cirnogodot/Scripts/Components/Actors/ActorAimingProvider.cs
2025-02-18 18:18:13 +01:00

23 lines
No EOL
537 B
C#

using Godot;
namespace Cirno.Scripts.Components.Actors;
public abstract partial class ActorAimingProvider : Node2D
{
protected Actor _parent;
public abstract Vector2 FacingDirection { get; set; }
public virtual void Init(Actor parent)
{
_parent = parent;
var children = GetChildren();
foreach (var child in children) {
if (child is InputProvider inputProvider)
{
//_inputProviders.Add(inputProvider);
}
}
}
}