cirnogodot/Scripts/Actors/Prism.cs
2025-05-27 17:35:48 +02:00

52 lines
No EOL
1.2 KiB
C#

using Godot;
namespace Cirno.Scripts.Actors;
public partial class Prism : Area2D
{
[Export] public float ReflectionAngle { get; private set; } = 90f;
[Export] public float RotationSpeed { get; set; } = 0f;
private Sprite2D _sprite;
public override void _Ready()
{
this.AreaEntered += OnCollision;
_sprite = this.GetNode<Sprite2D>("Sprite2D");
SetReflectionAngle(ReflectionAngle);
}
public override void _PhysicsProcess(double delta)
{
if (RotationSpeed > 0)
{
var angleDifference = (float)(RotationSpeed * delta);
var newAngle = ReflectionAngle + angleDifference;
if (newAngle > 360)
{
newAngle = 0;
}
SetReflectionAngle(newAngle);
}
}
public void SetReflectionAngle(float angle)
{
ReflectionAngle = angle;
var frames = _sprite.Hframes;
var frame = (int)(frames * angle / 360);
_sprite.SetFrame(Mathf.Clamp(frame -1, 0, _sprite.Hframes) );
}
private void OnCollision(Area2D other)
{
if (other is not Bullet bullet) return;
bullet.RotateBullet(ReflectionAngle);
}
}