Pseudocode decompialtion improvements and docs

This commit is contained in:
MaddoScientisto 2026-03-26 22:10:48 +01:00
commit 589bfc31ef
1898 changed files with 60634 additions and 6597 deletions

View file

@ -13,17 +13,17 @@ function basegun_calledFromAnim() /* entry=270 class_id=0x04C8 slot=0x0E */
dir = Actor.getDir(n);
b = Actor.getLastAnimSet(n);
if ((b == 13) || (b != 8)) {
class_0A1A_slot_40(0, 5, dir, dir, arg_06);
class_0A1A_slot_3F(retval, dir, arg_06);
class_0A1A_slot_3E(retval, dir, arg_06);
class_0A1A_slot_43(0, 5, dir, dir, arg_06);
class_0A1A_slot_42(retval, dir, arg_06);
class_0A1A_slot_41(retval, dir, arg_06);
WALLGUN.slot_40(0, 5, dir, dir, arg_06);
WALLGUN.slot_3F(retval, dir, arg_06);
WALLGUN.slot_3E(retval, dir, arg_06);
WALLGUN.slot_43(0, 5, dir, dir, arg_06);
WALLGUN.slot_42(retval, dir, arg_06);
WALLGUN.slot_41(retval, dir, arg_06);
return;
}
else {
set_info(0x00F0, 0);
spawn class_0A1E_slot_28(pid, 1, 2, n);
spawn ITEM.slot_28(pid, 1, 2, n);
suspend;
}
return;