- Added a "Reload Current Map" button to the left panel for refreshing the selected map after catalog edits.
- Updated catalog CSV handling to support non-authoritative `categorization` and `qualities` columns.
- Implemented automatic addition of newly observed shapes to the game catalog CSV during cache builds.
- Modified catalog entry handling to ensure proper boolean overrides for `roof` and `semitransparency`.
- Introduced `ensureShapeCatalogCoverage` function to maintain catalog integrity based on observed shapes.
- Enhanced the serialization of catalog entries to include new fields and proper formatting.
- Updated UI to reflect changes in reload state and button functionality.
- Updated index.html to enhance UI with new elements for hidden shapes and catalog CSVs.
- Changed download button to a button element for better accessibility.
- Modified server.js to improve API endpoints:
- Renamed overlays endpoint to scene for clarity.
- Updated tile rendering endpoints to use atlas instead of tile coordinates.
- Added new endpoint for downloading shape catalog CSV files.
- Removed unused options in build creation.
- Update tile rendering to support both PNG and WebP formats.
- Introduce a loading spinner and progress bar for build feedback.
- Remove the manual build button; builds now trigger automatically on map selection.
- Add a phase plan document outlining future improvements and goals.