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42 lines
No EOL
1.2 KiB
C#
42 lines
No EOL
1.2 KiB
C#
using System;
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using Cirno.Scripts.Components.FSM.Player;
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using Godot;
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namespace Cirno.Scripts.Resources.ItemEffects;
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[GlobalClass]
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[Tool]
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public partial class HealEffectResource : ItemEffectResource
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{
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[Export] public float HealAmount { get; private set; } = 10f;
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[Export] public HealResourceType ResourceType { get; private set; } = HealResourceType.Health;
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public override IITemEffectMachine Execute(PlayerFSMItemUseModule parent, LootItem item)
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{
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return new HealEffectMachine(this, parent, item).Execute();
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}
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public class HealEffectMachine(HealEffectResource resource, PlayerFSMItemUseModule parent, LootItem item)
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: IITemEffectMachine
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{
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public IITemEffectMachine Execute()
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{
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switch (resource.ResourceType)
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{
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case HealResourceType.Health:
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parent.Health.CurrentResource += resource.HealAmount;
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break;
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case HealResourceType.Shield:
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parent.Shield.CurrentResource += resource.HealAmount;
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break;
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}
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return this;
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}
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}
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public enum HealResourceType
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{
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Health,
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Shield
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}
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} |