Updated knowledge
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@ -24,6 +24,14 @@ This pass widened the renderer research beyond egg and NPC spawner objects and f
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- placeholder cubes and placeholder UI markers
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- auto-derived helper shapes tied to specific USECODE families like `WALLGUN`
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## Focused Caution: Suspicious Map Objects Are Not Always Helpers
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- The map-13 jump-start follow-up around the rare jump-through wall found one especially suspicious nearby placement: `fixed:4767`, shape `0x0135`, frame `0`, at world `47966,53598,97` in the decoded retail cache.
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- That object looks tempting as an editor/helper candidate when viewed only from map placement, but the decoded reference data says otherwise: `0x0135` is `shape:309`, a `terrain` item with dimensions `4 x 4 x 0` and traits `solid`, `fixed`, and `land`.
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- The useful classification came from USECODE rather than from the exported editor/helper buckets. In the extracted corpus, class `0x0135` is `FFFLOOR`, an environmental hazard/controller family with live `gotHit`, `equip`, and `unequip` bodies.
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- The nearby map-13 companion object is not an editor wall flag or a hidden collision override either. The closest local trigger on the same upper platform is the family-4 egg `fixed:4770` (`shape 17`, egg id `37`, subtype selector `QLo 4`), which currently resolves to `CHANGER`, not to a direct wall-solidity helper.
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- Practical renderer implication: when a placement looks suspicious in map context, do not assume it belongs in the editor/helper bucket just because it sits beside editor markers. `0x0135` is a good counterexample: it is a gameplay-side environmental floor tile that only becomes legible once the USECODE class is identified.
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## Implemented UI Enrichment
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The tooltip now exposes generalized metadata for editor/helper objects instead of reserving extra detail almost entirely for NPC spawners:
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