4.7 KiB
4.7 KiB
Editor/Helper Object Survey
This pass widened the renderer research beyond egg and NPC spawner objects and focused on editor/helper shapes that already carry useful classification data in the exported scene payload.
Evidence Base
- The renderer already exports
shapeDefinitions[*]entries withkind,family,dimensions,visibilityTags,traits, and the matching catalog entry. - The public catalogs already distinguish many non-gameplay helper families that are currently easy to miss in the UI.
- Representative catalog anchors in Remorse include:
0x005A,0x005B,0x005C,0x005D,0x0066-0x0069: invisible/editor wall objects0x01B8:camera0x0290,0x0336:LIGHT_BRIDGE_*0x0251,0x0318,0x0337,0x0361: placeholder cubes and placeholder UI/editor markers0x0108,0x0113,0x01B9,0x01BA,0x025F,0x0260,0x02F0,0x0373,0x0399,0x03A1,0x04C8:wallgun_shape_*helper cluster
What This Means For The Renderer
- A lot of the useful information is already present without more reverse-engineering. The main problem was presentation, not raw data availability.
- Editor/helper objects often carry meaningful
mapNum,npcNum,quality, ornextItemvalues even when they are not DTABLE-backed NPC spawners. Those raw linkage values are worth exposing because they help separate placeholder geometry from logic markers. - Catalog names already identify several broad classes that deserve different handling in the UI:
- invisible walls/editor walls
- camera/helper markers
- light bridge / forcefield / editor-authored bridge surfaces
- placeholder cubes and placeholder UI markers
- auto-derived helper shapes tied to specific USECODE families like
WALLGUN
Focused Caution: Suspicious Map Objects Are Not Always Helpers
- The map-13 jump-start follow-up around the rare jump-through wall found one especially suspicious nearby placement:
fixed:4767, shape0x0135, frame0, at world47966,53598,97in the decoded retail cache. - That object looks tempting as an editor/helper candidate when viewed only from map placement, but the decoded reference data says otherwise:
0x0135isshape:309, aterrainitem with dimensions4 x 4 x 0and traitssolid,fixed, andland. - The useful classification came from USECODE rather than from the exported editor/helper buckets. In the extracted corpus, class
0x0135isFFFLOOR, an environmental hazard/controller family with livegotHit,equip, andunequipbodies. - The nearby map-13 companion object is not an editor wall flag or a hidden collision override either. The closest local trigger on the same upper platform is the family-4 egg
fixed:4770(shape 17, egg id37, subtype selectorQLo 4), which currently resolves toCHANGER, not to a direct wall-solidity helper. - Practical renderer implication: when a placement looks suspicious in map context, do not assume it belongs in the editor/helper bucket just because it sits beside editor markers.
0x0135is a good counterexample: it is a gameplay-side environmental floor tile that only becomes legible once the USECODE class is identified.
Implemented UI Enrichment
The tooltip now exposes generalized metadata for editor/helper objects instead of reserving extra detail almost entirely for NPC spawners:
Dimensions: shape dimensions from the exported shape definitionTags: exported visibility tags such aseditor,helper,egg,roof, andoobTraits: exported rendering/collision traits such asoccluding,translucent,solid,fixed, and nonzero animation typeRole hint: a cautious catalog-backed note for important helper families like invisible walls, cameras, light bridges, placeholders,WALLGUNhelper shapes,0x04D0NPC spawners, and0x024Fmonster eggsRaw linkage:map,npc,quality, andnextfields for editor/helper/egg objects so unresolved objects still expose their control data
Practical Next Targets
- Add dedicated filters or list views for helper subfamilies such as invisible walls, camera markers, light bridges, and placeholder cubes.
- Add shape-family frequency summaries so repeated helper markers can be audited across a map.
- Decode more shape-specific field semantics for the still-unresolved editor objects, especially the remaining non-promoted invisible-wall, camera/helper, and music-controller families, and keep folding any new results back into the dedicated USECODE-link note.
- Find the No Regret replacement for the Remorse
0x024Fmonster-egg workflow instead of assuming the same shape is reused.
0x04B1 now has a stable CMD_LINK -> TRIGGER.slot_20 viewer target, and 0x04E3 is already promoted as SKILLBOX::equip, so they no longer belong in the unresolved editor-object bucket here.