cirnogodot/Scripts/Components/FSM/Enemy/AnimationModule.cs
2025-03-21 15:16:50 +01:00

44 lines
No EOL
1.1 KiB
C#

using Cirno.Scripts.Enums;
using Godot;
namespace Cirno.Scripts.Components.FSM.Enemy;
public partial class AnimationModule : ModuleBase<EnemyState, CharacterBody2D>
{
private IStateMachine<EnemyState, CharacterBody2D> _machine;
[Export] public PlayerAnimationProvider AnimationProvider { get; set; }
[Export] public EnemyStorageModule StorageModule { get; set; }
public override void EnterState(EnemyState state)
{
AnimationProvider.SetAnimation(StorageModule.FacingDirection);
AnimationProvider.SetAnimation(Vector2.Zero);
}
public override void ExitState(EnemyState state)
{
AnimationProvider.SetAnimation(Vector2.Zero);
}
public override void Init(IStateMachine<EnemyState, CharacterBody2D> machine)
{
_machine = machine;
}
public override void Process(double delta)
{
AnimationProvider.SetAnimation(StorageModule.FacingDirection);
if (_machine.MainObject.Velocity == Vector2.Zero)
{
AnimationProvider.SetAnimation(Vector2.Zero);
}
}
public override void PhysicsProcess(double delta)
{
}
}