cirnogodot/Scripts/Resources/Events/AlarmDisableEvent.cs
2025-06-23 18:30:42 +02:00

36 lines
No EOL
656 B
C#

using Godot;
using Godot.Collections;
namespace Cirno.Scripts.Resources.Events;
[GlobalClass]
public partial class AlarmDisableEvent : EventResource
{
private bool _isComplete = false;
public override bool IsComplete()
{
return _isComplete;
}
public override void Init(Node parent)
{
}
public override void Start(Node parent)
{
if (AlarmManager.Instance is null)
{
_isComplete = true;
return;
};
AlarmManager.Instance.DisableAlarm();
_isComplete = true;
}
public override void UpdateEvent(double delta)
{
}
}