cirnogodot/Scripts/Actors/EnemyMarker3D.cs
2025-06-21 16:44:44 +02:00

69 lines
No EOL
1.5 KiB
C#

using Cirno.Scripts.Components.FSM.Enemy._3D;
using Cirno.Scripts.Resources;
using Cirno.Scripts.Utils;
using Godot;
namespace Cirno.Scripts.Actors;
[Tool]
public partial class EnemyMarker3D : PreviewMarker3D
{
private EnemyResource _enemy;
[Export]
public EnemyResource Enemy
{
get => _enemy;
set
{
_enemy = value;
if (Engine.IsEditorHint())
{
//QueueRedraw();
this.Texture = _enemy.IconSprite;
}
}
}
[Export] public bool AutoSpawn { get; set; } = false;
private EnemyProxy3D _spawnedEnemy;
public override void _Ready()
{
base._Ready();
if (AutoSpawn)
{
Spawn(false);
}
}
public EnemyProxy3D Spawn(bool deleteMarker)
{
if (Engine.IsEditorHint()) return null ;
if (Enemy is null) return null;
if (_spawnedEnemy is not null) return _spawnedEnemy;
if (deleteMarker)
{
this.QueueFree();
}
var enemyScene = GD.Load<PackedScene>(Enemy.PrefabPath);
_spawnedEnemy = this.CreateSibling<EnemyProxy3D>(enemyScene);
_spawnedEnemy.Init(Enemy);
//Spawned = true;
_spawnedEnemy.Death += SpawnedEnemyOnDeath;
return _spawnedEnemy;
}
private void SpawnedEnemyOnDeath(EnemyProxy3D enemy)
{
_spawnedEnemy.Death -= SpawnedEnemyOnDeath;
_spawnedEnemy = null;
//Spawned = false;
}
}