs in
snap_entity_type_table.
- If
entity_type matches an entry, it calls into the unresolved shared FAR thunk target (0000:ffff) with spawn coordinate-derived arguments.
- If no table entry matches, it exits without modifying the request.
Why this is "snap to ground" behavior
- The only known caller (
spawn_entity_checked) gates this function behind:
- global mode flag
*(char *)0x27fe != 0
- a hardcoded list of exactly 10 entity IDs (
0x31c, 0x31f, 0x320, 0x321, 0x322, 0x323, 0x324, 0x325, 0x326, 0x327)
- That caller prepares local spawn position values, calls
snap_entity_to_ground, then proceeds to spawn logic. This pattern strongly indicates pre-placement correction rather than generic AI or render logic.
- The segment/offset companion tables strongly suggest per-entity handler dispatch metadata (or per-entity parameter blocks) used by the thunked path.
Current limitation in raw import
- The common thunk endpoint is still imported as
unresolved_far_thunk_dispatch at 0000:ffff.
- In this raw database, that body decompiles as overlapped/bad instruction data, so exact arithmetic internals of the final coordinate projection cannot yet be recovered from this symbol alone.
- Despite that, caller context + table shape + argument flow make the gameplay role of this helper clear enough for naming and control-flow analysis.
Working pseudocode (behavioral)
void snap_entity_to_ground(entity_type, spawn_x, spawn_y, spawn_layer) {
copy_10_words(local_off_table, DATA_2910);
copy_10_words(local_seg_table, DATA_2924);
copy_10_words(local_type_table, DATA_2938);
for (dispatch_index = 0; dispatch_index < 10; dispatch_index++) {
if (local_type_table[dispatch_index] == entity_type) {
// Through unresolved FAR thunk in raw import.
// Uses spawn position context to compute a ground-aligned placement.
call_thunk_with_spawn_context(spawn_x, spawn_y, ...);
}
}
}
Architectural Resolution: unresolved_far_thunk_dispatch / 0000:ffff
unresolved_far_thunk_dispatch is NOT a real dispatcher. It is the NE binary fixup placeholder.
- In a Phar Lap 286 NE executable, inter-segment and external far calls are stored in the binary as
CALLF 0x0000:ffff (or similar invalid sentinel values).
- The Phar Lap NE loader patches each of these call sites to the real segment:offset at load time using the per-segment relocation records in the NE file.
- In Ghidra's raw import, those fixups are never applied. Every unresolved far call collapses to the same
0000:ffff stub, where the decompiler produces garbled output (it's reading fixup-chain data, not real instructions).
- Each
CALLF 0x0000:ffff in the binary is a DIFFERENT call with a DIFFERENT actual target. Identifying the target requires either parsing the NE relocation table or cross-matching with the resolved standalone segment extracts.
Address layout in the raw import (flat_address = SSSS:OOOO where flat = SSSS * 0x10000 + OOOO):
0000: – 0003: (flat < 0x40000) = Phar Lap 286 DOS extender code (the outer MZ stub portion)
0006:E570 onwards = NE game segments (seg001+ at their Phar Lap-assigned linear addresses)
- Mapping rule verified:
runtime_flat = NE_segment_file_offset + 0x36F70 (the NE header offset in the EXE)
Decompiler comment added to 0000:ffff in Ghidra documenting this.
Next RE targets for snap_entity_to_ground
- The
0007:224b thunk call is an intra-NE inter-segment call (calling into a different game segment with ground-aligned coordinate math). Identifying it requires the NE relocation table or matching the disassembly in the standalone extracts.
Raw 0007 Gameplay Helper Follow-up: AI sweep + checked spawn path
- Additional gameplay-side annotation pass completed directly in
CRUSADER-RAW.EXE.
spawn_entity_checked (0007:22de) refinements
- Function signature was expanded to 7 arguments in Ghidra so stack arguments remain visible in decompile:
entity_type, spawn_flags_a, spawn_flags_b, spawn_flags_c, spawn_x, spawn_y, spawn_layer_arg
- Parameter/local naming pass applied for readability in decompiled output.
- New comments added at key control-flow points:
0007:22f8: allow-list gate for ground-snap mode (0x27fe != 0 + entity IDs 0x31c..0x327 subset)
0007:2366: explicit snap_entity_to_ground(entity_type, &spawn_x, &spawn_y, &spawn_layer) handoff
0007:247e: fallback path that calls core entity_spawn with original arguments
- Current caveat:
- Decompiler still aliases the temporary y/layer scratch region imperfectly around the thunked call site, but disassembly confirms the call setup uses local
x/y/layer temporaries ([bp-6], [bp-8], [bp-9]) before spawn.
entity_ai_update_loop (0007:0fb6) structural recovery
- Added disassembly + decompiler comments capturing stable behavior:
- Reads player entity FAR pointer from global
0x2de4.
- Copies player world position fields (
+0x40, +0x42) into globals 0x27e7 / 0x27e9 (AI focus position cache used by downstream logic).
- Iterates entity IDs from
2 through 255 and dispatches per-entity processing through two sequential thunked calls per entity.
- New disassembly comments added at both dispatch call sites:
0007:101c: entity_slot_fetch(SS:&entity_id) — first call; resolves entity slot/pointer from loop ID
0007:1093: entity_tick_dispatch(SS:&entity_id, g_0x27c8) — second call; per-entity AI tick with global 0x27c8 mode/context word
- Global
0x27c8 is now confirmed as the current targeted/current entity handle: entity_is_type_match compares against it directly, and both spawn helpers map_find_spawn_point / enemy_spawn_at_position snapshot it before their thunked core paths.
Raw 0007 Gameplay Logic: animation / range / command globals
is_player_in_range (0007:0f79) — fully recoverable
- Prototype updated in Ghidra:
int is_player_in_range(int entity_x, int entity_y)
- Reads player world position from
g_player_entity_farptr (0x2de4, fields +0x40 (x) and +0x42 (y)`.
- Computes unsigned delta from AI focus globals
g_ai_focus_pos_x (0x27e7) / g_ai_focus_pos_y (0x27e9).
- Returns 1 if player Y delta == 0 AND player X delta < 0xF0 (240 world units), else 0.
- Only confirmed caller so far:
0007:0bcb (in unanalyzed function region).
entity_animation_frame_update (0007:26e2) — fully decompiled
- Prototype updated:
void entity_animation_frame_update(int *entity_ptr)
- Key globals read:
g_anim_tick_counter (0x3a00) — frame timing tick counter.
g_anim_tick_overdrive_flag (0x3a02) — if set, forces max-advance (4 steps).
g_speed_double_flag (0x27fd) — doubles speed_factor to 2 when set (fast game mode).
- Local variables renamed:
speed_factor (1 or 2) and advance_steps (0–4, number of frame advances this tick).
- Entity struct fields confirmed (relative to
entity_ptr as int*):
[0x1b] (byte +0x36) = frame_min (backward direction counter)
[0x1c] (byte +0x38) = frame_max
[0x1d] (byte +0x3a) = current_frame
[0x1e] (byte +0x3c) = loop_flag (0 = animation disabled)
[0x1f] (byte +0x3e) = reverse_direction_flag / double-speed flag
+0x3f (word, byte-offset) = completion handle/sentinel (-1 = none, 0x2802 = player entity)
+0x00 (far ptr) = vtable pointer
- New disassembly comments added at all three
CALLF 0x0000:ffff sites and the vtable indirect call:
0007:27dc: entity_completion_callback(handle) — fires when loop wraps; skips player handle
0007:27fd: vtable indirect entity->vtable[+8](entity, 0, 0) — on_loop_complete virtual method
0007:281e: notify_frame_progress(handle, current_frame) — per-frame notification
0007:2851: entity_sprite_advance(entity_far_ptr, advance_amount, 0) — core frame-advance call; advance_amount = entity[+0x3c] * (steps+1) * speed_factor
entity_command_dispatch (0007:0990) — partially decompiled
- Prototype:
void entity_command_dispatch(int entity_handle, int target_seg, int command_type, byte absolute_pos_flag)
- When
absolute_pos_flag == 0: computes player-relative delta using g_player_entity_farptr and stores result:
- delta_x →
g_player_delta_x (0x27f5)
- delta_y →
g_player_delta_y (0x27f7)
- Clears cached origin globals
g_cmd_effect_origin_x (0x27f1) and g_cmd_effect_origin_y (0x27f3) after use.
- Dispatches entity command through shared thunk; actual command table data not yet resolved.
- No incoming XREFs found in the raw import (likely called via table or vtable dispatch).
Enemy spawn helper cluster (0007:505d, 0007:5259, 0007:5275, 0007:5291)
- Existing raw names align with prior standalone seg001 notes:
0007:505d = map_find_spawn_point (seg001 + 0x6aed)
0007:5259 = enemy_spawn_with_target (seg001 + 0x6ce9)
0007:5275 = enemy_spawn_no_target (seg001 + 0x6d05)
0007:5291 = enemy_spawn_at_position (seg001 + 0x6d21)
- Current verified raw-import behavior:
enemy_spawn_with_target is a thin wrapper over enemy_spawn_at_position(..., target_player_flag = 1).
enemy_spawn_no_target is the same wrapper but passes target_player_flag = 0.
map_find_spawn_point and enemy_spawn_at_position both copy DS:0x27c8 into locals before entering their unresolved thunk body, matching the standalone notes that treat 0x27c8 as the current targeted/current entity handle.
- Short decompiler comments were added in Ghidra on the raw spawn helpers to preserve this provenance.
Global map additions (renamed in Ghidra)
| Address |
Name |
Evidence |
0x27c8 |
g_current_entity_handle |
Compared directly by entity_is_type_match; also captured by entity_ai_update_loop, map_find_spawn_point, and enemy_spawn_at_position as the current targeted/current entity handle |
0x2de4 |
g_player_entity_farptr |
FAR ptr to player entity; +0x40/+0x42 are world X/Y |
0x27e7 |
g_ai_focus_pos_x |
Set by entity_ai_update_loop from player entity +0x40 |
0x27e9 |
g_ai_focus_pos_y |
Set by entity_ai_update_loop from player entity +0x42 |
0x27f1 |
g_cmd_effect_origin_x |
Cached effect origin X, cleared after delta in entity_command_dispatch |
0x27f3 |
g_cmd_effect_origin_y |
Cached effect origin Y |
0x27f5 |
g_player_delta_x |
Player X delta from last effect origin |
0x27f7 |
g_player_delta_y |
Player Y delta from last effect origin |
0x27fd |
g_speed_double_flag |
0 = normal, 1 = double speed animation |
0x27fe |
g_ground_snap_mode_flag |
Non-zero = ground-snap prepass active for placements |
0x27d0 |
g_entity_update_max_id |
Max entity ID used by entity_ai_update_loop sweep |
0x3a00 |
g_anim_tick_counter |
Animation tick counter for frame-advance step budget |
0x3a02 |
g_anim_tick_overdrive_flag |
0 = normal, non-zero = force max frame advance step |
0x2802 |
g_player_entity_handle |
Player entity handle (used as sentinel in animation completion checks) |
Raw 000e Parser Helper Cluster
- A small helper cluster in the raw
000e: area now appears to implement a fixed-size CRLF record parser/table builder, likely used by startup/config or script-ish text data.
- Newly renamed helpers:
000e:345e = record_table_init
000e:34cc = record_table_destroy
000e:35c6 = record_table_release_buffer
000e:35ef = record_table_next_slot
000e:3639 = record_table_parse_buffer
000e:3798 = record_parser_read_line
000e:38a0 = record_parser_seek_next_marker
000e:38f8 = record_parser_find_marker
000e:39cc = record_parser_dispatch_at_directive
- Current behavior read from raw-import decompilation/disassembly:
record_table_init clears the table header and zeroes 300 words of inline storage.
record_table_parse_buffer walks a CRLF-separated text buffer, captures each line, splits around a marker helper path, and stores parsed entry state into 0x0c-byte records.
record_parser_read_line advances to the next CRLF-delimited line, rejects lines that start with @ or with non-identifier punctuation, and terminates the line in-place with 0.
record_parser_seek_next_marker updates the parser's current marker cursor at +0x18/+0x1a by calling record_parser_find_marker; returns 1 if another marker was found, 0 at end-of-data.
record_parser_find_marker scans forward until an @ marker or end-of-data; optionally consumes the remaining length from the parser state.
record_parser_dispatch_at_directive returns 0 unless the current substring begins with @; in the @ case, it advances by 7 bytes and dispatches through a FAR thunk (0000:ffff).
Raw 000e RIFF/Animation Cluster
The 000e: segment contains a RIFF/AVI streaming animation subsystem. Animation objects have a confirmed field layout (offsets relative to the object base pointer).
Animation object field map:
+0xb0 = active/valid flag
+0xb4, +0xb6, +0xb8, +0xba, +0xbc, +0xbe, +0xc0, +0xc2 = constructor-initialized flags
+0xd4 = alive sentinel (must be -1 for "alive")
+0xe4 = paused flag (0 = running)
+0xeaf / +0xeb1 = far pointer to current RIFF chunk
+0xedb = animation frame stack depth counter (max 9)
+0xee1 = frame data from current chunk +4
+0xeef = current subframe index
+0x1b3 = subframe count
+0xef1 = audio completion flag
+0x11b = ring buffer write pointer
+0x11f = ring buffer read pointer
+0x117 = ring buffer base
+0x123 = ring buffer end (capacity boundary)
+0x102 = resource pointer
+0xde = some entry index (multiplied by 0x30 to reach per-entry data at +0x1c7)
RIFF format notes: Game uses standard RIFF/IFF: LIST and RIFF header magic (0x5453494c = "LIST", 0x46464952 = "RIFF"), "movi" FourCC subchunk for frames. Audio frames tagged "01wb" (0x62773130), video frames in a separate path.
Newly renamed functions:
| Address |
Name |
Evidence |
000e:2a28 |
riff_find_chunk_by_type |
Walks RIFF LIST/RIFF chunk list; compares each node's FourCC at +8 vs param_2; returns pointer to matching chunk or NULL |
000e:2104 |
animation_start |
Finds "movi" chunk via riff_find_chunk_by_type, inits ring buffer ptrs at +0x11b from +0x117 + duration, calls animation_advance_frame, loops anim_load_audio_frame and a second frame-loader thunk path per subframe |
000e:12f4 |
animation_advance_frame |
Fixed-point 0x1000 timer arithmetic; checks +0xe4 (paused), advances ring buffer +0x11b/+0x11f/+0x117/+0x123; calls advance thunk |
000e:103f |
animation_tick |
Guard wrapper: checks param_1+0xd4 != -1, then calls animation_advance_frame(param_1, 0) |
000e:06f7 |
anim_load_audio_frame |
Checks chunk tag == 0x62773130 ("01wb" = audio stream 1); computes ring buffer free space; copies chunk payload via 0x0000:ffff thunk; increments subframe index at +0xeef; resets at subframe count +0x1b3 |
000e:053d |
anim_load_video_frame_wrapper |
Called once per subframe in animation_start immediately after anim_load_audio_frame; thin wrapper that forwards to 000e:ffb0 |
Unresolved callee:
000e:ffb0 remains unresolved (decompiles garbled due to overlapping instructions at 000f:0085/000f:0086). Current evidence from animation_start loop suggests this path is the video-side subframe loader paired with anim_load_audio_frame.
Constructor pattern (000e:2777, 000e:2860, 000e:2969):
All three follow the same layout:
- Call
FUN_000e_e935 (allocator — produces garbled 11KB decompile, not renamed)
- Set fields
+0xb4 through +0xc2 on the result
- Call
000d:ebe3 (multi-step chain initializer: calls 177c, 1acb, 0988, 22bc, 1d4a, 2104 in sequence)
- Call
assert_alive_sentinel (assertion: checks +0xd4 != -1)
- Call
func_0x000eec83
The chain at 000d:ebe3 steps through VM opcode handlers (000d:177c, 000d:1acb, 000d:0988) that operate on a bytecode VM object with stack pointer at +0xcc (decremented by 2 per push) and segment base at +0xce.
Constructor variant renames (direct analysis):
000e:223d = assert_alive_sentinel
000e:2777 = animation_ctor_variant_a
000e:2860 = animation_ctor_variant_b
000e:2969 = animation_ctor_variant_c
Segment Map
| Segment |
Address Range |
Purpose |
| CODE_0 |
1000:0000 - 1000:01ff |
Interrupt dispatch table / thunks |
| CODE_1 |
1020:0000 - 1020:0b9f |
Low-level interrupt handlers, mode switching |
| CODE_2 |
10da:0000 - 10da:25ef |
Main runtime — C library, I/O, formatting, entry point |
| CODE_3 |
1339:0000 - 1339:0c2f |
DOS/DPMI services — INT 21h/31h wrappers, interrupt vector mgmt, fast memcpy |
| CODE_4 |
13fc:0000 - 13fc:27af |
String data & runtime constants — error messages, format strings, Phar Lap ID |
| CODE_5 |
1677:0000 - 1677:0e8f |
EMS/XMS memory management — expanded memory handlers |
| CODE_6 |
1760:0000 - 1760:7ccd |
DOS Extender core — EXP loader, command-line parser, memory management, system init |
| DATA |
1760:7cd0 - 1760:7cdf |
Global data |
| HEADER |
HEADER::0000 - HEADER::044f |
MZ/P2 file header |
Named Functions
Entry & Startup
| Address |
Name |
Description |
10da:7c40 |
entry |
Program entry point — checks CPU, parses command line, launches game |
10da:1816 |
main_init_and_run |
Main initialization — loads child EXP, sets up subsystems, runs game |
1760:1432 |
parse_cmdline_and_run |
Parses command-line args and invokes main_init_and_run |
1760:42fa |
init_dos_extender |
Initializes Phar Lap 286 DOS extender (CPU check, VCPI/DPMI setup) |
Executable Loading
| Address |
Name |
Description |
1760:2cdf |
load_exp_file |
Loads .EXP executable — opens file, reads headers, allocates memory |
1760:1dfc |
load_executable_image |
Parses P2/MZ headers, loads segments, creates LDT entries |
1760:24a6 |
apply_relocations |
Applies segment relocations to loaded executable |
1760:5eca |
exec_child_process |
Executes child process with command-line arguments |
1760:5fee |
exec_program_with_args |
Builds command line, locates and executes a program |
10da:1f7e |
load_and_run_child |
Wrapper: loads child EXP and initializes it |
System Services
| Address |
Name |
Description |
10da:2330 |
dos_exit |
Calls INT 21h AH=4Ch (terminate program) |
1760:42aa |
detect_cpu_type |
Detects CPU: 0=8086, 2=286, 3=386+ |
1339:04a6 |
dpmi_set_interrupt_vector |
INT 31h — DPMI set interrupt vector |
1339:06ca |
switch_to_real_mode |
Switches CPU from protected to real mode |
1339:06f2 |
switch_to_protected_mode |
Switches CPU from real to protected mode |
1339:0076 |
setup_interrupt_handlers |
Configures interrupt vectors via INT 21h |
1339:0a38 |
dos_int21h_wrapper |
Simple INT 21h call wrapper |
1339:0a82 |
dos_int21h_with_regs |
INT 21h call with register parameters |
10da:2360 |
get_flags_register |
Returns CPU FLAGS register |
10da:2363 |
set_flags_register |
Sets CPU FLAGS register |
Memory Management
| Address |
Name |
Description |
1677:0d12 |
cleanup_ems_memory |
Frees EMS (INT 67h) memory handles |
10da:14fc |
init_stack_fill_cc |
Fills stack with 0xCC (INT 3) for debugging/guard |
10da:1706 |
get_segment_base_addr |
Computes linear base address from segment descriptor |
Task Management
| Address |
Name |
Description |
10da:19ca |
task_switch_to_child |
Context switch to child process |
10da:1946 |
task_switch_from_child |
Context switch back from child process |
10da:1af4 |
call_termination_handler |
Calls registered termination callback |
I/O & Output
| Address |
Name |
Description |
10da:00d6 |
flush_output_buffer |
Flushes buffered output via function pointer |
10da:0132 |
putchar_buffered |
Writes character to buffer, flushes on newline |
10da:0808 |
memcopy_to_buffer |
Copies N bytes from source to destination buffer |
10da:178c |
print_error_message |
Formats and prints load error (references "not loaded: %s") |
10da:09e4 |
print_fatal_error |
Prints "Fatal Error" prefix + message |
10da:192a |
print_internal_error |
Prints "Internal Error" message |
Interrupt Management
| Address |
Name |
Description |
10da:1ec0 |
restore_interrupt_vectors |
Restores INT 2Fh and INT 67h vectors |
10da:2249 |
restore_int_2f_67 |
Restores INT 15h vector if saved |
1760:3d86 |
init_system_check |
Validates system (CPU, DOS version, VCPI/DPMI, memory) |
Utility
| Address |
Name |
Description |
10da:15ea |
check_ds_segment |
Returns true if DS == 0x10 (checks data segment selector) |
1760:3c9e |
nop_stub |
Always returns 0 (unused hook) |
Key String References
| Address |
String |
Context |
13fc:0016 |
$Id: comhighc.c 1.1 91/08/06... |
Phar Lap C runtime source ID |
13fc:0048 |
$Id: comutils.c 1.1 91/08/06... |
Phar Lap utility functions source ID |
13fc:0078 |
Serial Number |
DOS extender serial validation |
13fc:14ca |
Internal Error |
Error class prefix |
13fc:14da |
Fatal Error |
Fatal error class prefix |
13fc:156a-1628 |
File error messages |
Not found, bad format, no memory, etc. |
1760:665c |
Copyright (C) 1986-93 Phar Lap Software, Inc. |
DOS extender copyright |
1760:73da |
-LDTSIZE 4096 -EXTHIGH D0_0000h -NI 18 -ISTKSIZE 3 |
Default extender config |
1760:76fc-7c5a |
Numbered error messages |
System requirement errors (1000-2170) |
Architecture Notes
Correction: The Game Ships As A Bound NE Executable
Important: The installed copy does not contain a separate .EXP file. CRUSADER.EXE is a bound executable with an outer DOS MZ stub and an internal NE executable image. The Phar Lap loader/runtime code and the game's real segment layout are both described inside this same file.
The flow is:
entry → checks DOS version, CPU type
init_dos_extender → sets up protected mode (VCPI/DPMI)
load_exp_file → opens the game's .EXP file
load_executable_image → parses P2/MZ headers, creates segments, applies relocations
task_switch_to_child → transfers control to the actual game code
For the installed retail copy, this means the currently loaded Ghidra program is only one interpretation of CRUSADER.EXE. The next import should target the NE layer of the same file, not a missing external .EXP.
NE Import Details
- File to import:
F:\Apps\Crusader No Remorse\CRUSADER.EXE
- Outer DOS header:
MZ
e_lfanew: 0x36F70
- Internal executable header:
NE
- Segment count:
145
- Initial
CS:IP: 0001:0000
- Initial
SS:SP: 0091:2000
The currently analyzed protected-mode code at addresses like 10da:7c40 is consistent with the Phar Lap runtime/loader path. To reach the rest of the program, import CRUSADER.EXE again using an NE-aware loader or a workflow that starts from the internal NE header rather than the outer DOS stub.
Segment 1339: Fast Memory Operations
FUN_1339_02a8 contains an unrolled loop (Duff's device pattern with 57 iterations) — a hand-optimized fast memory fill/add routine, typical in DOS game graphics engines.
EMS Memory (Segment 1677)
The game uses EMS (Expanded Memory Specification) via INT 67h for additional memory beyond the 1MB real-mode limit. Functions in segment 1677 manage EMS page frames and handle allocation/deallocation.
NE Segment 1 Analysis — Game Logic Functions (seg001_code_off_37600_len_8400.bin)
This segment was imported as Raw Binary at base 0x0000, language x86:LE:16:Protected Mode.
All 35+ identified functions renamed and annotated in Ghidra.
Cursor Subsystem (0x0060–0x0d5f)
| Address |
Name |
Description |
0x0060 |
cursor_update_hover |
Hover update: if mouse active & entity set, calls cursor_set_target |
0x00e9 |
cursor_set_target |
Positions cursor on entity, updates sprite + direction visual |
0x0322 |
cursor_shutdown |
Frees cursor resources, resets state |
0x0398 |
cursor_animation_update |
Angle-based cursor rotation (0x27d4, 0-359 → 0x168=360). Sprite at 0x27d6 |
0x050f |
cursor_draw_tick |
Per-frame cursor draw (calls cursor_animation_update if dirty) |
0x0c24 |
action_key_valid |
Returns 1 if action code (param_1) is a valid game action key |
0x0d5f |
cursor_direction_input |
Arrow-key input: rotates cursor angle, updates direction sprite |
Input Handling
| Address |
Name |
Description |
0x0526 |
input_keyboard_handler |
Key dispatch: 0x01=LMB, 0x0D/0x0C=scroll, 0x2C=save, 0x44=load |
Cursor State Data (at DS:0x27xx)
| Address |
Field |
Meaning |
0x27c4 |
cursor_sel1 |
Selection counter 1 |
0x27c6 |
cursor_sel2 |
Selection counter 2 |
0x27c8 |
current_entity |
Handle to currently targeted entity |
0x27ca–0x27ce |
cursor_state |
Cursor interaction state bytes |
0x27d0 |
cursor_entity_type |
Current entity type index |
0x27d2 |
z_offset |
Z-height offset for terrain adjustment |
0x27d4 |
cursor_angle |
Rotation angle (0–359) |
0x27d6 |
cursor_sprite |
Sprite handle for cursor visual |
0x27d8 |
cursor_dirty |
Set when cursor needs redraw |
0x27d9 |
cursor_active |
Master cursor enabled flag |
0x27da |
cursor_no_turn |
Flag disabling cursor rotation |
0x27ed |
difficulty |
Enemy accuracy divisor (used in projectile_init_vector) |
0x27fd |
hard_mode |
Two-step mode (combat vs. explore) |
0x27fe |
move_mode |
Movement phase flag |
0x27ff |
mouse_active |
Mouse/input system active |
0x2800–0x2811 |
various |
UI state: active sprite, facing byte, cur entity handle |
0x283f/0x2841 |
menu_obj_ptr |
Active menu/dialog object far pointer |
0x2844 |
in_save |
In-progress save game flag |
0x290e |
entity_count |
Number of active entities |
0x2910–0x2947 |
snap_type_ids[10] |
Entity types that snap-to-ground in snap_entity_to_ground |
Input / Action Dispatch
| Address |
Name |
Description |
0x2420 |
entity_command_dispatch |
Dispatches player commands to target entity; reads 0x27d0, 0x2de4, sends events 0x14/0xf, handles state machine 0x27ca/0x27cd/0x27ce |
0x279a |
cheat_code_check |
Checks entity byte+1 vs cheat sequence at 0x2833 (counter 0x283d); on full match, toggles 0x844/0x6045 and spawns vtable 0x287b/0x2892 |
| Address |
Name |
Description |
0x2e53 |
cursor_event_notify_a |
Vtable thunk: forwards event to 0x27ca area handler |
0x2e96 |
cursor_event_notify_b |
Vtable thunk: forwards event to 0x27ca area handler (alt path) |
0x2ed9 |
menu_event_notify_a |
Vtable thunk: forwards event to 0x2843 (near menu object) |
0x2f0c |
menu_event_notify_b |
Vtable thunk: forwards event to 0x2843 (alt path) |
0x2ff3 |
stub_noop_2ff3 |
Empty stub, noop |
0x2ff8 |
entity_collision_callback_a |
Calls touch handler then func(entity+0x1e, seg, 2); opt: extra func if param_3&1 |
0x3046 |
set_active_menu |
Writes param_1/param_2 to 0x283f/0x2841 (active menu far pointer) |
0x3058 |
entity_collision_callback_b |
Same as entity_collision_callback_a (second vtable entry) |
Entity System (0x2401–0x5a50)
| Address |
Name |
Description |
0x2401 |
clear_cursor_selection |
Zeros 0x27c4/0x27c6 (selection counters) |
0x2899 |
cursor_switch_target_entity |
Switches cursor target: unloads old entity, loads new, re-registers |
0x29d8 |
get_z_offset |
Returns func() + *(0x27d2) = adjusted Z/height |
0x2a09 |
is_player_in_range |
Checks if entity is at player (0x2de4) X/Y +/-0xf0 range |
0x2a46 |
entity_ai_update_loop |
Loops entities 2–255, checks visibility, triggers fire/move |
0x2c36 |
ui_update_callback |
Calls cursor_state_clear then vtable[2] on menu object |
0x2c6b |
cursor_state_clear |
Clears cursor state bytes 0x27ca–0x27ce, clears entity flag bit1 |
0x2c92 |
dialog_spawn |
Allocates dialog object, vtable=0x28b5, registers callback at 0x39ca |
0x2d47 |
entity_pick_handler |
Handles entity selection or save-game trigger (type 0x38d) |
0x2df9 |
clear_active_menu |
Zeros 0x283f/0x2841 (active menu far pointer) |
0x2e18 |
game_mode_init |
Initializes game mode state, resets sprite/cursor/menu state |
0x2f3f |
entity_table_set_sprite |
Reads 0x7df9+slot2; writes entity type table 0x7e1e[slot0x79+0x0d]=param_2, +0x10=0 |
0x3c97 |
snap_entity_to_ground |
If entity type in snap_type_ids[10], resets Z to 0xf0 and adjusts XY |
0x3d6e |
spawn_entity_checked |
Spawns entity with explosion pool limit check (0x84c0, 0x84c2) |
0x3f2f |
entity_spawn |
Allocates entity, vtable=0x29aa/0x39ca, positions it |
0x40d4 |
entity_remove |
Removes entity: destroys sprites, clears 0x2802/0x2804 if needed |
0x4172 |
entity_animation_frame_update |
Advances/retreats anim frame ([+0x1d]) toward target [+0x1c/0x1b] based on quality |
0x42f8 |
stub_noop_42f8 |
Empty stub, noop |
0x42fd |
entity_registry_decrement |
Calls cleanup func then decrements entity count at 0x290e |
0x4314 |
entity_sprite_move_delta |
Updates shot sprite handle (entity+0x3f) position by adding delta params |
0x4552 |
entity_set_position |
Sets entity+0x3e (type_handle), world_x/y (entity+0x45/47), base_x/y (entity+0x4f/51) |
0x452b |
shot_set_spawn_pos |
Calls entity_set_position then sets entity+0xbe = param_3 (extra spawn field) |
0x4591 |
entity_try_place |
entity_set_position with validation — position only set if placement succeeds |
0x5092 |
entity_deactivate |
Calls vtable[2] to deactivate, or finds in registry and removes |
0x5a50 |
entity_list_contains |
Checks if entity ptr exists in active entity list at 0x294c |
0x5b05 |
stub_noop_5b05 |
Empty stub, noop |
Entity Object Layout (NE Segment 1 entities)
| Offset |
Field |
Meaning |
+0x00 |
vtable_ptr |
Vtable pointer (0x29aa for generic, 0x2a57 for debris) |
+0x02 |
slot_index |
Entity slot index (used for registry at 0x39ca) |
+0x04 |
entity_type |
Entity type ID |
+0x19/+0x1a |
flags |
Entity flags (bit0=debris, bit1=cleared by cursor_state_clear, bit6=active, bit8=valid) |
+0x1b |
vel_x |
X velocity (clamped ±0x20) |
+0x1c |
vel_y |
Y velocity (clamped ±0x20) |
+0x1d |
vel_z |
Z velocity (clamped ±0x10) |
+0x1e |
fire_handle |
Weapon/fire handle |
+0x1f |
is_enemy |
1 if entity is an enemy type |
+0x20/+0x21 |
pos_frac_x/y |
Fractional position (sub-tile) for movement |
+0x22 |
pos_frac_z |
Fractional Z |
+0x36 |
weapon_type |
Active weapon type ID |
+0x38 |
facing |
Current facing direction (0–15) |
+0x3c |
sprite_handle |
Sprite for this entity |
+0x3f |
shot_sprite |
Sprite handle for active projectile (0xFFFF = none) |
+0x45/+0x47/+0x49 |
world_x/y/z |
Current world position (integer) |
+0x4f/+0x51/+0x53 |
base_x/y/z |
Base/spawn position |
+0x54/+0x56/+0x58 |
prev_x/y/z |
Previous frame position |
+0x59 |
attack_active |
Attack in progress flag |
+0x5a |
at_target |
Reached target flag |
+0x5e–+0x65 |
delta_x/y/z/high |
Per-step movement deltas (fixed point) |
+0x66/+0x68 |
step_active |
Stepping active (1=yes, 0=off) |
+0x6a/+0x6c |
weapon_slot/dist |
Weapon slot and total travel distance |
+0x6e |
delta_z |
Alt Z delta |
+0x70 |
projectile_type |
Projectile class (2/0xD=splash, 3=spread, 5=homing, 0xE=chain) |
+0x72/+0x74/+0x76 |
target_x/y/z |
Target position with deviation |
+0x77 |
target_entity |
Target entity handle |
+0x79 |
secondary_pos |
Secondary position struct pointer |
+0xad |
owner_entity |
Owning entity handle |
+0xaf |
shot_owner_flags |
Shot owner (entity/player) |
+0xb1 |
bounce_count |
Bounce counter (used with homing, type 5) |
+0xb3 |
has_bounce |
Has bounce trajectory active |
+0xbd |
actor_type |
Actor type byte (used for direction table lookups) |
Shot Entity Lifecycle (0x435e–0x44a9)
| Address |
Name |
Description |
0x435e |
shot_entity_alloc |
Alloc/init shot entity: vtable=0x297e, registry vtable=0x2969, zeros all state, copies player pos to +0xb5/b7 |
0x44a9 |
shot_entity_free |
Cleans up shot entity: frees sprite at +0x3c if valid (set to 0xFFFF), clears callbacks; optional full free if flag&1 |
Projectile / Combat (0x4659–0x5a99)
| Address |
Name |
Description |
0x4659 |
projectile_init_vector |
Sets up shot trajectory: target XY±deviation, step rate from weapon table at 0x2536 |
0x4a91 |
entity_fire_weapon |
Fires weapon from entity using 0x129b/0x12ac direction offset tables |
0x4b18 |
fire_weapon_from_cursor |
Gets cursor angle sprites, fires projectile at cursor target |
0x4b78 |
projectile_check_hit |
Hit test: if entity_type==0 uses bbox+0x79; else full 3D range; copies +0xa0→+0x77 (hit entity) |
0x4c2e |
projectile_step_update |
Advances projectile one step; type 3 spawns sub-shots via spawn_entity_checked |
0x4d28 |
projectile_trace_ray |
Interpolated path trace: divides distance/0x10 into steps, collision checks each step; on hit calls projectile_apply_hit + entity_deactivate |
0x51ad |
projectile_update_tick |
Full projectile tick: move, check reach target, bounce, call projectile_check_hit |
0x5a99 |
projectile_apply_hit |
Applies hit effects: if impacted obj byte+6 non-zero, calls damage func with weapon_slot/type/target/owner |
Weapon Type Table (0x2536)
- Each entry is 0x11 bytes (17), accessed as
weapon_type * 0x11
[0] = step divisor for distance calculation
[0x19] = max range threshold (used in projectile_update_tick)
Direction Tables (0x129b / 0x12ac)
- Indexed by facing (0–15): dx offsets at 0x129b, dy offsets at 0x12ac
- Values are multiplied by distance (e.g.
*0x500) for projectile spawn offsets
Collision Detection (0x60c1–0x621e)
| Address |
Name |
Description |
0x60c1 |
aabb_overlaps_3d |
3D AABB overlap test — box layout [xmin,ymin,zmin,,,xmax,,ymax,,zmax] |
0x621e |
bbox_translate |
Translates a 3D bounding box by (dx, dy, dz) — both min and max points |
Enemy AI / Spawning (0x6aed–0x6d21)
| Address |
Name |
Description |
0x6aed |
map_find_spawn_point |
Finds map tile matching entity conditions; returns packed XYZ tile coords |
0x6bfc |
actor_find_in_view |
Finds actor visible in current view frustum (temp data at 0x7eca) |
0x6ce9 |
enemy_spawn_with_target |
Wrapper: spawns enemy with player as target (param5=1) |
0x6d05 |
enemy_spawn_no_target |
Wrapper: spawns enemy without targeting player (param5=0) |
0x6d21 |
enemy_spawn_at_position |
Full enemy spawn: activates entity, assigns velocity from direction table (0x2a00/4/A) |
Player / HUD
| Address |
Name |
Description |
0x50ee |
player_position_update |
Updates player position from direction data; clamps to screen bounds |
0x6ff7 |
player_health_update_and_effect |
Encodes player HP into RGB bitfields at 0x7e46+0x1bec, spawns effect |
Destruction / Death (0x7490–0x75ff)
| Address |
Name |
Description |
0x7490 |
debris_spawn |
Spawns debris/fragment: vtable=0x2a57/0x2a1a, velocity, facing, linked list |
0x75ff |
entity_die |
Death handler: spawns 1–4 debris objects, picks best explosion direction |
Entity Type Constants (weapon_type/entity class)
| Value |
Entity Class |
0x17 |
Robot/mech type A |
0x18 |
Robot/mech type B |
0x1 through 0x3c |
Various entity/weapon types |
0x3d |
Robot/mech type C |
0x3e |
Robot/mech type D |
0x2f5–0x2f7 |
Special movement entity |
0x595/0x597 |
Platform/elevator entities |
0x31c/0x322–0x327 |
Explosive/effect entities |
0x38d |
Save game trigger entity |
0x426 |
Spark/scatter sub-shot |
0x59a |
Player cursor/select indicator |
Entity Data Table at 0x7e1e
- Stride:
0x79 bytes (121 bytes per entry)
- Indexed by entity type (integer) or entity slot
+0x5a offset = flags byte (bit4 = special entity flag, bit3 = armor/shield flag)
+0x68 = targeting flag
Map / Resource Tables
| Address |
Content |
0x2833 |
Cheat code input sequence (null-terminated) |
0x283d |
Cheat sequence match position counter |
0x7ded |
Map X coordinate array (2 bytes per entry) |
0x7df1 |
Map Y coordinate array (2 bytes per entry) |
0x7df5 |
Map Z array (1 byte per entry) |
0x7df9 |
Entity state array (2 bytes per slot) |
0x7e46 |
Player state block far pointer |
0x7e1e |
Entity type table (stride 0x79) |
Entity Vtable Index (NE Segment 1)
| Address |
Entity Class |
0x28b5 |
Dialog/menu object vtable |
0x287b |
Cheat-spawned entity (cheat ON) vtable |
0x2892 |
Cheat-spawned entity (cheat OFF) vtable |
0x2969 |
Entity registry vtable (stored at 0x39ca+slot*4, not entity's own vtable) |
0x297e |
Shot/projectile entity vtable |
0x29aa |
Generic/AI entity vtable |
0x2a1a |
Corpse entity vtable (variant) |
0x2a33 |
Actor/corpse entity vtable |
0x2a57 |
Debris fragment entity vtable |
Next Steps
-
✅ NE Segment 1 imported and analyzed — all 58 identified functions renamed and annotated
-
Import additional NE segments — priority: segments 22, 30, 59, 86 (segment 21 complete)
-
Analyze additional segments — apply same decompile→rename→annotate workflow
-
Map file format loaders — .FLX, .SHP, .MAP, .TNT resource formats
-
Cross-reference entity type constants with game entities (robots, platforms, triggers)
-
Identify external segment calls — the func_0x0000ffff() placeholders are all cross-segment calls; resolving them requires importing the referenced segments
-
✅ NE Segment 1 imported and analyzed — all 58 identified functions renamed and annotated
-
✅ Raw 0007 segment analyzed — rendering, camera/scroll, save slot, and scroll region subsystems documented (~60 functions renamed and annotated)
-
Import additional NE segments — priority: segments 22, 30, 59, 86 (segment 21 complete)
-
Analyze raw 0007 draw helper cluster — FUN_0007_03b4, FUN_0007_04b8, FUN_0007_04dc, FUN_0007_057f, FUN_0007_0614; called by sprite/draw list functions
-
Analyze FUN_0007_4cdf — large 15-case animation/movement dispatcher; overlapping instruction warnings; cases 0, 2, 3, 6, 9, 0xa, 0xe are clean
-
Map file format loaders — .FLX, .SHP, .MAP, .TNT resource formats
-
Cross-reference entity type constants with game entities (robots, platforms, triggers)
-
Identify external segment calls — the func_0x0000ffff() placeholders are all cross-segment calls; resolving them requires importing the referenced segments
Raw 0007 Rendering & Sprite Draw List Subsystem (new)
A complete sprite draw list and tile-based visibility system was recovered from the 0007:e000–0007:fe00 flat range (above seg001, separate segment loaded at 0x7E000+).
Isometric Coordinate Transform
| Address |
Name |
Evidence |
0007:be67 |
world_to_screen_isometric |
Classic 2:1 isometric formula: screen_x = (wx + sx) + (wy + sy)*2, screen_y = (wy + sy)*2 - (wx + sx). Scroll globals: 0x2bb7 (X), 0x2bb9 (Y). Output to *param_3, *param_4. |
0007:be9e |
world_to_screen_isometric_wrapper |
Thin wrapper — calls world_to_screen_isometric with args shifted by one |
Draw List Node Format
Sprite/draw node (size 0x18 = 24 bytes from pool, allocated by linked_list_pop_2cc3):
| Offset |
Field |
Notes |
+0x0 |
vtable |
Function ptr for render callback (vtable[0] = draw) |
+0x8 |
dep_from_list |
Near ptr to list of sprites that depend ON this |
+0xa |
dep_to_list |
Near ptr to list of sprites this depends ON |
+0xc |
bbox_xmin |
Screen bounding box (4 ints) |
+0xe |
bbox_ymin |
|
+0x10 |
bbox_xmax |
|
+0x12 |
bbox_ymax |
|
+0x14 |
flags |
bit 0=queued in draw list, bit 5=visible/rendered, bit 6=root sentinel, bit 7=must-redraw |
+0x15 |
z_depth |
int; sort key for painter's algorithm. 1 = root sentinel |
+0x17 |
order_flag |
if set, propagates must-redraw to dependent sprites |
+0x18 |
tile_index |
sparse tile index (for dirty bitmask bit addressing) |
Draw List Functions
| Address |
Name |
Evidence |
0007:eb36 |
drawlist_pool_init |
Inits free pool: 1500 nodes × 0x2a (42) bytes from base 0x2cc7. Sets 0x2ccf = 1500 (count), 0x2cc3 = linked list head. Copies 0x2cc9 → 0x2cae. |
0007:eb12 |
linked_list_push_2cc3 |
LIFO push: node->next = head_2cc3; head = node; count_2ccf++. |
0007:eada |
linked_list_pop_2cc3 |
LIFO pop: dequeues node from 0x2cc3 head, decrements 0x2ccf count. |
0007:ebd9 |
linked_list_dequeue_headtail |
FIFO dequeue from head/tail pair list; calls FUN_0007_03ec after dequeue. |
0007:ec2c |
drawlist_enqueue |
FIFO enqueue: appends node to draw list (head if empty, tail always updated). |
0007:ec63 |
drawlist_remove_node |
Unlinks specific node from head or tail position; calls FUN_0007_03ec. |
0007:eca8 |
drawlist_process_and_render |
Two-stage render pass. Stage 1: drains 0x8442 (pending), viewport-tests each sprite, moves in-bounds to 0x8446 (visible). Stage 2: drains 0x8446, calls sprite vtable[0] to draw. Recursive re-run if 0x2cb2 defer flag set. |
0007:edfa |
drawlist_enqueue_sprite_children |
Enqueues all child sprites at node +8 linkage to draw pending list if not already queued or rendered. Skips if +0x15 z-depth == 1. |
0007:ef3d |
sprite_add_draw_dependency |
Links sprites A and B with z-order dependency. Allocates link node via FUN_0007_057f. Stores in A's +10 and B's +8. Sets must-redraw on B if A has +0x17 set. |
0007:ef9f |
sprite_enqueue_for_draw |
Null-guard; sets node +0x14 |= 1, enqueues to 0x8442. |
0007:efca |
sprite_invalidate_and_unlink |
Full sprite removal: re-enqueues all dependents, frees link nodes via FUN_0007_0614, clears +8/+10 lists, dequeues self from 0x8442. |
0007:f2a0 |
sprite_sort_by_depth_and_link |
Compares +0x15 z-depth of two sprites; calls sprite_add_draw_dependency in the correct order (lower z first). Handles equal-depth via thunk. |
0007:f654 |
drawlist_init |
Full draw system init: drawlist_pool_init, init full-screen viewport (0x844a..0x8450 = 0..639, 0..screen_h), allocate root sentinel node (vtable FUN_0000_2ce4, z-depth=1, flag=0x40), stored at 0x846a. |
0007:ea00 |
bbox_intersect |
In-place 2D rect intersection: max of mins, min of maxes. Input/output: 4-int array [xmin,ymin,xmax,ymax]. |
0007:ea6d |
bbox_union |
In-place 2D rect union: min of mins, max of maxes. |
0007:ee5a |
viewport_update_from_sprite_bounds |
Subtracts scroll offsets from sprite bbox; clips to screen rect (0x2ca6..0x2cac); calls bbox_intersect; stores updated viewport at 0x844a..0x8450; dispatches to render. |
Tile-Based Visibility System
The rendering system uses a 6×5 tile grid at DS:0x846a (30 entries × 2 bytes each =60 bytes). Tiles represent screen regions of approximately 128 screen pixels per tile. Each tile holds a near pointer to a linked list of sprite nodes overlapping that tile. Bitmasks track dirty and renderable tiles.
| Address |
Name |
Evidence |
0007:f9e2 |
drawlist_mark_dirty_tiles |
Converts bbox to tile grid coords (divide by 128, clamp to 6×5). Walks all sprites in overlapping tiles' spatial buckets; re-enqueues overlapping sprites. Sets bits in dirty bitmask 0x2cbb. |
0007:fb53 |
tile_visibility_update |
Iterates redraw bitmask (0x2cbb, up to 10240 tiles). For each dirty tile with a sprite, computes isometric screen position from map X/Y/Z. Checks sprite dimension bitfields at pbVar8+2..+3 against 640×480 viewport. Sets corresponding bit in render bitmask 0x2cb7. Clears dirty bitmask after processing. |
0007:fd98 |
tilemap_draw_if_dirty |
Guard: if render bitmask 0x2cb7 non-zero, calls thunk_FUN_0007_001d to trigger tilemap draw. |
Draw List / Viewport Globals
| Address |
Name |
Notes |
0x2bb7 |
g_scroll_offset_x |
World-to-screen X offset (scroll) |
0x2bb9 |
g_scroll_offset_y |
World-to-screen Y offset (scroll) |
0x2ca6..0x2cac |
g_screen_clip_rect |
Screen clip rectangle [xmin,ymin,xmax,ymax] |
0x2cae |
g_draw_segment |
DS segment for draw node far pointers |
0x2cb0 |
g_free_pool_seg |
Segment for node free pool far calls |
0x2cb2 |
g_render_defer_flag |
If set, defers current render pass |
0x2cb7 |
g_render_tile_bitmask |
Far ptr to bitmask of tiles ready to render |
0x2cbb |
g_dirty_tile_bitmask |
Far ptr to bitmask of dirty/changed tiles |
0x2cbf |
g_tile_origin_x |
Tile grid world origin X (for tile coordinate math) |
0x2cc1 |
g_tile_origin_y |
Tile grid world origin Y |
0x2cc3 |
g_free_pool_head |
Free node pool linked list head |
0x2ccf |
g_free_pool_count |
Free node pool remaining count (max 1500) |
0x8442 |
g_draw_pending_list |
Draw pending list head/tail (near ptrs) |
0x8446 |
g_draw_visible_list |
Draw visible list head/tail (near ptrs) |
0x844a..0x8450 |
g_viewport_rect |
Current viewport [xmin,ymin,xmax,ymax] |
0x846a |
g_tile_grid_base |
6×5 tile grid spatial index (near ptr per tile) |
Raw 0007 Map Scroll / Camera Subsystem (new)
A scroll/camera management cluster found in the 0007:bxxx–0007:dxxx range.
Entity State Transition Helper
| Address |
Name |
Evidence |
0007:5b6f |
entity_set_at_target_update_facing (likely internal block, not true top-level function) |
Direct raw-analysis name from the visible local behavior: sets entity +0x3a = 1 (arrived flag); calls entity_set_facing_direction; clears bit 0x10 from entity type table 0x7e1e[type*0x79+0x59]; then tail-calls onward. Relocation data places it at seg043:016f, and resolved call sites exist immediately before/after it (5b36, 5b44, 5bb9), so this address is likely an internal labeled block inside the larger missing 0007:5a00 seg043 function rather than a true entrypoint. |
seg043 Standalone Boundary Recovery
- Direct disassembly of
NE_segments/seg043_code_off_75A00_len_336F.bin shows the first non-zero bytes at offset 0x0090; offsets 0x0000..0x008f are all zero in the standalone extract.
- The first three clean 16-bit prologues in seg043 are at:
seg043:0090 -> raw 0007:5a90
seg043:017a -> raw 0007:5b7a
seg043:021c -> raw 0007:5c1c
- The first recovered standalone function spans
0x0090..0x0179, which means the current raw label at 0007:5b6f falls inside the tail of that routine and overlaps the true return at raw 0007:5b79.
- Practical consequence: the missing raw
0007:5a00 seg043 function boundary should not start at segment offset 0x0000, and the current 0007:5b6f function object should be treated as a mis-split internal block until Ghidra-side function creation/repair is available.
Entity Class Flag Helper
| Address |
Name |
Evidence |
0006:02cc |
entity_class_get_flag20 |
Returns ((class_detail[type*0x79 + 0x59] & 0x20) >> 5). Conservative raw-analysis name; bit meaning still unknown, so the helper is named after the observed flag mask rather than a guessed behavior. |
Animation Start Frame Helper
| Address |
Name |
Evidence |
0007:71b2 |
entity_set_anim_start_frame_from_flags |
Reads entity +0x4b flags. If bit 1 set: uses type table +0x59 & 4 (attack active) to select last frame (+0x39 - 1), zero, or half-frame (+0x39 >> 1). Writes computed value to type table +0x10. If bit 2 set without bit 1: dispatch thunk. |
Combat Helper
| Address |
Name |
Evidence |
0007:894b |
entity_check_attack_flags_and_dispatch |
Guards on entity +0x4b bit 1 AND target object +5 bits 0x1c. If both set: dispatches thunk attack event. |
Vtable Dispatch Helpers
| Address |
Name |
Evidence |
0007:8920 |
entity_call_vtable_slot0c |
Calls (*param_1)[vtable+0xc](). |
0007:8cb8 |
entity_call_vtable_slot08 |
Calls (*param_1)[vtable+0x8](). |
0007:ccf1 |
entity_call_vtable_slot28 |
Calls (*param_1)[vtable+0x28](). |
Active Flag / Counter
| Address |
Name |
Evidence |
0007:8854 |
entity_set_active_flag |
Sets entity +0x40 = 1 (active); increments global 0x2800. |
Dispatch Table Lookup
| Address |
Name |
Evidence |
0007:8508 |
entity_table_lookup_and_dispatch |
Searches 1-entry table at 0x2b46 for (param_3, param_4) key pair; on match, calls the entry's function pointer at [2]. |
Scroll/Camera Functions
| Address |
Name |
Evidence |
0007:bab5 |
entity_set_watch_ptr |
Stores FAR entity ptr to 0x2bd8 (the watch target entity). |
0007:baea |
camera_update_and_check_player_scroll |
Calls watch entity vtable +0x24; if 0x2bd1 flag clear checks if player position (from g_player_entity_farptr+0x40) has moved > 32 units since 0x2be0; if so, updates 0x2be0 and conditionally dispatches scroll event via 0x45aa. |
0007:c6ba |
scroll_camera_set_state_params |
Stores word params to 0x8354, 0x8356, byte to 0x8358; dispatches. |
0007:cd56 |
dispatch_if_flag_2bd3_set |
Returns unless 0x2bd3 non-zero. |
0007:cfef |
dispatch_if_mode_flags_set |
Two-flag check: dispatches if 0x2bca or 0xee0 is non-zero. |
0007:d0f6 |
scroll_call_set_params_unless_blocked |
Calls scroll_camera_set_state_params only if 0x2bbb == 0. |
0007:d119 |
scroll_update_direction_tracking |
Guards on 0x2bd3. Calls scroll_call_set_params_unless_blocked. Compares direction bytes from 0x2cf4/0x2cf5 against cached 0x2bbd/0x2bbe; if changed, clears 0x2bbc. Dispatches. |
0007:d4a5 |
scroll_set_option_value |
Sets 0x2bc6 = param_1. |
0007:d4b0 |
scroll_set_params_default |
Unconditional call to scroll_camera_set_state_params. |
0007:d4d3 |
scroll_set_map_index_validated |
If param_1 in [0..250] and differs from 0x2bbf, updates 0x2bbf and clears 0x2bbc/0x2bbb. |
0007:d655 |
map_position_has_changed |
Compares map arrays 0x7ded/0x7df1/0x7df5 at index 0x2bc6 against cached 0x2bc1/0x2bc3/0x2bc5. Returns 1 if changed, 0 if same. |
0007:d6b1 |
scroll_clear_dirty_flags_and_dispatch |
Clears 0x2bbb = 0 and 0x2bbc = 0; dispatches. |
0007:de57 |
entity_check_player_range_and_update |
Reads player world position (g_player_entity_farptr+0x40); if moved > 59 units from entity+0x32 (cached pos), updates cache and calls scrollregion_find_and_dispatch. |
Scroll Region Table (0x835a)
8 entries × 0x19 (25) bytes = 200 bytes. Entry layout:
| Offset |
Field |
Notes |
+0x0/+0x2 |
key pair |
Matched by scroll region key lookup |
+0x8 |
refcount |
Reference count (incremented on match) |
+0xe |
count2 |
Secondary counter |
+0x10 |
active |
Non-zero when region is live |
+0x11/+0x13 |
x_start/x_end |
Bounding X coordinates |
+0x15/+0x17 |
y_start/y_end |
Bounding Y coordinates |
| Address |
Name |
Evidence |
0007:e194 |
scrollregion_process_active |
Iterates active scroll entries (key non-zero AND +0x10 != 0), reads bounding box fields +0x11/+0x13/+0x15/+0x17, dispatches with bounds args. |
0007:e214 |
scrollregion_find_and_dispatch |
Finds empty scroll entry (zero key) and dispatches. |
0007:e29c |
scrollregion_register |
Finds or allocates scroll region entry. Existing match: bump refcount / set active. New: init via scrollregion_entry_init. Special key 0x4ed: thunk dispatch instead. |
0007:e50f |
scrollregion_entry_init |
Null-guards param_1; zeroes output param_2, param_3, param_4; dispatches continuation. |
0007:e74a |
(unnamed) |
Sets up call to walk 0x835a table (8 entries, stride 0x19, filter 0x968), with callback return label e763. |
Save Slot System (0x8337 + 0x2ba3)
10 save slots, each 0x400 (1024) bytes. Handle table at 0x8337 (10 words). Slot buffer base at FAR ptr 0x2ba3.
| Address |
Name |
Evidence |
0007:ac13 |
saveslot_table_clear |
Fills 0x8337..0x834b (10 words) with 0xFFFF (all slots empty). |
0007:acab |
saveslot_free_if_empty |
Scans slot 0x2ba3[param_1*0x400] for non-zero data; if empty, sets handle 0x8337[param_1] = 0xFFFF. |
0007:ad47 |
saveslot_find_index_by_id |
Linear scan of 10-word handle table 0x8337; returns index of matching word or -1. |
0007:ad79 |
(unnamed) |
Finds a free (0xFFFF) slot index. Complement of saveslot_find_index_by_id. |
0007:afd4 |
saveslot_get_or_alloc |
Gets slot pointer: calls saveslot_find_index_by_id; if not found calls ad79 to get free slot; returns 0x2ba3 + slot * 0x400. Returns 0 if no free slot. |
0007:b02c |
saveslot_write_entry |
Navigates to slot_base[param_3 * 4]; dispatches thunk paths for write (existing, overwrite, new). |
0007:b0de |
saveslot_read_entry_flags |
Reads from slot entry far pointer at slot_base[param_3*4]; extracts 4-byte packed bitfield from +4..+7 in entry record into *param_1. Bit-by-bit extraction loop for 4 bytes. |
String & Memory Utilities
| Address |
Name |
Evidence |
0007:a96d |
entity_copy_string_truncated80 |
Strlen(param_3) ≤ 0x50 guard; copies string word-by-word from param_3 into param_2+8. |
0007:b813 |
memcpy_4words |
Copies 4 words (8 bytes) from param_2 to param_1. |
0007:ba45 |
(unnamed) |
Null/non-null far-ptr dispatch: different thunk paths based on param_2 == 0. |
0007:b46d |
entity_dispatch_if_slot82e2_valid |
Guard: if *(int *)0x82e2 != -1, calls dispatch thunk. |
Linked List Utilities (draw pool + sprite)
| Address |
Name |
Evidence |
0007:ea00 |
bbox_intersect |
In-place rect intersection: [xmin,ymin,xmax,ymax] = max(mins) × min(maxes). |
0007:ea6d |
bbox_union |
In-place rect union: [xmin,ymin,xmax,ymax] = min(mins) × max(maxes). |
Scroll/Camera Globals
| Address |
Name |
Notes |
0x2bb7 |
g_scroll_offset_x |
Isometric scroll X — added to world_x in screen transform |
0x2bb9 |
g_scroll_offset_y |
Isometric scroll Y |
0x2bbb |
g_scroll_blocked |
If non-zero, blocks scroll_camera_set_state_params call |
0x2bbc |
g_scroll_dirty |
Scroll direction changed flag (cleared when direction tracks) |
0x2bbd |
g_scroll_dir_x |
Cached scroll direction X |
0x2bbe |
g_scroll_dir_y |
Cached scroll direction Y |
0x2bbf |
g_map_index |
Current map/level index [0..250] |
0x2bc1/0x2bc3/0x2bc5 |
g_map_entry_x/y/z |
Cached map entry X/Y/Z (vs. live map arrays) |
0x2bc6 |
g_map_slot_index |
Index into 0x7ded/0x7df1/0x7df5 arrays for current map slot |
0x2bca/0x2bc9 |
g_option_toggle_state |
UI option toggle state flags |
0x2bd1 |
g_scroll_block_flag |
Blocks camera update path if non-zero |
0x2bd3 |
g_scroll_active |
Non-zero = scroll system active |
0x2bd8 |
g_watch_entity_ptr |
FAR ptr to entity being tracked by camera |
0x2be0 |
g_player_scroll_pos |
Cached player world X+Y (ulong) for scroll threshold detection |
0x8354..0x8358 |
g_scroll_state_params |
Three scroll state params (word, word, byte) |
Raw 0008 Gameplay Dispatch Helper Batch (new)
Small conservative rename batch from direct field-write behavior in the 0008:ba00-0008:be05 cluster.
Newly renamed functions
| Address |
Name |
Evidence |
0008:ba00 |
entity_dispatch_entry_init |
Constructor-style init: optional alloc (0x32 bytes), vtable/list-link setup (0x3b06, 0x2d10, 0x3afe), zeroes state fields, seeds group from global active layer 0x39c9 via entity_set_group_id |
0008:bbb6 |
entity_set_source_type |
Writes entry word field +0x04 from incoming parameter, then dispatches through FAR thunk path |
0008:bc27 |
entity_set_event_type_checked |
Writes entry word field +0x06; when source field +0x04 is non-zero, validates old/new event transition, including special checks for 0xF0-0xF7 and upper bound <= 0x0FFF |
0008:bca8 |
entity_set_group_id |
Validates group id range 1..31, writes low 5-bit group in byte +0x08, decrements old per-group counter and increments new one via counter table pointed to by 0x39c5 |
0008:be05 |
entity_increment_group_id |
Computes ((entry+0x08)&0x1F)+1, validates against active-layer assumptions (0x39c9), then applies through entity_set_group_id |
Verified call/xref notes
entity_set_group_id is called from:
entity_dispatch_entry_init at 0008:bae4
entity_increment_group_id at 0008:be57
entity_set_source_type is used from at least:
FUN_0008_c92f (0008:c94d, 0008:c96d)
FUN_0008_ca18 (0008:ca36, 0008:ca56)
Gameplay relevance
- This cluster appears to manage core dispatch-entry metadata (
source_type, event_type, group/layer byte and counters) that feeds the seg021 scheduler/event system previously documented.
- The field offsets match the current seg021 entity/dispatch layout notes (
+0x04, +0x06, +0x08), strengthening confidence in cross-function struct consistency.
Raw 0008 Pair-Sync Helper Batch (new)
Conservative directional rename batch from the 0008:c7f1-0008:cad7 cluster.
These functions are clearly paired and structurally symmetric, but final gameplay semantics are still partial due to FAR-thunk heavy internals.
Newly renamed functions
| Address |
Name |
Evidence |
0008:c7f1 |
entity_pair_update_link_slot_a |
Guards on entry flags (+0x16 must not include 0x4000), then dispatches through FAR thunk using entry local struct at +0x28 and partner-side key/id input |
0008:c890 |
entity_pair_update_link_slot_b |
Twin of entity_pair_update_link_slot_a with identical call shape and guard behavior; used in opposite order by pair-sync wrappers |
0008:c92f |
entity_pair_sync_a |
If either side has unset source_type (+0x04), copies from partner via entity_set_source_type; then calls link-slot helpers in A-order and ends in FAR thunk using first side +0x1e data |
0008:ca18 |
entity_pair_sync_b |
Mirror of entity_pair_sync_a with reversed side/order for helper calls and final thunk argument ordering |
0008:c9ee |
entity_pair_mark_and_sync_a |
Sets bit 0x10 in entry flags at +0x16, then calls entity_pair_sync_a |
0008:cad7 |
entity_pair_mark_and_sync_b |
Sets bit 0x10 in entry flags at +0x16, then calls entity_pair_sync_b |
Verified call/xref notes
entity_pair_sync_a is called from entity_pair_mark_and_sync_a (0008:ca10).
entity_pair_sync_b is called from entity_pair_mark_and_sync_b (0008:caf9).
- Shared helper use inside pair sync wrappers:
entity_pair_update_link_slot_b at 0008:c981 and 0008:ca6a
entity_pair_update_link_slot_a at 0008:c995 and 0008:ca7e
Gameplay relevance
- This cluster likely handles directional two-entity relationship synchronization in the scheduler/entity-dispatch layer (source/type propagation plus paired link-slot updates).
- Offsets used here (
+0x04, +0x16, +0x1e, +0x28) align with the existing seg021 object-field and linker/list usage patterns, which increases confidence while preserving conservative naming.
Raw 0008 Flag-0x20 Target-State Helpers (new)
Two complementary helpers near the pair-sync cluster were renamed using strict field/bit behavior only.
| Address |
Name |
Evidence |
0008:cb2c |
entity_flag20_clear_and_update_target |
Clears bit 0x20 at entry flags +0x16; if non-null target args are provided, writes far-pointer target fields +0x12/+0x14; then calls shared refresh helper 0008:c01d |
0008:cb5c |
entity_flag20_set_and_init_target |
Sets bit 0x20 at entry flags +0x16; initializes target far-pointer fields +0x12/+0x14 only when currently zero; then calls shared refresh helper 0008:c01d |
Notes:
- Naming intentionally stays flag-centric because high-level gameplay meaning of bit
0x20 is not yet fully resolved.
- Both helpers share the same post-update refresh path (
0008:c01d), suggesting they are two state transitions in one target/link-management subsystem.
Raw 0008 Dispatch Refresh Pipeline (new)
Follow-up rename batch for the shared refresh node used by the new flag-0x20 helpers.
| Address |
Name |
Evidence |
0008:c01d |
entity_refresh_dispatch_state |
Early-exit when flags at +0x16 indicate dead (0x8) or already refreshed (0x4000); otherwise runs pre-clear, sets 0x4000, calls update vfunc path, then runs flag-conditioned handlers |
0008:bfb2 |
entity_clear_status_bits_from_flags |
Clears specific bits in status word at +0x32 based on state flags (+0x16:0x400, +0x18:0x40/0x80) |
0008:bf8e |
entity_call_update_vfunc14 |
Calls helper 0008:be6b, then dispatches entity vtable call at offset +0x14 |
0008:beee |
entity_run_flagged_handlers |
Executes handler calls gated by flags (+0x16:0x400/0x4, +0x18:0x40/0x80) and then dispatches via FAR thunk using entry slot/index (+0x2) |
Verified xref context:
entity_refresh_dispatch_state is directly called from:
entity_flag20_clear_and_update_target (0008:cb54)
entity_flag20_set_and_init_target (0008:cb86)
Gameplay relevance:
- This establishes a concrete state pipeline for dispatch entries after target/link changes: flag-gated status clear -> mark refreshed (
0x4000) -> vtable update callback -> flag-conditioned subsystem handlers.
Raw 0008 Flag-0x100 and Constructor-Variant Batch (new)
Additional conservative renames from the 0008:d1a4-0008:d27d cluster.
| Address |
Name |
Evidence |
0008:d1a4 |
entity_set_flag100_in_flags2 |
Gate-checked setter: ORs bit 0x100 into entry word at +0x18 |
0008:d1dc |
entity_clear_flag100_in_flags2 |
Gate-checked clearer: ANDs entry word at +0x18 with 0xFEFF (clears bit 0x100) |
0008:d214 |
entity_dispatch_entry_ctor_vtbl_3aa6 |
Constructor variant: allocates 0x40 bytes if null, reinitializes via 0008:cefb, sets vtable to 0x3aa6, sets flag 0x200 at +0x16, zeroes fields +0x38..+0x3e |
Notes:
- The
entity_set_flag100_in_flags2 / entity_clear_flag100_in_flags2 pair is a verified complementary toggle with identical gate logic (0x39a8/0x39f9/0x3991 check path).
- Constructor naming is intentionally vtable-centric (
0x3aa6) until more direct gameplay semantics are recovered from its callback dispatch paths.
Raw 0008 Periodic/Counter Helpers (new)
Follow-up renames from the 0008:d313-0008:d47d cluster tied to the 0x3aa6 constructor branch.
| Address |
Name |
Evidence |
0008:d313 |
entity_periodic_accumulate_and_dispatch |
Adds global delta (0x39d0/0x39d2) into entry accumulator (+0x3c/+0x3e), wraps against period (+0x38/+0x3a), and on wrap invokes entry vtable callback at +0x28 with reentrancy guard bit 0x400 in +0x18 |
0008:d3e6 |
entity_set_flag2000_and_update_active_counters |
Atomic (CLI/PUSHF) set of bit 0x2000 in +0x16; if bit 0x400 is set, decrements global counter 0x39f6 and increments 0x39f4 |
0008:d433 |
entity_clear_flag2000_and_update_active_counters |
Atomic clear of bit 0x2000 in +0x16; if bit 0x400 is set, decrements 0x39f4 and increments 0x39f6 |
Gameplay relevance:
- This identifies a concrete periodic dispatch mechanism (accumulator+wrap callback) and a paired active/inactive counter transition path around flag
0x2000.
- The
0x39f4/0x39f6 counter swap strongly suggests global bookkeeping for a scheduler subset associated with these entries.
Raw 0008 Word-List Management Batch (new)
Verified helper cluster for entry-owned word-list storage (sentinel-terminated with 0x0408).
| Address |
Name |
Evidence |
0008:da00 |
entity_word_list_set_0408_terminated |
Rebuilds/replaces entry list from stack-provided words terminated by 0x0408; frees prior list pointer at +0x06/+0x08; allocates and populates new list |
0008:dba3 |
entity_word_list_free_existing |
Validates list pointer exists, then frees old list buffer referenced by +0x06/+0x08 |
0008:dbec |
entity_word_list_destroy |
Resets vtable to 0x2d10, frees list if present via entity_word_list_free_existing, and optionally frees object when destroy flag bit 1 is set |
0008:dc38 |
entity_word_list_ensure_contains |
Scans existing list for a given word; if missing, appends through entity_word_list_append_unique |
0008:dcab |
entity_word_list_append_unique |
Allocates larger list, copies existing words, appends new word plus 0x0408 terminator, frees old list, then rebuilds via entity_word_list_set_0408_terminated |
Notes:
- Entry fields used by this subsystem: count at
+0x02, list far pointer at +0x06/+0x08.
- The explicit
0x0408 terminator appears both in scanner/build logic and append path, making it a reliable list format marker.
Raw 0008 Word-List Access/Mutation Batch (new)
Follow-up renames extending the same list subsystem.
| Address |
Name |
Evidence |
0008:deea |
entity_word_list_get_at |
Bounds-checks index against count (+0x02) and returns word from list pointer (+0x06/+0x08, stride 2) |
0008:df1b |
entity_word_list_set_at |
Bounds-checks index then writes value into list element (+0x06/+0x08, stride 2) |
0008:dfa1 |
entity_word_list_find_unflagged_by_id10 |
Scans list and returns first value satisfying (value & 0x400)==0 and (value & 0x3ff)==requested_id; writes 0 when not found |
0008:ddaf |
entity_word_list_remove_value |
Removes matching value(s) by counting survivors, rebuilding compact storage for non-matching entries, freeing old list storage, and updating list state |
Notes:
entity_word_list_find_unflagged_by_id10 implies list entries pack a 10-bit id plus flag bits (0x400 observed).
- This further supports that the
0008:da00..dfa1 region is a compact encoded-ID list manager used by gameplay dispatch entries.
Raw Import Note: 0000:ffff Thunk Target (new)
Requested deep-dive on FUN_0000_ffff:
- Renamed to
unresolved_far_thunk_dispatch.
- Current raw-import evidence indicates this is not valid local executable logic in this program view:
- Decompiler emits overlapping-instruction warnings and bad-control-flow warnings.
- Disassembly from
0000:ffff into 0001:xxxx is nonsensical/misaligned (mixed data/code artifacts).
- The body is heavily shared as a call sink from many segments, consistent with unresolved inter-segment thunking in this import mode.
Practical interpretation:
- Treat calls to
unresolved_far_thunk_dispatch as unresolved external/indirect dispatch edges, not as meaningful function internals to recover in the raw flat import.
- Semantic recovery should continue from call-site argument setup and local field effects (the workflow used in recent 0008 batches).
Raw 0008 Gate-Callback Wrapper Batch (new)
Conservative renames for callback wrappers sharing the same global gate condition.
| Address |
Name |
Evidence |
0008:d00e |
entity_gate_callback_wrapper_a |
Gate check on globals 0x39a8/0x39f9/0x3991; on pass dispatches callback through unresolved thunk using entry +0x2 and [0x3b32:0x3b34] + 0x32 |
0008:d05f |
entity_gate_callback_wrapper_b |
Same gate pattern; callback wrapper variant via unresolved thunk |
0008:d0b0 |
entity_gate_callback_wrapper_c |
Same gate pattern; passthrough-style callback wrapper |
0008:d0ed |
entity_gate_callback_wrapper_d |
Same gate pattern; passthrough-style callback wrapper |
0008:d12a |
entity_gate_callback_wrapper_e |
Same gate pattern; passthrough-style callback wrapper |
0008:d167 |
entity_gate_callback_wrapper_f |
Same gate pattern; passthrough-style callback wrapper |
0008:d3d2 |
entity_slot_callback_wrapper |
Thin wrapper: pushes entry slot/index (+0x2) and dispatches through unresolved thunk |
Notes:
- Names remain wrapper-oriented because target callbacks are unresolved in this raw-import model.
- These wrappers are now easier to track from call sites while preserving conservative semantics.
Additional Unresolved Thunk Stubs (new)
Follow-up thunk census after inspecting 0000:ffff behavior.
Confirmed trampoline-only stubs
All of the following are single-instruction wrappers (CALLF 0000:ffff) and were given unique labels:
| Address |
New Name |
Observed Caller(s) |
0004:2592 |
thunk_callf_0000_ffff_0004_2592 |
0004:262d (FUN_0004_2620) |
000b:f924 |
thunk_callf_0000_ffff_000b_f924 |
000b:0144 (FUN_000b_010b) |
000c:827d |
thunk_callf_0000_ffff_000c_827d |
000c:8985, 000c:8f96 (FUN_000c_88b4) |
000c:82f9 |
thunk_callf_0000_ffff_000c_82f9 |
000c:8a10, 000c:8f79, 000c:9052 |
000c:8356 |
thunk_callf_0000_ffff_000c_8356 |
000c:84a9 (FUN_000c_84a5) |
000c:e4f9 |
thunk_callf_0000_ffff_000c_e4f9 |
000c:e4f5 (FUN_000c_e4e0) |
Notes:
- This confirms
unresolved_far_thunk_dispatch is represented by multiple local trampoline copies in different segment regions.
- Separating them by address improves call-graph navigation and makes subsystem-specific tracing less ambiguous.
Raw 000c State-Dispatch Helper Cluster (new)
After separating thunk stubs, a coherent local state/chain management cluster was lifted in 000c:ab32-000c:ac8f.
| Address |
Name |
Evidence |
000c:ab32 |
entity_state_tick_dispatch |
Core state tick helper using fields +0x38/+0x39/+0x3b/+0x3d/+0x5b; clears mode bit 0x100 when +0x38==0, may call cleanup helper 000c:ac55, calls 000c:7730(state,1), and conditionally advances chain |
000c:ab96 |
entity_state_reset_and_tick_dispatch |
Reset wrapper: zeroes +0x38 and +0x39 then calls entity_state_tick_dispatch |
000c:abb4 |
entity_state_advance_next_or_fallback_a |
Advance path A: when +0x49!=0, follows node-next pointers from +0x3b/+0x3d using offsets +2/+4; when exhausted, either clears active flag and re-dispatches, or falls back to backup pointer +0x41/+0x43 |
000c:ac8f |
entity_state_advance_next_or_fallback_b |
Advance path B: same structure as A but follows alternate node offsets +6/+8 and fallback pointer +0x45/+0x47 |
Notes:
- This cluster gives a concrete local interpretation for part of the large
000c:88b4 control flow without relying on unresolved thunk internals.
- Naming remains direction/path based (
a/b) where high-level gameplay meaning is still pending.
Raw 000c State-Flag Guard / Input Handler Batch (new)
Second sweep through 000c adjacent helpers — gated thunk wrappers and input/animation tick handlers.
| Address |
Name |
Evidence |
000c:9f74 |
entity_state_flag100_check_and_dispatch |
Init latch guard at [0x6053]; clears [0x8c55] on first call; checks [ptr+0x5b] bits 0x100 and 0x40; three-path thunk dispatch |
000c:a1ad |
entity_state_clear_flag40_and_dispatch |
Skips if [ptr+0x5b] has 0x180 bits set; if 0x40 set, clears it and calls far ptr at [0x5e82/0x5e84]; then dispatches twice with args (0x0b,0x10,0x1,0x0) (record/state-key pattern) |
000c:a74e |
entity_state_dispatch_if_flag_bit2 |
Tests [ptr+0x5b] bit 0x2; if set pushes extra arg + ptr and dispatches via thunk |
000c:84c3 |
entity_state_set_byte40_at_global_ptr |
Sets byte [DAT_0000_6828 ptr + 0x40] = 1 then calls thunk unconditionally; enables global entity flag |
000c:ac55 |
entity_state_fire_if_handle_valid |
Guard: fires thunk dispatch only when [0x6054] != -1; no-op otherwise |
000c:ac6d |
entity_state_fire_with_args_if_handle_valid |
3-arg variant: pushes [BP+0xe] (byte), [BP+0xc], [BP+0xa], handle [0x6054], then CALLF 0000:ffff |
000c:afa5 |
entity_state_check_field49_and_call_vfunc3c |
Checks field [ptr+0x49]: −1→reset to 0 return 1; 2→call vtable[0x3c] return 0; else thunk dispatch |
000c:b153 |
entity_state_animation_done_tick |
Checks [param_2+0x14+0xa] animation-complete flag; if zero increments field49 and calls entity_state_check_field49_and_call_vfunc3c; if set calls vtable[0x3c] |
000c:b199 |
entity_state_input_key_handler |
Full input dispatcher: ESC/x/X → vtable[0x3c] (cancel); Left/Right arrows 0x14b/0x148 → prev state; n/N/0x14d/0x150 → next state; e/E → set field47=1; - with counter → trigger at 4. Manages field47 and field49 |
000c:b2c3 |
stub_noop_000c_b2c3 |
Empty stub; returns immediately |
000c:b2c8 |
entity_state_dispatch_if_field49_eq4 |
Fires thunk only when [ptr+0x49]==4 |
000c:b349 |
entity_state_dispatch_if_far_ptr_nonzero_a |
Fires thunk if far-pointer args non-zero |
000c:b383 |
entity_state_set_field3f_and_dispatch |
If non-NULL: writes &DAT_0000_2d18 to [ptr+0x3f], then dispatches |
000c:b3d8 |
entity_state_dispatch_if_far_ptr_nonzero_b |
Same null-guard pattern as b349, variant b |
Patterns confirmed in this batch:
field49 = state-sequence index; 0=reset, 2=vtable callback, 4=triggered end
field47 = keystroke-combo counter
field3f = linked data pointer (event/record reference)
- Global
[0x6054] = current entity handle; [0x6828] = another global entity far pointer
- Bits in
[ptr+0x5b]: 0x1=init, 0x2=active/event, 0x40=pending dispatch, 0x100=flag100, 0x180=skip-all mask
Raw 000c Palette Fade + Entity VM Cluster (new)
Two distinct subsystems identified in 000c:cdde-000c:f98b.
VGA Palette Fade (000c:cdde, 000c:ce57)
| Address |
Name |
Evidence |
000c:cdde |
palette_fade_step_down |
Writes (R−offset, G−offset, B−offset) clamped to 0 to VGA I/O 0x3c8/0x3c9; decrements [0x630d] by step [0x6316]; clears active at [0x630a] when black |
000c:ce57 |
palette_fade_step_up |
Same loop, adds offset, clamps at 63 (0x3f full VGA). Clears [0x630a] when fully bright |
Globals used: [0x6312]=start index, [0x6314]=count, [0x630e]=palette src ptr, [0x630d]=brightness offset, [0x6316]=step, [0x630a]=active flag.
Entity Mini-VM / Record-Player Context (000c:f6b8-000c:f98b)
| Address |
Name |
Evidence |
000c:f6b8 |
record_table_get_by_index |
Bounds check param < [0x8c88]; return word at [0x8c84 + param*4]. Table at 0x8c84 |
000c:f6e8 |
entity_vm_stack_init_with_data |
Init stack ptrs at [ptr+0xcc..+0xd4] pointing to self; max depth 199; copies optional initial data |
000c:f772 |
entity_vm_state_copy |
Copies 200 bytes (100 words from [src+4] to [dst+4]), then copies 4 words at +0xcc..+0xd2 |
000c:f7c7 |
entity_vm_stack_push_frame |
Push call-frame: saves ret offset at [ptr+0xd4], decrements [ptr+0xcc] by param_size, zeroes new frame |
000c:f844 |
entity_vm_context_setup |
Calls entity_vm_stack_init_with_data, then sets +0xd6..+0xe3 with position/dimension/state params |
000c:f600 |
entity_vm_pair_stack_push |
Push (word_a, word_b) onto 31-entry array at [ptr+0x80] (count); error if full |
000c:f63c |
entity_vm_pair_stack_pop |
Pop and return word from pair stack; error if empty |
000c:f94f |
entity_vm_counter_add |
[ptr+0xd6] += param_2; simple accumulator |
000c:f98b |
entity_vm_set_field_da_to_global |
Writes [param_2+0xda far-ptr + 2] into [0x8c94] |
Notes:
- Field offsets
+0xcc=VM stack ptr, +0xce/+0xd0=segment regs, +0xd2=base, +0xd4=frame depth, +0xd6=counter, +0xd8/+0xda/+0xdc=VM position/bounds.
- The 200-byte body region at
[ptr+4..+0xcc] holds 100 words of script/state payload.
- The pair-stack (field
+0x80) is separate — likely pass/return value stack for the mini-script.
Raw 000c Cursor Zone / Slot Array / String Queue Batch (new)
Three utility subsystems identified in 000c:e6d9-000c:eadd, plus companion slot array API.
Cursor / Directional Zone Classifier
| Address |
Name |
Evidence |
000c:e6d9 |
cursor_zone_quadrant_classify |
Splits screen by [0x63d6]/2 and [0x63d8]/2 vs bounds [0x8c6c..0x8c72]; returns directional code from 9-word table at 0x6401 |
Zone table layout (9 entries): NW/N/NE / W/Center/E / SW/S/SE based on horizontal threshold at 0x8c6c/0x8c70 and vertical at 0x8c6e/0x8c72.
Slot Array System (000c:ea53-000c:ee44)
A complete 29-slot menu/choice array with fixed stride 0x15 bytes, base at [ptr+0x67], count at [ptr+0x7a]:
| Address |
Name |
Evidence |
000c:ea53 |
entity_slot_count_update_and_notify |
Sets [ptr+0x72]=param-1; calls slot_array_get_current_entry and slot_array_find_and_dispatch; calls vtable[0]() when +0x75 flags set |
000c:eba5 |
slot_array_dispatch_matching |
Walks 0xb-stride array from [ptr+4]; calls thunk for each entry where [entry+9]==param_4 |
000c:ec30 |
slot_array_dispatch_if_nonempty |
Returns 0xffff if count < 1; else dispatches |
000c:ec9e |
slot_array_find_and_dispatch |
Searches 0xb-stride array for [entry+9]==param_4; calls thunk on first match |
000c:ecf5 |
slot_array_push_entry |
Copies named string to [base+0xc]; writes 6 param words at +0x12..0x20; increments count |
000c:edb0 |
slot_array_push_raw |
Copies 0x15-byte raw entry from param_2; increments count |
000c:edf7 |
slot_array_pop |
Decrements [ptr+0x7a]; asserts >= 0 |
000c:ee19 |
slot_array_init |
Sets [ptr+0x78]=0, [ptr+0x76]=0, [ptr+0x75]=1 (active flag) |
000c:ee32 |
slot_array_clear_flags |
Clears [ptr+0x74]=0, [ptr+0x75]=0 |
000c:ee44 |
slot_array_get_current_entry |
Returns ptr + [ptr+0x7a]*0x15 + 0x67 (current entry ptr); 0 if count <= 0 |
String Queue
| Address |
Name |
Evidence |
000c:eadd |
string_queue_push |
Appends string to 10-entry queue at [ptr+4]; count at [ptr+2]; sets [ptr+0xd]=param_4 |
Additional VM-Adjacent Helpers
| Address |
Name |
Evidence |
000c:f2e7 |
entity_call_vtable_entry_10_if_valid |
Null-guard: calls (*[ptr+8+0x10])() if param_1 non-null |
000c:f39f |
string_table_lookup |
Searches [0x65bc/0x65be] table by key string; returns matching words to out-params |
Raw 000c Cursor Nav Dispatcher / State Reset Batch
Cursor navigation subsystem in 000c:d3e9–000c:db68. Manages directional zone changes, mouse button reads, keyboard scancodes, and entity vtable dispatch for interactive UI cursors.
Cursor Navigation Fields (entity object offsets)
| Offset |
Purpose |
+0x32 |
Current zone code (0–8) |
+0x33 |
Previous zone code |
+0x37–+0x3a |
Directional booleans: N/S/W/E |
+0x3f–+0x42 |
Mouse button flags |
+0x45 |
Last keyboard scancode |
+0x47 |
Navigation index |
Globals: [0x63da] = mouse button state, [0x63d6]/[0x63d8] = cursor X/Y, [0x638e] and [0x6346] = reference data tables.
Functions
| Address |
Name |
Evidence |
000c:dac1 |
cursor_nav_state_reset |
Zeros all directional/button flags; sets [+0x32/+0x33]=0xff, [+0x47]=0xffff |
Top-40 Most-Called Far-Call Targets (NE Fixup Resolution)
Named via systematic analysis of 11,692 NE relocation fixup entries. These are the functions most frequently called through the CALLF 0x0000:ffff thunk mechanism.
Tier 1: Top 20 (73+ callers)
| Rank |
Address |
Name |
Calls |
Description |
| 1 |
000a:44fd |
(no function in Ghidra) |
331 |
Analysis gap at seg091:00fd. In comutils.c segment near joystick code. Needs manual function creation. |
| 2 |
0003:ac7e |
mem_alloc |
272 |
Allocation wrapper → seg082:0000 (0009:a200) |
| 3 |
0008:dbec |
entity_word_list_destroy |
238 |
Already named. Frees entity word-list buffer. |
| 4 |
0003:a751 |
mem_free |
207 |
Free wrapper → seg082:007a (0009:a27a = mem_free_checked) |
| 5 |
0008:bb4f |
mem_alloc_far |
174 |
Thin wrapper → mem_alloc |
| 6 |
0003:a897 |
far_memcpy |
165 |
REP MOVSW + trailing MOVSB |
| 7 |
0005:088f |
entity_get_type_word |
130 |
Returns type word from table 0x7df9 indexed by slot |
| 8 |
000b:358d |
sprite_tree_accumulate_pos |
122 |
Recursively sums X/Y offsets (+0x21/+0x23) through linked child nodes (+0x19/+0x1b), copies 8-byte position block via far_memcpy |
| 9 |
0008:ce3d |
entity_call_two_vtables |
118 |
Calls vtable[+4] at entity+0x1e and +0x28 |
| 10 |
0004:26cd |
nop_void_stub |
118 |
Empty function, returns void |
| 11 |
0008:ce00 |
entity_call_two_vtables_base |
117 |
Calls vtable[0] at entity+0x1e and +0x28 |
| 12 |
0008:bb8c |
entity_check_flag_0x4000 |
115 |
Short-circuits if flag 0x4000 set at +0x16 |
| 13 |
0008:cda7 |
entity_free_both_word_lists |
115 |
Frees word lists at entity+0x1e and +0x28 if optional pointers at +0x24/+0x26 and +0x2e/+0x30 non-null. Both call entity_word_list_free_existing. |
| 14 |
0004:26d2 |
nop_void_stub_b |
111 |
Empty function, returns void |
| 15 |
000a:45fe |
runtime_init_or_abort |
108 |
Reentrancy-guarded init. Flag at 0x44a4; flushes via FUN_000a_4a56, then calls crt_exit_wrapper(1). Hidden code gap 0x4616-0x4643. |
| 16 |
0004:3324 |
nop_return_zero |
95 |
Returns 0 |
| 17 |
0009:c563 |
event_queue_push |
82 |
Circular buffer enqueue. Ring index (+0xe) masked 0x3f, slot masked 0xfff8. Writes event type word + data byte pair. |
| 18 |
0005:c448 |
list_remove_and_free |
74 |
Unlinks node from linked list via FUN_0005_c495, optionally calls mem_free if bit 0 of flags set |
| 19 |
000b:2e00 |
(no function in Ghidra) |
74 |
Analysis gap at seg109:0000. Needs manual function creation. |
| 20 |
0009:1f12 |
dos_file_lseek |
73 |
DOS LSEEK (INT 21h AH=42h) wrapper with error reporting to 0x867a |
Tier 2: Ranks 21-40 (56-73 callers)
| Rank |
Address |
Name |
Calls |
Description |
| 21 |
0009:3600 |
rotating_buffer_advance |
73 |
Advances 5-slot circular counter at 0x3eb6, zeros pointer in table at 0x867c, dispatches via jump table |
| 22 |
0009:943a |
entity_rect_compare_and_dispatch |
68 |
Compares bounding rectangles of two entities, dispatches based on flag bits 4/2/1 at +0x16 |
| 23 |
0009:1e61 |
dos_file_close |
65 |
DOS file close (INT 21h), error reporting, sets handle to -1 |
| 24 |
0005:e252 |
(unnamed — unclear) |
65 |
Copies 11 words from Phar Lap extender area (FUN_0000_12c6+5), then calls thunk. Interrupt/trampoline setup? |
| 25 |
0003:dbcc |
crt_format_string |
64 |
MetaWare High C formatting wrapper. Calls FUN_0003_bb92 with runtime format dispatch table. |
| 26 |
0007:5a00 |
(no function in Ghidra) |
64 |
High-traffic raw target at seg043:0000. Earlier debris_spawn / seg001 mapping was rejected after checking relocation labels. Still needs manual function creation and direct analysis. |
| 27 |
000a:4742 |
assert_buffer_valid |
63 |
Validates handle: asserts param_2 == cookie at 0x45a6 and param_1 < limit at 0x87e0 |
| 28 |
0009:9216 |
entity_conditional_render_dispatch |
63 |
Checks entity flag bits 4 and 1 at +0x16, dispatches to vtable[+0xc] or thunk |
| 29 |
0008:cb2c |
entity_flag20_clear_and_update_target |
61 |
(already named) Clears flag bit 0x20, writes target +0x12/+0x14, calls refresh |
| 30 |
0008:cb5c |
entity_flag20_set_and_init_target |
61 |
(already named) Sets flag bit 0x20, inits target if zero, calls refresh |
| 31 |
0007:7306 |
entity_create_stack_object |
58 |
Allocates 0xCC bytes on stack, inits via object_init_zero_fields (0005:c400), calls thunk |
| 32 |
0007:8709 |
entity_mark_dirty_and_sync_tile_aux |
58 |
(already named) Syncs tile aux, sets flag bit 0x04 at +0x42 |
| 33 |
0007:87c5 |
entity_set_flag20_from_field42 |
58 |
Reads entity+0x42/+0x44, calls entity_flag20_set_and_init_target with those values |
| 34 |
0007:8508 |
entity_table_lookup_and_dispatch |
58 |
(already named) Searches table at 0x2b46, dispatches via indirect jump |
| 35 |
0007:8920 |
entity_call_vtable_slot0c |
58 |
(already named) Calls vtable entry at +0x0c |
| 36 |
000a:b988 |
sprite_node_get_or_traverse |
57 |
If child pointer at +0x19/+0x1b non-null, traverses; otherwise returns leaf value |
| 37 |
0003:a98b |
crt_signed_div32 |
56 |
Entry: adjusts near→far stack, sets CX=0 (signed quotient), jumps to crt_div32_impl |
| 38 |
000a:7b44 |
nop_return_void_a |
56 |
Empty function (default vtable slot?) |
| 39 |
000a:7b49 |
nop_return_void_b |
56 |
Empty function (default vtable slot?) |
| 40 |
000a:7b53 |
nop_return_void_c |
56 |
Empty function (default vtable slot?) |
Supporting Functions Discovered
| Address |
Name |
Description |
000b:3a00 |
sprite_tree_sum_x_offset |
Recursive: sums field +0x21 through child chain +0x19/+0x1b |
000b:3a35 |
sprite_tree_sum_y_offset |
Recursive: sums field +0x23 through child chain +0x19/+0x1b |
0003:a845 |
crt_exit_wrapper |
Calls crt_exit_impl(param,0,0) |
0003:a7ee |
crt_exit_impl |
Full C exit: atexit handlers, stdio flush, MetaWare runtime cleanup |
0003:a9a8 |
crt_div32_impl |
32-bit division core. CX flags: bit0=unsigned, bit1=modulo, bit2=negate |
0005:c400 |
object_init_zero_fields |
Zeros fields +0x25, +0x29, +0x31, +0x32 of a struct. Returns pointer. |
000a:4440 |
joystick_read_axes_and_buttons |
Reads PC game port 0x201. Times axis responses, reads button nibble to 0x44a2 |
000b:3380 |
sprite_node_is_dirty |
Checks flags at obj+0x29 & 3 == 1 or 3 → returns bool |
000b:33a6 |
sprite_node_mark_dirty |
If not dirty, calls FUN_000b_3965 with mode=3 to invalidate |
Tier 3: Ranks 41-60 (42-56 callers)
| Rank |
Address |
Name |
Calls |
Description |
| 41 |
000a:7b58 |
nop_return_zero_b |
56 |
Returns 0 (default vtable slot) |
| 42 |
000b:3ab2 |
sprite_node_dispatch_event |
56 |
Large event dispatch: checks event type (2/4/8/0x100), updates global focus ptr at [0x4fd0:4fd2], dispatches via vtable methods [+0x14/+0x18/+0x20/+0x24] by event code. Switch table for 16 event types. |
| 43 |
000a:48ff |
(no function in Ghidra) |
55 |
Analysis gap in comutils.c segment |
| 44 |
000b:3362 |
sprite_tree_unwind_check |
55 |
Validates SS == param_2 (stack segment guard), then decrements global counter at [0x4fd6] |
| 45 |
000b:40ee |
sprite_node_update_and_dispatch |
55 |
If sprite_node_is_dirty returns false: marks dirty, calcs accumulated bounds via sprite_tree_get_accumulated_bounds (3ed8), then dispatches via thunk |
| 46 |
000a:7b5f |
vtable_stub_trampoline |
55 |
Calls through fixup thunk (forwarder to another function) |
| 47 |
000a:7b78 |
nop_return_void_e |
55 |
Empty function (default vtable slot) |
| 48 |
000a:7b7d |
nop_return_void_f |
55 |
Empty function (default vtable slot) |
| 49 |
000a:7b4e |
nop_return_void_d |
54 |
Empty function (default vtable slot) |
| 50 |
000b:330c |
sprite_tree_dispatch_wrapper |
52 |
Pure thunk wrapper: calls through fixup |
| 51 |
0009:2034 |
dos_file_seek |
51 |
INT 21h AH=42h (LSEEK). Takes file object ptr, extracts handle at obj+4, seeks to offset param. Error reporting to [0x867a]. |
| 52 |
0005:0466 |
entity_resolve_slot_ptr |
50 |
(already named) |
| 53 |
0003:a880 |
(no function in Ghidra) |
49 |
Analysis gap in CRT segment |
| 54 |
0006:170c |
tile_class_get_byte |
47 |
Looks up class data: indexes into table at [0x7e1e] by (*param_1 * 0x79), returns byte at offset +0xc |
| 55 |
000b:4097 |
sprite_dispatch_with_event |
45 |
Pushes event params + global [0x49c2:0x49c4], calls thunk |
| 56 |
0005:02c1 |
entity_is_type_match |
43 |
Compares *param_1 against global at [0x27c8], returns 1 if equal, 0 otherwise |
| 57 |
0003:ad75 |
(no function in Ghidra) |
43 |
Analysis gap in CRT segment |
| 58 |
000a:e709 |
render_dispatch_by_flag |
43 |
Dispatches between two thunk paths based on boolean flag at stack+0x10 |
| 59 |
0003:d0ff |
crt_sprintf_wrapper |
42 |
Calls FUN_0003_bb92 (format engine) with rearranged params and string constant at 0x67ac |
| 60 |
000b:326e |
sprite_node_destroy |
42 |
Destructor: sets vtable ptr to 0x501a, clears global [0x4fd0:4fd2] if self, releases child nodes, calls mem_free via thunk |
Updated Analysis Gaps
0007:5a00 / 0007:5b6f reconciliation:
- The earlier standalone seg001 port hypothesis in this subrange was wrong.
- Relocation data places raw
0007:5a00 at seg043:0000, and the already-named helper at 0007:5b6f sits at seg043:016f.
- Because of that segment placement, standalone seg001 names such as
debris_spawn (0x7490) and entity_die (0x75ff) should NOT be ported into this raw range.
0007:5b6f currently remains entity_set_at_target_update_facing from direct raw analysis; its behavioral name is no longer in conflict with the standalone seg001 entity_die note.
- Additional resolved call targets inside the missing seg043 block were annotated in Ghidra from relocation data:
0007:5a8a -> entity_set_event_type_checked
0007:5a98 -> FUN_0008_cc01 (timer-related flag/event helper; tests +0x16 & 0x2, sets +0x16 |= 0x800, copies event field +0x06 to +0x22, checks 0x1000, then conditionally dispatches)
0007:5b36 -> entity_get_type_word
0007:5b44 -> saveslot_read_entry_flags
0007:5bb8 -> entity_is_type_match
0007:5c49 -> entity_class_get_flag20
0007:5c8b -> mem_alloc_far
- Current boundary caveat:
- Ghidra likely split the real seg043 routine incorrectly.
0007:5b6f has no inbound xrefs, while relocation-resolved calls exist on both sides of it inside the same segment window. Treat the current 0007:5b6f label as a behavioral anchor for one internal block, not yet as a proven standalone function boundary.
- Standalone seg043 disassembly now strengthens that conclusion: real prologues are at raw
0007:5a90, 0007:5b7a, and 0007:5c1c, so the current 0007:5b6f boundary demonstrably overlaps an earlier function.
| Address |
NE Segment |
Callers |
Notes |
000a:44fd |
seg091:00fd |
331 |
#1 most-called target! In comutils.c segment. |
000b:2e00 |
seg109:0000 |
74 |
Start of segment 109. |
0007:5a00 |
seg043:0000 |
64 |
Start of segment 43. Earlier seg001 debris_spawn port was rejected; still needs manual function creation and direct analysis. |
000a:48ff |
seg091:04ff |
55 |
In comutils.c segment near joystick code. |
0003:a880 |
seg005:0880 |
49 |
In CRT segment near far_memcpy. |
0003:ad75 |
seg005:0d75 |
43 |
In CRT segment near mem_alloc. |
000a:454d |
seg091:014d |
32 |
In comutils.c segment. |
Tier 4: Ranks 61-80 (29-42 callers)
| Rank |
Address |
Name |
Calls |
Description |
| 61 |
000b:30a5 |
sprite_tree_forward_wrapper |
42 |
Pure thunk forwarder |
| 62 |
0008:bc27 |
entity_set_event_type_checked |
41 |
(pre-existing name) Sets event code at +0x06 with range/timer checks |
| 63 |
0008:d214 |
entity_dispatch_entry_ctor_vtbl_3aa6 |
40 |
(pre-existing name) Constructor: alloc 0x40, vtbl 3AA6, flag 0x200 |
| 64 |
0005:1565 |
entity_action_by_type_dispatch |
39 |
Checks entity type against whitelist (0x432,0x5a0,0x1fd,0x1fe,0x8f,0x59f,0x2b3,0x2ca), dispatches by flags at [0xc76] and [0x85f] |
| 65 |
0008:4bba |
channel_slot_enable |
39 |
Sets enable byte=1 in 5-slot table at 0x84ca (slot * 0xd stride) |
| 66 |
0009:6f5a |
vga_palette_write |
38 |
Writes RGB triplets to VGA DAC (port 0x3C8/0x3C9). Range param_2..param_3 from palette data at *param_1 |
| 67 |
0009:8ef6 |
line_draw_dispatch |
38 |
Compares abs(dx) vs abs(dy) to determine major axis, dispatches to appropriate line draw routine |
| 68 |
000a:7b30 |
nop_return_void_g |
38 |
Empty function (default vtable slot) |
| 69 |
000a:7b3f |
nop_return_void_h |
38 |
Empty function (default vtable slot) |
| 70 |
0009:6e7f |
palette_free_if_set |
35 |
Frees existing palette data if ptr non-null, checks alignment |
| 71 |
000a:7b35 |
nop_return_void_i |
35 |
Empty function (default vtable slot) |
| 72 |
0009:c433 |
event_queue_align_index |
34 |
Returns param_1 & 0xFFF8 — aligns ring index to 8-byte event slot boundary |
| 73 |
0009:2156 |
dos_file_get_size |
33 |
Saves file position, does INT 21h AH=42h AL=02 (seek to end), restores position. Returns file size in DX:AX |
| 74 |
000a:2c41 |
list_iterate_next |
33 |
Linked list iterator: if *out==0 returns first from obj+2; else follows next at ptr+2/+4. Returns bool (has more) |
| 75 |
000a:454d |
(no function in Ghidra) |
32 |
Analysis gap in comutils.c segment |
| 76 |
000b:2446 |
sprite_clear_redraw_flag |
31 |
Clears flag at obj+0x17e, then dispatches via thunk |
| 77 |
0005:1238 |
entity_get_class_word |
30 |
Looks up table at [0x7e01] indexed by *param_1 * 2, returns word. Sister of entity_get_type_word (which uses [0x7df9]) |
| 78 |
000b:1446 |
display_null_check_dispatch |
30 |
Null-checks far ptr params, dispatches to different thunks based on result |
| 79 |
000d:85da |
map_object_set_dirty_flag |
29 |
Sets byte at global_obj[0x6828]+0x40 = 1 if global non-null, then calls thunk |
| 80 |
0005:1511 |
entity_destroy_trampoline |
29 |
Pure thunk forwarder to entity destruction |
Deep Analysis: Coordinate Transform System
world_to_screen_coords at 0004:e7bd (NE seg018:07bd)
Signature:
void world_to_screen_coords(int world_x, int world_y, int *screen_x, int *screen_y)
Isometric Projection Math:
screen_x = (world_x - world_y) / 2 - camera_x // SAR 1 (signed divide)
screen_y = (world_x + world_y) / 4 - camera_y // SHR 2 (unsigned divide)
Camera globals: g_scroll_offset_x (DS:0x2bb7), g_scroll_offset_y (DS:0x2bb9).
Assembly detail:
SAR AX, 1 for screen_x — signed arithmetic shift preserves sign for negative (world_x - world_y) differences
SHR AX, 2 for screen_y — unsigned logical shift (sum world_x + world_y is always positive)
- The 2:1 ratio (÷2 for X, ÷4 for Y) produces the classic 2:1 isometric diamond tile shape
Coordinate axes on screen:
- World X axis → lower-right on screen (+0.5 screen_x, +0.25 screen_y per world unit)
- World Y axis → lower-left on screen (-0.5 screen_x, +0.25 screen_y per world unit)
- Camera subtraction converts absolute world-space to viewport-relative screen coordinates
Callers (17 across 8 NE segments):
| Call site |
NE Segment |
Context |
0004:7d6f |
seg012 |
Map/tile rendering |
0005:0305 |
seg021 |
Entity system |
0005:432f |
seg021 |
Entity placement |
0005:4457 |
seg021 |
Entity placement |
0005:6f8f |
seg022 |
Entity rendering |
0005:7263 |
seg022 |
Entity rendering |
0007:2262 |
seg040 |
snap_entity_to_ground — ground alignment |
0007:237d |
seg040 |
Ground snap dispatch |
0007:cf4e |
seg049 |
Entity positioning |
0007:d039 |
seg049 |
Entity positioning |
0007:d43f |
seg049 |
Entity positioning |
0007:d6fe |
seg049 |
Entity positioning |
0008:3223 |
seg053 |
Entity-to-screen render setup |
0008:32e7 |
seg053 |
Entity-to-screen render setup |
0008:334b |
seg053 |
Entity-to-screen render setup |
000b:858b |
seg115 |
Sprite system |
000b:f100 |
seg120 |
Sprite system |
Entity struct layout (from seg053 caller at 0008:31f6):
entity_array_base = far ptr at [DS:0x2cff]
entity_struct_size = 19 bytes (0x13)
entity.world_x = offset +0x0a (word)
entity.world_y = offset +0x0c (word)
Comparison: Two Coordinate Transform Functions
| Property |
world_to_screen_coords (0004:e7bd) |
world_to_screen_isometric (0007:be67) |
| Input type |
Fine-grained world units (entity positions) |
Coarse tile-grid units (map rendering) |
| screen_x |
(wx - wy) / 2 - cam_x |
(wx + sx) + (wy + sy) * 2 |
| screen_y |
(wx + wy) / 4 - cam_y |
(wy + sy) * 2 - (wx + sx) |
| Camera handling |
Subtracted after transform |
Added before transform |
| Operations |
Division (SAR/SHR) |
Multiplication (SHL) |
| Aspect ratio |
2:1 (from /2 : /4) |
2:1 (from 1 : 2 multipliers) |
Both functions implement the same 2:1 isometric projection but at different coordinate scales. world_to_screen_coords divides down from fine world units while world_to_screen_isometric multiplies up from coarse tile units.
Adjacent Function: map_position_equal at 0004:e784
Compares two 5-byte map_position structs: { x:word, y:word, layer:byte }. Returns 1 (AL) if all three fields match, 0 otherwise. Located immediately before world_to_screen_coords in seg018.
Tier 5: Ranks 81-100 (25-29 callers)
| Rank |
Address |
Name |
Calls |
Description |
| 81 |
0009:1c00 |
dos_file_handle_init |
29 |
Inits 6-byte file handle struct: dword=0, word+4=0xFFFF (invalid). Aborts on null ptr |
| 82 |
0008:75f3 |
entity_get_ptr |
29 |
(pre-existing) Looks up entity far ptr from table at DS:0x39b0, indexed by id*4 |
| 83 |
0006:0208 |
entity_class_get_flag4 |
29 |
Returns bit 2 of classinfo byte at [0x7e1e]+p10x79+0x13 → 0 or 1 |
| 84 |
000a:30d7 |
list_node_set_if_context |
29 |
Sets node fields +2/+4 if params match context globals at 0x45a6/0x45a8 |
| 85 |
0009:c45f |
object_init_and_get_next |
29 |
Calls object_init_zero_fields then returns *(result+2) — init+accessor combo |
| 86 |
0004:d7a0 |
object_deref_get_word4 |
28 |
Dereferences far ptr chain: returns word at ((param_1)+4) |
| 87 |
000a:5276 |
debug_check_flag_45aa |
28 |
If byte at DS:0x45aa non-zero, calls thunk (diagnostic/assert check) |
| 88 |
0003:d94f |
far_memset |
28 |
Wrapper reordering params for CRT memset impl at 0003:d92b (odd-aligned, word-fill loop) |
| 89 |
000a:7b3a |
nop_return_void_j |
28 |
Empty function (default vtable slot) |
| 90 |
0008:ca18 |
entity_pair_sync_b |
27 |
(pre-existing) Pairwise sync wrapper direction B |
| 91 |
0008:bd20 |
entity_sprite_set_target_pos |
27 |
(pre-existing) Sets flag 0x1000, copies player pos to entity +0x0a/+0x0c |
| 92 |
0009:3ceb |
buffer_release_and_dispatch |
27 |
Frees far ptr at obj+0x3b if set, nulls it; conditionally dispatches on bit 0 |
| 93 |
0005:09b4 |
entity_get_flags_byte |
27 |
Reads byte from [0x7dfd]+id, conditionally extends with classinfo byte at [0x7e1e]+id*0x79+0xf |
| 94 |
0005:0fbb |
entity_lookup_sprite_word |
27 |
Returns word from [0x7e05]+p12 — sprite/visual index table |
| 95 |
0008:d27e |
entity_dispatch_trampoline_b |
26 |
Pure forwarder thunk (CALLF thunk only) |
| 96 |
0005:0376 |
entity_resolve_base_type |
26 |
Walks entity class hierarchy (bit 8 in [0x7e01]) via [0x7ded], returns base type from [0x7df1] |
| 97 |
000b:2492 |
sprite_redraw_if_needed |
26 |
If redraw flag at +0x17e is clear, calls update routine + thunk |
| 98 |
0003:e4d3 |
dos_file_open_wrapper |
26 |
Zeros output byte, delegates to file open impl at 0003:bb92 |
| 99 |
0005:033e |
entity_resolve_base_parent |
25 |
Same hierarchy walk as entity_resolve_base_type but returns parent from [0x7ded] |
| 100 |
000a:87fd |
render_clip_rect_to_viewport |
25 |
Clips 4 rect params to viewport bounds at [0x4014], sets dirty flag at 0x8a16, increments draw counter at 0x4716 |
Entity Table Pointers (DS-relative, discovered in tier 5):
| DS Offset |
Type |
Stride |
Purpose |
0x7dfd |
byte[] |
1 |
Entity flags byte (entity_get_flags_byte) |
0x7e01 |
word[] |
2 |
Entity class flags (bit 8 = has parent in hierarchy) |
0x7e05 |
word[] |
2 |
Entity sprite/visual index |
0x7ded |
word[] |
2 |
Entity parent/hierarchy index |
0x7df1 |
word[] |
2 |
Entity base type word |
0x7e1e |
struct[] |
0x79 |
Entity class detail records (121 bytes per class) |
Analysis Gaps (No Function in Ghidra)
These high-traffic addresses need manual function creation in Ghidra (Script Manager or UI):
| Address |
NE Segment |
Callers |
Notes |
000a:44fd |
seg091:00fd |
331 |
#1 most-called target! In comutils.c segment. |
000b:2e00 |
seg109:0000 |
74 |
Start of segment 109. |
0007:5a00 |
seg043:0000 |
64 |
Start of segment 43. Earlier seg001 debris_spawn port was rejected; still needs manual function creation and direct analysis. |
0009:a200 |
seg082:0000 |
- |
Target of mem_alloc. Start of segment 82. |
000c:db68 |
cursor_nav_update_and_dispatch |
Calls cursor_zone_quadrant_classify; updates [+0x37..+0x3a]; reads [0x63da]; switch on direction (0–8); maps scancodes 0x48/0x50/0x4b/0x4d/0x39 |
|
000c:d3e9 |
cursor_set_ref_and_dispatch |
Null-checks param; sets *param_1 = &DAT_0000_638e; calls dispatch |
|
000c:d710 |
cursor_set_ref2_and_dispatch |
Same pattern; sets *param_1 = &DAT_0000_6346 |
|
000c:d75e |
entity_call_vtable_1e_via_ptr |
Calls (*[*param_1 + 0x3c])() — vtable offset 0x1e |
|
000c:d775 |
entity_call_vtable_1e_via_ptr_b |
Near-identical to d75e; duplicate generated by compiler |
|
000c:d7c6 |
stub_noop_000c_d7c6 |
Empty stub |
|
000c:d7cb |
stub_noop_000c_d7cb |
Empty stub |
|
Direction code mapping (from cursor_nav_update_and_dispatch switch):
- 0=N, 1=NE, 2=E, 3=SE, 4=S, 5=SW, 6=W, 7=NW, 8=Center
Timer Rate Sync (cursor subsystem)
| Address |
Name |
Evidence |
000c:e4e0 |
cursor_timer_rate_sync |
If [0x63e0] (cursor active) non-zero: copies PIT rate [0x39ce] into entity object at [0x4458+0x24], clears +0x26/+0x27, then calls far thunk. Called from cursor_nav_update_and_dispatch at 000c:db97. |
Raw 000c UI Listbox Event Handler Batch
Analysis of 000c:880c and 000c:88b4 — the primary UI event-dispatch island in segment 000c.
Overview
ui_listbox_event_handler (000c:88b4) is a large UI widget event handler (~8KB of code, 88b4 through 9daa). It takes the signature (entity_far_ptr, seg, event_far_ptr) and is stored as a far-pointer vtable entry (no direct code xrefs found; referenced from data). It dispatches on the event code at [event+0x6] (keystroke/mouse codes) and updates entity fields to drive menu/listbox navigation state.
Guard function entity_state_if_flag80_call_thunk (000c:880c) sits just before the handler: it checks entity flag bit 0x80 at [param_1+0x5b] and gates a far thunk call.
Functions
| Address |
Name |
Evidence |
000c:88b4 |
ui_listbox_event_handler |
Dispatches on event code [event+0x6]: confirm keys 0xd/0x20/0x152 → entity_state_tick_dispatch; nav keys 0x148/0x14b/0x14d/0x150 → same; list-prev 0x2c/0x3c/0x55 → entity_state_advance_next_or_fallback_b; list-next 0x2e/0x3e/0x53/0x73/0x75 → entity_state_advance_next_or_fallback_a; Esc 0x1b → tick dispatch; comma 0x2c/0x3c → ac8f; misc UI events 0x6f/0x7e/0x13b–0x143/0x241/0x410/0x420/0x426/0x42f/0x432/0x441 → various paths. Guards: [BX+0x5b] & 0x80 (active), & 0x100 (modal lock from [0x604b], [0x844]). Large scan loop 0x100..0x27ff at 000c:a80f for option/device enumeration. Falls through to common retf at 9da7. |
000c:880c |
entity_state_if_flag80_call_thunk |
Guard: tests entity [param_1+0x5b] & 0x80; returns if clear; else calls far thunk. Active/visible gate for forwarding display/tick calls. |
000c:ace5 |
display_fullscreen_blit_with_entity |
If coords (param_2:param_1) are 0:0, calls wait thunk (0x48c=1164ms?); loads display object at [0x4cd0], reads byte [+0x5] (video mode/palette), builds full-screen 640×480 rect (0..0x27f=639, 0..0x1df=479), then calls far display function with entity + position params. Returns display-space coordinate pair in DX:AX. |
Key Globals in this Handler
| Address |
Meaning |
[0x7e22] |
String/resource pointer used as data context ([0x7e24] = flag) |
[0x604b] |
Modal active lock (nonzero = block most events) |
[0x844] |
Engine/game-ready flag (0 = block hardware toggle events) |
[0x604f] |
Toggle state for event 0x410 |
[0x6045] |
Toggle state for event 0x7e |
[0x8638] |
Counter for event 0x432 (wraps 0x11→0x12..0x14→0x0) |
[0x5e82/0x5e84] |
Far pointer called when entity flag 0x40 is cleared |
[0x4cd0] |
Display/screen manager object far pointer |
Event Code Reference Table (partial)
| Code |
Meaning |
0x0d / 0x20 |
Enter / Space (confirm) |
0x1b |
Escape (cancel) |
0x2c / 0x3c |
Comma / < (prev in list) |
0x2e / 0x3e / 0x53 / 0x73 |
Period / > / S / s (next in list) |
0x55 / 0x75 |
U / u (up action with far-ptr check) |
0x6f |
o (some option panel event) |
0x7e |
~ (toggle event, gates on [0x844] and [0x6045]) |
0x13b |
Shift+F1 area |
0x13c |
Jump-to-display event |
0x13e |
Blanked event (gates on [0x604b]) |
0x141 / 0x142 / 0x143 |
Option toggles (gate on [0x844], [0x2bca/0x2bc9]) |
0x148 / 0x14b / 0x14d / 0x150 |
Arrow keys (Up/Left/Right/Down) |
0x152 |
Insert key (alias confirm) |
0x241 |
Display position query → display_fullscreen_blit_with_entity |
0x410 |
Toggle event with [0x604f], gates on [0x844] |
0x420 |
List-scan init (loop 0x100..0x27ff) |
0x426 |
String-push event (calls DS:[0x7e22]) |
0x42f |
Push 0x103 thunk event |
0x432 |
Counter cycle event ([0x8638] wrap 0x11→0x12, 0x14→0x0) |
0x441 |
Pattern-fill loop event |
NE Segment 21 Analysis — Timer/Event Dispatch System
File: seg021_code_off_50200_len_4486.bin | File Offset: 0x50200 | Length: 0x4486 bytes
Ghidra Load: RAM 0000:0000 – 0000:4485, x86 16-bit Protected Mode, base 0x0000
Functions: 88 total (87 renamed + input_keyboard_handler pre-existing)
Subsystem Summary
Segment 21 implements the hardware-level timer interrupt and entity event dispatch system — Crusader's real-time task scheduler. Key responsibilities:
- Programs and services the Intel 8253 PIT timer (I/O ports 0x40/0x43)
- Manages three entity dispatch lists: timer list (0x39d4), input list (0x39e3), render list (0x3a10)
- Maintains the entity pool at 0x39b0 (same pool as seg001; these segments share DS)
- Provides event queue (32-slot circular buffer at 0x31cc)
- Handles save/load serialization of the entire entity system
- Controls keyboard/interrupt locks and deferred scheduling
Function Groups
Entity Pool Management (0x0207–0x0483)
| Address |
Name |
Notes |
0x0207 |
entity_count_by_type_a |
Count entities matching type+event; filters DEAD flag (0x8) |
0x0297 |
entity_count_by_type_b |
Identical logic to 0x0207 (compiler duplicate) |
0x0327 |
entity_find_free_slot |
Scan pool for null entry; calls panic if full; returns slot or 0xFFFF |
0x038f |
entity_register |
Write far ptr to entity_list, group to entity_data, vtable to registry; inc count |
0x044d |
entity_get_ptr_raw |
Read entity far ptr from pool slot (may be null) |
0x0483 |
entity_get_ptr |
Safe wrapper: verifies non-null, returns offset only |
Event Dispatch (0x04f3–0x08be)
| Address |
Name |
Notes |
0x04f3 |
entity_dispatch_reset_all |
Fires event code 0x21 (reset/init) to all entities |
0x050d |
entity_clear_deferred_flags |
Clears DEFERRED bit (0x200) from up to N=0x3998 entities |
0x059e |
entity_fire_event_broadcast |
Dispatch event to all matching entities; calls vtable[6]; respects 0x200 deferred flag |
0x06f4 |
entity_fire_event_type_include |
Fire only entities whose type IS in given list (up to 10, 0x0d=end) |
0x08be |
entity_fire_event_type_exclude |
Fire only entities whose type is NOT in given list |
0x0a8e |
input_keyboard_handler |
(pre-existing) OS-level key router: 0x0d=scroll+, 0x01=action, 0x2c=save, 0x44=load |
Entity Iterator / Linker (0x0bb7–0x106b)
| Address |
Name |
Notes |
0x0bb7 |
entity_link |
Cross-link two entities; skips if flag 0x400 set |
0x0c34 |
entity_find_first |
Init iterator 0x39fa=3; find first entity matching saved type/event at 0x399a/0x399c |
0x0cec |
entity_find_next |
Continue iterator from 0x39fa cursor |
0x0dad |
timer_entity_find_by_event |
Find entity handling event in range 0xf0-0xf7; checks bit 0x1000; writes to 0x3993 |
0x0e82 |
entity_find_by_priority |
Walk priority chain at 0x39d4; find entity matching source/event at 0x3993 |
0x0fc8 |
entity_set_cursor |
Validate flag 0x800; set cursor 0x3993 = param_1 (slot) |
0x100c |
entity_get_cursor |
Return entity at 0x39bf if valid and not dead |
0x106b |
entity_relink |
Re-link: find by event, walk priority chain, call set-link vtable funcs |
Entity Lifecycle (0x1133–0x131d)
| Address |
Name |
Notes |
0x1133 |
entity_unregister |
Full removal: dec sprite type count, vtable cleanup, dec total, update masks |
0x1202 |
entity_slot_clear |
Zero pool slot (0x39b0), registry slot (0x39ca), group data (0x39b4) |
0x1245 |
entity_layer_set |
Write 0x39c9 (active layer ID) if changed; set dirty flag 0x39a2 |
0x125d |
entity_check_overdue |
If entity_is_overdue: set bit 0x40 on entity+0x16 |
0x127c |
entity_is_overdue |
Return 1 if entity index > 0x39bf and flag 0x39c2 set |
0x129b |
entity_list_call_update |
For all entities where entity+0x0e & param_3 != 0: call vtable[8] |
0x131d |
entity_set_pending |
Write param to 0x3995 (next entity to register); error if already set |
Entity System Init/Shutdown (0x133e–0x1705)
| Address |
Name |
Notes |
0x133e |
entity_system_init |
Alloc all entity pool buffers (see decompiler comment); init three lists; clear event state |
0x14bc |
entity_system_flush_normal |
Finalize (vtable[10]) then free all non-deferred active entities |
0x158d |
entity_system_flush_deferred |
Same as flush_normal for deferred entities |
0x165c |
entity_process_pending_deletes |
Free entities marked DEAD (flag & 0x8); dec 0x399e counter |
0x1705 |
entity_system_shutdown |
Full shutdown: flush normal, flush deferred, process deletes, free all pools |
Save / Load (0x1851–0x1d21)
| Address |
Name |
Notes |
0x1851 |
event_queue_state_reset |
Zero ring buffer state tables (0x334e, 0x364e), queue ptrs (0x31c8/0x31ca) |
0x18ce |
level_load |
Full level load: shutdown + reinit + deserialize all entities via vtable[12] |
0x1d21 |
save_game |
Serialize entity system: arrays + each entity via vtable[14]; magic check 0x3a21==0xed |
PIT Timer / Hardware (0x2300–0x2975)
| Address |
Name |
Notes |
0x2300 |
pit_timer_program |
OUT 0x43, 0x36; OUT 0x40, lo; OUT 0x40, hi — raw PIT channel 0 program |
0x2316 |
pit_timer_set_hz |
Validates divisor <= 0xd688; stores at 0x39ce; calls pit_timer_program |
0x23a5 |
pit_timer_tick_handler |
Timer ISR: iterates 0x39d4 timer list, fires vtable callbacks per layer/mode |
0x25fc |
timer_entity_active |
Check 0x3987/0x398b for active timer entity (mode-dependent) |
0x264c |
timer_entity_get_current |
Get ptr from 0x3987 or 0x398b based on 0x3991 mode flag |
0x2668 |
timer_entity_enable |
Set ENABLED flag (0x400), inc counter, insert into timer list, reprograms PIT |
0x2745 |
timer_entity_disable |
Clear ENABLED, dec counter, reprograms PIT; if list empty calls interrupt_request_cancel |
0x2975 |
timer_recompute_hz |
Scan timer list; find smallest time_period (+0x38/+0x3a); call pit_timer_set_hz |
Interrupt / Lock Control (0x283a–0x294b)
| Address |
Name |
Notes |
0x283a |
interrupt_lock_acquire |
Re-entrant acquire on 0x31c7 (interrupt lock) |
0x2870 |
interrupt_lock_release |
Release 0x31c7 |
0x289b |
entity_lock_acquire |
Re-entrant acquire on 0x39aa (entity system lock) |
0x28d5 |
entity_lock_release |
Release 0x39aa |
0x290d |
interrupt_request_schedule |
Set deferred IRQ flags 0x39ab and 0x398f (or 0x39a9 in sync mode) |
0x294b |
interrupt_request_cancel |
Clear IRQ request flags |
Timer Loop / Deferred State (0x2a5f–0x2ad8)
| Address |
Name |
Notes |
0x2a5f |
timer_event_loop |
Main game loop: polls player tick counter at 0x2de4; busy-waits; fires optional callback; stores delta to 0x3a00/0x3a02 |
0x2ac2 |
timer_deferred_reschedule |
If deferred mode flag 0x39b8 set, call reschedule |
0x2ad8 |
timer_snapshot_deferred |
Copy 0x39a9 → 0x39b8; call interrupt handler if 0x39a9 set |
Event Queue (0x2c73–0x3364)
| Address |
Name |
Notes |
0x2c73 |
event_queue_drain |
Drain circular queue; call event_queue_dequeue while 0x31c8 != 0x31ca; reset state |
0x2ca2 |
mouse_button_check |
Return 1 if BIOS 0x31a4 bit 0x10 set AND 0x39af (mouse enable) set |
0x2cbc |
stub_noop_2cbc |
Empty stub function |
0x2cd7 |
bios_keyboard_flags_write |
Write param to 0x400:0017 (BIOS keyboard flags at segment 0x40, offset 0x17) |
0x2cf2 |
input_event_dispatch |
Dispatch display event 0x10 to input list entities with flag 0x100 and 0xc bits set |
0x2dc3 |
event_queue_push |
Push event to circular queue (write ptr 0x31ca); calls event_queue_is_full check |
0x3276 |
keyboard_state_read |
INT 16h AX=0: read raw keyboard state into 0x31a4 |
0x328b |
keyboard_acquire |
If not locked (0x31c6): INT lock, read keyboard, set lock flag |
0x32cc |
keyboard_release |
If locked: unlock, clear 0x31c6 |
0x3304 |
event_queue_count |
Count pending events: 0x31ca - 0x31c8 (circular) |
0x333d |
event_queue_is_full |
Return 1 if ((0x31ca+1) mod 32) == 0x31c8 |
0x3364 |
event_queue_dequeue |
Read from ring buffer (0x31cc + 0x31c8*0xc, entry size 0xc), advance read ptr |
Event Subscription and Bitmask Helpers (0x34dd–0x3878)
| Address |
Name |
Notes |
0x34dd |
event_queue_process_all |
Drain queue; for each event find listener entities in 0x39e3; call vtable[0x14] |
0x35e9 |
event_queue_set_mode |
Write low 2 bits to 0x334c; call keyboard_interrupt_call |
0x35fb |
event_queue_set_param |
Write low 5 bits to 0x334d; call keyboard_interrupt_call |
0x360d |
keyboard_interrupt_call |
INT 16h (raw BIOS keyboard services call) |
0x3630 |
entity_validate_indices |
Debug assert: verify entity+0x02 (slot_index) == pool position for all entities |
0x369b |
typemask_set_bit |
Set bit at 0x3a04 + (param>>3), bit (param & 7) — entity type present bitmask |
0x36d4 |
typemask_clear_bit |
Clear bit in 0x3a04 bitmask |
0x370f |
typemask_update |
If entity type has listeners (entity_find_first != 0): set bit; else clear |
0x3744 |
typemask_test_bit |
Test bit in 0x3a04; return 1 if entity type has registered listeners |
0x377d |
event_subscription_set |
Set subscription bit in 0x3a08 buffer |
0x37b2 |
event_subscription_clear |
Clear subscription bit in 0x3a08 buffer |
0x37e9 |
event_subscription_update |
If entity has listeners: set bit; else clear (driven by entity_find_first result) |
0x3825 |
event_subscription_test |
Test subscription bit in 0x3a08; return 1 if subscribed |
0x3864 |
event_state_clear |
Zero entire 0x3a0c event use-count buffer (0x4000 bytes = 8192 uint16s) |
0x3878 |
event_use_count_increment |
Increment 64-bit counter at 0x3a0c[entity_event_type*4] |
Input / Render List (0x38c2–0x3ae9)
| Address |
Name |
Notes |
0x38c2 |
input_event_broadcast |
Dispatch input event 0x40 to all render-list entities with flag 0x40; uses counter 0x39ad |
0x39a1 |
subscribe_to_render_list |
Add entity to 0x3a10 list; set flag bit 0x40; inc 0x3a1f |
0x3a13 |
unsubscribe_from_render_list |
Remove entity from 0x3a10; clear bit 0x40; dec 0x3a1f |
0x3404 |
subscribe_to_input_list |
Add entity to 0x39e3 list; check flag 0x100; set bit 0x80; inc 0x39c3 |
0x3477 |
unsubscribe_from_input_list |
Remove entity from 0x39e3; clear bit 0x80; dec 0x39c3 |
0x3a78 |
entity_lists_init |
Init three linked lists with sentinel vtable 0x3a89; write head vtable 0x2d10 |
0x3ae9 |
entity_lists_reset |
Call external reset + reinit 0x39e3 and 0x39d4 lists |
Entity Object Field Layout (as used in Seg21)
| Offset |
Field |
Type |
Description |
+0x00 |
vtable_ptr |
far ptr |
Pointer to entity's vtable dispatch table |
+0x02 |
slot_index |
uint16 |
Entity's own slot number in pool |
+0x04 |
source_type |
uint16 |
Source/owner entity type (event matching) |
+0x06 |
event_type |
uint16 |
Event type this entity handles |
+0x08 |
flags_byte |
uint8 |
Low 5 bits = sprite group ID |
+0x0e |
capability_mask |
uint16 |
Bitmask of supported event capabilities |
+0x16 |
state_flags |
uint16 |
bit3=DEAD, bit8=REGISTERED, bit9=ACTIVE, bit10=ENABLED, bit11=HAS_TIMER, bit13=IS_IRQ_HANDLER |
+0x18 |
flags2 |
uint16 |
bit6=IN_RENDER_LIST, bit7=IN_INPUT_LIST, bit9=DEFERRED |
+0x1e |
priority_chain |
far ptr |
Priority chain entries (entity_find_by_priority) |
+0x20 |
priority_count |
uint16 |
Count of priority chain entries |
+0x38 |
time_period_lo |
uint16 |
Timer period low word (PIT frequency calc) |
+0x3a |
time_period_hi |
uint16 |
Timer period high word |
Vtable Layout (Seg21 usage)
| Slot |
Byte offset |
Prototype |
Purpose |
| [6] |
+0x0c |
handle_event(entity, CS, type, param) |
Event callback |
| [8] |
+0x10 |
update(entity, CS, capability_mask) |
Per-tick update |
| [10] |
+0x14 |
finalize(entity, CS) |
Cleanup/shutdown |
| [12] |
+0x18 |
load(entity, CS, file_ptr, CS) |
Deserialize from save |
| [14] |
+0x1c |
save(entity, CS, file_ptr, CS) |
Serialize to save |
| [16] |
+0x20 |
set_backref(entity, CS, list_ptr) |
Set back-reference |
| [20] |
+0x28 |
dispatch_callback(entity, CS, event_id, 0, data_ptr) |
Generic dispatch |
Key Global Data (Seg21 — additions to DS)
| Address |
Name |
Description |
0x31a4 |
bios_key_state |
Raw INT 16h keyboard state |
0x31c6 |
keyboard_lock |
Keyboard acquired flag |
0x31c7 |
interrupt_lock |
Interrupt lock flag (re-entrant) |
0x31c8 |
queue_read_ptr |
Event queue read index (0–31) |
0x31ca |
queue_write_ptr |
Event queue write index |
0x31cc |
event_queue_base |
Ring buffer, 32 entries × 0xc bytes |
0x334c |
queue_mode |
Event queue mode bits (0–1) |
0x334d |
queue_param |
Event queue param bits (0–4) |
0x39b0 |
entity_list |
Far ptr to entity far-ptr array (count×4) — shared with seg001 |
0x39b4 |
entity_data |
Far ptr to group/sprite-ID array (count×2) |
0x39b9 |
entity_max_count |
Max capacity of entity pool |
0x39bb |
entity_count |
Total registered entity count |
0x39c9 |
active_layer |
Current active entity layer/group ID |
0x39ca |
entity_registry |
Far ptr to vtable dispatch array (count×4) — shared with seg001 |
0x39ce |
pit_divisor |
Current PIT timer divisor |
0x39d4 |
timer_list |
Intrusive linked list: timer-dispatch entities |
0x39e3 |
input_list |
Intrusive linked list: input-handler entities |
0x3a04 |
typemask_buf |
Far ptr to entity type present bitmask (0x480 bytes) |
0x3a08 |
evt_sub_buf |
Far ptr to event subscription bitmask (0x2400 bytes) |
0x3a0c |
evt_state_buf |
Far ptr to event use-count table (0x4000 bytes) |
0x3a10 |
render_list |
Intrusive linked list: render-callback entities |
0x3a21 |
save_magic |
Must be 0xed (-0x13) for valid save |
0x3a70 |
default_registry_vtable |
Default vtable written to entity_registry slots on register |
0x3a89 |
list_sentinel_vtable |
Sentinel vtable written to list head nodes |