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17 lines
No EOL
483 B
C#
17 lines
No EOL
483 B
C#
using Cirno.Scripts.Actors;
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using Cirno.Scripts.AttackPatterns;
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using Godot;
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namespace Cirno.Scripts.Resources;
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[GlobalClass]
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[Tool]
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public abstract partial class AttackPattern : Resource
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{
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//public Node2D Parent;
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[Export] public bool WaitForCompletion = true;
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//public abstract void Start(Node2D parent);
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//public abstract void UpdatePattern(double delta);
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//public abstract bool IsComplete();
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public abstract IPatternMachine MakeMachine(Node parent);
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} |