cirnogodot/Scripts/Weapons
2026-02-28 18:44:23 +01:00
..
AutoclearingBulletEmitter.cs Explosions for bullets 2025-03-06 17:05:45 +01:00
AutoclearingBulletEmitter.cs.uid Explosions for bullets 2025-03-06 17:05:45 +01:00
Bullet3D.cs Automatic resizing shadows 2025-12-29 13:07:43 +01:00
Bullet3D.cs.uid 2D Character and weapons 2025-06-17 11:57:59 +02:00
IBullet.cs Simplified and optimized bullet pooling 2025-07-01 13:55:30 +02:00
IBullet.cs.uid 2D Character and weapons 2025-06-17 11:57:59 +02:00
LaserBullet.cs Moved modifiers code to resource 2025-02-14 16:18:33 +01:00
LaserBullet.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
LaserBullet3D.cs Basic laser integration 2026-01-31 10:23:10 +01:00
LaserBullet3D.cs.uid Pseudo Lasers 2025-09-29 10:45:57 +02:00
Weapon3D.cs Weapon evolution 2026-02-28 18:44:23 +01:00
Weapon3D.cs.uid 2D Character and weapons 2025-06-17 11:57:59 +02:00
WeaponSoundModule.cs Player spawning and isometric in menu 2025-06-18 15:16:43 +02:00
WeaponSoundModule.cs.uid Weapon sounds 2025-04-08 17:59:20 +02:00
WeaponSoundModule3D.cs Weapon sounds 2025-09-11 10:54:02 +02:00
WeaponSoundModule3D.cs.uid Weapon sounds 2025-09-11 10:54:02 +02:00