cirnogodot/Tilesets/factory_tileset.tres

1476 lines
58 KiB
Text

[gd_resource type="TileSet" load_steps=61 format=3 uid="uid://6k28roiljylj"]
[ext_resource type="Texture2D" uid="uid://bty7p61v46chx" path="res://Resources/Textures/Tilemap_Canvas.tres" id="1_u4jco"]
[ext_resource type="PackedScene" uid="uid://bj28qiai2x2ar" path="res://Scenes/Props/Barrel.tscn" id="2_cxg4b"]
[ext_resource type="PackedScene" uid="uid://c27co22bjym3c" path="res://Scenes/Actors/Camera.tscn" id="3_fhx8p"]
[ext_resource type="PackedScene" uid="uid://bgk7fgwiis425" path="res://Scenes/Props/Box_Red.tscn" id="3_hrh63"]
[ext_resource type="PackedScene" uid="uid://crph24e6e0v0q" path="res://Scenes/Interactable/Control_Pad.tscn" id="4_brv02"]
[ext_resource type="PackedScene" uid="uid://dux8pv1y8wkt0" path="res://Scenes/Props/Capacitor.tscn" id="4_rjv5q"]
[ext_resource type="PackedScene" uid="uid://bqq3q37hugdlj" path="res://Scenes/Door.tscn" id="5_1xipm"]
[ext_resource type="PackedScene" uid="uid://dsbk2l40er2da" path="res://Scenes/Props/Box_Blue.tscn" id="5_bqohu"]
[ext_resource type="PackedScene" uid="uid://dgc82vibqhrx" path="res://Scenes/Props/Box_Green.tscn" id="6_fudr4"]
[ext_resource type="PackedScene" uid="uid://uaf5r6cd71hu" path="res://Scenes/Props/LargeTank.tscn" id="6_p8eu6"]
[ext_resource type="PackedScene" uid="uid://c6k01tus0815r" path="res://Scenes/Props/Box_Yellow.tscn" id="7_k5ppi"]
[ext_resource type="PackedScene" uid="uid://7cpk3c3d8cl7" path="res://Scenes/Props/MediumLiquidTank.tscn" id="7_k6a3n"]
[ext_resource type="PackedScene" uid="uid://drcrl8lr8arlr" path="res://Scenes/Props/Box_Hex.tscn" id="8_ubrnc"]
[ext_resource type="PackedScene" uid="uid://crmwuwhltmdq7" path="res://Scenes/Props/MediumTank.tscn" id="8_vuaww"]
[ext_resource type="PackedScene" uid="uid://bx2h6niaxi6mv" path="res://Scenes/Props/Box_Wood.tscn" id="9_ipvrl"]
[ext_resource type="PackedScene" uid="uid://bnhck5eh0tqxf" path="res://Scenes/Props/MediumTerminal.tscn" id="9_wc4jy"]
[ext_resource type="PackedScene" uid="uid://cqrkisw6jg24w" path="res://Scenes/Props/MainFrame1.tscn" id="10_7u0cp"]
[ext_resource type="PackedScene" uid="uid://e80xujqyjoh" path="res://Scenes/Props/Box_Vertical.tscn" id="10_hg2bp"]
[ext_resource type="PackedScene" uid="uid://h6luqwo0u05q" path="res://Scenes/Props/Barrel_Double.tscn" id="11_wdun3"]
[ext_resource type="Texture2D" uid="uid://df8t3kan5qgjb" path="res://Tilesets/Space.png" id="12_fb37q"]
[ext_resource type="Texture2D" uid="uid://v310x6wx801b" path="res://Tilesets/Beams2.png" id="19_hupu0"]
[ext_resource type="Texture2D" uid="uid://c741ej5hhmpv4" path="res://Tilesets/Conveyors.png" id="21_u4jco"]
[ext_resource type="Texture2D" uid="uid://bohhuql3vrkws" path="res://Tilesets/Solid_Blocks.png" id="22_y1d7q"]
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polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
agent_radius = 0.0
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vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
agent_radius = 0.0
[sub_resource type="NavigationPolygon" id="NavigationPolygon_1fi5l"]
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polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
agent_radius = 0.0
[sub_resource type="NavigationPolygon" id="NavigationPolygon_y1d7q"]
vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
agent_radius = 0.0
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vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
agent_radius = 0.0
[sub_resource type="NavigationPolygon" id="NavigationPolygon_wdun3"]
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polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
agent_radius = 0.0
[sub_resource type="NavigationPolygon" id="NavigationPolygon_k5ppi"]
vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
agent_radius = 0.0
[sub_resource type="NavigationPolygon" id="NavigationPolygon_gqjv8"]
vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
agent_radius = 0.0
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vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
agent_radius = 0.0
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polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
agent_radius = 0.0
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vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
agent_radius = 0.0
[sub_resource type="NavigationPolygon" id="NavigationPolygon_ipvrl"]
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polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
agent_radius = 0.0
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vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
agent_radius = 0.0
[sub_resource type="NavigationPolygon" id="NavigationPolygon_x7tqo"]
vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
agent_radius = 0.0
[sub_resource type="NavigationPolygon" id="NavigationPolygon_h4p0b"]
vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
agent_radius = 0.0
[sub_resource type="NavigationPolygon" id="NavigationPolygon_pk0d2"]
vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
agent_radius = 0.0
[sub_resource type="NavigationPolygon" id="NavigationPolygon_t0ujl"]
vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
agent_radius = 0.0
[sub_resource type="NavigationPolygon" id="NavigationPolygon_m1mpj"]
vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
agent_radius = 0.0
[sub_resource type="NavigationPolygon" id="NavigationPolygon_dwwsu"]
vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
agent_radius = 0.0
[sub_resource type="NavigationPolygon" id="NavigationPolygon_46h6y"]
vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
agent_radius = 0.0
[sub_resource type="NavigationPolygon" id="NavigationPolygon_s74fl"]
vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
agent_radius = 0.0
[sub_resource type="NavigationPolygon" id="NavigationPolygon_nvcpm"]
vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
agent_radius = 0.0
[sub_resource type="NavigationPolygon" id="NavigationPolygon_bwsto"]
vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
agent_radius = 0.0
[sub_resource type="NavigationPolygon" id="NavigationPolygon_6t4b1"]
vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
agent_radius = 0.0
[sub_resource type="NavigationPolygon" id="NavigationPolygon_8lv53"]
vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
agent_radius = 0.0
[sub_resource type="NavigationPolygon" id="NavigationPolygon_ajuv4"]
vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
agent_radius = 0.0
[sub_resource type="NavigationPolygon" id="NavigationPolygon_3ass8"]
vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
agent_radius = 0.0
[sub_resource type="NavigationPolygon" id="NavigationPolygon_2t186"]
vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
agent_radius = 0.0
[sub_resource type="NavigationPolygon" id="NavigationPolygon_vkcfe"]
vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
agent_radius = 0.0
[sub_resource type="NavigationPolygon" id="NavigationPolygon_63d1d"]
vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
agent_radius = 0.0
[sub_resource type="NavigationPolygon" id="NavigationPolygon_wxtpa"]
vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
agent_radius = 0.0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_jwf4b"]
resource_name = "Factory"
texture = ExtResource("1_u4jco")
0:0/0 = 0
1:0/0 = 0
2:0/0 = 0
2:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_ubrnc")
3:0/0 = 0
3:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:0/0 = 0
4:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_m1mpj")
5:0/0 = 0
5:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_s74fl")
6:0/0 = 0
6:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-6, -6, -6, 2, 8, 2, 8, -6)
7:0/0 = 0
7:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -6, -8, 2, 6, 2, 6, -6)
8:0/0 = 0
8:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-4, -6, -4, 8, 4, 8, 4, -6)
9:0/0 = 0
9:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_wxtpa")
0:1/0 = 0
0:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_l8pdw")
1:1/0 = 0
1:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:1/0 = 0
2:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:1/0 = 0
3:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:1/0 = 0
4:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:1/0 = 0
5:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:1/0 = 0
6:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_bwsto")
7:1/0 = 0
8:1/0 = 0
8:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-4, -8, -4, 2, 4, 2, 4, -8)
9:1/0 = 0
9:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:2/animation_columns = 2
0:2/animation_frame_0/duration = 1.0
0:2/animation_frame_1/duration = 1.0
0:2/0 = 0
2:2/0 = 0
2:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_x7tqo")
3:2/0 = 0
3:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_pk0d2")
4:2/0 = 0
4:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_46h6y")
5:2/0 = 0
5:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_nvcpm")
6:2/0 = 0
6:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_6t4b1")
7:2/0 = 0
8:2/0 = 0
9:2/0 = 0
9:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:3/0 = 0
0:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_lnwgu")
1:3/0 = 0
1:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_ipvrl")
2:3/0 = 0
2:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_h4p0b")
3:3/0 = 0
3:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_t0ujl")
4:3/animation_columns = 2
4:3/animation_frame_0/duration = 1.0
4:3/animation_frame_1/duration = 1.0
4:3/0 = 0
7:3/0 = 0
8:3/0 = 0
9:3/0 = 0
9:3/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:4/0 = 0
0:4/0/z_index = 1
0:4/0/terrain_set = 0
0:4/0/terrain = 2
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:4/0/terrains_peering_bit/bottom_side = 2
0:4/0/terrains_peering_bit/top_side = 2
1:4/0 = 0
1:4/0/z_index = 1
1:4/0/terrain_set = 0
1:4/0/terrain = 2
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:4/0/terrains_peering_bit/right_side = 2
1:4/0/terrains_peering_bit/left_side = 2
2:4/0 = 0
2:4/0/z_index = 1
2:4/0/terrain_set = 0
2:4/0/terrain = 2
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:4/0/terrains_peering_bit/right_side = 2
3:4/0 = 0
3:4/0/z_index = 1
3:4/0/terrain_set = 0
3:4/0/terrain = 2
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:4/0/terrains_peering_bit/left_side = 2
4:4/0 = 0
4:4/0/z_index = 1
4:4/0/terrain_set = 0
4:4/0/terrain = 2
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:4/0/terrains_peering_bit/top_side = 2
5:4/0 = 0
5:4/0/z_index = 1
5:4/0/terrain_set = 0
5:4/0/terrain = 2
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:4/0/terrains_peering_bit/bottom_side = 2
6:4/0 = 0
6:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_8lv53")
7:4/0 = 0
7:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_8lv53")
8:4/0 = 0
8:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_8lv53")
9:4/next_alternative_id = 2
9:4/0 = 0
9:4/1 = 1
9:4/1/flip_v = true
0:5/0 = 0
0:5/0/z_index = 1
0:5/0/terrain_set = 0
0:5/0/terrain = 2
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:5/0/terrains_peering_bit/right_side = 2
0:5/0/terrains_peering_bit/bottom_right_corner = 2
0:5/0/terrains_peering_bit/bottom_side = 2
1:5/0 = 0
1:5/0/z_index = 1
1:5/0/terrain_set = 0
1:5/0/terrain = 2
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:5/0/terrains_peering_bit/right_side = 2
1:5/0/terrains_peering_bit/bottom_right_corner = 2
1:5/0/terrains_peering_bit/bottom_side = 2
1:5/0/terrains_peering_bit/bottom_left_corner = 2
1:5/0/terrains_peering_bit/left_side = 2
2:5/0 = 0
2:5/0/z_index = 1
2:5/0/terrain_set = 0
2:5/0/terrain = 2
2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:5/0/terrains_peering_bit/bottom_side = 2
2:5/0/terrains_peering_bit/bottom_left_corner = 2
2:5/0/terrains_peering_bit/left_side = 2
3:5/0 = 0
3:5/0/terrain_set = 0
3:5/0/terrain = 1
3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:5/0/terrains_peering_bit/right_side = 1
3:5/0/terrains_peering_bit/bottom_side = 1
4:5/0 = 0
4:5/0/terrain_set = 0
4:5/0/terrain = 1
4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:5/0/terrains_peering_bit/right_side = 1
4:5/0/terrains_peering_bit/left_side = 1
5:5/0 = 0
5:5/0/terrain_set = 0
5:5/0/terrain = 1
5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:5/0/terrains_peering_bit/bottom_side = 1
5:5/0/terrains_peering_bit/left_side = 1
6:5/0 = 0
6:5/0/terrain_set = 0
6:5/0/terrain = 3
6:5/0/terrains_peering_bit/right_side = 3
6:5/0/terrains_peering_bit/bottom_right_corner = 3
6:5/0/terrains_peering_bit/bottom_side = 3
6:5/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_ajuv4")
7:5/0 = 0
7:5/0/terrain_set = 0
7:5/0/terrain = 3
7:5/0/terrains_peering_bit/right_side = 3
7:5/0/terrains_peering_bit/bottom_right_corner = 3
7:5/0/terrains_peering_bit/bottom_side = 3
7:5/0/terrains_peering_bit/bottom_left_corner = 3
7:5/0/terrains_peering_bit/left_side = 3
7:5/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_ajuv4")
8:5/0 = 0
8:5/0/terrain_set = 0
8:5/0/terrain = 3
8:5/0/terrains_peering_bit/bottom_side = 3
8:5/0/terrains_peering_bit/bottom_left_corner = 3
8:5/0/terrains_peering_bit/left_side = 3
8:5/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_ajuv4")
9:5/0 = 0
9:5/0/terrain_set = 0
9:5/0/terrain = 1
9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:5/0/terrains_peering_bit/right_side = 1
9:5/0/terrains_peering_bit/bottom_side = 1
9:5/0/terrains_peering_bit/left_side = 1
0:6/0 = 0
0:6/0/z_index = 1
0:6/0/terrain_set = 0
0:6/0/terrain = 2
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:6/0/terrains_peering_bit/right_side = 2
0:6/0/terrains_peering_bit/bottom_right_corner = 2
0:6/0/terrains_peering_bit/bottom_side = 2
0:6/0/terrains_peering_bit/top_side = 2
0:6/0/terrains_peering_bit/top_right_corner = 2
1:6/0 = 0
1:6/0/z_index = 1
1:6/0/terrain_set = 0
1:6/0/terrain = 2
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:6/0 = 0
2:6/0/z_index = 1
2:6/0/terrain_set = 0
2:6/0/terrain = 2
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:6/0/terrains_peering_bit/bottom_side = 2
2:6/0/terrains_peering_bit/bottom_left_corner = 2
2:6/0/terrains_peering_bit/left_side = 2
2:6/0/terrains_peering_bit/top_left_corner = 2
2:6/0/terrains_peering_bit/top_side = 2
3:6/0 = 0
3:6/0/terrain_set = 0
3:6/0/terrain = 1
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:6/0/terrains_peering_bit/bottom_side = 1
3:6/0/terrains_peering_bit/top_side = 1
5:6/0 = 0
5:6/0/terrain_set = 0
5:6/0/terrain = 1
5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:6/0/terrains_peering_bit/bottom_side = 1
5:6/0/terrains_peering_bit/top_side = 1
6:6/0 = 0
6:6/0/terrain_set = 0
6:6/0/terrain = 3
6:6/0/terrains_peering_bit/right_side = 3
6:6/0/terrains_peering_bit/bottom_right_corner = 3
6:6/0/terrains_peering_bit/bottom_side = 3
6:6/0/terrains_peering_bit/top_side = 3
6:6/0/terrains_peering_bit/top_right_corner = 3
6:6/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_3ass8")
7:6/0 = 0
7:6/0/terrain_set = 0
7:6/0/terrain = 3
7:6/0/terrains_peering_bit/right_side = 3
7:6/0/terrains_peering_bit/bottom_right_corner = 3
7:6/0/terrains_peering_bit/bottom_side = 3
7:6/0/terrains_peering_bit/bottom_left_corner = 3
7:6/0/terrains_peering_bit/left_side = 3
7:6/0/terrains_peering_bit/top_left_corner = 3
7:6/0/terrains_peering_bit/top_side = 3
7:6/0/terrains_peering_bit/top_right_corner = 3
7:6/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_vkcfe")
8:6/0 = 0
8:6/0/terrain_set = 0
8:6/0/terrain = 3
8:6/0/terrains_peering_bit/bottom_side = 3
8:6/0/terrains_peering_bit/bottom_left_corner = 3
8:6/0/terrains_peering_bit/left_side = 3
8:6/0/terrains_peering_bit/top_left_corner = 3
8:6/0/terrains_peering_bit/top_side = 3
8:6/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_63d1d")
9:6/0 = 0
9:6/0/terrain_set = 0
9:6/0/terrain = 1
9:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:6/0/terrains_peering_bit/right_side = 1
9:6/0/terrains_peering_bit/bottom_side = 1
9:6/0/terrains_peering_bit/top_side = 1
0:7/0 = 0
0:7/0/z_index = 1
0:7/0/terrain_set = 0
0:7/0/terrain = 2
0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:7/0/terrains_peering_bit/right_side = 2
0:7/0/terrains_peering_bit/top_side = 2
0:7/0/terrains_peering_bit/top_right_corner = 2
1:7/0 = 0
1:7/0/z_index = 1
1:7/0/terrain_set = 0
1:7/0/terrain = 2
1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:7/0/terrains_peering_bit/right_side = 2
1:7/0/terrains_peering_bit/left_side = 2
1:7/0/terrains_peering_bit/top_left_corner = 2
1:7/0/terrains_peering_bit/top_side = 2
1:7/0/terrains_peering_bit/top_right_corner = 2
2:7/0 = 0
2:7/0/z_index = 1
2:7/0/terrain_set = 0
2:7/0/terrain = 2
2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:7/0/terrains_peering_bit/left_side = 2
2:7/0/terrains_peering_bit/top_left_corner = 2
2:7/0/terrains_peering_bit/top_side = 2
3:7/0 = 0
3:7/0/terrain_set = 0
3:7/0/terrain = 1
3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:7/0/terrains_peering_bit/right_side = 1
3:7/0/terrains_peering_bit/top_side = 1
5:7/0 = 0
5:7/0/terrain_set = 0
5:7/0/terrain = 1
5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:7/0/terrains_peering_bit/left_side = 1
5:7/0/terrains_peering_bit/top_side = 1
6:7/0 = 0
6:7/0/terrain_set = 0
6:7/0/terrain = 3
6:7/0/terrains_peering_bit/right_side = 3
6:7/0/terrains_peering_bit/top_side = 3
6:7/0/terrains_peering_bit/top_right_corner = 3
6:7/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_2t186")
7:7/0 = 0
7:7/0/terrain_set = 0
7:7/0/terrain = 3
7:7/0/terrains_peering_bit/right_side = 3
7:7/0/terrains_peering_bit/left_side = 3
7:7/0/terrains_peering_bit/top_left_corner = 3
7:7/0/terrains_peering_bit/top_side = 3
7:7/0/terrains_peering_bit/top_right_corner = 3
7:7/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_2t186")
8:7/0 = 0
8:7/0/terrain_set = 0
8:7/0/terrain = 3
8:7/0/terrains_peering_bit/left_side = 3
8:7/0/terrains_peering_bit/top_left_corner = 3
8:7/0/terrains_peering_bit/top_side = 3
8:7/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_63d1d")
9:7/animation_columns = 2
9:7/animation_frame_0/duration = 1.0
9:7/animation_frame_1/duration = 1.0
9:7/0 = 0
0:8/0 = 0
0:8/0/z_index = 1
0:8/0/terrain_set = 0
0:8/0/terrain = 2
0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:8/0/terrains_peering_bit/right_side = 2
0:8/0/terrains_peering_bit/bottom_side = 2
0:8/0/terrains_peering_bit/bottom_left_corner = 2
0:8/0/terrains_peering_bit/left_side = 2
0:8/0/terrains_peering_bit/top_left_corner = 2
0:8/0/terrains_peering_bit/top_side = 2
0:8/0/terrains_peering_bit/top_right_corner = 2
1:8/0 = 0
1:8/0/z_index = 1
1:8/0/terrain_set = 0
1:8/0/terrain = 2
1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:8/0/terrains_peering_bit/right_side = 2
1:8/0/terrains_peering_bit/bottom_right_corner = 2
1:8/0/terrains_peering_bit/bottom_side = 2
1:8/0/terrains_peering_bit/left_side = 2
1:8/0/terrains_peering_bit/top_left_corner = 2
1:8/0/terrains_peering_bit/top_side = 2
1:8/0/terrains_peering_bit/top_right_corner = 2
2:8/0 = 0
2:8/0/z_index = 1
2:8/0/terrain_set = 0
2:8/0/terrain = 2
2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:8/0/terrains_peering_bit/right_side = 2
2:8/0/terrains_peering_bit/bottom_right_corner = 2
2:8/0/terrains_peering_bit/bottom_side = 2
2:8/0/terrains_peering_bit/bottom_left_corner = 2
2:8/0/terrains_peering_bit/left_side = 2
2:8/0/terrains_peering_bit/top_left_corner = 2
2:8/0/terrains_peering_bit/top_side = 2
2:8/0/terrains_peering_bit/top_right_corner = 2
3:8/0 = 0
3:8/0/terrain_set = 0
3:8/0/terrain = 0
3:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, -6, 8, 2, 2, 2, 2, 8, -2, 8, -2, -6)
3:8/0/terrains_peering_bit/right_side = 0
3:8/0/terrains_peering_bit/bottom_side = 0
4:8/0 = 0
4:8/0/terrain_set = 0
4:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8)
4:8/0/terrains_peering_bit/right_side = 0
4:8/0/terrains_peering_bit/left_side = 0
5:8/0 = 0
5:8/0/terrain_set = 0
5:8/0/terrain = 0
5:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 4, -8, 4, -8, -8)
5:8/0/terrains_peering_bit/bottom_side = 0
5:8/0/terrains_peering_bit/left_side = 0
6:8/0 = 0
6:8/0/terrain_set = 0
6:8/0/terrain = 0
6:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8)
6:8/0/terrains_peering_bit/bottom_side = 0
7:8/0 = 0
7:8/0/terrain_set = 0
7:8/0/terrain = 0
7:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8)
7:8/0/terrains_peering_bit/right_side = 0
7:8/0/terrains_peering_bit/bottom_side = 0
7:8/0/terrains_peering_bit/left_side = 0
8:8/0 = 0
8:8/0/terrain_set = 0
8:8/0/terrain = 0
8:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8)
8:8/0/terrains_peering_bit/left_side = 0
9:8/0 = 0
9:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:9/0 = 0
0:9/0/z_index = 1
0:9/0/terrain_set = 0
0:9/0/terrain = 2
0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:9/0/terrains_peering_bit/right_side = 2
0:9/0/terrains_peering_bit/bottom_right_corner = 2
0:9/0/terrains_peering_bit/bottom_side = 2
0:9/0/terrains_peering_bit/bottom_left_corner = 2
0:9/0/terrains_peering_bit/left_side = 2
0:9/0/terrains_peering_bit/top_left_corner = 2
0:9/0/terrains_peering_bit/top_side = 2
1:9/0 = 0
1:9/0/z_index = 1
1:9/0/terrain_set = 0
1:9/0/terrain = 2
1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:9/0/terrains_peering_bit/right_side = 2
1:9/0/terrains_peering_bit/bottom_right_corner = 2
1:9/0/terrains_peering_bit/bottom_side = 2
1:9/0/terrains_peering_bit/bottom_left_corner = 2
1:9/0/terrains_peering_bit/left_side = 2
1:9/0/terrains_peering_bit/top_side = 2
1:9/0/terrains_peering_bit/top_right_corner = 2
2:9/0 = 0
3:9/0 = 0
3:9/0/terrain_set = 0
3:9/0/terrain = 0
3:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(4, -8, 4, 4, -2, 4, -2, -8)
3:9/0/terrains_peering_bit/bottom_side = 0
3:9/0/terrains_peering_bit/top_side = 0
4:9/0 = 0
4:9/0/terrain_set = 0
4:9/0/terrain = 0
4:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(2, -8, 2, 2, -2, 2, -2, -8)
5:9/0 = 0
5:9/0/terrain_set = 0
5:9/0/terrain = 0
5:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(2, -8, 2, 8, -2, 8, -2, -8)
5:9/0/terrains_peering_bit/bottom_side = 0
5:9/0/terrains_peering_bit/top_side = 0
6:9/0 = 0
6:9/0/terrain_set = 0
6:9/0/terrain = 0
6:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -4, 8, -4, -8)
6:9/0/terrains_peering_bit/right_side = 0
6:9/0/terrains_peering_bit/bottom_side = 0
6:9/0/terrains_peering_bit/top_side = 0
7:9/0 = 0
7:9/0/terrain_set = 0
7:9/0/terrain = 0
7:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8, -8, -8)
7:9/0/terrains_peering_bit/right_side = 0
7:9/0/terrains_peering_bit/bottom_side = 0
7:9/0/terrains_peering_bit/left_side = 0
7:9/0/terrains_peering_bit/top_side = 0
8:9/0 = 0
8:9/0/terrain_set = 0
8:9/0/terrain = 0
8:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 4, -8, 4, -8, -8)
8:9/0/terrains_peering_bit/bottom_side = 0
8:9/0/terrains_peering_bit/left_side = 0
8:9/0/terrains_peering_bit/top_side = 0
9:9/0 = 0
9:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:10/0 = 0
1:10/0 = 0
2:10/0 = 0
3:10/0 = 0
3:10/0/terrain_set = 0
3:10/0/terrain = 0
3:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, -8, 8, 4, -2, 4, -2, -8)
3:10/0/terrains_peering_bit/right_side = 0
3:10/0/terrains_peering_bit/top_side = 0
4:10/0 = 0
4:10/0/terrain_set = 0
4:10/0/terrain = 0
4:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8)
4:10/0/terrains_peering_bit/right_side = 0
4:10/0/terrains_peering_bit/left_side = 0
5:10/0 = 0
5:10/0/terrain_set = 0
5:10/0/terrain = 0
5:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 4, -2, 4, -2, -2, -8, -2, -8, -8)
5:10/0/terrains_peering_bit/left_side = 0
5:10/0/terrains_peering_bit/top_side = 0
6:10/0 = 0
6:10/0/terrain_set = 0
6:10/0/terrain = 0
6:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8)
6:10/0/terrains_peering_bit/right_side = 0
7:10/0 = 0
7:10/0/terrain_set = 0
7:10/0/terrain = 0
7:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8)
7:10/0/terrains_peering_bit/right_side = 0
7:10/0/terrains_peering_bit/left_side = 0
7:10/0/terrains_peering_bit/top_side = 0
8:10/0 = 0
8:10/0/terrain_set = 0
8:10/0/terrain = 0
8:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8)
8:10/0/terrains_peering_bit/top_side = 0
9:10/0 = 0
9:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:11/0 = 0
0:11/0/z_index = 1
0:11/0/terrain_set = 0
0:11/0/terrain = 2
0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:11/0/terrains_peering_bit/right_side = 2
0:11/0/terrains_peering_bit/bottom_side = 2
1:11/0 = 0
1:11/0/z_index = 1
1:11/0/terrain_set = 0
1:11/0/terrain = 2
1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:11/0/terrains_peering_bit/bottom_side = 2
1:11/0/terrains_peering_bit/left_side = 2
2:11/0 = 0
2:11/0/z_index = 1
2:11/0/terrain_set = 0
2:11/0/terrain = 2
2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:11/0/terrains_peering_bit/right_side = 2
2:11/0/terrains_peering_bit/bottom_side = 2
2:11/0/terrains_peering_bit/top_side = 2
2:11/0/terrains_peering_bit/top_right_corner = 2
3:11/0 = 0
3:11/0/z_index = 1
3:11/0/terrain_set = 0
3:11/0/terrain = 2
3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:11/0/terrains_peering_bit/bottom_side = 2
3:11/0/terrains_peering_bit/left_side = 2
3:11/0/terrains_peering_bit/top_left_corner = 2
3:11/0/terrains_peering_bit/top_side = 2
4:11/0 = 0
4:11/0/z_index = 1
4:11/0/terrain_set = 0
4:11/0/terrain = 2
4:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:11/0/terrains_peering_bit/right_side = 2
4:11/0/terrains_peering_bit/bottom_side = 2
4:11/0/terrains_peering_bit/bottom_left_corner = 2
4:11/0/terrains_peering_bit/left_side = 2
5:11/0 = 0
5:11/0/z_index = 1
5:11/0/terrain_set = 0
5:11/0/terrain = 2
5:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:11/0/terrains_peering_bit/right_side = 2
5:11/0/terrains_peering_bit/bottom_right_corner = 2
5:11/0/terrains_peering_bit/bottom_side = 2
5:11/0/terrains_peering_bit/left_side = 2
6:11/0 = 0
6:11/0/terrain_set = 0
6:11/0/terrain = 4
6:11/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, 2, -4, 2, -4, 8, -8, 8, -8, -8, 8, -8)
6:11/0/terrains_peering_bit/right_side = 4
6:11/0/terrains_peering_bit/bottom_side = 4
7:11/0 = 0
7:11/0/terrain_set = 0
7:11/0/terrain = 4
7:11/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 2, -8, 2)
7:11/0/terrains_peering_bit/right_side = 4
7:11/0/terrains_peering_bit/left_side = 4
8:11/0 = 0
8:11/0/terrain_set = 0
8:11/0/terrain = 4
8:11/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 4, 8, 4, 2, -8, 2)
8:11/0/terrains_peering_bit/bottom_side = 4
8:11/0/terrains_peering_bit/left_side = 4
9:11/0 = 0
9:11/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:12/0 = 0
0:12/0/z_index = 1
0:12/0/terrain_set = 0
0:12/0/terrain = 2
0:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:12/0/terrains_peering_bit/right_side = 2
0:12/0/terrains_peering_bit/top_side = 2
1:12/0 = 0
1:12/0/z_index = 1
1:12/0/terrain_set = 0
1:12/0/terrain = 2
1:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:12/0/terrains_peering_bit/left_side = 2
1:12/0/terrains_peering_bit/top_side = 2
2:12/0 = 0
2:12/0/z_index = 1
2:12/0/terrain_set = 0
2:12/0/terrain = 2
2:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:12/0/terrains_peering_bit/right_side = 2
2:12/0/terrains_peering_bit/bottom_right_corner = 2
2:12/0/terrains_peering_bit/bottom_side = 2
2:12/0/terrains_peering_bit/top_side = 2
3:12/0 = 0
3:12/0/z_index = 1
3:12/0/terrain_set = 0
3:12/0/terrain = 2
3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:12/0/terrains_peering_bit/bottom_side = 2
3:12/0/terrains_peering_bit/bottom_left_corner = 2
3:12/0/terrains_peering_bit/left_side = 2
3:12/0/terrains_peering_bit/top_side = 2
4:12/0 = 0
4:12/0/z_index = 1
4:12/0/terrain_set = 0
4:12/0/terrain = 2
4:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:12/0/terrains_peering_bit/right_side = 2
4:12/0/terrains_peering_bit/left_side = 2
4:12/0/terrains_peering_bit/top_left_corner = 2
4:12/0/terrains_peering_bit/top_side = 2
5:12/0 = 0
5:12/0/z_index = 1
5:12/0/terrain_set = 0
5:12/0/terrain = 2
5:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:12/0/terrains_peering_bit/right_side = 2
5:12/0/terrains_peering_bit/left_side = 2
5:12/0/terrains_peering_bit/top_side = 2
5:12/0/terrains_peering_bit/top_right_corner = 2
6:12/0 = 0
6:12/0/terrain_set = 0
6:12/0/terrain = 4
6:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -2, -8, -2, 8, -8, 8, -8, -8)
6:12/0/terrains_peering_bit/bottom_side = 4
6:12/0/terrains_peering_bit/top_side = 4
7:12/0 = 0
7:12/0/terrain_set = 0
7:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:12/0/terrains_peering_bit/bottom_right_corner = 4
7:12/0/terrains_peering_bit/bottom_left_corner = 4
7:12/0/terrains_peering_bit/top_left_corner = 4
7:12/0/terrains_peering_bit/top_right_corner = 4
8:12/0 = 0
8:12/0/terrain_set = 0
8:12/0/terrain = 4
8:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(2, -8, 8, -8, 8, 8, 2, 8)
8:12/0/terrains_peering_bit/bottom_side = 4
8:12/0/terrains_peering_bit/top_side = 4
9:12/0 = 0
9:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3.07197, -8, -3.17106, 8, -8, 8)
0:13/0 = 0
0:13/0/z_index = 1
0:13/0/terrain_set = 0
0:13/0/terrain = 2
0:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:13/0/terrains_peering_bit/right_side = 2
0:13/0/terrains_peering_bit/bottom_side = 2
0:13/0/terrains_peering_bit/left_side = 2
1:13/0 = 0
1:13/0/z_index = 1
1:13/0/terrain_set = 0
1:13/0/terrain = 2
1:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:13/0/terrains_peering_bit/bottom_side = 2
1:13/0/terrains_peering_bit/left_side = 2
1:13/0/terrains_peering_bit/top_side = 2
2:13/0 = 0
2:13/0/z_index = 1
2:13/0/terrain_set = 0
2:13/0/terrain = 2
2:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:13/0/terrains_peering_bit/right_side = 2
2:13/0/terrains_peering_bit/bottom_side = 2
2:13/0/terrains_peering_bit/left_side = 2
2:13/0/terrains_peering_bit/top_left_corner = 2
2:13/0/terrains_peering_bit/top_side = 2
3:13/0 = 0
3:13/0/z_index = 1
3:13/0/terrain_set = 0
3:13/0/terrain = 2
3:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:13/0/terrains_peering_bit/right_side = 2
3:13/0/terrains_peering_bit/bottom_side = 2
3:13/0/terrains_peering_bit/left_side = 2
3:13/0/terrains_peering_bit/top_side = 2
3:13/0/terrains_peering_bit/top_right_corner = 2
4:13/0 = 0
5:13/0 = 0
5:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:13/0 = 0
6:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:13/0 = 0
7:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:13/0 = 0
8:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:13/0 = 0
0:14/0 = 0
0:14/0/z_index = 1
0:14/0/terrain_set = 0
0:14/0/terrain = 2
0:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:14/0/terrains_peering_bit/right_side = 2
0:14/0/terrains_peering_bit/left_side = 2
0:14/0/terrains_peering_bit/top_side = 2
1:14/0 = 0
1:14/0/z_index = 1
1:14/0/terrain_set = 0
1:14/0/terrain = 2
1:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:14/0/terrains_peering_bit/right_side = 2
1:14/0/terrains_peering_bit/bottom_side = 2
1:14/0/terrains_peering_bit/top_side = 2
2:14/0 = 0
2:14/0/z_index = 1
2:14/0/terrain_set = 0
2:14/0/terrain = 2
2:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:14/0/terrains_peering_bit/right_side = 2
2:14/0/terrains_peering_bit/bottom_side = 2
2:14/0/terrains_peering_bit/bottom_left_corner = 2
2:14/0/terrains_peering_bit/left_side = 2
2:14/0/terrains_peering_bit/top_side = 2
3:14/0 = 0
3:14/0/z_index = 1
3:14/0/terrain_set = 0
3:14/0/terrain = 2
3:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:14/0/terrains_peering_bit/right_side = 2
3:14/0/terrains_peering_bit/bottom_right_corner = 2
3:14/0/terrains_peering_bit/bottom_side = 2
3:14/0/terrains_peering_bit/left_side = 2
3:14/0/terrains_peering_bit/top_side = 2
4:14/0 = 0
4:14/0/terrain_set = 0
4:14/0/terrains_peering_bit/right_side = 3
4:14/0/terrains_peering_bit/bottom_side = 3
4:14/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_dwwsu")
5:14/0 = 0
5:14/0/terrain_set = 0
5:14/0/terrains_peering_bit/bottom_side = 3
5:14/0/terrains_peering_bit/left_side = 3
5:14/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_dwwsu")
6:3/0 = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -6, -4, 0, 4, 0, 4, -6)
10:5/0 = 0
10:5/0/terrain_set = 0
10:5/0/terrain = 1
10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:5/0/terrains_peering_bit/right_side = 1
10:5/0/terrains_peering_bit/left_side = 1
10:5/0/terrains_peering_bit/top_side = 1
10:6/0 = 0
10:6/0/terrain_set = 0
10:6/0/terrain = 1
10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:6/0/terrains_peering_bit/bottom_side = 1
10:6/0/terrains_peering_bit/left_side = 1
10:6/0/terrains_peering_bit/top_side = 1
4:6/0 = 0
4:6/0/terrain_set = 0
4:6/0/terrain = 1
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:6/0/terrains_peering_bit/right_side = 1
4:6/0/terrains_peering_bit/bottom_side = 1
4:6/0/terrains_peering_bit/left_side = 1
4:6/0/terrains_peering_bit/top_side = 1
4:7/0 = 0
4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:0/0 = 0
10:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_1fi5l")
10:1/0 = 0
10:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_1fi5l")
10:2/0 = 0
10:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:3/0 = 0
10:3/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:8/0 = 0
10:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:9/0 = 0
10:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:10/0 = 0
10:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:11/0 = 0
10:11/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:12/0 = 0
10:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.27016, -8, 8, -8, 8, 8, 3.17106, 8)
10:13/0 = 0
10:4/0 = 0
10:14/0 = 0
10:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:15/0 = 0
6:14/0 = 0
6:14/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:14/0 = 0
7:14/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:14/0 = 0
8:14/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:14/0 = 0
9:14/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:15/0 = 0
9:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:15/0 = 0
8:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:15/next_alternative_id = 2
7:15/0 = 0
7:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:15/1 = 1
6:15/0 = 0
6:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:8/0 = 0
12:8/0 = 0
12:9/0 = 0
11:9/0 = 0
11:0/0 = 0
11:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:0/0 = 0
12:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:0/0 = 0
13:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:0/0 = 0
14:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:1/0 = 0
14:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:1/0 = 0
13:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:1/0 = 0
12:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:1/0 = 0
11:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:2/0 = 0
11:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:3/0 = 0
11:3/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:2/0 = 0
12:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:3/0 = 0
12:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_k5ppi")
13:4/0 = 0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:4/0 = 0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:4/0 = 0
13:2/0 = 0
13:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:2/0 = 0
14:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:3/0 = 0
14:3/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:3/0 = 0
13:3/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:4/0 = 0
14:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_hupu0")
11:5/0 = 0
11:5/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_7u0cp")
12:5/0 = 0
12:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:5/0 = 0
13:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:5/0 = 0
14:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:6/0 = 0
14:6/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:6/0 = 0
13:6/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:6/0 = 0
12:6/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:11/0 = 0
11:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:10/0 = 0
11:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:10/0 = 0
12:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:10/0 = 0
13:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:8/0 = 0
14:8/0 = 0
14:9/0 = 0
13:9/0 = 0
12:13/0 = 0
12:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:13/0 = 0
11:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:12/0 = 0
11:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:12/0 = 0
12:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:12/0 = 0
13:12/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_u4jco")
14:12/0 = 0
14:12/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_u4jco")
14:13/0 = 0
14:13/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_u4jco")
13:13/0 = 0
13:13/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_u4jco")
11:7/0 = 0
11:7/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_wdun3")
11:6/0 = 0
11:6/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_wdun3")
4:15/0 = 0
4:15/0/terrain_set = 0
4:15/0/terrains_peering_bit/right_side = 3
4:15/0/terrains_peering_bit/top_side = 3
4:15/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_dwwsu")
5:15/0 = 0
5:15/0/terrain_set = 0
5:15/0/terrains_peering_bit/left_side = 3
5:15/0/terrains_peering_bit/top_side = 3
5:15/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_dwwsu")
13:7/0 = 0
13:7/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_ttooi")
12:7/0 = 0
12:7/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_gqjv8")
11:14/0 = 0
11:14/0/terrain_set = 0
11:14/0/terrain = 5
11:14/0/terrains_peering_bit/right_side = 5
11:14/0/terrains_peering_bit/bottom_side = 5
11:14/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_y1d7q")
12:14/0 = 0
12:14/0/terrain_set = 0
12:14/0/terrain = 5
12:14/0/terrains_peering_bit/right_side = 5
12:14/0/terrains_peering_bit/bottom_side = 5
12:14/0/terrains_peering_bit/left_side = 5
12:14/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_y1d7q")
13:14/0 = 0
13:14/0/terrain_set = 0
13:14/0/terrain = 5
13:14/0/terrains_peering_bit/bottom_side = 5
13:14/0/terrains_peering_bit/left_side = 5
13:14/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_y1d7q")
13:15/0 = 0
13:15/0/terrain_set = 0
13:15/0/terrain = 5
13:15/0/terrains_peering_bit/bottom_side = 5
13:15/0/terrains_peering_bit/left_side = 5
13:15/0/terrains_peering_bit/top_side = 5
13:15/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_y1d7q")
12:16/0 = 0
12:16/0/terrain_set = 0
12:16/0/terrain = 5
12:16/0/terrains_peering_bit/right_side = 5
12:16/0/terrains_peering_bit/left_side = 5
12:16/0/terrains_peering_bit/top_side = 5
12:16/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_y1d7q")
11:16/0 = 0
11:16/0/terrain_set = 0
11:16/0/terrain = 5
11:16/0/terrains_peering_bit/right_side = 5
11:16/0/terrains_peering_bit/top_side = 5
11:16/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_y1d7q")
11:15/0 = 0
11:15/0/terrain_set = 0
11:15/0/terrain = 5
11:15/0/terrains_peering_bit/right_side = 5
11:15/0/terrains_peering_bit/bottom_side = 5
11:15/0/terrains_peering_bit/top_side = 5
11:15/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_y1d7q")
12:15/0 = 0
12:15/0/terrain_set = 0
12:15/0/terrain = 5
12:15/0/terrains_peering_bit/right_side = 5
12:15/0/terrains_peering_bit/bottom_side = 5
12:15/0/terrains_peering_bit/left_side = 5
12:15/0/terrains_peering_bit/top_side = 5
12:15/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_y1d7q")
13:16/0 = 0
13:16/0/terrain_set = 0
13:16/0/terrain = 5
13:16/0/terrains_peering_bit/left_side = 5
13:16/0/terrains_peering_bit/top_side = 5
13:16/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_y1d7q")
9:16/animation_columns = 2
9:16/animation_frame_0/duration = 1.0
9:16/animation_frame_1/duration = 1.0
9:16/0 = 0
7:16/animation_columns = 2
7:16/animation_frame_0/duration = 1.0
7:16/animation_frame_1/duration = 1.0
7:16/0 = 0
0:15/0 = 0
1:15/0 = 0
2:15/0 = 0
3:15/0 = 0
[sub_resource type="TileSetScenesCollectionSource" id="TileSetScenesCollectionSource_qg3vu"]
resource_name = "Props"
scenes/1/scene = ExtResource("2_cxg4b")
scenes/2/scene = ExtResource("3_hrh63")
scenes/3/scene = ExtResource("4_brv02")
scenes/4/scene = ExtResource("5_1xipm")
scenes/5/scene = ExtResource("6_p8eu6")
scenes/6/scene = ExtResource("7_k6a3n")
scenes/7/scene = ExtResource("8_vuaww")
scenes/8/scene = ExtResource("9_wc4jy")
scenes/9/scene = ExtResource("10_hg2bp")
scenes/10/scene = ExtResource("3_fhx8p")
scenes/11/scene = ExtResource("4_rjv5q")
scenes/12/scene = ExtResource("5_bqohu")
scenes/13/scene = ExtResource("6_fudr4")
scenes/14/scene = ExtResource("7_k5ppi")
scenes/15/scene = ExtResource("8_ubrnc")
scenes/16/scene = ExtResource("9_ipvrl")
scenes/17/scene = ExtResource("10_7u0cp")
scenes/18/scene = ExtResource("11_wdun3")
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_wgdjv"]
texture = ExtResource("12_fb37q")
0:0/0 = 0
1:0/0 = 0
2:0/0 = 0
3:0/0 = 0
0:1/0 = 0
1:1/0 = 0
2:1/0 = 0
3:1/0 = 0
0:2/0 = 0
1:2/0 = 0
2:2/0 = 0
3:2/0 = 0
4:2/0 = 0
5:2/0 = 0
6:2/0 = 0
7:2/0 = 0
0:3/0 = 0
1:3/0 = 0
2:3/0 = 0
3:3/0 = 0
4:3/0 = 0
5:3/0 = 0
6:3/0 = 0
7:3/0 = 0
0:4/0 = 0
1:4/0 = 0
2:4/0 = 0
3:4/0 = 0
4:4/0 = 0
0:5/0 = 0
1:5/0 = 0
2:5/0 = 0
3:5/0 = 0
4:5/0 = 0
4:6/0 = 0
3:6/0 = 0
2:6/0 = 0
4:0/0 = 0
4:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:1/0 = 0
4:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_7u0cp"]
texture = ExtResource("19_hupu0")
0:0/0 = 0
1:0/0 = 0
2:0/0 = 0
0:1/0 = 0
2:1/0 = 0
0:2/0 = 0
1:2/0 = 0
2:2/0 = 0
1:3/0 = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_y1d7q"]
texture = ExtResource("21_u4jco")
0:0/animation_columns = 4
0:0/animation_frame_0/duration = 1.0
0:0/animation_frame_1/duration = 1.0
0:0/animation_frame_2/duration = 1.0
0:0/animation_frame_3/duration = 1.0
0:0/0 = 0
0:0/0/physics_layer_2/linear_velocity = Vector2(40, 0)
0:0/0/physics_layer_2/polygon_0/points = PackedVector2Array(-6, -6, 6, -6, 6, 6, -6, 6)
0:0/0/custom_data_0 = Vector2(20, 0)
0:1/animation_columns = 4
0:1/animation_frame_0/duration = 1.0
0:1/animation_frame_1/duration = 1.0
0:1/animation_frame_2/duration = 1.0
0:1/animation_frame_3/duration = 1.0
0:1/0 = 0
0:1/0/physics_layer_2/linear_velocity = Vector2(-40, 0)
0:1/0/physics_layer_2/polygon_0/points = PackedVector2Array(-6, -6, 6, -6, 6, 6, -6, 6)
0:2/animation_columns = 4
0:2/animation_frame_0/duration = 1.0
0:2/animation_frame_1/duration = 1.0
0:2/animation_frame_2/duration = 1.0
0:2/animation_frame_3/duration = 1.0
0:2/0 = 0
0:2/0/physics_layer_2/linear_velocity = Vector2(0, -40)
0:2/0/physics_layer_2/polygon_0/points = PackedVector2Array(-6, -6, 6, -6, 6, 6, -6, 6)
0:3/animation_columns = 4
0:3/animation_frame_0/duration = 1.0
0:3/animation_frame_1/duration = 1.0
0:3/animation_frame_2/duration = 1.0
0:3/animation_frame_3/duration = 1.0
0:3/0 = 0
0:3/0/physics_layer_2/linear_velocity = Vector2(0, 40)
0:3/0/physics_layer_2/polygon_0/points = PackedVector2Array(-6, -6, 6, -6, 6, 6, -6, 6)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_wdun3"]
texture = ExtResource("22_y1d7q")
0:0/0 = 0
0:0/0/terrain_set = 1
0:0/0/terrain = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:0/0 = 0
1:0/0/terrain_set = 1
1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_side = 0
2:0/0 = 0
2:0/0/terrain_set = 1
2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:0/0/terrains_peering_bit/right_side = 0
2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/left_side = 0
3:0/0 = 0
3:0/0/terrain_set = 1
3:0/0/terrain = 0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:0/0/terrains_peering_bit/bottom_side = 0
3:0/0/terrains_peering_bit/left_side = 0
0:1/0 = 0
0:1/0/terrain_set = 1
0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:1/0/terrains_peering_bit/bottom_side = 0
1:1/0 = 0
1:1/0/terrain_set = 1
1:1/0/terrain = 0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:1/0/terrains_peering_bit/right_side = 0
1:1/0/terrains_peering_bit/bottom_side = 0
1:1/0/terrains_peering_bit/top_side = 0
2:1/0 = 0
2:1/0/terrain_set = 1
2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:1/0/terrains_peering_bit/right_side = 0
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_side = 0
3:1/0 = 0
3:1/0/terrain_set = 1
3:1/0/terrain = 0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:1/0/terrains_peering_bit/bottom_side = 0
3:1/0/terrains_peering_bit/left_side = 0
3:1/0/terrains_peering_bit/top_side = 0
0:2/0 = 0
0:2/0/terrain_set = 1
0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:2/0/terrains_peering_bit/top_side = 0
1:2/0 = 0
1:2/0/terrain_set = 1
1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/top_side = 0
2:2/0 = 0
2:2/0/terrain_set = 1
2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:2/0/terrains_peering_bit/right_side = 0
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_side = 0
3:2/0 = 0
3:2/0/terrain_set = 1
3:2/0/terrain = 0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:2/0/terrains_peering_bit/left_side = 0
3:2/0/terrains_peering_bit/top_side = 0
0:3/0 = 0
0:3/0/terrain_set = 1
0:3/0/terrain = 0
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:3/0/terrains_peering_bit/right_side = 0
1:3/0 = 0
1:3/0/terrain_set = 1
1:3/0/terrain = 0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:3/0/terrains_peering_bit/left_side = 0
2:3/0 = 0
2:3/0/terrain_set = 1
2:3/0/terrain = 0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:3/0/terrains_peering_bit/right_side = 0
2:3/0/terrains_peering_bit/left_side = 0
3:3/0 = 0
3:3/0/terrain_set = 1
3:3/0/terrain = 0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:3/0/terrains_peering_bit/bottom_side = 0
3:3/0/terrains_peering_bit/top_side = 0
4:0/0 = 0
4:0/0/terrain_set = 1
4:0/0/terrain = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:0/0/terrains_peering_bit/right_side = 0
4:0/0/terrains_peering_bit/bottom_side = 0
4:1/0 = 0
4:1/0/terrain_set = 1
4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:1/0/terrains_peering_bit/right_side = 0
4:1/0/terrains_peering_bit/top_side = 0
5:1/0 = 0
5:1/0/terrain_set = 1
5:1/0/terrain = 0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:1/0/terrains_peering_bit/left_side = 0
5:1/0/terrains_peering_bit/top_side = 0
5:0/0 = 0
5:0/0/terrain_set = 1
5:0/0/terrain = 0
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:0/0/terrains_peering_bit/bottom_side = 0
5:0/0/terrains_peering_bit/left_side = 0
[resource]
physics_layer_0/collision_layer = 1
physics_layer_0/collision_mask = 30
physics_layer_1/collision_layer = 32
physics_layer_1/collision_mask = 18
physics_layer_2/collision_layer = 512
physics_layer_2/collision_mask = 2
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "Fence"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
terrain_set_0/terrain_1/name = "Pipes"
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
terrain_set_0/terrain_2/name = "Top Walls"
terrain_set_0/terrain_2/color = Color(0.46875, 0.5, 0.25, 1)
terrain_set_0/terrain_3/name = "Danger"
terrain_set_0/terrain_3/color = Color(0.375, 0.5, 0.25, 1)
terrain_set_0/terrain_4/name = "SimpleFence"
terrain_set_0/terrain_4/color = Color(0.28125, 0.5, 0.25, 1)
terrain_set_0/terrain_5/name = "Grid Floor"
terrain_set_0/terrain_5/color = Color(0.25, 0.5, 0.3125, 1)
terrain_set_1/mode = 2
terrain_set_1/terrain_0/name = "Blocks"
terrain_set_1/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
navigation_layer_0/layers = 1
custom_data_layer_0/name = "Conveyor"
custom_data_layer_0/type = 5
sources/0 = SubResource("TileSetAtlasSource_jwf4b")
sources/1 = SubResource("TileSetScenesCollectionSource_qg3vu")
sources/2 = SubResource("TileSetAtlasSource_wgdjv")
sources/3 = SubResource("TileSetAtlasSource_7u0cp")
sources/4 = SubResource("TileSetAtlasSource_y1d7q")
sources/5 = SubResource("TileSetAtlasSource_wdun3")