cirnogodot/addons/func_godot/src/util/func_godot_texture_loader.gd
2025-06-20 10:52:08 +02:00

188 lines
6.3 KiB
GDScript

class_name FuncGodotTextureLoader
enum PBRSuffix {
ALBEDO,
NORMAL,
METALLIC,
ROUGHNESS,
EMISSION,
AO,
HEIGHT,
ORM
}
# Suffix string / Godot enum / StandardMaterial3D property
const PBR_SUFFIX_NAMES: Dictionary = {
PBRSuffix.ALBEDO: 'albedo',
PBRSuffix.NORMAL: 'normal',
PBRSuffix.METALLIC: 'metallic',
PBRSuffix.ROUGHNESS: 'roughness',
PBRSuffix.EMISSION: 'emission',
PBRSuffix.AO: 'ao',
PBRSuffix.HEIGHT: 'height',
PBRSuffix.ORM: 'orm'
}
const PBR_SUFFIX_PATTERNS: Dictionary = {
PBRSuffix.ALBEDO: '%s_albedo.%s',
PBRSuffix.NORMAL: '%s_normal.%s',
PBRSuffix.METALLIC: '%s_metallic.%s',
PBRSuffix.ROUGHNESS: '%s_roughness.%s',
PBRSuffix.EMISSION: '%s_emission.%s',
PBRSuffix.AO: '%s_ao.%s',
PBRSuffix.HEIGHT: '%s_height.%s',
PBRSuffix.ORM: '%s_orm.%s'
}
var PBR_SUFFIX_TEXTURES: Dictionary = {
PBRSuffix.ALBEDO: StandardMaterial3D.TEXTURE_ALBEDO,
PBRSuffix.NORMAL: StandardMaterial3D.TEXTURE_NORMAL,
PBRSuffix.METALLIC: StandardMaterial3D.TEXTURE_METALLIC,
PBRSuffix.ROUGHNESS: StandardMaterial3D.TEXTURE_ROUGHNESS,
PBRSuffix.EMISSION: StandardMaterial3D.TEXTURE_EMISSION,
PBRSuffix.AO: StandardMaterial3D.TEXTURE_AMBIENT_OCCLUSION,
PBRSuffix.HEIGHT: StandardMaterial3D.TEXTURE_HEIGHTMAP,
PBRSuffix.ORM: ORMMaterial3D.TEXTURE_ORM
}
const PBR_SUFFIX_PROPERTIES: Dictionary = {
PBRSuffix.NORMAL: 'normal_enabled',
PBRSuffix.EMISSION: 'emission_enabled',
PBRSuffix.AO: 'ao_enabled',
PBRSuffix.HEIGHT: 'heightmap_enabled',
}
var map_settings: FuncGodotMapSettings = FuncGodotMapSettings.new()
var texture_wad_resources: Array = []
# Overrides
func _init(new_map_settings: FuncGodotMapSettings) -> void:
map_settings = new_map_settings
load_texture_wad_resources()
# Business Logic
func load_texture_wad_resources() -> void:
texture_wad_resources.clear()
for texture_wad in map_settings.texture_wads:
if texture_wad and not texture_wad in texture_wad_resources:
texture_wad_resources.append(texture_wad)
func load_textures(texture_list: Array) -> Dictionary:
var texture_dict: Dictionary = {}
for texture_name in texture_list:
texture_dict[texture_name] = load_texture(texture_name)
return texture_dict
func load_texture(texture_name: String) -> Texture2D:
# Load albedo texture if it exists
for texture_extension in map_settings.texture_file_extensions:
var texture_path: String = "%s/%s.%s" % [map_settings.base_texture_dir, texture_name, texture_extension]
if ResourceLoader.exists(texture_path, "Texture2D") or ResourceLoader.exists(texture_path + ".import", "Texture2D"):
return load(texture_path) as Texture2D
var texture_name_lower: String = texture_name.to_lower()
for texture_wad in texture_wad_resources:
if texture_name_lower in texture_wad.textures:
return texture_wad.textures[texture_name_lower]
return load("res://addons/func_godot/textures/default_texture.png") as Texture2D
func create_materials(texture_list: Array) -> Dictionary:
var texture_materials: Dictionary = {}
#prints("TEXLI", texture_list)
for texture in texture_list:
texture_materials[texture] = create_material(texture)
return texture_materials
func create_material(texture_name: String) -> Material:
# Autoload material if it exists
var material_dict: Dictionary = {}
var material_path: String = "%s/%s.%s" % [map_settings.base_texture_dir, texture_name, map_settings.material_file_extension]
if not material_path in material_dict and (FileAccess.file_exists(material_path) or FileAccess.file_exists(material_path + ".remap")):
var loaded_material: Material = load(material_path)
if loaded_material:
material_dict[material_path] = loaded_material
# If material already exists, use it
if material_path in material_dict:
return material_dict[material_path]
var material: Material = null
if map_settings.default_material:
material = map_settings.default_material.duplicate()
else:
material = StandardMaterial3D.new()
var texture: Texture2D = load_texture(texture_name)
if not texture:
return material
if material is StandardMaterial3D:
material.set_texture(StandardMaterial3D.TEXTURE_ALBEDO, texture)
elif material is ShaderMaterial && map_settings.default_material_albedo_uniform != "":
material.set_shader_parameter(map_settings.default_material_albedo_uniform, texture)
elif material is ORMMaterial3D:
material.set_texture(ORMMaterial3D.TEXTURE_ALBEDO, texture)
var pbr_textures : Dictionary = get_pbr_textures(texture_name)
for pbr_suffix in PBRSuffix.values():
var suffix: int = pbr_suffix
var tex: Texture2D = pbr_textures[suffix]
if tex:
if material is ShaderMaterial:
material = StandardMaterial3D.new()
material.set_texture(StandardMaterial3D.TEXTURE_ALBEDO, texture)
var enable_prop: String = PBR_SUFFIX_PROPERTIES[suffix] if suffix in PBR_SUFFIX_PROPERTIES else ""
if(enable_prop != ""):
material.set(enable_prop, true)
material.set_texture(PBR_SUFFIX_TEXTURES[suffix], tex)
material_dict[material_path] = material
if (map_settings.save_generated_materials and material
and texture_name != map_settings.clip_texture
and texture_name != map_settings.skip_texture
and texture_name != map_settings.origin_texture
and texture.resource_path != "res://addons/func_godot/textures/default_texture.png"):
ResourceSaver.save(material, material_path)
return material
# PBR texture fetching
func get_pbr_suffix_pattern(suffix: int) -> String:
if not suffix in PBR_SUFFIX_NAMES:
return ''
var pattern_setting: String = "%s_map_pattern" % [PBR_SUFFIX_NAMES[suffix]]
if pattern_setting in map_settings:
return map_settings.get(pattern_setting)
return PBR_SUFFIX_PATTERNS[suffix]
func get_pbr_texture(texture: String, suffix: PBRSuffix) -> Texture2D:
var texture_comps: PackedStringArray = texture.split('/')
if texture_comps.size() == 0:
return null
for texture_extension in map_settings.texture_file_extensions:
var path: String = "%s/%s/%s" % [
map_settings.base_texture_dir,
'/'.join(texture_comps),
get_pbr_suffix_pattern(suffix) % [
texture_comps[-1],
texture_extension
]
]
if(FileAccess.file_exists(path)):
return load(path) as Texture2D
return null
func get_pbr_textures(texture_name: String) -> Dictionary:
var pbr_textures: Dictionary = {}
for pbr_suffix in PBRSuffix.values():
pbr_textures[pbr_suffix] = get_pbr_texture(texture_name, pbr_suffix)
return pbr_textures