Crusader_Decomp/USECODE/EUSECODE_extracted/pseudocode/BASEGUN/slot_0E_calledFromAnim.txt

30 lines
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Text

function basegun_calledFromAnim() /* entry=270 class_id=0x04C8 slot=0x0E */
{
var
referent, /* [BP+00h] type=0x69 */
n, /* [BP-02h] type=0x24 */
dir, /* [BP-04h] type=0x69 */
b, /* [BP-06h] type=0x69 */
item; /* [BP-08h] type=0x24 */
set_info(0x021A, *(arg_06));
process_exclude();
n = *(arg_06);
dir = Actor.getDir(n);
b = Actor.getLastAnimSet(n);
if ((b == 13) || (b != 8)) {
WALLGUN.slot_40(0, 5, dir, dir, arg_06);
WALLGUN.slot_3F(retval, dir, arg_06);
WALLGUN.slot_3E(retval, dir, arg_06);
WALLGUN.slot_43(0, 5, dir, dir, arg_06);
WALLGUN.slot_42(retval, dir, arg_06);
WALLGUN.slot_41(retval, dir, arg_06);
return;
}
else {
set_info(0x00F0, 0);
spawn ITEM.slot_28(pid, 1, 2, n);
suspend;
}
return;
}