cirnogodot/Scripts/Resources/ItemEffects/ItemEffectResource.cs

11 lines
No EOL
286 B
C#

using Cirno.Scripts.Components.FSM.Player;
using Godot;
namespace Cirno.Scripts.Resources.ItemEffects;
[GlobalClass]
[Tool]
public abstract partial class ItemEffectResource : Resource
{
public abstract IITemEffectMachine Execute(PlayerFSMItemUseModule parent, LootItem item);
}