cirnogodot/Scenes/Activable.cs

13 lines
271 B
C#

using Godot;
using System;
using System.Diagnostics;
using Cirno.Scripts;
public partial class Activable : Area2D, IActivable
{
public virtual bool Activate(ActivationType activationType = ActivationType.Toggle)
{
//Debug.WriteLine("Activated");
return true;
}
}