cirnogodot/Scripts/Components/Actors/PlayerHitboxSpriteProvider.cs
2025-03-01 14:08:31 +01:00

35 lines
No EOL
640 B
C#

using Godot;
namespace Cirno.Scripts.Components.Actors;
public partial class PlayerHitboxSpriteProvider : Node2D
{
[Export]
public AnimatedSprite2D Hitbox { get; private set; }
[Export]
public AnimatedSprite2D Circle { get; private set; }
public void SetVisibility(bool isVisible)
{
if (isVisible)
{
Show();
}
else
{
Hide();
}
}
// public void Show()
// {
// Hitbox.Show();
// Circle.Show();
// }
//
// public void Hide()
// {
// Hitbox.Hide();
// Circle.Hide();
// }
}