- when editor-only elements are enabled, the base map excludes those records and the original editor shapes render as interactive overlay sprites with hover metadata
The Docker image excludes the Crusader assets on purpose. Mount them at runtime so they stay outside the image and are never served directly to clients.
```powershell
cd map_renderer
docker build -t crusader-map-renderer .
docker run --rm -p 3000:3000 `
-v ${PWD}/STATIC:/app/STATIC:ro `
-v ${PWD}/STATIC_REGRET:/app/STATIC_REGRET:ro `
crusader-map-renderer
```
If only one game is available, mount only that folder.
## Docker Compose
The compose file mounts `STATIC` and `STATIC_REGRET` from the host filesystem into the container as read-only volumes. They are excluded from the image build by `.dockerignore`, so the assets are never copied into the image.
```powershell
cd map_renderer
docker compose up --build
```
## HTTP Surface
-`GET /api/maps` returns the detected catalog.
-`POST /api/builds` starts or reuses a build.
-`GET /api/builds/:id` returns build status.
-`GET /api/maps/:game/:mapId/metadata?buildId=...` returns map bounds and tile settings.