cirnogodot/Scripts/IntroManager.cs

36 lines
No EOL
898 B
C#

using Godot;
namespace Cirno.Scripts;
public partial class IntroManager : Node
{
[Export] public string TimelineName { get; set; }
[Export] public string NextMap { get; set; }
private Node _dialogic;
public override void _Ready()
{
_dialogic = this.GetNode("/root/Dialogic");
_dialogic.Connect("timeline_ended", Callable.From(OnTimelineEnded));
_dialogic.Call("start", TimelineName);
}
private void OnTimelineEnded()
{
if (_dialogic.IsConnected("timeline_ended", Callable.From(OnTimelineEnded)))
{
_dialogic.Disconnect("timeline_ended", Callable.From(OnTimelineEnded));
}
DialogueEndAction();
}
private void DialogueEndAction()
{
GlobalState.Instance.GotoScene(NextMap);
//GetTree().ChangeSceneToFile(NextMap);
}
}