Decompilation unk files generation
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d323bb28fc
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503 changed files with 45757 additions and 31 deletions
103
USECODE/REGRET/FFFLOOR.unk
Normal file
103
USECODE/REGRET/FFFLOOR.unk
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/* synthesized appendix for FFFLOOR */
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/* sparse lines above preserve recovered debugger line numbers where available */
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/* ===== slot 0x06 gotHit ===== */
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function fffloor_gotHit() /* entry=64 class_id=0x0135 slot=0x06 */
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{
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set_info(0x020C, *(arg_06));
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process_exclude();
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if ((Item.getFrame(arg_06) == 1) || (arg_0A > 0x0100)) {
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return;
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}
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else {
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local_02 = arg_0A;
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while (!Item.isOn(*(arg_06), local_02)) {
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if (Item.getFrame(arg_06) == 1) {
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return;
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}
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FREE.slot_20(pid, 8);
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spawn NPC.slot_2F(retval, *(arg_06), local_02);
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suspend;
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spawn FREE.slot_3B(pid, 2, 0x00000000);
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suspend;
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}
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}
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return;
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}
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/* ===== slot 0x0A equip ===== */
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function fffloor_equip() /* entry=64 class_id=0x0135 slot=0x0A */
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{
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set_info(0x0211, *(arg_06));
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process_exclude();
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if (arg_0A == 0) {
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for local_02 in nearby_items(shape=17, origin=arg_06) {
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/* loopnext */
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}
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spawn FREE.slot_3B(pid, 10, 0x00000000);
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suspend;
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return;
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}
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else if (arg_0A == 1) {
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for local_02 in nearby_items(shape=17, origin=arg_06) {
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/* loopnext */
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}
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/* bit_not */
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return;
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}
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else if (arg_0A == 29) {
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spawn FREE.slot_3B(pid, 10, 0x00000000);
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suspend;
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/* loop_selector local_04 in nearby_items(shape=0x0135, origin=arg_06) */
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while (!condition) {
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/* loopnext */
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}
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return;
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}
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else if (arg_0A == 30) {
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spawn FREE.slot_3B(pid, 10, 0x00000000);
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suspend;
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/* loop_selector local_02 in nearby_items(shape=17, origin=arg_06) */
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while (!condition) {
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/* loopnext */
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}
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spawn FREE.slot_3B(pid, 5, 0x00000000);
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suspend;
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/* loop_selector local_04 in nearby_items(shape=0x0135, origin=arg_06) */
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while (!condition) {
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/* loopnext */
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}
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return;
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}
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else if (arg_0A == 31) {
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for local_02 in nearby_items(shape=17, origin=arg_06) {
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/* loopnext */
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}
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return;
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}
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return;
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}
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/* ===== slot 0x0B unequip ===== */
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function fffloor_unequip() /* entry=64 class_id=0x0135 slot=0x0B */
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{
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set_info(0x0212, *(arg_06));
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process_exclude();
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if (Item.getFrame(arg_06) == 1) {
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return;
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}
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else {
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for local_02 in nearby_items(family=6, origin=arg_06) {
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if (Item.isNpc(local_02) == 1) {
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if (!Item.overlaps(local_02, arg_06)) {
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FREE.slot_20(pid, 8);
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spawn NPC.slot_2F(retval, *(arg_06), local_02);
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suspend;
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}
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}
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/* loopnext */
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}
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}
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return;
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}
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