cirnogodot/Scripts/Utils/GameStateManager.cs
2025-06-25 15:36:50 +02:00

90 lines
No EOL
2.4 KiB
C#

using Godot;
namespace Cirno.Scripts.Utils;
public partial class GameStateManager : Node
{
public static GameStateManager Instance { get; private set; }
public GameState GameState { get; private set; }
[Signal] public delegate void GameStateChangeEventHandler(GameState state);
public void Init(GameState initialState)
{
Instance = this;
GameState = initialState;
}
public void Pause()
{
if (GameState == GameState.Playing)
{
ChangeState(GameState.Paused);
}
}
public void Unpause()
{
if (GameState == GameState.Paused)
{
CallDeferred(MethodName.ChangeState, (int)GameState.Playing);
//ChangeState(GameState.Playing);
}
}
public static void SetState(GameState state)
{
GameStateManager.Instance.ChangeState(state);
}
public void ChangeState(GameState state)
{
if (state == GameState) return;
GameState = state;
EmitSignal(SignalName.GameStateChange, (int)state);
GD.Print($"Game state changed to {state}");
switch (state)
{
case GameState.Paused:
case GameState.Dialogue:
case GameState.Shop:
case GameState.Inventory:
GlobalState.Instance.ChangeCursor(true);
GetTree().SetPause(true);
//Input.MouseMode = Input.MouseModeEnum.Visible;
break;
case GameState.Playing:
case GameState.Controlling:
//Input.MouseMode = Input.MouseModeEnum.Confined;
GlobalState.Instance.ChangeCursor(false);
DelayedUnpause();
//CallDeferred(MethodName.DelayedUnpause);
//GetTree().SetPause(false);
break;
case GameState.Menu:
GlobalState.Instance.ChangeCursor(true);
//Input.MouseMode = Input.MouseModeEnum.Visible;
DelayedUnpause();
//CallDeferred(MethodName.DelayedUnpause);
//GetTree().SetPause(false);
break;
}
}
private void DelayedUnpause()
{
GetTree().SetPause(false);
}
public override void _Process(double delta)
{
if (GameState is GameState.Paused && GlobalInputManager.IsPauseJustPressed())
{
Unpause();
return;
}
}
}