cirnogodot/Scripts/Components/FSM/Player/DeathItemDropper.cs
2025-03-28 19:47:10 +01:00

75 lines
No EOL
2.5 KiB
C#

using Cirno.Scripts.Components.Actors;
using Cirno.Scripts.Interactables;
using Cirno.Scripts.Resources;
using Godot;
using Godot.Collections;
namespace Cirno.Scripts.Components.FSM.Player;
public partial class DeathItemDropper : Node2D
{
[Export] public PlayerStorageModule Storage { get; private set; }
[Export] public ActorResourceProvider HealthProvider { get; private set; }
[Export] public Array<LootItem> ItemsToDrop { get; private set; } = [];
[Export(PropertyHint.None, "suffix:%")] public float PercentageToDrop { get; private set; } = 50f;
[Export(PropertyHint.None, "suffix:%")] public float PercentageToDelete { get; private set; } = 50f;
private readonly StringName _dropPhysicsWrapperScene = "uid://d3hds3dbosfcm";
[Export] public float DropRadius { get; private set; } = 8f;
[Export] public float DropSpeed { get; set; } = 40f;
private PackedScene _loadedDropScene;
public override void _Ready()
{
HealthProvider.ResourceDepleted += HealthProviderOnResourceDepleted;
_loadedDropScene = GD.Load<PackedScene>(_dropPhysicsWrapperScene);
}
public override void _ExitTree()
{
HealthProvider.ResourceDepleted -= HealthProviderOnResourceDepleted;
}
private void HealthProviderOnResourceDepleted()
{
foreach (var item in ItemsToDrop)
{
if (InventoryManager.Instance.TryGetItem(item.ItemKey, out var itm))
{
var amountToDrop = Mathf.RoundToInt(itm.Count * PercentageToDrop / 100f);
var removedAmount = InventoryManager.Instance.RemoveItem(item.ItemKey, amountToDrop);
var toDelete = Mathf.RoundToInt(removedAmount * PercentageToDelete / 100f);
DropItem(item, removedAmount - toDelete);
}
}
}
private void DropItem(LootItem item, int amountToDrop)
{
if (!string.IsNullOrWhiteSpace(item.DropScenePath))
{
for (int i = 0; i < amountToDrop; i++)
{
GD.Print($"Dropped item: {item.ItemName}");
var dropInstance = Storage.Root.CreateSibling<ItemDrop>(_loadedDropScene);
dropInstance.ItemToDrop = item;
dropInstance.StartingSpeed = DropSpeed;
}
}
else
{
GD.Print($"Skipping Item with missing path: {item.ItemName}");
}
}
}