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40 lines
No EOL
930 B
C#
40 lines
No EOL
930 B
C#
using Cirno.Scripts.Resources;
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using Godot;
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namespace Cirno.Scripts.UI;
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public partial class ItemNotification : Container
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{
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public LootItem Item { get; private set; }
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[Export]
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public TextureRect Icon { get; private set; }
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[Export]
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public Label DescriptionLabel { get; private set; }
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private double _counter = 0;
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private double _timeout = 0;
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public override void _Process(double delta)
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{
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_counter += delta;
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if (_counter >= _timeout)
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{
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QueueFree();
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}
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}
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public void Init(LootItem item, int total, float timeout)
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{
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_timeout = timeout;
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_counter = 0;
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Item = item;
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UpdateCounter(item, total);
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}
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private void UpdateCounter(LootItem item, int total)
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{
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DescriptionLabel.Text = $"{item.ItemName} +{item.Amount} ({total})";
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Icon.Texture = item.InventorySprite;
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}
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} |