cirnogodot/Scripts/MainMenu.cs
2024-11-13 17:23:32 +01:00

46 lines
783 B
C#

using Godot;
using System;
public partial class MainMenu : Control
{
[Export]
public string GameScene { get; set; }
[Export]
public string MainMenuScene { get; set; }
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
private void _on_start_button_pressed()
{
if (GameScene != null) {
GetTree().ChangeSceneToFile(GameScene);
}
}
private void _on_debug_button_pressed()
{
}
private void _on_mainmenu_button_pressed()
{
if (MainMenuScene != null) {
GetTree().ChangeSceneToFile(MainMenuScene);
}
}
private void _on_exit_button_pressed()
{
GetTree().Quit();
}
}